103 reviews liked by takillya95


oh man. this was a tough game and not the most pleasant to play

Pretty decent game overall. The only Ratchet and Clank I have not replayed on challenge mode. Worth a one and done play through, even if it is a little dated at this point.

Never ever again in my life do I want to play this horrible game on this horrible console that is the PSP.

Best DLC of BL1. It is short but absolutely fun. Killing Claptraps was nice and the quests are rather enjoyable other than Tannis' quests. And finishing this DLC marks the end my BL1 journey. It was fun while it lasted but I don't think I will ever visit this game again, because I have BL2 ffs...

Having to make my own decisions was a terrifying experience. I will never do it again. And before anyone asks, I did it, everyone! I fixed her! (I got the good ending)
It was one of the best visual novels I have ever played. Great voice acting, great story, and the voices in my head are accurate. It's impressive that they are still updating the game, and a big update that'll extend the game by 25% is on its way. It's also not a very long game; I finished it in 5 hours because I took my sweet time and wandered around.
There was a sequence where I refused to continue doing what I was told, and the game shut down after the entity told me, "I will be here when you are ready" or something. I was flabbergasted. Next time I opened the game, that same entity welcomed me, and I continued where I left off.
I just wished that the Voice of the Hero and the Narrator's voice wasn't so identical.
It is truly a unique experience and a must-play.

I've seen folks online call this the racing-equivalent to "Wrath of Cortex" and I have to agree. This game doesn't suck, just as Wrath of Cortex doesn't suck; but it's a lesser version of one of the best racing games ever made, just as Wrath of Cortex is a lesser version of Warped.

Unless you're constantly drift-boosting, it feels like the game is so slow. You can't really even tap brake on the ground to help your steering without losing a lot of speed, and some tracks just aren't really designed for drifting. Mid-air braking works really well, but you can't always rely on there being a jump to make a strong turn. I'm playing Crunch who supposedly has the best top speed of Team Bandicoot, and I still have no sense of speed unless I'm snaking through every track that lets me. It doesn't make the game harder or anything, I'm consistently coming in first, it just feels really sluggish.

Speaking of "Team Bandicoot", I kinda didn't care for the team mechanic of this game. It seems to rely on your teammate doing as well as you are for item spam as a reward? Getting hit by an item also immediately takes you out of it, which I can't decide whether I like that or not.

The cutscenes and presentation of the Adventure Mode are a huge step-up from CTR imo. These cutscenes are both a blessing because they're super charming and often funny, but a curse because it means they only animated cutscenes for the two main teams of Adventure Mode. As a result, it's only playable with Team Cortex or Team Bandicoot, which is REALLY lame. That aside, the hub worlds (especially Fenomena) are really nice-looking. I love how the first game had the galactic threat of Nitros Oxide coming to you, but this game inverts that. Now, you race across different planets to save yours. That said, I wish there were more playable alien racers from these planets, because Zem and Zam are kinda lame, generic green aliens. The boss characters and other alien characters like Oxide are way more interesting in terms of character design, and they have way more personality that makes them lovable additions to the cast.

The racetracks themselves don't really embrace the interplanetary setting that the storyline establishes. So much so, that even the first planet you race on is apparently a carbon-copy of Earth called "Terra". There's jungle levels, water/ice levels, desert levels, and "technology" levels (?) and none of them really feel like you're on another planet. The tracks aren't bad though, and I especially find Clockwork Wumpa to be a great track. Lots of tight turns and a fun shortcut to take by drift-boosting onto the ramp.

I do like that I'm apparently able to completely avoid non-juiced missiles by snaking or steering at the last minute, which is not something I think I could do in CTR. You either had to block the missile with an item (unreliable) or drift around a corner/invisible barrier to make the tracking hit the wall instead of you. If there's no corner to drift around, then you just kinda had to take it. That's not a bad thing, because I think items in kart racers help even out the playing field for people who aren't as good at the game.

Also I just wanted to mention that I clipped through the track at one point in Android Alley and almost lost a race because I fell OOB. Not sure if that's an emulator-specific bug or if the game's just kinda buggy like that lol.
EDIT: At the time of this review, I've clipped through the floor at least 5 times during Relic attempts, and once in the hub world as well.

More of a first impressions, since I never played this game when it came out.

Quickly becoming a master of one, I've spent a reasonable amount of time getting very familiar with the Assembly Lane racetrack. And N. Gin has become my new main sorry Coco...

There are so many kart racers that I'm losing track of which ones I've played, and which I haven't. Like the other Crash racing game, this one isn't especially memorable, despite being a spinoff of a very solid series.

Well what can I say? A simulator of beating the crap out of everything screaming, running, shooting, exploding and trying to kill you!

A hard FPS game that can be hella fun, especially in co-op with friends. The story is great, the visuals are colourful and vivid, the gameplay is fun, and the voice acting and dialogues are great (and it includes comedy). This is surely a game that is not meant to be taken seriously, it's just all about pure fun.

I still have the "Extra Life" voice line stuck in my head until today.

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by WizzArt |

1638 Games