Reviews from

in the past


I love shinji mikami but I gotta say

damn bitch, you made this?

they called this shit "panic horror" and boy I'm panicking — panicking that there might be another god awful pipe puzzle from the twisted mind of shu takumi or that once I'm done collecting two of every keycard under the sun someone might ask me to build an ark

with little interest in horror or combat dino crisis bets it all on sludgy adventure game tedium and loses. it might've worked better if there was even a hint of resident evil's unhinged charisma — the weird doors, weird keys, bonkers architecture etc — but what's here is crushingly dull from top to bottom

if it wasn't for the narrative branching and crafting system I'd be hitting it with the chicxulub impactor grade extinction score it otherwise deserves, but I gotta acknowledge how cool that stuff was when RE3 made good on it later that year

reading more into the development I found that not only did shu takumi design all the puzzles, he served as the game's director before being fired after throwing the team into "uncalled for confusion" due to his lack of experience. kamiya and takumi corroborate this with the former referring to takumi as the game's director to this day and the latter alluding to mikami's role as being that of a fixer — someone brought in to get the project back on rails after much of the game had been already established

I love shu takumi but I gotta say

damn bitch, you made this?

One of the coolest characters ever, with one of the best designs ever, in one of the most mid games ever published. It's truly a conundrum that they came up with Regina, who is awesome, who you WANT to play as, and as soon as the character designer submitted her, Mikami said "Alright, that's enough ideas for today!"

So, my beef now is with modders. There is a Regina mod for RE2 and 3, which is cool, love that. But why isn't there one for Fallout: New Vegas? We have dropped the ball significantly not having a Regina mod for any game that has mods. Let me play as this character in games other than Dino Crisis or I am going to be on the fucking news.

Dino Crisis is a decent survival horror game for the PS1 that does change a lot of things from the RE games, some for better and some for worse but it ultimately doesn't do enough to escape the label of it basically being Resident Evil but with dinosaurs.

A few things jumped out at me when starting the game, firstly, the game uses 3D environments rather than pre-rendered backgrounds so visually, I think it aged quite well, same with the voice-acting which is pretty solid for a PS1 era game. It's easier to take characters seriously because of it and on the topic of characters, I think they're pretty good here, the core trio are all distinct with Regina being level-headed and non-chalant, Rick being easy-going and Gail being stern. It's pretty basic but gets the job done in making them feel unique and I'd say they're all likeable, even Gail who starts off seeming like a typical mission-obsessed asshole ended up growing on me. Characters aside though, I wouldn't consider the story here to be very good, the setup is pretty cool but after that a lot of it feels like filler and the fact that you don't keep the files you read in your inventory makes it hard to piece information together so I'd be lying if I said I really cared about Kirk and whatever that whole Third Energy thing he was developing was.

As for the actual survival horror aspects, I think Dino Crisis does a decent job overall with a few short-comings. Dinosaurs here are way more terrifying than zombies in RE since not only are they just way bigger and faster but the coolest part of this game for me is that dinosaurs can break through doors and chase you into other rooms which surprised the hell out of me the first few times this happened. You can sometimes keep dinosaurs out of rooms by utilizing the laser shutters and they're another cool feature adding a bit of choice between deciding to bolt towards the nearest door and risk being chased down or opting to stay and operate the laser shutters to keep dinos out. So that's all good but the problem is that the game is weirdly light on the Dinosaurs. Enemy variety is severely lacking here and with how often you'll be backtracking in this game, dodging the same couple dinosaurs over and over at points, it makes these encounters feel really sterile after a while. When you're not fighting Dinosaurs, you're solving puzzles and I actually really like them here, outside of the DDK passwords, the puzzles are varied, for the most part they require actual thought and they're pretty enjoyable though I would've liked less puzzles and more dinosaurs in my dino crisis but I'll take what I can get.

As for the inventory management, the actual survival aspect of these games, it just sucks here. Regina can carry 10 items with her at all times so you'd think you'll have a decent amount of room to hold items while also leaving spare room. Nope, that's where the mixing system comes in. Throughout the game you get various healing related items, hemostats, med paks, multipliers etc. It's not well explained what combinations create what and the abundance of items you get end up clogging your inventory big time. Aside from healing items, ammo is the only other item that takes up slots in Regina's inventory. Key items and Weapons are just held on Regina at all times and this means that the decision-making of games like RE1 which made those games so engaging is absent here since it's all been simplified. The way you store items is also frustrating with it requiring emergency boxes that need plugs to be opened. This would be fine if not for the fact that unlike item boxes in RE, these boxes are not magically interconnected so if you leave an item behind in one of these and forget about it, it's gone for good unless you can be bothered backtracking a ton which I just wasn't.

The reason why I couldn't be bothered was because of this game's structure. I just didn't find the research facility of Ibis Island to be nearly as fun to go through as something like the Mansion in RE1 because it's much more linear and areas feel very segmented so I never felt like I got the satisfaction of feeling that I got to grips with the areas layout.

The only other part that I want to mention is the replayability which is one of the strongest points of the game. There's 4 endings all of which are different enough to warrant seeing and at different points in the game, you get choices between going with Gail or Rick. The choices you make changes what you'll be doing with Rick's areas being puzzle-focused and Gail's being action-focused. They're different enough to justify a second playthrough and are way better than the choices in RE3.

Overall though, if you're itching for more survival horror action on the PS1 like I was, you can't go wrong with this game. For me it's just a notch below the original RE but it was still a good time.

Não não não não, alguma coisa está errada, Dino Crisis do céu o que foi isso? Eu fui pra um universo paralelo? Esse jogo sempre foi tão medíocre assim?

De ínicio eu quero apontar uma coisa. Como todo Survival Horror, administração de recursos é essencial, e eu fiz exatamente isso, fui pra batalha final com:

- 30 Balas de pistola
- 20 Balas de Shotgun, com a variante SG que é mais forte
- 16 Grenade Bullets pra Grenade Launcher
- 6 Heat Rounds, também pra mesma
- 2 Med Kits completos
- 2 Revives
- 2 Hemostats que curam sangramento

Ou seja, eu desviei de dinossauros pra cacete e poupei muita bala, dificultei alguns trechos de backtraking pois tinha que economizar, mas tudo iria valer a pena, porque fui tunado pra batalha final encarando qualquer desafio que o jogo jogasse em mim, né?. Pena que de tudo isso, o boss final morreu com 4 balas de Grenade Launcher seguido de créditos na minha cara.

Eu nem to bravo, puto, decepcionado, querendo que o mundo exploda nem nada do gênero, eu só estou chateado mesmo. Dino Crisis é um jogo que por muito tempo antecipei jogar, tanto por amar o gênero, amar a Capcom e amar Resident Evil.

A ideia do jogo é bem interessante, seu marketing era que ele seria um Panic Horror, em que o foco seria mais fugir do que lutar, isso por si só não seria um problema. O problema é o jogo ter um level design desastroso e um ambiente enjoativo e genérico, onde mesmo após zerar eu mal decorei seu mapa e já esqueci seus ambientes.

Mas o pior ainda estava por vir, que seriam os puzzles. É um mais chato que o outro e difícil por nada. Não me entenda errado, não estou falando que eles deviam ser fáceis, muito pelo contrário, o primeiro Silent Hill tem puzzles crípticos e enigmáticos, mas eu consegui completá-los sem ver guia e a satisfação é imensa, mas em Dino Crisis, você vai fugir de dinossauros o tempo todo num backtracking em um mapa terrível realizando puzzles chatos que parecem que são assim apenas pra estender o tempo de jogo. E os itens também não ajudam, é sempre Key Card, Disco, Key Card, Disco, repeat pelo jogo INTEIRO.

A história é ok, não é nada avassaladora mas seu conceito é bem interessante, pena que faltou ter personagens interessantes que deixassem as coisas fluirem bem, a Regina é uma badass, ela consegue se segurar como lead, mas você não sabe quem é ela ou de onde ela veio, muito menos seus pensamentos e ambições pra poder conectar com a personagem, é tudo bem rasinho, você a conhece apenas pelos seus feitos durante o jogo. Os outros então... puts.

Dino Crisis precisa urgente de um remake, não por ser datado, Resident Evil 2 teve um remake maravilhoso mas o original continua atemporal. Mas sim porque não conseguiu alcancar seu potencial, ficando sendo apenas um jogo bem chato, não ruim, mas chato.

This is maybe the best template for a survival horror I've played. Not only is the ammo count low, but the dinosaurs take a lot of bullets to kill and are more difficult to escape than standard survival horror enemies, making the risk vs reward of killing vs running away from a dinosaur a more difficult decision. In addition to this, some rooms include traps for the dinosaurs, introducing a layer of strategic thinking where you can trap a dinosaur safely behind some laser beams or use a blast of cold to temporarily disable them.

But I think the balance was hurt by two things 1. The dinosaurs respawning 2. The game not remembering the positions of any dinosaurs caught behind traps. Once I found out about both those things, I largely avoided engaging dinosaurs and would just run past them tanking hits every time. I think if the dinosaurs didn't respawn and stayed trapped behind lasers the experience would've been better, as it would've added another layer of strategy with the player having to more carefully choose which routes to take and which routes to avoid.

Still, I had a blast with Dino Crisis and I would love for the series to come back, as there's huge potential for a classic with this template.


so fun. campy af. dinosaurs are cute

Played for two hours and while the game isn't bad, it didn't grab me as much as Resident Evil games so i'm dropping it. It has it's merits but it's just not for me.

muito bom, eu adoraria que a capcom trouxesse um remake disso aqui na RE Engine, mantendo a ideia das escolhas e os cenários meio laboratoriais/industriais e evoluindo os personagens, dando mais profundidade, só ARRUMEM O CRAFTING DESSA PORRA VELHO
de qualquer modo o jogo é muito bom, caralho.

The goal for Dino Crisis in development was to make a more fast-paced style of survival horror, which the developers referred to as panic horror. Instead of scrounging bullets to take down shambling zombies, you have a good amount of options to take down dinosaurs who are much faster and stronger than you. Preparation is the key to panic horror; you need to learn how to assemble your inventory and develop backup plans for the inevitable surprise attacks. It’s a fun and fresh take on the genre, but it does feel limited by the Playstation’s hardware and the Resident Evil development heritage. The mental picture of dinosaurs chasing you as you frantically activate laser grids is one thing, but the reality of stiffly navigating hallways as the dinosaurs get stuck on corners is another. If Dino Crisis lived up to the strength of its premise, I think I would like it even more than Resident Evil, but it never got the refinement its sister series enjoyed in sequels and remakes. I can still give this game a recommendation, but it pains me how much more I feel this series could have been.

surprisingly playable but more like a survival thriller

dinosaurs arent very scary, but the puzzles and combat are the quality you'd expect from the RE team

"wait this is just like that movie" - supporting character man

Weirdly surreal to think about playing a Dino Crisis game before ever playing a Resident Evil game, but that’s what I did!

I loved it when Regina said "i'm the Dino Crisis" and crisis'd all over the t-rex

Good game. The tank controls are acceptable, the graphics are good and the setting is interesting. The story concept is good, but the one present in game is very bland. There are few dinossaurs around to diversify the experience and few action moments in general, it is very similar to resident evil overall, but not quite great. Enjoyable game in general, but never great.

I only played for like 20-30 minutes and I enjoyed it alot. It feels really special and I just love that they mixed resident evil with dinosaurs. And the low poly graphics make the game even more exciting. However I didn't like playing on keyboard and mouse. So I'm probably gonna wait until I own a steam deck or find some way to play with a controller because I can't play this game on a keyboard.

Amazingly, this holds up! Played it for the first time in 2021 and I think it's absolutely worth playing. Even if it is just Resi with Dino's, it's got enough of its own flavour to carry it. Just remember, you should probably just side with the big gruff dude when given the chance, it's probably more simple.

Before I back my car up over this game, I just want to take a moment to praise Regina's design. We all love Regina, she's one of the best survival horror protagonists and I would die for her. Unfortunately, I don't love her enough to play through Dino Crisis again.

Conceptually, Dino Crisis sounds amazing. A survival horror game by Shinji Mikami set in a research facility overrun by reanimated super dinos? How could you possibly screw that up? Capcom uh, finds a way. Despite having such an insane premise, Dino Crisis is a flaccid, dull, and agonizingly sterile game with little wit or humor, and is bar none the low point of Capcom's 5th gen survival horror golden age.

One of the most critical elements of a survival horror game are its puzzles. How they're paced, how you meter out action between problem solving, the rhythm of progressing through them... This is something Resident Evil nails. You learn the layout of the Spencer Mansion through solving its many puzzles, and in the late game they are carefully designed to lead you through familiar locations that have become repopulated with more fearsome enemies, which keeps you on your toes. Dino Crisis, however, never manages to establish a good sense of flow with its puzzles and fails at familiarizing you with the sanitized corridores of Ibis Island. Scrub through a full playthrough of the game on YouTube and you'll probably see a lot of tapping at computer screens and moving boxes around awkwardly with a crane. You know what you won't see much of? Dinosaurs! Enemy encounters are few and far between, and while this does make them pretty tense when you do come face-to-face with one, it also means large swathes of the game are spent running back and forth between vacant hallways and quiet rooms. I don't know how you make a game called Dino Crisis, ostensibly about a crisis of dinosaurs, and you forget to put dinos in it.

That's not to say you don't shoot at anything during the course of the game, but it's hardly on par with the number of enemies you encounter in Resident Evil, both in terms of sheer quantity and variety. Dino Crisis is at its most stressful when you're thumbing through your rolodex of key cards hoping you have the second half of a set, else you'll be participating in another mind-numbing puzzle. I wonder how much of this was a lack of foresight on Capcom's part. If you're going to place your protagonist inside enclosed environments then there's really only so many kinds of dinosaurs you can use as enemies, and it mostly shakes out that you'll be shooting at raptors and occasionally a T-rex (though those do make for some fun set pieces.)

Dino Crisis isn't just a boring game, it's an icon of wasted potential, and I want to see that potential realized. Maybe Capcom fears what would happen if they unleashed Regina's thighs in 4k, but it's more likely that Dino Crisis hasn't gotten the RE Engine treatment due to a lack of perceived profitability. Sadly, it makes sense. From a business perspective, there's less incentive to remake a game that badly needs a second pass when there's more money to be had remaking a game that's already popular. Resident Evil 4 is a great game, you can play it on literally anything, it doesn't need a remake. But you also don't need a cretin like Michael Pachter to run the numbers and tell you REmake 4 would be more profitable than a new Dino Crisis. Regina deserves better than this.

Regina ... my beloved ...

Dino Crisis is a game that came out sandwiched between the Resident Evils of the PS1 era and it made a lot of money thanks to its marketing and its seamless introduction to the game's enemies: Dinosaurs! The first encounter is clearly meant to scare every Resident Evil fan of the time because in Dino Crisis enemies don't open doors BUT they stalk and follow the player. Unless you put up laser barriers around the facility of Ibis Island, the main and only setting of the game, you're always going to have company whenever you want it or not. It does help adding to the tension that the enemies are real sponges of bullets and it's simply not cost effective to shoot at the beasts, but at the same time it adds to the frustration I feel for this game.

The first Resident Evil is cleverly designed in order to lead the player through the mansion, with interesting puzzles and it has a way with making some rooms you've already visited not safe anymore thanks to the introduction of new enemies, but eventually you'll learn the layout and effortlessly move from door to door. Dino Crisis instead really likes its puzzles, which are sometimes quite hard, and really likes its corridors. You'll move from section to section and you'll notice something different, but not always. You'll be stalked, hunted, you'll look for resources but there'll always be the feeling that you're running around the empty buildings most of the time.

Short as it is, for a single playthrough not being longer than 5 hours, it doesn't feel repetitive and I think it's worth checking out thanks to its interesting premise, good chemistry between characters, great voice acting and different endings. It is frustrating, but if you love Regina like we all do, you'll look over some issues.

if i played this when i was a child i'm 100% sure i'd make this my whole personality

I didn't expect to enjoy it as much as I did, it's much better than I remembered.

It's certainly Capcom's classic survival horror game with the most tension. I also find the level design very good, perhaps as good as RE2's, and the controls work very well.

The differences between Dino Crisis and Resident Evil are all good and give Dino Crisis its own unique identity. The dinosaurs are extremely dangerous, which increases the tension of the game, the mixing system is much better than the herb system in RE (and with a complexity similar to the gunpowder mixing systems of RE3), and the puzzles are fun to solve. The voice acting is also wonderful in a goofy 90s way.

Of course, there could be more variety of dinosaurs (which we would see happen in the 2nd game), I'm not completely sold on the box system (I like the idea of having to spend items to open them, my problem is not being able to access the different colored ones). As for the pacing, many people don't like it, but I personally don't see any issues. In fact, it's a slower game than the REs, but not by much either; I think it ends up being more about memorizing the map to avoid walking more than necessary. I also like the choice of dinosaurs repopulating the rooms once or twice but never infinitely, since ammo is extremely scarce in the game compared to the REs (still enough to kill almost all the creatures, especially if you focus on fusing poison darts).

Overall, the game is Capcom goodness from the 90s. Good level design, striking visuals, a huge atmosphere, high production values. In the end, I was wrong not to expect a great game on this replay.

These dinosaurs were really in a crisis haha lol (pls follow me on this platofrm)

A game that does not deserve to be compared this badly with Resident Evil
I mean, they are made by Capcom, fair, and they are quite similar, but come on, it's gory horror with dinasaurs! What's there not to like ? Except the literal tight corridors filled with dinos...
The characters are cool, i like the choices that you can make because it really makes you think ''damn, should i do some hard puzzles or just beat up dinosaurs? '', and i am all up for it !
I really liked it, for 1999 game the cutscenes (like the ending one that is like... prolly the only one there lmao) are pretty cool, just like with silent hill 1, it's admirable.
The voice acting is sweet, there is this jankyness to it that i particulary like, the combat is pretty cool, i like how detailed this game is.
Different bullets for different things, different heals for different things, there is even bleeding that isn't exactly the best thing but it is a good detailed touch.
Different key cards for different doors, even if you wonder around, if you pay enough attention it will be good enough, and i like it! You have to fight for the progress, and you have to really connect the dots quite well.
Also i started on nov 22, got a lot of progress in nov 23 and got stuck at the generator part because i missed i have to get a fingerprint sample from dr. kirk, so... if you don't connect the dots you see what happens, lol, i just now finished it on 4 dec after just watching guides of what i should do, even though it's the smallest detail that is mentioned in the game, lol. But that's just me being terrible at gaming.
But anyway, an enjoyable little geim, that i enjoyed more than Resident Evil, and i'm not saying that i hate resident evil, but come on... this one has so much small details to it that makes it so cool.

Negro el beso que te quiero dar colorada hermosa calientapija, ♥♥♥♥ todo el ♥♥♥♥ mientras te cachete♥ las nalgas hasta que queden moradas como ciruelas para posteriormente hacerte reb♥tar las b♥las en la pera tan fuerte que todo el pueblo se levante pensando que hay misa

Desde pequeno nunca tive muito acesso a biblioteca do Playstation 1 porque sempre tive um Nintendo 64. Nunca planejei um dia jogar este jogo que na minha longínqua vivência gamer, achava que era um grande masterpiece por ver meus amigos jogando e… me enganei.

Talvez este jogo seja produto de seu tempo ou eu que não gostei mesmo. A começar que estava jogando um simulador de cardio de tanto que andei. Não tem ação, apenas corri de um dinossauro ou outro. Nem mesmo o T-Rex foi o bastante para me assustar que digasse de passagem, parabéns por me assustar apenas uma vez.

Não existe um log no teu inventário, você terá que anotar tudo num papel para avançar porque tudo que você lê é relacionado ao avanço do jogo. TUDO MESMO!

Os puzzles são a graça do jogo e fará você quebrar a cabeça aqui e ali, mas nada muito além da compreensão humano. Claro que um puzzle em específico vai te deixar com raiva, mas é só lembrar que você já teve um celular alfanumérico e matará a charada.

O jogo se comporta bem, mas a minha experiência foi muito sacrificada. Sério, eu achei que iria estourar alguns miolos e nada disso aconteceu. A única vez que eu peguei a arma pra atirar em algo foi no final do jogo.

Algo não me chamou atenção e não sou eu quem vai dizer se envelheceu bem ou mal. Isso é coisa de louco.

....I wanted to like it. It's remarkably similar to the old school Resident Evils that I love, but with everything charming and interesting removed. Characters aren't unique or funny, environments bland and repetitive, the puzzles are so incredibly mundane and artless that they felt like a chore. If this gets the modern remake treatment, I could see it being fun, but playing this sans nostalgia is laborious and dull.

keyifli oyun ama keşke map daha okunabilir olsaymış

This was a real fun game to play on stream really. The game felt a lot like a resident evil clone, but unlike those terrible ones, this one was really cool with dinosaurs being a big reason, but it was also well made with decent puzzles and they added a bleeding mechanic that makes avoiding the dinosaurs far more desperate.

Whilst writing this, I am certainly considering replaying this, but taking a different path to try to get a different ending and see what else could happen.

A classic survival horror game that should never be forgotten.

Stream + gameplay


Resident Evil might be my fav franchise along with Final Fantasy, but this game is absolute fuckin trash lol no wonder Capcom bailed on it.

the best and worst aspects of classic resident evil are all heightened to extreme degrees. the survival horror aspects and general gameplay are some of the best ive seen, and escaping dinosaurs is way more intense than any zombie, but on the flipside, this game has some of the worst, most annoying puzzles that send you running all across the island wondering where to go and what to do and why the hell the thing you think youre supposed to be doing just isnt working all while dodging the same few dinos that stop feeling scary when youve dodged them in the same halls the exact same way
this is a game that would easily be improved and could easily be 5 stars and one of my favorite games of all time if it were just pure survival horror with more streamlined puzzles. but frankly, i dont even have it in me to replay for another route. i genuinely wish i could love this game.

What the hell happened to this franchise!? Capcom missed a golden opportunity to reboot this at the height of Jurassic World

Pretty good! Not as tight as the Resident Evil games but it's very impressive for the time and generally pretty well designed.

Pretty neat story and a lot of quality of life changes over the RE series in terms of gameplay, not to mention how it doesn't use pre-rendered backgrounds so it feels very cinematic (even more so than Code Veronica, somehow).

What holds it back for me is the fact that raptors respawn, the third half of the game has a lot of annoying backtracking and there isn't any real boss fights in this (the T-Rex sequences are very scripted). The item boxes are also very confusing and making weapons have a maximum amount of ammo is a very odd choice tbh.

I recommend looking for the Source Next PC version and then modding it with Classic REbirth. Looks real pretty in widescreen!