123 Reviews liked by timrtabor123


With this game, I have finally finished my trek through all the Pikmin games. Yeah, I went in backwards order. Honestly, I wish I hadn't as that made this game somewhat worse. At least, worse than 3, because nothing is beating 2. Still, The Pikmin AI in this game is BRAINDEAD and the environments don't feel all too special or memorable. However, I loved the time limit and stress of having to get at least 25 (but really 30, if you don't go for 30 what's wrong with you) ship parts. It's better than the treasures in 2, and fruit in 3 even if I enjoy this a tad less than 3. Banger game.

This game is so good oh my fucking god, has some of the best game OSTs I've heard in my life. As well as just amazing characters and stories for each. I absolutely will reccomend this game to anyone who likes RPGs, because this is so good shit right here

This review contains spoilers

When the Phantom Theives are celebrating at Universalland, Makoto brings up their previous trip to Destinyland like it's a fond memory. You know, that time Haru watched her father fucking die on live television

I'll never forgive this game for making me believe this is what the Pikmin games were. The music slaps and the gameplay was fun occasionally, but why would anyone choose this over the first two?

The framerate is really bad, and the gameplay itself isn't interesting enough to warrant plowing through it anyway.

I tried to like this, but I just can't.

What a sad, slow game to fill the void between Pikmin 3 and 4.

I'm sure there's someone on the development team who thought the meandering, leisurely pace of Hey! Pikmin would be endearing. But the end result is mind-numbing disappointment. It's technically a fine 2D platformer, but there's nothing remarkable here, and it's especially frustrating because of what a drop in quality it is from the masterpiece that is Pikmin 3.

It's a mediocre boring 3ds platformer. Nothin interesting, nothin cool about it, nothin nothin nothin. It hit the senses like white bread and leaves an aftertaste that's comparable of tap water. 5/10, not bad, not good, does exist!

Pikmin is a game that doesn't work in a 2D setting. I had fun playing through it but think of all the games in the series, this one is the worst. That being said it isn't horrible and is unique for what it is. Also I think that this game only works for the 3DS two screen system, this wouldn't work on any other console. Still a good game but I wouldn't replay it.

DMC fans and Pikmin fans both had to wait a full decade while waiting for the next numbered entry. And then inbetween they both got pieces of shit to hold them over (even though I haven't played DmC:DMC yet). I should probably be thankful that I skipped out on this one back in 2017 cause jesus christ this was boring. It does have some charming bits with the Pikmin during the levels but thats it.

At least it didn't kill the franchise just like what happened with Chibi-Robo: Zip Lash.

It’s not bad. I don’t know why people hate it. It’s not the most creative but it’s fun. The winged pikmin levels were the best. If the game was just them it’d be amazing. As of now, it’s ok.

Positive note - the little cutscenes you get of Pikmin doing Pikmin things are cute and give those little flower creatures a lot of character that you don't see as much in the mainline games, and that charm did a lot of heavy lifting here.

It's a shame then those same cutscenes kill all momentum you might have in every level in an already glacial-speed platformer. I feel like there are nuggets of good ideas here which I think could have been turned into a decent puzzle platformer-squad management combination but it's something that's barely explored and most of your time devolves into slowly wading through a level and bashing the screen throwing your Pikmin from that stage (usually of just a single type) at any enemy that appears with no thought whatsoever. Some levels have two types of Pikmin (and maybe one has three!) but I only counted a single occasion where this change required any additional thought.

It takes 8 worlds (per world that's 5 stages, one boss encounter, one bonus level and four puzzle levels) for any semblance of challenge to appear and only then because of the risk of falling off a stage and being sent back to the very beginning.

At least it's better than Chibi-Robo Zip Lash.