immediately picked the grappler (robot) and made a dozen people ragequit, perfect fighting game

downloaded a scale model of london and a mecha-godzilla so needless to say i had the time of my life

davey wreden's work still looms large to me ten years later, a metatextual maximalist walking ideas to their endgame at whatever cost. it's still great and the jokes are still good!

if i was a robot i wouldnt be doing all that

its been a long time since a game had a challenge about climbing to the top of an area that i actually wanted to do and enjoyed when i did it

BUY VIRTUAL CURRENCY BUY COSTUMES BUY ACCESSORIES BUY POINTS TO ACCESS NEW THINGS BUY THIS BUY THAT PLAY THE GACHA GAME also there's fun little assault courses HEY HEY FUCKER HAVE YOU CONSIDERED GIVING US SOME MONEYYYYYYY. yuk!

i've become increasingly irritated by the popular-contrarian take that fromsoft games are actually super deep and meaningful stories. i think they're well-realised worlds with a lot going on in them but are they super deep? what is there to learn from immortality? nothing, man, nothing. it's wizard problems and i don't feel deeply one way or another about them.

i enjoyed this plenty but it will pass through me like cheap beer. i want my games to be nastier, more aggressive, more confrontational than i think fromsoft are generally capable of. boss battles - even boss battles i have to do 50 times in a row - aren't fucking with me. fuck with me a bit.

playing this made me think about reducing my elden ring score down a bit, and i had a great time with that pile of wizard problems.

imagine me picking up a copy of this in tesco at 9 years old with absolutely no frame of reference for anything it's doing. i just assumed america was like this all the time.

is this some type of single person story that i'm too married to understand

(nice enough, but didn't grab me)

been playing a ton of this again recently... i just love being zangief and walking towards people, feeling them panic and mash buttons and get grabbed. as i move further up through silver (i am still not that good at street fighter!) my gimmicks are working less well but street fighter is still the greatest fighting game series that exists, the OG, the best, the one and only.

geralt of snoozeria. hate looking at this guy, hate hearing him talk

This review contains spoilers

the writers of danganronpa are begging you to go outside and touch grass

every decision in this game is designed to make you lean closer and closer to the screen until you die, then you do a three second lean back & adjust shoulders before hitting restart again

had a good time with this one generally, but it's the type of game which you can't help but constantly notice all the ways it's lacking.

its a kitchen-sink game, constantly throwing stuff to do at you, but nothing is that well finished off; for a roguelike, it's lacking the highs of really crazy / OP builds, and all the weapons feel a bit flat. as a city builder, it's shallow but attention-stealing in that f2p mobile game way of there always being a button to press to Get Items, even if it's all basically just different currencies without too much interesting to actually build. i dunno man like it's just... it feels like it has all the ideas but all the numbers are wrong.

still, good fun, don't object to the art style, simple but fine little story. just tighten the whole thing up and you've got a great game. but this? this is not a great game

This review contains spoilers

effective creepy little game, although it'd be better without the ending. just hard crash me to desktop after saying my name, no need to explain things.