Took a while for the story to click but when it does it's very engaging. Wonderful art and the puzzles are engaging without feeling impossible to solve with the evidence presented. There is a little bit of trial-and-error but that's to be expected in any game like this.
I didn't use the hint system, but it could be beneficial for some chapters, particularly the final chapter that is quite difficult and really relies on you having understood the full story across all chapters to be able to solve it.

Overall a great point and click adventure, but it does feel a bit tedious at the end as it devolves into all puzzles and little narrative. The puzzles in the game are pretty straight-forward, nothing ground-breaking, but the focus of the game was mostly on the narrative, which is engaging and elevated by some wonderful voice acting.

There is only one ending for the game, which was fine for me as the gameplay did not make it seem like it would be a multiple endings/choices matter game. I didn't love the conclusion of the story, but overall it made sense and maintained a consistent tone with the prior story.

short and sweet with a great soundtrack, a fitting conclusion to the trilogy and my favourite of the three

A sweet, short game that sticks with you long after you finish. The game feels nostalgic and comforting, even as someone that hated camping as a kid.

Perfect length, great game to just relax and switch your brain off to while playing. No combat at all, and I didn't miss it in this game.

2022

Played a bit over 2 hours and didn't really feel engaged at any point. The mechanics felt sub-standard and the game feels like its focus is really just on the mood development, which it does do well if a mood piece is your thing.

I know the gameplay mechanics do develop across the game but the first couple of hours couldn't engage me enough to keep me playing - which is a significant portion given it's only an ~5 hour game. The novelty of playing a cat couldn't really hold my interest. Might pick this up again just to finish it but it really felt like a chore to play.

Solid DLC, it's more of the same gameplay but I'm always happy to play more bugsnax so I thought it was a great addition.

2021

Lovely game, perfect length and a beautiful ending. Played this at the end of a stressful work week and it was good to unwind with.
The gameplay is just taking photos for quests you get assigned by various characters across the different regions, which sounds pretty basic, but the area design, quirky characters and fun photo tasks come together for an enjoyable experience.

Almost-perfect horror/mystery visual novel that centers around a mafia-style social deduction game. The conclusion of some character arcs in the final/true ending are a little unsatisfying, but it's overall a fun take on a classic deduction game, with a great cast.

Played at the start of the year and now near the end of the year I still think this is one of the games I enjoyed the most.

It was cute and fun, but I didn't feel particularly moved by the game/story at all, as I know many people are. Some of the character interactions are enjoyable, and others I found to be quite grating.

The battle mechanics are, for me, the best part of the game. While some of the fights in the game are long, they didn't feel like they dragged at all. I loved the turn-based bullet hell mechanics and feeling that the story/narrative was still being develop during combat. The game length overall was perfect too and didn't overstay it's welcome.

A nice game, with an excellent combat system and a fantastic soundtrack, but whose story won't really stick with me afterwards.

A strategy tile-placement game that's quite relaxing. I'll play a game or two after work sometimes and it's good for unwinding. The music is ok but very lowkey and nothing special, so it's a good game to put on a podcast/video/your own music to while playing.

I have really wanted an English release, even a fan translation, of the Boku no Natsuyasumi games, so I was excited when a western release for this Shin-Chan licensed one was announced.

I like Shin-Chan, and enjoy the style of humour, however this is definitely more of a 'Shin-Chan' game than a 'My Summer Vacation' game, which I found disappointing. For me, my interest in this game series was in getting to enjoy a relaxing, grounded summer vacation experience. The inclusion of the Shin-Chan licensing really shifted the tone, and there were a lot of fantastical, unrealistic elements introduced that I found jarring. The game was still sweet, it looked great, and I enjoy Shin-Chan's humour and portrayal of family, but I wish we got an unlicensed Boku no Natsuyasumi game that offers a more realistic and tonally sound summer vacation experience.

Looks nice and the idea of mixing roguelike dungeon crawling with a colony sim seems like it would be enjoyable. I found the execution lacking, with the two gameplay mechanics at odds with each other, and overall the gameplay is quite shallow. I found playing to feel more like a chore and that I was just going through the motions after the first couple of hours.

The colony management mechanics need some more depth, I found I maxed out all my development trees by the time I beat the third boss. For the dungeons, I actually like the random weapon mechanic, but found combat to be janky and floaty. It was also quite easy on Normal mode. Also bugs galore as my game would crash about once an hour on xbox series x.

Overall I like the ideas in the game, but shallow gameplay and janky combat meant I stopped playing after the third boss. I might come back just to finish it but I haven’t really enjoyed the 12+ hours I played.

Started playing this after enjoying Beacon Pines, but the story develops so slowly in this it's unbearable. I was surprised to see it was released in 2017 too cause the dialogue made me feel like I got caught in a timewarp back to 2013 tumblr.

There are so many ps1-style indie horror games in recent years that recreate the graphical look well, but don’t actually capture the magic of what made games of that era so great, gameplay-wise. Signalis does, and it does it without feeling derivative or trite.

Enjoyable puzzles that have you thinking and encourage level exploration, but aren’t impossibly hard. Masterful storytelling that unfolds slowly in dribs and drabs, and remains ambiguous, leaving you to continue theorising after the game is over. Player and enemy movement, level design and sound design that come together to create a sense of dread.

The six slot inventory is tedious, and will have you running back and forth many, many times. The cutesy anime girl art in the cutscenes is also amusing and slightly jarring for a game of this style, but I much prefer that over the low-poly psx-style graphics that are popular. The boss fights are also nothing to write home about combat-wise, but they do help develop the story.

Overall, minor nitpicks aside, this game was phenomenal. If you like older silent hill/resident evil games definitely play Signalis - it is more than just a cheap clone of those games, it stands up well on its own, and has its own story to tell.