a bit of a hidden, English-capable yet Japan-exclusive gem on the Xbox, with full 720p output support and fantastic graphics, and significant improvements in gameplay and polish over its predecessor (Wreckless: The Yakuza Missions in the west) - presumably never released in the west due to rubbing up too closely with the Xbox 360's launch
a very silly game with weird bad physics, a lovably dorky soundtrack I will never listen to, and a strange turn of the century Japanese sensibility about what ‘80s America was
you interact a surprising amount with “the president,” (a bit crushed image of I’m pretty sure Bill Clinton, which in combination with the Dreamcasts appearing in both campaigns’ menus makes for a very weird ‘80s), and let's face it, what other game has ever had you assembling hot dogs using a car and delivering them to a Bill Clinton analog?
you interact a surprising amount with “the president,” (a bit crushed image of I’m pretty sure Bill Clinton, which in combination with the Dreamcasts appearing in both campaigns’ menus makes for a very weird ‘80s), and let's face it, what other game has ever had you assembling hot dogs using a car and delivering them to a Bill Clinton analog?
2017
solid racing game which stops just shy of greatness because none of the tracks are in any way memorable - they’ve gone for a generated-from-prefab-blocks type of track system, which does mean you can generate your own custom ones (though you can’t manually edit individual segments, just influence the parameters of the generation algorithm) and they’re equally convincing versus the predefined ones, but there’s nothing to distinguish them
there’s a real deep state of focus you enter where you’re just focused on the road ahead and listening to your co-driver’s course notes, and that’s fun in and of itself, but there’s no track you’d ever go “damn, I want to improve my time on that one” because they’re all so completely indistinguishable
there have been games which did this kind of track generation before - I played hundreds of hours of V-Rally 2 as a kid - but I still remember those tracks; SS01 Australia is burned into my brain like it’s the route to the local shops and I’m hungry - something doesn’t quite stick to your brain with the ones in Dirt 4
excellent fun with a good wheel, but I wish it were more interested in the tracks as a place, rather than just an immediately-discardable result of an algorithm's execution
there’s a real deep state of focus you enter where you’re just focused on the road ahead and listening to your co-driver’s course notes, and that’s fun in and of itself, but there’s no track you’d ever go “damn, I want to improve my time on that one” because they’re all so completely indistinguishable
there have been games which did this kind of track generation before - I played hundreds of hours of V-Rally 2 as a kid - but I still remember those tracks; SS01 Australia is burned into my brain like it’s the route to the local shops and I’m hungry - something doesn’t quite stick to your brain with the ones in Dirt 4
excellent fun with a good wheel, but I wish it were more interested in the tracks as a place, rather than just an immediately-discardable result of an algorithm's execution
2021
2010
2021
This review contains spoilers
The detour back to GTA1/2 gameplay feel was welcome / the women all getting killed off for no reason wasn’t.
The plot is extremely disjointed and, frankly, boring. I was shocked to discover that Chinatown Wars was critically praised, and was seemingly the second highest-rated PSP game on aggregate, despite the extremely rough story???
Ling Shan (that's her in purple and holding a sword on the right of the box art) has more variations of her outfit in marketing materials than times she appears in the game, one of which she is unceremoniously killed off in. A refrigerated prop, plain and simple, shot right after teaching you combat mechanics, only to die offscreen and never return.
Ling Shan is one of only three prominent women characters in the game, two of whom die for no apparent reason other than as explanations for not having any more missions for the player.
It’s lazy, shitty, deeply misogynistic writing in a game with enough boring male characters you can’t tell some of them apart. Do better. 🖕🏼
The plot is extremely disjointed and, frankly, boring. I was shocked to discover that Chinatown Wars was critically praised, and was seemingly the second highest-rated PSP game on aggregate, despite the extremely rough story???
Ling Shan (that's her in purple and holding a sword on the right of the box art) has more variations of her outfit in marketing materials than times she appears in the game, one of which she is unceremoniously killed off in. A refrigerated prop, plain and simple, shot right after teaching you combat mechanics, only to die offscreen and never return.
Ling Shan is one of only three prominent women characters in the game, two of whom die for no apparent reason other than as explanations for not having any more missions for the player.
It’s lazy, shitty, deeply misogynistic writing in a game with enough boring male characters you can’t tell some of them apart. Do better. 🖕🏼
2008
a game so uneven and rough in places it makes the polish and confidence in tone of 3 look like an absolute miracle
the PC version probably makes it feel worse than intended, I saw a huge number of crashes to desktop on that journey, but either way it’s a pretty drab looking game which doesn’t read very well at all, revels in an uncomfortable amount of brutality, and whose jokes rarely land
the PC version probably makes it feel worse than intended, I saw a huge number of crashes to desktop on that journey, but either way it’s a pretty drab looking game which doesn’t read very well at all, revels in an uncomfortable amount of brutality, and whose jokes rarely land
2021
Honestly another incredible demonstration of how free-to-play gacha mechanics just become obviously ghoulish when stripped of the payment.
You can feel how much the only consideration this game gave to being funded by Apple Arcade was to delete the payment function, and that means instead you're left with a lot of waiting around, and a difficulty curve hell-bent on making you "spend" to upgrade your team.
Ultimately, it's yet another Trek game which considers combat the primary function of an away team, and is worse off for it. Despite minor considerations given to the idea of characters having different skills and specialities, it's really mostly combat by volume.
The combat itself is serviceable but not really fun - once you land a good character combo, like Bones and Riker, it's pretty much going to play out identically each round of combat.
You can feel how much the only consideration this game gave to being funded by Apple Arcade was to delete the payment function, and that means instead you're left with a lot of waiting around, and a difficulty curve hell-bent on making you "spend" to upgrade your team.
Ultimately, it's yet another Trek game which considers combat the primary function of an away team, and is worse off for it. Despite minor considerations given to the idea of characters having different skills and specialities, it's really mostly combat by volume.
The combat itself is serviceable but not really fun - once you land a good character combo, like Bones and Riker, it's pretty much going to play out identically each round of combat.
2011
2020
aesthetically fantastic, love it, and it’s got big things to say and it says them well, but I feel like a little flavour text in the beginning of the game (hell, the first ~25 seconds of the launch trailer would do a lot here) or between levels would’ve bound it together more for me (why am I delivering parcels? what does that have to do with taking photos? the answers are in articles about the game, but seemingly not in the game)
I wish the scavenger hunt type gameplay didn’t have the timer, as that seems counter to the concept of methodically lining up aesthetically pleasing shots - for a game boasting giving the player creative control it feels odd
I wish the scavenger hunt type gameplay didn’t have the timer, as that seems counter to the concept of methodically lining up aesthetically pleasing shots - for a game boasting giving the player creative control it feels odd
1998
2009