Contra: The Alien Wars

Contra: The Alien Wars

released on Sep 23, 1994

Contra: The Alien Wars

released on Sep 23, 1994

Welcome to 2636 the year the notorious Red Falcon gets even-with an unprecedented alien onslaught orchestrated to push the Contra forces to their ultimate reaches. Plunge through a molten massacre on a high speed voyage to the guts of the archenemy alien. Check out the side and top perspectives that engulf you in a 3-D sensation. Pick off solar slimedogs while you scale over walls swing from girders and ropes whatever it takes to defeat Red Falcon's allies. Sweat through five gut-splitting stages including the Streets of the Neo City and the Mucho Grande Badlands.


Also in series

C: The Contra Adventure
C: The Contra Adventure
Probotector
Probotector
Contra: Legacy of War
Contra: Legacy of War
Contra: Hard Corps
Contra: Hard Corps
Contra Force
Contra Force

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Reviews View More

Not as good as Operation C, but still an impressive port. A lot of bosses had to be cut as well as the bike stage (which I'm actually okay with- there was just way too much RNG involved on anything past normal), leaving us with just five total stages this time. The awkward overhead stages are also back, but they're not nearly as awkward this time around since there's no scaling nor rotation since the gameboy lacked shoulder buttons.

It's also worth noting that, at least in my playthrough on normal, fire seems to be the go-to weapon here when it comes to DPS. Pretty interesting considering the best weapon in the SNES game was hot-swapping between two crushers.

This version does do one thing better than Contra 3 on the SNES in my opinion- it gives you an actual ending for playing on normal. One of my biggest gripes with the SNES version is that it forces you to play on hard in order to get anything other than a wall of text. I always thought this was incredibly stupid and pretentious (and I await your hate replies with open arms for saying it, lol).

Holy shit, to be a Game Boy game it plays awesomely just like the NES cousins. Need to return to this, but yes, this is fully approved alright.

Descobri que contra 3 é o jogo mais portado da história e também tem pra gameboy clássico... e surpreendentemente é bom.

É um ótimo jogo de gameboy, e bem construído pra gameplay de Contra, até as fases isometricas ficaram melhores.

Vale a pena uma jogada por curiosidade, mas entre o do Snes e esse, vai no do Snes..

A step back compared to Operation C in most ways. This one feels way slower, less interesting, and just an overall lower-effort product than what came before. A curiosity no doubt, but it's a shame we got an outsourced Contra 3 demake rather than something that built upon what was already set.

For a Game Boy port of an SNES game, this is pretty good. All but one stage is here, the top down bits are actually fun now, and it plays alright.
At the very least, this is a good follow up to Operation C.

A perfectly satisfying port for a young'n that wanted their Contra action on the go back in 1994. Now? No real reason to play through this, besides curiosity. For what it's worth, the devs did a fine job providing a bite-size Contra experience, much like Operation C. And despite the enemy designs being ripped right out of Contra 3, they're more interesting than the blocky bots in the previous GB title.