Bio
letterboxd / rym / storygraph
4.5-5.0☆ life-affirming
3.5-4.0☆ greatness
2.5-3.0☆ palatable
1.5-2.0☆ distaste
0.5-1.0☆ irredeemable
Personal Ratings
1★
5★

Badges


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Mentioned by another user

Liked

Gained 10+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

Gamer

Played 250+ games

Busy Day

Journaled 5+ games in a single day

N00b

Played 100+ games

Favorite Games

Red Dead Redemption 2
Red Dead Redemption 2
Zoo Tycoon: Complete Collection
Zoo Tycoon: Complete Collection
Terraria
Terraria
Rain World
Rain World
The Legend of Zelda: The Minish Cap
The Legend of Zelda: The Minish Cap

401

Total Games Played

021

Played in 2024

834

Games Backloggd


Recently Played See More

Ori and the Will of the Wisps
Ori and the Will of the Wisps

Apr 23

Advance Wars: Days of Ruin
Advance Wars: Days of Ruin

Apr 21

Mass Effect 3
Mass Effect 3

Apr 18

Rain World
Rain World

Apr 05

Peglin
Peglin

Mar 31

Recently Reviewed See More

the lore and worldbuilding is grounded in a hyperreal, new age mysticism that is abstracted away from any real history and esotericism of witchcraft, tarot, etc., presenting an admittedly charming pastiche of these things instead. on the one hand, this produces a wonderful aesthetic, with the character designs being a particular standout. i vibed with it; it was fun and whimsical when not taken too seriously, and the card designer, tarot reading, and canvassing were novel and enjoyable mechanics, although they did feel somewhat underdeveloped.

however, this grounding also lends itself to some mawkish writing and convoluted explain-aways. when it came to points of commentary or emotional depth, the dialogue often became noticeably more awkward, jarring and inconsistent. a decontextualised mysticism is inevitably going to be limited on topics of gender, friendship, politics and power i suppose

not terrible. pretty fun for a solid hour or two but simply lacks any sort of edge on others in an already oversaturated genre. the aesthetic is essentially simple shapes and bolded lines with a layer of Newgrounds-esque ediginess on top; not a fan. if i'm going to switch my brain off to play a game like this, i would at least like to be somewhat mesmerised by what i'm looking at — it's the main appeal of bullet heaven roguelikes for me, which this unfortunately lacked

has a novel core mechanic that is entertaining throughout and a compelling high concept that sets up the story well. this story did feel like a bit of a slog to get through though, often leaving me in frustrated anticipation of the next puzzle scene—where the game truly excelled. couldn’t help but feel that i would have preferred it to be either a visual novel or a puzzle game, rather than what sometimes felt like a disparate mix of the two. it is very charming though and fits the DS like a glove