39 Reviews liked by wuxian


This game is completely unplayable. It is also one of the best experiences you will ever have. Easily one of the most intelligent games out there, with so much complex stuff going on regarding trauma/memory/childhood/sexuality/fluid gender/sexual dynamics/neurodivergence, etc. It is not particularly scary, but it is a deeply rich text that is rewarding to return to.

Honestly though, it should have been a visual novel, a point and click adventure, a walking simulator, or a film. It is simply unplayable as a horror game. Ludic elements often mar what are otherwise incredible experiences.

Tem o melhor vilão da franquia e a pior gameplay até seu lançamento, uma movimentação BIZARRA e uma câmera de FUDIDO. Tem também o fator funny de que isso é de certa forma uma sequência do Silent Hill 2, provavelmente pela mesma razão do Silent Hill 3? Capaz... Eu curti, apesar de ter tipo UMA boss fight, uns """"puzzles"""" e a metade do jogo ser backtracking e escoltar um npc, é um jogo sólido.

This review contains spoilers

que menina mais gentil, espero que ela volte bem pra casa dela e nada de errado aconteça.

eu não sou um grande fã de jogos de terror, a ideia do jogo estar brincando contigo e não você brincando com o jogo não é minha praia, mas eu decidi jogar esse silent hill, eu fiquei muito curioso pra saber como é esse jogo que tanto adoram, e é exatamente a ideia que eu tinha e ainda tenho de um jogo de terror, não ter balas suficientes, dificuldade na hora de encontrar itens para cura, uns puzzle que vai te deixar todo encucado da cabeça e etc, o que é bom, me joguei numa experiência diferente, e não me arrependo nem um pouco.

é bem obvio que Silent Hill 3 é a continuação direta do Silent Hill (o primeiro), tendo a Heather, reencarnação de Alessa, como protagonista.

começamos o jogo num pesadelo que serve mais como um aviso prévio pra ela sobre o que está por vir, mas não demora muito e acordamos com um senhor dizendo que alguém quer falar com ela, mesmo que tenhamos acabado de falar com o que parece ser a nossa única pessoa próxima e confiável, o pai de Heather.

depois de algum tempo enfrentando uma criatura estranha e andando por um shopping que não devia estar tão solitário, nos deparamos com uma mulher nada confiável que nos diz quem e o que somos, levando Heather a um ponto alto de rejeição a si mesma.

li muito que esse jogo é o mais fraco da quadrilogia, mas não sei o porquê, é uma história boa, apesar da konami ter metido o dedo e mudado muita coisa, talvez eu deva jogar os outros dois jogos, mas isso vai demorar um pouco.

enfim, em termos de gameplay, é bem diferente do que eu jogo normalmente, meu negócio é bater eu 1500 bixos em um cenário que só dá pra andar pra um lado e pro outro, ter que economizar balas e evitar confrontos porque você sempre vai sair prejudicado foi algo que me ferrou bastante, até eu entender o ponto de tudo.

o som é putaria, você tá andando e sem motivo nenhum você ouve um lobo uivando, nunca me esquecerei da hora que eu tava no metrô e ouvi um grito, sem razão nenhuma, nada aconteceu no mapa pra esse grito ter tocado, ele só aconteceu, e me cagou todo, me forçando a abaixar o volume todo pois já não sabia o que tava jogando e nem sabia o que me esperava.

sem contar aquilo que toca sempre que um monstro tá na sala que você tá, o que é isso? o som da última trombeta? muito foda anyway não tendo jumpscare tá bom de mais. e isso é uma coisa que adorei, não tem UM jumpscare, nem aqueles toscos pra dar um sustinho, mas ainda sim, ter algo atrás de você e não ter forma nenhuma de se defender, é praticamente pior do que um jumpscare bobo

acho que é isso, um ótimo jogo, história bem escrita, gameplay super penalizante pra quem não faz ideia do que tá fazendo, e o Douglas é tão gente fina, quê isso, que veio bom fico feliz do final ser daquele jeito (no caso eu terminei com o final normal/bom).

o mundo invertido é tão feio que dá medo, muito feio não quero ver isso nunca mais

gostaria de citar que a mansão assombrada é uma das melhores partes desse jogo, muito bom

ótimo jogo, até mesmo pra alguém que não é familiar com jogos de terror.

This review contains spoilers

I knew better than to pick this up, but I didn't listen to my gut. I knew very little about it and the title gave me pause; but I didn't want to judge without playing it. Now I'm here to say you can absolutely judge something exactly right before the experience. Somehow it's even worse than what I imagined. I am begging video game studios to stop writing about traumas they do not know. Or without any nuance. How this ever got published is beyond me.

And to reiterate from my experience with The Medium, you can tell dark stories with horrible events and horrible characters. I am not condemning that. Shit like this happens in real life. You can absolutely talk about it. But when it's so toxic, without discussion about the effect on the victims, and no discussion about why it's harmful, it's dangerous. Not a single voice in this game called out the harmful behavior shown here. It's one thing to have a horrible character do something, but when ALL the characters seem okay with the act, I'm looking at the writers. Because clearly they don't have a problem with the subject.

The ONLY thing that was a positive was exploring the setting, an abandoned hotel. As a typical walking sim, the playable character is painstakingly slow. But it was fun to walk around, even on day one to find hidden secrets. But that's it. Everything else? Pass.

You play as Nicole, who visits her family's hotel after being gone for a decade. She left with her mother when her parents divorced at 16. She is now the owner of the hotel and wants to sell it. First off, she comes off as a horrible...well, bitch. She's combative towards the one other character (Irving), denies her trauma, and essentially a miserable person. She immediately attacks Irving, that speaks with you over a cell phone. He's the exact opposite of her personality. Stumbling over his words, panicky, and constantly apologizes. You know the game isn't going to have outstanding characters or dialogue.

The real sin is the story. The awful, awful shit that did not need to be written or shared with anyone. I will be blatant with my words and that could be a trigger for someone. Please take care of yourself and don't read if you're not able.


I will try to summarize my disgust with the story. Basically, Nicole's parents split because her father had an "affair" with a 16-year-old high school student, Rachel. He was her instructor and he got her pregnant. Soon after, Rachel supposedly threw herself off of a cliff. Nicole's mother found out, took her and left her father and the hotel. The game starts with the mother's note calling Rachel a young woman. How her death destroyed their family. Nothing about the father's infidelity or, let's face it, pedophilia. It was all Rachel's fault the family split.

During the game, Nicole finds disturbing notes written by her father. His writings about how he "loved" Rachel. How she was a light in his life. A man nearing his 50s, talking about a 16-year-old girl. The fact this game is set in Montana is not lost on me. But there is no reason a man should be attracted to a girl 30 years younger than him. A girl still in school and his student no less.

Nicole says NOTHING about this. Not shocked at all the "woman" he had an affair with, was actually a girl her age at the time. In fact, she continues to reminisce about how he was an interesting and intelligent man. A father she very much looked up to. I thought, okay, maybe she's in denial after learning her father is a monster, a pedophile. That would shock me. Nope. Never. Not ONCE does she act disgusted by the fact her father groomed and raped a girl her age.

Instead, she has a memory where she viewed Rachel as "mature and elegant for her age." Excuse me? You were the same age Nicole. A child and a daddy's girl. But somehow this 16 year old is viewed as an adult? Further into the game, Irving talks about her father's and Rachel's "relationship." How her father was a good thing to happen to Rachel. He gave her strength. He guided her. Their love was pure. Fucking excuse me? He follows Nicole's behavior by putting her father onto a pedestal. Saying how her father was unfairly mistreated for their "love." The father, a pedo, is shown as a Christ-like figure. How his intentions was pure, and he suffered after Rachel's death. The entire conversation was all around fucking sick. They both missed this disgusting man, who was never punished for his actions. Rachel was the one that suffered. She was a child and she died because of it!

Later in the game, Nicole finds a horrifying room that her father constructed as a tribute for Rachel. A small room with a small child's bed, a chalkboard with the R-slur written on it, and toys: a rocking horse and toy blocks. There are drawings on the walls in crayon as furniture and windows. Despite Nicole earlier comment about Rachel being mature, she accurately describes this room as a child's room. This language is important because despite what the developers want you believe, Rachel was not a mature young woman. She was a CHILD. You can say Rachel was in a loving relationship with an older man. That she was "mature for her age" and could give consent. Yet here this scene shows me Rachel was, in fact, a child. Again Nicole does not respond to the fact her father was with a child! Always bounces around the fact her father was sick and had a sexual obsession with a child who could not consent.

Not one character with a voice in this game condemns her father and his actions. Not once. Nicole doesn't bring up the age gap or consent. Irving encourages the pedo behavior, saying it was pure love. The father through a recording, says he loved Rachel. The mother paints Rachel as a young woman who destroyed their family. You never hear from Rachel. How she felt, what she was experiencing through this. It's mostly from Nicole and Irving, who were not in this "relationship." The grooming is almost glorified at this point. Never says it's harmful. It's absolutely disgusting.

Then the big reveal. The big mystery. Nicole finds a hidden bloody blanket with Rachel's retainer and has a magical moment of memory and concludes her mother killed Rachel. Beat her to death. Then tossed her body carelessly over that cliff. Somehow made it look like a suicide. Now you found out, not only is your father sick, your mother was a damn murderer.

After all this talk, the game rewards you with one of the worst endings I have ever witnessed. Nicole decides, she better follow her father's and mother's suicide. By forcing you with a step-by-step suicide. You are placed in her car, in a garage, to die. You can stop at the very end; however, the ending with Nicole's suicide is considered the "good" ending because now she's with her family. Yep you die in the end. And it's not the guilt of what happened with Rachel, or finding out about her sick father or mother.

During her suicide, Nicole has a line of "I don't want to die!" as you are literally played to kill her. Then with the largest slap to the face, she says "I'm back home. And I'll stay here forever. When we see each other again, Rachel can come along." Fucking WHAT? Bitch your fathered raped Rachel and your mother murdered her for it. Why the fuck would she want to be with your family in any afterlife?? Are you shitting me right now?

Do not play this game. Do not even try for this short, easy platinum. It is not worth it. None of it is redeemable. There is nothing here but a fantasy of some very sick individuals.

Knowing what we truly want to do with our life and which path to follow it's a self mature decision that requires courage and shows independecy.

Sonic Frontiers takes it's known classic characters (Tails, Amy and Knuckles) and revitalizes them by bringing what it is the best interpretation i've seen on the franchise so far, its very surprising that the characters are the ones i always knew, but at the same time they are much more different, not only in soul, but in manners too, Tails having self-doubt about his usefulness for Sonic, Amy being more serious and caring about the lives of other beings, Knuckles invested in being a true partner for Sonic and Sonic being the anchor for his friends while acting truly mature in the process, these things enriches the characters in a whole another level and left me very thoughtful.

Its a intimist and emotional journey that Sonic Frontiers takes, and this approach was very good to see. Aside from technical, and graphical polishments, its a very good game, so much different and deconstructive from previous games structures, but its development could it have one more year on the making, that would have helped the final product be even better.

Life Is Strange Lite. A lot of the things that resonated with me (the house, the storybook, etc.) felt like 80% realized at most. It'd be too easy to say that's just because it's only 3 episodes instead of 5.

I love the core premise that all the major choices are choices between two conflicting memories. Memories are not as reliable as we like to believe. Sometimes, intentionally or not, you end up choosing whatever feels real to you. Now, I ended up with a story arc that muddies a key part of Tyler's narrative vis-a-vis his gender identity in a way that I thought was... iffy, to say the least. It's the natural conclusion when putting all those puzzle pieces together, but maybe this is a case where the most obvious connections aren't the correct ones.

The environments are gorgeous and I savored what little we saw of Delos Crossing. Should I move to Alaska? No. No way. Should I visit Alaska? Probably.

The care with which it handles the trans representation (He's actually played by a trans man! Yes!!) makes me much more forgiving of its shortcomings, I think. Again, it's a case of enjoying it but never getting a deep enough sense to leave a strong impression. When Alyson or Tyler aren't on screen, they stop existing. With Life Is Strange 2 I feel like Sean or Daniel could still be out there somewhere. That doesn't make sense, but I could easily choose to believe it.

coisas que eu gosto nesse jogo:
- campanha do leon no geral
- jake e sherry e a relação entre eles
- piers
coisas que eu não gosto:
- todo o resto

I don’t really have any desire to talk about most of Vallhalla, it’s well known and well liked, and I don’t have much to say that hasn’t already been said. I really just want to talk about Dorothy.

Dorothy is, at least in my perception, the most controversial aspect of Vallhalla. She’s a playful, flirty, talkative sex worker who looks 13 years old, and the game explicitly says this. She is not vaguely “young”, the game tells you she looks like a child and that she gets clients who want to have sex with her because she looks like a child. She details the jobs she has had to do and talks about the kinds of fantasies her body allows people to fulfill. This very understandably makes people uncomfortable and can definitely shift how you feel about the rest of the games blatant and overt sexuality.

When I first played this game sometime around its launch in 2016, Dorothy didn’t sit right with me. Her inclusion in the game felt like a poor decision at best and a thinly veiled “fetish” at worst, and I really couldn’t settle on which of those two options I had created in my head it was. Dorothy does talk bad about her clients, she calls them gross and creepy and predatory and like, sure. If the game didn’t do this, she would just be another character people would post softcore porn of in r/animememes with captions that say shit like “I look 12 but am actually 100! Kyah!”. But like, what was being said here? What about her calling her clients predatory justified her describing their fantasies and wishes so often? If the game wanted to call lolicons freaks, then why do it this way?

At the time I didn’t really have an answer, I couldn’t justify her inclusion in the game. If she had been cut from the game entirely and replaced with a scene where someone else says that pedophiles suck it would have been preferable to me, would’ve meant I didn’t have to read about her roleplaying as people’s daughters during sex. I can’t say Dorothy was the only factor in me dropping the game as a teen, but it was part of it; I dropped it about 3/4ths of the way through.

The game stayed with me though, and I knew at some point I’d replay it and finally see it through to the end. Finally, now, as an adult in 2023 I picked it back up and finished it, and I completely see Dorothy in a new light now.

Since I had last experienced the game, two things changed that led to this shift in opinion: I transgendered and I became a sex worker. Every single day, regardless of what I do, say, post, or want, my sex work revolves around me being a girl with a penis. Every client I get, every job I do, every single piece of content I make is tied to how people feel about trans women both consciously and unconsciously. When I read Dorothys dialogue, all of this new life experience made it all click for me. I’ve dealt with weird requests, had to do jobs for clients that made me feel gross. Her dialogue about wanting to cyberpunk body upgrade to a more adult appearance but choosing not to went from feeling like a lame excuse to a lived reality. Any thoughts about bottom surgery I have, regardless of if I want it or not, are filtered through knowing that if I do choose to get the procedure, I’ll be destroying any audience I’ve managed to build for myself. Her talking about the weird jobs she’s done doesn’t read like the writer’s kinks leaking through, it reads like how I talk about the weird jobs I’ve done. I have had the thought that I overshare to friends, that I talk too much about gross shit and should just not talk about it, but when I try it fucking sucks. I need an outlet to talk about that stuff, and for me I have close friends, but Vallhalla is a game about bartending so for Dorothy it's a bartender.

Last thing I want to mention is how often Dorothys safety is talked about in game. It’s something that I basically completely overlooked when I first played as a teen, but it’s brought up a lot. She’s modified herself to have a gun built into her hands, broadcast signal jammers disguised as wearable cat ears, has had to upgrade her skin to better recover from bruises. It’s all a bit silly, all explained with sci-fi technobabble, but it made it clear to me the writers understood that a character in Dorothys position is not safe, is forced to put herself in vulnerable positions for her job.

I just wanted to write this all out because it’s something I’ve never seen discussed when people talk about Dorothy. I don’t expect it to sit right with everybody, but if you had a sense of unease preventing you from enjoying the game, I hope maybe I’ve convinced you to give it another shot. Time to mix drinks and change lives.

não é perfeito, principalmente com relação a sua história, seus personagens e a mecânica de esquiva, mas ainda é um jogo muito querido que você consegue ver o empenho e o cuidado que tiveram no desenvolvimento. o nemesis é incrível, só de ouvir o nemesis theme já ativa minha resposta de luta ou fuga e é ótimo como conseguiram dar tanta personalidade pra um inimigo a ponto dele continuar sendo um dos mais icônicos da franquia mesmo depois de 20 anos. enfim um jogo com gameplay divertida, tem suas falhas mas sempre vai ser um clássico.