trustworthym
2020
2022
2022
2020
i've become increasingly irritated by the popular-contrarian take that fromsoft games are actually super deep and meaningful stories. i think they're well-realised worlds with a lot going on in them but are they super deep? what is there to learn from immortality? nothing, man, nothing. it's wizard problems and i don't feel deeply one way or another about them.
i enjoyed this plenty but it will pass through me like cheap beer. i want my games to be nastier, more aggressive, more confrontational than i think fromsoft are generally capable of. boss battles - even boss battles i have to do 50 times in a row - aren't fucking with me. fuck with me a bit.
playing this made me think about reducing my elden ring score down a bit, and i had a great time with that pile of wizard problems.
i enjoyed this plenty but it will pass through me like cheap beer. i want my games to be nastier, more aggressive, more confrontational than i think fromsoft are generally capable of. boss battles - even boss battles i have to do 50 times in a row - aren't fucking with me. fuck with me a bit.
playing this made me think about reducing my elden ring score down a bit, and i had a great time with that pile of wizard problems.
1997
2016
been playing a ton of this again recently... i just love being zangief and walking towards people, feeling them panic and mash buttons and get grabbed. as i move further up through silver (i am still not that good at street fighter!) my gimmicks are working less well but street fighter is still the greatest fighting game series that exists, the OG, the best, the one and only.
2022
2022
had a good time with this one generally, but it's the type of game which you can't help but constantly notice all the ways it's lacking.
its a kitchen-sink game, constantly throwing stuff to do at you, but nothing is that well finished off; for a roguelike, it's lacking the highs of really crazy / OP builds, and all the weapons feel a bit flat. as a city builder, it's shallow but attention-stealing in that f2p mobile game way of there always being a button to press to Get Items, even if it's all basically just different currencies without too much interesting to actually build. i dunno man like it's just... it feels like it has all the ideas but all the numbers are wrong.
still, good fun, don't object to the art style, simple but fine little story. just tighten the whole thing up and you've got a great game. but this? this is not a great game
its a kitchen-sink game, constantly throwing stuff to do at you, but nothing is that well finished off; for a roguelike, it's lacking the highs of really crazy / OP builds, and all the weapons feel a bit flat. as a city builder, it's shallow but attention-stealing in that f2p mobile game way of there always being a button to press to Get Items, even if it's all basically just different currencies without too much interesting to actually build. i dunno man like it's just... it feels like it has all the ideas but all the numbers are wrong.
still, good fun, don't object to the art style, simple but fine little story. just tighten the whole thing up and you've got a great game. but this? this is not a great game
2019