Reviews from

in the past


Yes, I played this game and enjoyed it. Yes, your wife gave me a blowjob while I played the high impact gameplay of Devil May Kino 2. Cope.

If Dmc 1 is the birth of Kino, then Dmc 2 is the death. If we follow the Christian analogy, Dmc 3 is the revival of Kino in reference to the resurrection Jesus on the third day or in this case third game.

A few years ago I made a very funny joke review, and while I still think it's incredibly funny I also think it's important to get my actual thoughts on DMC2 on record. Game sucks. It's a miracle this game got released at all, and for the amount of time they had to make it it's astonishing that there is a beginning, middle and end. But it all sucks to play.

What IS amusing is the amount of reviews by people who really want to be contrarians, but come face-to-face with some true, unfiltered slop. This is when domesticated dogs meet wolves and realize they aren't built for this. This review page might as well have a "TURN BACK, NO SURVIVORS" for anyone who is bold enough to try and play DMC2 and have fun. It's not built for fun, it's not even built for hate, it's built for nothing.

I lost my sanity and all will to live. Overall probably the best game I have ever played.


this game is such a joke it's sequel had to be the best fucking action game ever made in order to make us forget about it.

alternate review: the square button

Devils don't cry in Devil May Cry 2, but you will.

Not as bad as people make it out to be but still very mid.

Preface: The following letter makes more sense when you realize I originally rated this game a 3.5.

Dear Gamers,

It is with a heavy heart that I write this letter of resignation from the Worldwide Gamers Association. Due to my recent first playthrough of DMC 2, I have concluded that my opinions are not of any worth and that the label of "gamer" should not apply to someone with any sort of appreciation towards this game, such as myself. It was a short journey. One with brainless combat involving continuous pistol spamming, lack of interesting enemy variety, and bullet sponge bosses that just wanted to waste your time. But dammit if I didn't still have fun with it.

Honestly, it's a shame that this game wasn't longer, because maybe then I would have truly come to hate it. I mean, by Mission 14, I was starting to get a bit tired of it.... But then the game ended not long after. So yeah, I like this game. Hell, I was actually loving it at first. I am fully aware of the consequences in life that this public confession may lead to, but I hope this letter of resignation at the very least alleviates some peoples' anger and disgust.

Sincerely, SwitSwat (Former Based Gamer)

P.S. - Sorry, not sorry lmao

Update: Now that I have finished Lucia's playthrough, I'll lower my overall rating of the game. Playing as Lucia was definitely a more mediocre experience for me overall, though part of it is that it's just more of the same. However, in retrospect, it made me realize that Dante's playthrough wasn't as good, either. Lucia's underwater missions are especially bad. That one underwater boss (if yk, yk) is so annoying.

Honestly, if I had started with Lucia, I might have not been so quick to play through Dante's route, as it made the game's faults that much clearer to me. I'll go ahead and accept that DMC2 is a bad game, but I still think it gets too much hate. Its short playtime makes for an inoffensively OK and silly time for me. Of course, compared to the first game, it may as well amount to steaming garbage.

This is one of those few infamously bad games that is exactly as bad as everyone says it is.

While I beat Devil May Cry first, I'm reviewing this one now as it's the most fresh in my mind. Devil May Cry 2 is the infamous sequel to Devil May Cry, a game which had its own share of problems, but was overall enjoyable. Devil May Cry 2 on the other hand, has good gameplay on paper, but in execution, it plays a whole lot worse. Starting off, the improvements.

The amulets were a cool idea, and you can upgrade your weapons. Oh, and you can quick swap guns, now, and the controls are ever so slightly better.

Alright, now the downsides. For one, DMC2 is absolutely WAAAAAAAAAY too easy. DMC wasn't too difficult, but if you weren't prepared, you could easily die. DMC2 feels patronizing in comparison. If you've ever heard of DMC2, you've heard of how infamously overpowered guns are, and it's ALL true. Guns tear through enemies in this game, and also juggle enemies. Swords are nigh useless in this game because there feels like there's little combo game here. Unlike the delay based systems of DMC1 (ex. Attack, Attack, Small Delay, Attack), DMC2 has the player hold the stick in a specific direction to pull off an attack (ex Attack, Attack, hold Left, Attack). I didn't even know this was possible until the 5th mission; I had to look it up on the wiki. And even then, most of the attacks push away your enemy instead of keeping them in one spot, which is usually the opposite of what you want. And even if you did want to use the moves, half of the time it doesn't even work, but thankfully this game doesn't rank you based on the variety of moves you use, but rather how long you can keep up the damage, and how much you dodge attacks. So in the end, who should give a flying fuck about the swords? Half of the bosses encourage using guns anyways, and if ANYONE knows ANYTHING about DMC2’s awful boss design, it's the fucking INFESTED CHOPPER. I'm serious, 90% of the battle is just you shooting at the chopper off-screen, dodging easy ass bullets, and it gets old and repetitive FAST. You do this for about 2 minutes, and it's really irritating. The other bosses also lack the satisfaction of DMC1’s boss design; they're far too easy to bruteforce. The only time I actually died to a boss was the Infested Chopper fight, not even to the boss itself, it was that burning building climb with me trying for over a minute to get on a platform that I fell off of, because DMC ain't no Mario 64, that's for sure. Could they not cut that shit out from DMC1? Aaaand that's where I gave up essentially. It wasn't really fun to begin with, and the Infested Chopper as well as several other DMC fans tell me that DMC2 isn't worth finishing. I didn't even try out Lucia for god’s sake, I was just that uninterested. DMC2 is absolutely not worth any more of my time, and it's probably gonna stay that way for a while.

This game froze my entire computer two times before I even got through the first cutscene so I guess God has spoken

haha, made you look. nah this game is crap.

The drums of awesomeness ring with this

dmc2 is beast. dante is good and best in game. play game pls

Far and away the worst game Capcom have ever made, a uniquely fascinating and objectively awful experience from a company whose lesser games are typically let down by near-imperceptible balance flaws for hardcore gameplay enthusiasts; a “bad” Capcom game is normally undone by subpar netcode or an overpowered character, but here we must suffer through actors falling through floors, textures upside-down on walls and enemies who forget to wake up and fight you, perhaps protesting at the unsanitary working conditions they’ve been asked to perform in. Rotten to the core in ways big-developer games are never allowed to be any more, Spanish bootleg-ass Devil May Cry game, fuckin El Diablo Puede llorar: Dos on a cigarette-burned DVD you got at the market this morning, buried deep in a spindle with Animal Soccer World. Hooooly shit dude, it’s funny like a bad movie for the first hour or two, rinsing bosses in minutes without taking damage by just standing still and shooting your guns and cackling maniacally about how little brain you used, but the novelty of a mute Dante’s hexagonal eyes clipping through their pentagonal sockets soon gives way to a depressive despair when you’re begged by a nervous stutter to pull off a series of chaotic wall-runs in order to beat a battle that I’m pretty sure was compiled and saved moments before Hideaki Itsuno had to load copies of this shitpile onto the back of a busted dumptruck headed straight to the cemetery. I persevered past the attack chopper’s infamy in hope of more epic-fail frivolity but was only rewarded with more mechanical misery; being able to activate Devil Trigger amidst what appears to be a knockdown state and have it expire before you can even jank yourself to your feet is a fun five minute feat, but my remaining shreds of self-respect prevented me from subjecting myself to ten more hours of bosses you can beat by simply walking behind them. Huge admiration for Capcom putting this in the HD Collection, presumably as a cautionary tale for generations to come about what happens when you release a CAG without combos, care or competence. Drakengard, eat your dragonheart out.

The Devil May Cry games, and arguably action games as a whole, wouldn't be what they are today without DMC2. Everyone knows it's bad, but I think there's an unfortunate tendency to gloss over what an important piece of action game history it is. Few games are as absolutely brimming with legitimately really good and innovative ideas as DMC2 is, it's just that it didn't have anywhere near the development time it needed to realise them. Because of this, I think it's much more interesting to look at DMC2 in terms of what it did well & why it's ultimately much more influential than one would initially assume.

So, what did DMC2 bring to the table? Among other things, we've got:
- Instant weapon switching (albeit only for guns, but a paradigm-shifting precedent regardless).
- Prototypes of what would later become Styles; dodging & wallrunning were refined into Trickster, the air combo into Swordmaster, Rainstorm and Twosome Time into Gunslinger, etc.
- Bloody Palace, which pretty much every 3D action game worth its salt has a loose equivalent of.
- Majin Devil Trigger, which eventually led to Sin Devil Trigger (i.e. the coolest thing ever) in DMC5.
- A level select menu, which is probably taken for granted now.
- Multiple playable characters, which became enough of a series staple that it's effectively the main selling point of DMC3, 4 and 5's Special Editions.
- Customisation of your equipment in the form of amulets, which carried over into DMC3 and was eventually taken to an unparalleled extreme in DMC5.

Make no mistake: DMC2 is atrocious. But if not for its existence, both the DMC series itself & action games in general would be unrecognisable. For that reason, I think DMC2 is worth experiencing for yourself, even if you understandably don't finish it. You probably won't enjoy it, but you will inevitably gain a greater appreciation for why the games that came after this are as good as they are. Hideaki Itsuno and the rest of the developers under him probably deserve more credit for salvaging and expanding upon virtually every ounce of potential that this game had.

The greatest masterpiece of art the electronic video game entertainment medium will ever see. They probably should've stopped making video games after this one came out because it's all been downhill from here. I want to inject Shoot the Works into my veins.

Devil May Cry 2 is one of the most fascinating missteps I've ever seen. The only thing you ever hear about DMC2 is that it sucks, and it truly does, but the level at which DMC2 utterly butchers everything great about the original DMC1 makes the game feel like a fever dream. Even at the most fundamental level all of Dante's tools from the first game feel incredibly stiff and slow. There's simply no joy to any of his moves.

Somehow this isn't DMC2's biggest shortcoming. That would be the enemies. Sometimes I wonder if the foes in this game were even designed for a game where the player character has firearms, because most enemies don't seem to mind getting mowed down by a hail of gunfire from across the map. This is largely due to two factors. The first is that nearly all enemies lack any kind of a gap-closer. The second is that your guns stun lock most enemies regardless of what they're doing. This means the only challenge combat can give you is from the cheapest methods possible. Enemies attacking offscreen without proper sound cues is quite a popular one. Another is enemies hovering outside of melee range, and having lord-knows how much health. Every enemy encounter is either so trivially short that you'll forget it even happened a minute later, or so painfully drawn out that you'll legitimately start questioning your life choices. I honestly feel like calling the game boring is a massive understatement. I don't think mankind has invented a word strong enough to describe the amount of tedium DMC2 has to offer.

This alternate form of melatonin "only" lasts 4 hours if you're stupid enough to play both Dante and Lucia's campaigns(like me!), but you'll feel like you wasted an eternity on it. Even after all I've said, NOTHING will prepare you for how much of a slog DMC2 is. Most bad games offer some semblance of entertainment, even if it's from unintentional means, but DMC2 offers nothing but regret and absolute bewilderment that this franchise somehow continued after this joyless, aimless mess.

The game's style indicator says "Don't Worry" when you have a D rank, but you should. You really, really should.

Wow, 2003 Capcom sure was a crock of shit wasn't it? This game, Mega Man X7, Dino Crisis 3, etc. It's absolutely amazing the company didn't go under after such an awful display, but I guess that's thanks to Viewtiful Joe.

DMC2 isn't a video game, it isn't an experience for you to get yourself immersed in, or to be thrilled by.

DMC2 is a void that swallows up all enjoyment and entertainment value and puts you in a place where you cannot escape, where you cannot experience anything of value or providence.

I may not have understood how exactly combos worked in DMC1, but you know, at least the gameplay was inherently satisfying. I still felt like I had to avoid attacks, utilize the unique abilities for my Devil Trigger, etc. That game had a crunch to its sound effects too, and music that got you in the mood to kill the hordes of enemies ahead.

DMC2 has none of this. DMC2 plays the game for you. Hold down the X button and watch as you participate in the waiting game. This is how 95% of encounters in this game can be handled. Why bother with swordplay when shooting the enemy can stagger and juggle them in the air indefinitely. This even applies to boss fights.

I just knew, the moment I popped into this game for the second time since I own it on my PC that I was going to feel absolutely drained. By the second half of the game I had begun to abandon the guns to try and give any form of life to this fucking game, but it didn't work. There is no way to make this game any less soulless than it is.

I think for me, the premiere moment of the game's shittiness came to me during this one part where you ride in a train. There are enemies in the train and you are expected to beat them while the train moves to its destination. I managed to beat them very swiftly, but still had to wait a solid 30 seconds for the the train to reach the other side. And in that moment, that's when it came to me:

DMC2 wastes your time.

🥱I played this through in one painful sitting and it honestly felt like I was being fucked with the whole time.

The game is insultingly dull, the enemies are lacking for the series and the areas are both uninspired and needlessly huge or complex. Every mission has at least one part that either makes no sense or exists only to waste your time, often both. The combat felt exactly the same start to finish and every boss could be killed near instantly by activating Devil Trigger and holding square.

Seriously the reputation is deserved, just skip this entry it adds nothing to the franchise but a sour taste.

one of the most royal fuck ups in gaming history. arguably the most influential action game of all time followed up with arguably the worst action game of all time. maybe that’s a bit of an exaggeration but you get my point. not sure who the fuck’s idea it was to get a completely new set of inexperienced developers for this one. we still don’t know who the hell was directing this shit at the beginning. for all we know the developers were just fucking around with no real aim until itsuno came around and salvaged what he could during the remaining 4 months of development.

“Dante is back! Prepare for the next, stylish chapter of Capcom's ultimate action thriller, Devil May Cry! Dante, the mysterious half-man, half-demon action hero is back to battle the legions of the underworld. Sporting trash-talking attitude and rock star good looks, Dante launches into a new adventure with twice the environments, twice the graphic sizzle and twice the gameplay of the original!”
shut the fuck up. where the fuck is dante’s trash talking attitude. man has 30 seconds of dialogue in the whole game. where the fuck are twice the environments. every area is a barren wasteland that doesn't distinguish themselves from each other at all. twice the gameplay? dante literally has all of his extra moves stripped from him except stinger. twice the button mashing more like. love the helicopter boss bros. such a W. fuck you capcom. im never going to even glance at a helicopter after this. twice the graphic sizzle? every area looks the fucking same and lame as fuck. basic ass highway. basic ass town. nothing interesting.

when does this game take place? i dont even think we know at this point. it could be after 1 but it could also be after 4. dante could’ve gone into a depressive episode between 4 and 5 i guess. can we just erase this game from the world it would be cool i think. this game definitely made not just devils but humans cry as well. what a disgrace. devils probably die too after playing this shit. fuck this game.

At least the soundtrack is boss.

If you truly hate somebody, make them play this shit.

The best way to describe Devil May Cry 2 is "aggressively mediocre."

I knew about this game's reputation long before I got to it, which is why I took so long to eventually get around to playing it, but I had the HD Collection and I figured it was high time I play it, just for shits and giggles, see if it's really that bad. However, when Mission 1 started and I was messing around with the controls and saw that Stinger animation, I already knew just how the rest of the game was going to pan out. If you want the definitive DMC 2 experience, just play until that god awful Infested Chopper boss fight and exit, because it stops being funny after that point.

For a game with a 6 month development time held together with duct tape and spit, it's a miracle the game even functions, but that's the most charitable thing you could say about it. The enemy AI is brain dead, the guns are so powerful that they will single-handedly carry you throughout the entire game, and the plot is just a series of random events and non-sequiturs that happen while Dante performs his best Two-Face impression. Nothing is overtly broken or outlandishly terrible, but it rarely ever ascends past the stunning highs of "Okay, I guess". I eventually gave up around Mission 14 when I just got too annoyed and bored to bother finishing it.

But above all else, Devil May Cry 2 is a testament to Hideaki Itsuno's ability to find the best qualities in even the worst games. Dante's moveset is very free-flowing, since he not only starts off with Air Hike, there's now a dedicated dodge button that functions as a wallrun/dodge roll, which would later be implemented as the Trickster Style in DMC 3. There's also the Majin Devil Trigger, which acts like a prototype to the Sin Devil Trigger in DMC 5, as well as minor things, such as Rebellion being introduced in this entry or the first instance of a playable Trish.

In a way, I'm glad it exists, since Devil May Cry 3 wouldn't have been as great as it was without the failure of DMC 2, but outside of its historical context within the series, DMC 2 is not worth your time in the slightest.

Quit at the fourth level because a controller issue made one of the puzzles effectively impossible to beat and I took that as a sign from god

Devil May Cry at its worst is still better than most of the shit I played for fun as a kid.

Real videogamers don’t skip Devil May Cry 2, I’ve heard, so I figured it was high time I actually took a look at it for myself. I’d heard for years — decades! — that this was one of the most historically impressive pieces of shit ever put to market, and so I avoided it like it was a nuclear waste disposal site. This was not a place of honor, the signs warned me, and I wasn’t about to go digging for treasure against their advice. But now, with all of the pretentious gamethinker wind at my back, I wanted to see for myself how it really was. I actually started thinking that it would be immensely funny if it turned out to be the greatest game I’d ever played, so I could come on here and parade the fact that I liked it in front of all of you stuffy sheeple, all of you blindly following the opinions of whoever told you it was bad.

That was wrong of me, and I’d like to apologize. Devil May Cry 2 is bad.

But it’s not that bad, and that’s kind of where the problem is. You compare this to Devil May Cry, and it’s really bad. You compare it to Devil May Cry 3, and it’s unforgivable. But we live in a world where, somehow, this didn’t completely kill Devil May Cry as a series. I legitimately have no idea how it survived. Better games have killed better franchises for less. Even so, when something this bad exists but it doesn’t murder the series, it becomes kind of hard to really hate it. Capcom released three more mainline Devil May Cry games after this one, and they’re all ridiculously good (Devil May Cry 4 haters need not respond). You’ve always got the option to not play this one, pretend it doesn’t exist, and just experience the rest of the series without noticing anything different. If Devil May Cry 2 got It’s a Wonderful Life’d out of existence tomorrow, nobody would even think to ask if there was anything different. You know that joke about releasing three pigs with the numbers 1, 3, and 4 painted onto them, and then watching everyone freak out when they can’t find the fourth pig? I know the person who came up with that joke wasn’t a big Devil May Cry fan, because nobody who cares about Devil May Cry ever gives a shit where Pig #2 went. Hell, we even got a fifth pig a little while ago, and everyone was more than content to continue pretending this one didn’t exist.

But I stuck it out, because real videogamers don’t skip Devil May Cry 2. I saw the Stinger animation and ignored the saliva that filled my mouth, warning me that I was about to puke. I beat the Infested Chopper by spamming the square button so hard my thumb went numb. I swung at the switches to open the sliding door and auto-focused on the flying enemies instead and I promised the universe that I would keep going no matter how much I was starting to hate myself. You know, if you force yourself to play Devil May Cry 2 for long enough, it actually kind of starts feeling like a Devil May Cry game. I know this is just me eating the grey slop from The Matrix and pretending it’s a juicy steak so I can keep it down, but some of the small-scale, tightly-packed room fights feel remarkably complete. It’s no secret that this game only had about six months in the oven, if that, so it’s mostly a mess. Even so, you can still get a pulse every now and then to remind yourself that both you and the game are still alive.

Anyway, after slogging through the boring encounters and the frustrating level layouts and the way that Dante lifelessly stares into the camera during cutscenes with those indescribably weird eyes, I managed to get to the final boss. Unsurprisingly for a game rushed out the door this quickly, the final boss is actually a boss rush, followed by a piss-easy final form that gets completely blown apart the second you press the Devil Trigger button. Unfortunately for me, I took my very first death on this boss fight, and decided that I would just start the level from scratch to avoid incurring a continue penalty. The game asked me if I wanted to continue. I said no. The game asked me if I wanted to go to the main menu, or if I wanted to save. I didn’t want to save. I wanted to restart. I went back to the main menu. I was then prompted to load a save. My last save was about forty minutes before the final boss. I decided that it wasn’t such a bad thing to lose to Devil May Cry 2.

It would probably reflect worse on me if I’d actually taken the time to beat it.

We have no record of who the original director of this game was before Itsuno took over.


the medium has been in a steep decline ever since

The final phase of the final boss wasn't even that good I HATE Eladio

O termo Power creep é muito estranho, não é?

Enquanto jogava Devil May Cry 2, me perguntei o que me faz sentir mais poderoso em um jogo: destruir tudo com um golpe ou precisar de uma série de golpes, mas ser capaz de executar qualquer golpe que quiser?

Eu sou uma pessoa que ama se sentir estupidamente poderosa nos jogos, vindo de jogos RPG onde, geralmente, se você é muito forte MESMO, consegue limpar tudo com uma bola de fogo, um golpe da espada lendária ou um monstrinho de nível muito alto. Eu aprendi que isso é ser poderoso.

Jogando DMC 2, me senti mais poderoso do que em muitos hack 'n' slash.

Mas senti uma grande diferença no estilo de jogo do DMC 1 e do 2. Neste, eu priorizo o uso das pistolas a todo momento, isso começou assim que percebi o quão legais elas são e também o quão PODEROSAS elas pareciam ser (2 minutos de jogo). Claro que a gameplay não me permitia tanta variação quanto combos do DMC 1, mas eu me apeguei à sensação de poder.

DMC 2 poderia fazer jus à infame frase: 'Dada a oportunidade, jogadores irão otimizar a diversão do jogo.' Nós priorizamos a otimização no lugar da diversão e acredito que para muita gente esse foi o caso em DMC 2, mas a otimização desse jogo me fez gostar dele ainda mais. Pode parecer impossível, mas focar em atirar apenas me deixou em um flow delicioso onde eu precisava dominar o timing dos inimigos para esquivar, pular e encontrar aberturas para usar o Devil Trigger.

Isso, inclusive, me lembra Dark Souls 2, e se você me acompanha talvez saiba que eu gosto muito de jogos não rápidos, que exigem timing e paciência. DMC 2 foi um pouco disso. (Sei também que os paralelos entre DMC 2 e DS 2 vão ainda mais distantes, amo a fantasia dos dois jogos e DMC 2 é incrivelmente fantástico em sua direção artística)

Mas claro, se fosse apenas um jogo quebrado, não teria meu apelo tão pessoal, acontece que eu gosto de DMC 2 pelos mesmos motivos de amar o DMC 1: DANTE.

DANTE ESTÁ AQUI.

DMC 2 traz uma perspectiva mais sombria de um futuro Dante que talvez tenha vivido outros traumas além daqueles vividos no primeiro jogo. E apesar de suas fraquezas estarem ainda mais tímidas, esse é um Dante que transborda ainda mais ternura e compaixão, só que dessa vez coberto não por uma casca adolescentemente implacável, mas com uma maturidade que o torna ainda mais o devil hunter que amei no primeiro jogo, um composto paradoxal de sisudez e maciez.

Enquanto no primeiro jogo vemos um Dante cheio de potencial, mas em uma jornada de crescimento, aqui temos o Dante que já chegou no seu ápice e agora nada mais parece ser um desafio. Temos um Dante cansado e eu amei isso. Amei principalmente porque foge do estereótipo que esperamos de um personagem edgy desse jeito, não é uma depressão soturna e melancólica, mas um estado de espírito de quem já passou por muito, mas que ainda tem espaço para contemplação, compaixão e esperança. Dante está pronto para passar seu legado.

Então, de fato, Dante é poderoso e implacável contra qualquer inimigo, sacar a espada nem é mais necessário, suas pistolas dão conta de todo inimigo patético e megalomaníaco que aparece no seu caminho. Mas aqui existe uma suavidade que é apresentada em primeiro momento no motif narrativo. Existe algo tão Dante quanto exterminar uma mega corporação de demônios para ouvir histórias sobre seu pai?

Ao finalizar o jogo com Dante, terminamos sem saber seu destino. Ele parece destemido e determinado, mas também tem um melancólico ar de despedida quando as cortinas se fecham

Então, só nos resta a campanha de uma personagem que cresce Dante ainda mais, contrapondo-o em muitos aspectos, mas também adornando-o tematicamente.

Lucia: Nascida de um berço amaldiçoado como demônio, foi abraçada como anjo por uma mãe que a fez crescer acreditando ser a humana que salvaria seus iguais. Os paralelos com DAntes começam aqui, mas vão muito além.

Das cores inversas, poderes angelicais e a relação familiar funcional, Lucia entrega um contraste que ergue ainda mais Dante nesse jogo. Pois a expertise de Dante não é apenas refletida em suas eficazes e espertas soluções, mas também na sua relação com Lucia, que possui um paralelo claro com o acontecimento do primeiro jogo e com Trish. Mas dessa vez Dante demonstra uma maturidade tal que envolve Lucia de esperança e compaixão. É linda, apesar de curta, a relação fraternal dos dois nesse jogo.

Enquanto jogar com Dante é jogar poderosamente, jogar com Lucia me permitiu jogar bem, fazendo combos, esquivas e, apesar de limitada, tive a sensação de que podia fazer muito mais do que com Dante.

E foi assim que percebi que não sinto tanta graça em jogar bem.

Não poder atirar em tudo o que vejo não deixou a gameplay massante (mesmo porque os dois discos passam muito rápido para mim), mas me tirou um brilho que senti no disco 1 quando o power creep desaparece. Mas, por outro lado, isso abrilhanta ainda mais essa experiência. Faz todo sentido não ser overpower com a Lucia, ela está na posição que Dante estava no DMC 1, existe muito espaço para melhoria, inclusive me vi mais tentado a upar espadas com ela pois percebi que talvez fosse mais efetivo.

E em sua jornada de emancipação (tal qual Dante do primeiro jogo) veremos um desenvolvimento e descobertas pessoais que resultam em um final ainda mais íntimo e cheio de ternura quando entendemos que o motivo de Dante fazer tudo aquilo não era dinheiro, sorte ou até ouvir histórias de seu pai, mas essa compaixão e bondade que Dante tem por entender que já viu e viveu tudo aquilo que Lucia está vivendo. Dante cresceu, e apesar de ser muito confundido com soturnidade, Dante aqui é um epítome de maturidade.

"-Não quer ouvir sobre seu pai?"
Responde Dante em despedida, prestes a entrar em um portal para o inferno:
"-Não preciso, eu sei que ele faria o mesmo."
Não vemos mais o Dante a partir daqui.

A sensação desse jogo me remete ao final do Dragon Ball Z e até GT, um ar de despedida com conexões às origens da obra. Fez-me pensar o quão mágico seria passar por todos os jogos e depois finalizar neste aqui, uma cápsula do que amei no DMC até agora, com paralelos claros ao primeiro jogo, mas com uma maturidade e sobriedade dignas de um adeus terno e acolhedor dessa franquia.

Não é o caso, pois vou jogar o DMC3 e espero que consiga encontrar esse Dante novamente.

PEAK FUCKING FICTION!!! plae dee emm cees too, guut gam beast gam :) donte is good and bets in geame pls play ghame