Bio
COPYRIGHT LOLOLOLOLO

Basically play anything other than open world games.
Personal Ratings
1★
5★

Favorite Games

Silent Hill 2
Silent Hill 2
Super Mario 64
Super Mario 64
Persona 4 Golden
Persona 4 Golden
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate

004

Total Games Played

002

Played in 2024

000

Games Backloggd


Recently Played See More

Castlevania: Circle of the Moon
Castlevania: Circle of the Moon

May 20

Resident Evil 3
Resident Evil 3

May 15

Silent Hill 2: Restless Dreams
Silent Hill 2: Restless Dreams

Nov 24

Recently Reviewed See More

The best game ever made. There is never a week that goes by where I don't think of this game whether it be James and Mary's terrible situation comforted by their deep love for each other to Mary's reading of her letter given to James before she passed. The story is something I didn't expect at all from a horror game and I didn't expect it to be so touching. The characters and events are so human that it hurts to see them turn out the way they do by the end of the game.

Adding to this is the fantastic music, ambience, and sound design by Akira Yamaoka as well as the terrifying monster design and art by Masahiro Ito, Team Silent worked hard to guarantee such an immersive experience and fantastic story.

Akira Yamaoka perfectly creates music/ambience that gives a soothing yet lost feeling and it's reflected here with songs like White Noiz, Forest, Heaven's Night, etc. Then there's the amazing sound design for the monsters like the Lying Figure which make disturbing screeches as they slither around and when getting hit.

Masahiro Ito creates monsters that not only symbolize and reflect characters so well, like Angela and James, but monsters that stay memorable due to their striking design like Pyramid Head, Abstract Daddy, and the Mannequins. Compared to the first Silent Hill, the monsters and environments featured here are so different that it's insane how well they symbolize so much with designs not seen before. Then there are environments that transition from everyday places that've been abandoned to surreal paintings, you never know what lies behind each room or passage way the deeper you get into the game.

Nowadays there's tons of "walking simulators" but I don't think none have done it like Silent Hill 2, this game influenced tons of other horror and non-horror games with it's psychological horror and themes while having been influenced from works done by David Lynch and Francis Bacon and especially by Jacob's Ladder.

This is all while having combat that has little to no thought behind it. Even with combat so terrible, it no way affects how great this game is because of the tragic story it creates with characters like James, Angela, and Eddie who are flipping between their wit's end and what needs to be done throughout the game.

I could go on and on about this game but I'll stop here. I will never stop recommending this game to anyone and everyone I meet, even with how scarce it is on modern platforms, but hopefully the remake will soon remedy this problem.

One of the best games of all time. Super easy to just jump in and have fun with the various worlds, from Bomb-Omb Battlefield to Snowman's Land to even just the starting front area of Peach's Castle. It's crazy how the developers at the time were able to perfect the movement to be so fluid that it ends up being one of the most popular games to speedrun to this day. So much so that people find so many new things about the game years after it's release from carpetless to parallel universes, to even outside of speedrunning like the unused Luigi model.

Perhaps the only negatives about this game are the camera controls in tight areas but I didn't find a issue with this all that much and it still holds up to this day regardless. Just like how the original Super Mario Bros. set the standard for video games after, this game set the 3D standard for video games.

Coming from someone who hasn't played the original Resident Evil 3: Nemesis. I really loved how immersive the remakes are for these games, Capcom really knows how to perfect facial expressions and movement with the RE Engine that when I play other games I feel spoiled by RE Engine's greatness.

It's a super short game and I heard that this remake severely cut tons of content from the original. In addition, Nemesis gets completely destroyed in this remake compared to being a constant threat in the original. Again, haven't played the original but that's what I heard.

Anyways, I loved the game and various things like the character abilities that Jill and Carlos have. Jill has this dodge ability which is satisfying to perform perfectly, and Carlos has a sort of parry mechanic which you follow up with a punch. I do think Jill's felt a little weird at times, but Carlos' ability was a lot of fun to use. Nemesis felt pretty scary at times and I loved how fast he gets when you run away from him. Nemesis felt like a monster and it's really cool that attacking him gets you unlocks if you deal enough damage. The story was awesome and the ending fight is so insane. The composers went all out on the final fight song and the ending credits song is a banger too.

Despite the game's super short length, I had a lot of fun with it and the RE Engine once again shows how amazing it is at facial expressions and details. I took a long time to beat due to college so if the dates look funny that's why.