This is possibly the most ambitious game I have ever played. It drips with excellent writing at every turn, contemplates the philosophy of self, of suffering, and one's effect on the world. It is a shame that the medium of this game often devolves into dreary combat, but that's even more of a sign that this game was ahead of its time. Any points it loses in gameplay it makes up with ambition, care, and introspection. The macabre setting roots and unites all the shades of what the game has to offer, and The Nameless One is one of the most interesting video game protagonists ever created. I am going to be thinking about this one for a long time.

How did they do it? The only deckbuilding roguelike good enough to hang with Slay the Spire and Monster Train as jewels in the Crown of Card Games. This shit is Poker 2. An ingeniously fun computer to tinker with, manufacture high scores, optimize, streamline, curse, and cheer at. I am going to be picking away at this one for a long, long time. Absolutely fabulous design.

Aside from an uneven and rocky start, Armored Core VI really shined in the middle chapters. I loved the feel of movement, the combat, and the customization, even if I did arrive at a pretty powerful build early on. The bite-sized missions, ninja-duel like bosses, and pure spectacle of the missions at the end were well worth my early struggles.

Doom Eternal has nowhere to go after this, both mechanically and narratively. Just pushing every encounter to its absolute limit of what the game design can handle, and at a few points it risks the wheels falling off. Worth playing, but the really demanding difficulty is making me not super thrilled to tackle it again to 100%. I plan on getting around to it someday. Doom Eternal was good, but I'm ready to be done with it.

A really great experiment on something I've wondered about for a long time - can you squeeze a JRPG experience into just a couple of hours? Felvidek offers incredible art, music, and atmosphere on top of answering that question with an emphatic "yes". The medieval historical setting, humor, and weirdness blend to create a really special game that straddles the line between formulaic and experimental. Only the trappings of its engine truly hold it back, but if RPG Maker is the canvas the creators chose, I have nothing but respect for the awesome work that they made with it.

Quake 2's base mechanics served as a scaffolding for this - a set of fun, smart, modern levels with themes, escalating tension, incredible level design, and great environment art. Something of this scope can only be achieved in the modern era by looking backwards to what made games like Half-Life 2 and the modern Dooms great. The only thing holding it back is Quake 2's gunplay and spongy enemies, but Call of the Machine easily earns a place at the top of the great modern boomer shooter campaigns. Easy to recommend over the base Quake 2 campaign.

Not sure why this one wasn't grabbing me. Gave it almost 3 hrs, and while everything is meticulously well-designed, it's just lacking some sort of secret sauce that makes me want to keep playing. Maybe someday I'll come revisit it.

A masterful fighting game, oozing style, full of substance, and gives you the drive to get better. I haven't been this in love with a fighting game since Soulcalibur 2 or Smash Ultimate, and this one hits all the right notes. The incredible thing about good fighting games is that they're an exercise in self-mastery. When you're playing ranked, you're playing YOURSELF, working on developing your own skills and surpass your previous limits. Street Fighter 6 is the closest I will ever get to being a shonen protagonist. I can't stop thinking about this game, all I want to do is play and improve. On top of all of this, thanks to my lovely friends, it also happens to be an incredible party game. Street Fighter is fighting.

Games can't look better than this. It's like they took a long-lost Gamecube game and transported it to modern day with incredible visuals, gameplay, attitude, and heart. Despite a few wrinkles with some early combat and platforming, the game and music remained a pleasure to experience the entire time, and I didn't expect to end up loving the characters this much. An incredible surprise and definitely a GOTY contender.

Couldn't make it through more than 4 missions with this one. They committed the cardinal sin of game design and just made it boring. A mecha action game that controls like an Ace Combat, but with no charm or sense of good game-feel.

I didn't expect this roller coaster to be so fun - for me it totally smooths over any speed bumps from the original. It looks gorgeous, combat remains fun throughout, and the campiness is exquisite. Nothin wrong with this one!

2003

I have a really hard time comparing this entry to Tricky, but after trying every mountain event at least once, I have a better idea. Progression, customization, trick mechanics, and a sense of speed are all incredible. SSX 3 unfortunately falls short when it comes to tracks. They're all mechanically sound, but all blur together and don't have any standout or memorable entries like Garibaldi, Tokyo Megaplex, or Aloha Ice Jam from the previous games. Still, aside from that and some control weirdness, the game absolutely holds up and I wish they still made games like this.

Despite being bloated with systems, Bethesda jank, and bad UI, the breadth and scope of Starfield is mechanically and narratively fascinating. I can't remember playing a more ambitious game when it comes to combat and exploration content, paired with a truly buckwild story about rebirth and multiverses. A really special game that shines beyond the strange systemic warts it has. The implications of what NG+ adds and changes is unlike anything I've seen in a video game.

Despite having a fun new weapon and new enemies, Doom II is unfortunately filled with the worst of what classic Doom has to offer: tedious maze-like levels, unfun traps, and monster closets. The music and atmosphere is an improvement over Doom 1, but I got about halfway through the game before realizing that I've had enough. Hopefully 64 is a breath of fresh air.

Hands-down the best classic Doom. A mix of creepy atmosphere, fun weapons, and nice levels for the most part. Some BS mazes and traps, but that's par for the course. My go-to recommendation now for classic Doom.