tc_sometype
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letterboxd / rym / storygraph
4.5-5.0☆ life-affirming
3.5-4.0☆ greatness
2.5-3.0☆ palatable
1.5-2.0☆ distaste
0.5-1.0☆ irredeemable
letterboxd / rym / storygraph
4.5-5.0☆ life-affirming
3.5-4.0☆ greatness
2.5-3.0☆ palatable
1.5-2.0☆ distaste
0.5-1.0☆ irredeemable
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Played 250+ games
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Played 100+ games
Favorite Games
401
Total Games Played
021
Played in 2024
834
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the lore and worldbuilding is grounded in a hyperreal, new age mysticism that is abstracted away from any real history and esotericism of witchcraft, tarot, etc., presenting an admittedly charming pastiche of these things instead. on the one hand, this produces a wonderful aesthetic, with the character designs being a particular standout. i vibed with it; it was fun and whimsical when not taken too seriously, and the card designer, tarot reading, and canvassing were novel and enjoyable mechanics, although they did feel somewhat underdeveloped.
however, this grounding also lends itself to some mawkish writing and convoluted explain-aways. when it came to points of commentary or emotional depth, the dialogue often became noticeably more awkward, jarring and inconsistent. a decontextualised mysticism is inevitably going to be limited on topics of gender, friendship, politics and power i suppose
however, this grounding also lends itself to some mawkish writing and convoluted explain-aways. when it came to points of commentary or emotional depth, the dialogue often became noticeably more awkward, jarring and inconsistent. a decontextualised mysticism is inevitably going to be limited on topics of gender, friendship, politics and power i suppose
not terrible. pretty fun for a solid hour or two but simply lacks any sort of edge on others in an already oversaturated genre. the aesthetic is essentially simple shapes and bolded lines with a layer of Newgrounds-esque ediginess on top; not a fan. if i'm going to switch my brain off to play a game like this, i would at least like to be somewhat mesmerised by what i'm looking at — it's the main appeal of bullet heaven roguelikes for me, which this unfortunately lacked
has a novel core mechanic that is entertaining throughout and a compelling high concept that sets up the story well. this story did feel like a bit of a slog to get through though, often leaving me in frustrated anticipation of the next puzzle scene—where the game truly excelled. couldn’t help but feel that i would have preferred it to be either a visual novel or a puzzle game, rather than what sometimes felt like a disparate mix of the two. it is very charming though and fits the DS like a glove