2018

Hades was the smash hit of 2020, and considering its pedigree how could it be anything else? Developer Supergiant games had made hits before in the form of Bastion, Stealth Inc., and Pyre. This year they decided to try their hand at the roguelike action RPG, with much the results that one would expect from a veteran developer producing an entry in the years most popular and imitated indie style. An excellent entry in the roguelike genre, doing little to advance the formula but much to capture awards with it’s polished visual style and greek mythological setting.

Touted as an open world “Sharkpg” Maneater sees you control a shark in the ocean and steadily level and evolve it into an apex predator. This game has an interesting character and setting, unfortunately that is mostly all it has going for it. The player controls a shark, and this particular shark happens to be the star of a nature documentary. The games central premise and story focuses around this faux nature documentary and the voiceover bits are often quite funny. Add this to the unique method of locomotion and unique setting of the whole game taking place underwater and you have all the elements one would want to make a winning open world RPG but the problem is that the character and setting wear off and eventually one is left with the same game one has played 1075 times in the form of every other open world RPG ever, but with a shark as the main character.

Going Under : Internships are Heck managed to impress me in a year full of strong roguelike releases by its own sense of style, which ironically is the thing that kept me away from the game the longest too. You see, indie games with a tongue in cheek self-aware style of humor have become more and more common and nothing grates on my nerves worse. To me it is the easiest and least effective style of humor in a game and it’s often paired with a strange confidence in its own hilariousness that makes the whole thing that much worse. Seeing the title of this game I thought it would be one such game. However the game is genuinely funny, which can be said of so few other games. At times it can lean in to some generational in-humor and internet type jokes a little too hard but most of the time it doesn’t overdo it and the likable and distinct cast of characters sell the whole thing. Like Hades the bigger smash success rougelike of the year Going Under tells a story outside of the roguelike dungeons that progresses nicely with your character. The silicon valley pastel color and simple shapes visual style tied the theme of the game together very nicely as well and throw in some catchy music for your dungeon quality and you have an above average roguelike in its sense of style.

Style is where most of Going Unders innovation lies though. For its gameplay it adheres pretty closely to the now standard indie roguelike formula. The gameplay is mostly a Zelda style third person action game. Perhaps it's one gameplay innovation is that your weapons break fairly quickly so swapping between them and picking up new weapons in the dungeon happens every few rooms giving you constant changes to your weapons and gameplay style as you work your way through a run. Nearly all of the objects in the level can be picked up and thrown at enemies as well, creating a zany “use whatever you can get your hands on” type of combat that contributes to the game's sense of humor. It does everything that other things do well though. The combat is solid, the roguelike randomization keeps things fresh and you slowly progress through the game with small permanent upgrades and more knowledge of its systems. It’s all done well enough for the well executed style to bring the complete package out of the sea of indie roguelike releases.

I'm pretty amazed at the quality and content of this free title. It manages to approximate Breath of the Wild reasonably well and add some more standard RPG elements that give it more of a lengthy progression. Liked it overall but I won't finish it

Couldn't get into it. Tried twice. I wanted to love it as much as everyone else for its uniqueness and aesthetic but I just found the gameplay too tedious to want to continue both times.

It's a neverending tactics RPG grind with randomly generated "item levels" that you clear to level up your characters gear. With that along with the regular levelling system and different classes that unlock as you level other classes you could play this one for however long you liked it for. For me it was about 30 hours. I liked it, but not enough to grind for 100+ hours to get the best gear or anything like that.

The movement and shooting in Half-Life still feel great and the game funnels you along through Black Mesa at a breakneck pace. Still worth a play more than 20 years later.

Played for a few hours. Improved over the second game in nearly every way. If this is your thing you will probably love it. Failed to get its hooks in me the same way Wasteland 2 did.

A little overhyped but the soundtrack is great and the wide variety of mechanics combined with good shooting arena design sometimes gave me the same feeling I get when playing Resident Evil 4, which is no small compliment.

Two of my biggest problems with the previous entries in this series have been solved in UFC 4. The ground game has been simplified to make it much easier to wrestle in a satisfying and effective way in the heat of the moment, albeit with less detailed control over specific positions. The strikes in other games felt too weak to me too. Many times you would have to punch the other fighter 30 or 40 times in the chin to knock them out. Here strikes land with the convincing weight of a real hit and sometimes all it takes is one accurately placed powerful punch to send someone to the canvas. To me these two changes make this an excellent sports title and one step closer to that perfect combat sport simulation I'm dreaming of.

Doesn't add anything in terms of content to any of these games but you can play 3 of the best 3D platformers on the go with a new layer of shine. If you find the price agreeable then you won't be disappointed with the package

Some of this games reputation is hype, but some of it is very real. Is it the only good VR game? No. Is it the second coming of christ that is going to usher in a VR revolution? Probably not. What it is is a shooter made with VR that has that Valve polish and style in a world that is given more fidelity and much stronger immersion with it's VR technology. Easily recommended as its a great game but temper your expectations a little bit from what you hear people say about it.

Even with its limited pool of content in early access me and friends spent quite a few hours with this one in 2020. The core gameplay loop is fun and the progression meta keeps you coming back. That's all a rougelike needs

A very very boring Diablo clone with a Minecraft skin. If that sounds appealing to you then by all means

A mix of Counter-Strike gunplay with Overwatch hero abilities. An interesting concept in theory and it can be fun for a while but the problem comes in with the maps. Too many fatal funnels and too many corners make the game a contest to see who knows all the hiding spots very quickly. These maps are clearly designed by an inexperienced team and if you're going to try and compete with Counter-Strike which has a dedicated playerbase that have been playing the same maps for almost 30 years then mediocre maps just don't cut it.