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What if more of DmC, but worse in every way?

Vergil's Downfall follows on immediately from the events of the base game, which is nice and all. Still, its plot is horribly cliche and only serves to colour in a blank that would be pretty easy to figure out on your own. It suffers from all the contrivances and selling itself as deeper than it actually is that the original story did. However, it lacks the absurdity and unique world of that story, leaving it feeling hollow and pointless.

The whole experience is like, a little over 2 hours at most, and encompasses 6 levels. One of those is just a boss, and another one is the first level but slightly different. There's really not a lot to chew on here, content wise. There aren't any hidden levels either, only hidden health bonuses.

The main draw of the DLC is, of course, playing as Vergil, who if you remember from DmC, was a useless sack of shit. And while he's got a passable moveset here, going from Dante to Vergil is a massive downgrade that never ends up reaching that level of complexity that Dante's large weapon pool had. Vergil only has one weapon, the Yamato - sorry, the "Yuh-mad-oh" - and its initial combos are lacking. Even when you finally unlock the Angel and Demon movepools, you're left with some unimpressive combos for the Demon side, and better but more situational attacks for the Angel side. Vergil also can't double jump either, which is bound to lead you to screw up the platforming until you get the hang of it. He can also shoot swords with X instead of using guns, and it also works the same way as Dante's grapple in combat.

Graphics and visuals are mostly the same, with Vergil's design changing over the course of the DLC into something decent, if angsty, but still very much on-brand for this game. Levels go for a similar vibe, but due to the settings being almost entirely floating rocks, it lacks variety, like how the base game mixes in levels with more familiar urban environments being twisted by Limbo. As such, it's way less impressive.

Cutscenes are a huge departure, however, opting for an inFamous-esque comic-book style. They're ok, but I didn't particularly care for how minimalist the animation style was. I'm sure it'll scratch some people's itches, but not mine. I can understand the need for going in a different direction, because flying back everyone for a handful of new motion capture scenes would likely blow the budget of the entire DLC alone. That said, this ain't it.

Altogether, Vergil's Downfall is just a mundane rehash of things you already did in the base game, but a little bit worse in basically every way. All in the name of sequel bait for something I think we can all agree is not happening. You might as well not bother unless, for some reason, you really liked Vergil in this game.

miserable DLC to cap off a miserable game. against all odds they managed to make Vergil boring in both combat and personality. six missions and one of them is recycled. the only boss fight is recycled from the base game. disheartening that studios like this get bought out by Microsoft

Story
Its very clearly setting up a sequel which didn't happen lol. The cutscenes are all in this 2D low budget animation style sadly and its a bit hard to take serious when Vergil always has a funny face. The story is all about Vergil coping and seething that Dante beat his ass so now he wants power to get revenge. Its fairly short with 6 missions and 1 (reused) boss and I think that's a good length for what this is. Vergil's new look at the end of the game looks pretty good.

Gameplay
Imagine Vergil from 3SE but with all his attacks only using Yamato + new ones. His moves are split up between Human, Angel and Demon mode and its pretty seamless to use. If you've played Vergil in 4SE/5SE then he will seem familiar here because a good chunk of his modern kit comes from the reboot. He is fun to play but honestly something seemed off while playing and idk what it is. Maybe I need more time on reboot Vergil but rn I'd rank him below every other playable Vergil even though a bunch of their kits come from here.

Music
It exists

Conclusion
Get it on sale if you're on pc and if you got the definitive edition this comes bundled with it. Its a few hours of decent fun

The best tactic in this DLC is to throw everyone off cliffs


Lixo completo,dlc horrivel,gameplay desse vergil faz vergonha,nao devia nem ter esse nome,personagem bosta pra caralho.

A direção de arte é tão boa quanto o jogo base e o novo estilo de cutscene, animada em 2D, ficaram muito boas, apesar de provavelmente ser fruto de orçamento e tempo de produção reduzidos.

De resto, é complicado. São os piores níveis do jogo, quase todas as lutas tem pontos em que você pode simplesmente cair pra fora da arena tentando fazer combos aéreos. E as seções em plataforma não são tão boas quanto as do jogo base também. Grande parte disso é resultado do Vergil não ser tão intuitivo de se controlar quanto o Dante.

Falando nisso, esse é o pior Vergil de se jogar de todos. As ataques são fracos, não atordoam os inimigos e a baixa variedade de golpes faz com que criar combos não seja algo tão natural quanto o combate do Dante.

A única coisa boa desse combate foi que dele saiu muita ideia boa que foi aperfeiçoada nas versões do Vergil de DMC4 SE e DMC 5.

A DLC também tem muitas ideias boas, mas nenhuma é aproveitada pra tirar o máximo do seu potencial. É meio triste, porque ainda acho que dado o devido tempo e liberdade criativa, isso poderia ter sido muito melhor

Huge disappointment, don't play

¿Se supone que esta cosa tiene combos?

chato pra caralho vai tomar no cu

Desarrollo del único personaje decente de reboot el cual preparaba el terreno para una secuela que nunca existira.

Este DLC está a la altura de los DMC (quitando al 5) creados por Capcom, o sea, mediocre...

zerei em um dia, o moveset do vergil é uma delícia e muito melhor e mais foda que o do dante, os novos inimigos são meio bosta e o level design é bem medíocre. a narrativa é sem graça mas a gameplay é boa então tá ótimo .

Imported from my Backloggery

It has the same fast and fluid combat that the base game had, but Vergil is just not as fun to control. The story is quite difficult to understand and was very forgettable. It was also wayyy too easy to 100%. I finished everything in a day or two.

There's no denying that DmC: Devil May Cry's story is hot garbage, with unappealing characters and story beats that never fail to disgust me (everything involving Lilith just makes me feel unclean), but I honestly find the base game to be enjoyable to replay through on occasion. The combat simplifies Devil May Cry's hack-and-slash gameplay while spicing it up by putting some extra emphasis on mobility and aerial combat, the locales are incredibly distinctive without being confusing to navigate, and while I don't regularly listen to Combichrist I will admit that their songs spice things up excellently.

Vergil's Downfall lives up to its name - it is a downfall. All the positives I just listed off do NOT carry over from the base game into this DLC.

Let's start with Vergil himself. Compared to the interesting addition to DMC3 and the most entertainingly overpowered thing ever in DMC4 (EDIT: and the digital embodiment of sheer awesomeness in DMC5), this version of the character's playstyle feels bland and limp. His skillset is much more limited than Dante's, and all of his attacks feel sluggish and awful to use. I believe that most of this can be attributed to his worse aerial performance; though he can grapple up to enemies just like Dante, and even TELEPORTS in the process, he has fewer midair launchers and more diving attacks, which restricts him more to grounded combat... in a game where strong aerial combat is not only the highlight, but the norm. I've found that bottomless pits are an even greater threat than some enemies when playing as Vergil.

Additionally, while it retains the same bizarre geography as the original, Vergil's Downfall's level design is... worse. It can be hard to keep track of what direction you're going in, it feels like there are dead ends everywhere you go, and every area just blends together. It doesn't help that the game abandons the corrupted urban environments of the base game, instead just going for pieces of rubble floating in an empty void.

The music is the same way. While the base game utilized Combichrist tracks and electronic music to go an extra step in making everything feel energetic and frenetic, Vergil's Downfall instead opts for some of the most forgettable pieces of orchestral music I've ever heard in a video game. Combined with the stale combat system, it makes things boring fast. During my first playthrough, I switched off the music midway through and just put on my own music in the background. It only helped to alleviate a little bit of the sourness I felt while playing, unfortunately...


Oh, also, the story and characters are still bad. But that went without saying, didn't it? I mean, it's DmC, for pete's sake.

1/10. Easily the worst playable character in any Devil May Cry game ever. Even 2.

A queda de Vergil é uma DLC pós campanha de DmC: Devil May Cry que conta a passagem do Vergil na sua busca de poder na terra do tinhoso. Já de cara digo que só vale a pena pra prolongar sua jogatina, já que a gameplay do Vergil é limitada, estranha, nem um pouco variada e LOTADA de exploit. É divertida na primeira vez, mas quando você tem que rezerar tu já revira os olhos e quer pular fora.

Very nakedly one of those bits of cash-in DLC made on like a shoestring budget - but you know what? Unlike in most other DLCs of this caliber, the boss was at least not half-bad. It also felt like like a nod to Doppleganger, which is fun and cute.

honestamente nem posso dizer que tô decepcionado pq eu já esperava algo assim

O conceito é muito legal e como sempre a direção de arte é boa mas Jesus Cristo que Vergil broxa cara pqp

De resto meh sei lá, mid pra caraio

Imagine the main game but slower, clunkier and overall frustrating.

Yeah, that's Vergil's Downfall

Remember when the devs said DMC was too anime? How about we make the DLC literally just a Bleach episode. Sound good? Good.

That's actually really fucking cool.

He's no DMC5 Vergil, but it can get pretty groovy.

This is the only Devil May Cry game that ever had any DLC levels, and that alone is cool, but I actually love the structure of this.

I wish it had an end boss fight, though. Just Mundus or Dante. Something.

Vergil vs Hollow Vergil? Is this an unfinished Bleach episode labeled Devil may Cry?

Digan lo que quieran de DmC, al menos era cómodo de jugar. ESTA PORONGA ES LA DEFINICIÓN DE INCOMODIDAD. Las habilidades angelicales y demoníacas son imposibles de combinar entre sí, vas a estar todo el jodido DLC haciendo los únicos dos combos que tiene.

Just...fine
Beautiful cutscenes tho

How the fuck do you make Vergil a chore to play as? He’s clunky and slow. The art style for the cutscenes were actually pretty cool, though. The idea of an Angel and Demon Yamato is really dumb. It makes him even more frustrating to play as.


yep that was a DLC campaign alright. sorry i remember nothing from this one.

Fazer uma DLC com um dos personagens mais queridos da franquia sendo que no jogo base já DESTRUIRAM ele por completo não parece uma boa ideia, certo?

Não foi, a DLC é simplesmente uma gigantesca palhaçada, sem cutscene, um enredo excessivamente edgy, e o pior... A gameplay do Vergil, o personagem conhecido pela velocidade na franquia é BIZARRA DE TÃO LENTA E TRAVADA!

É legal poder jogar com o Vergil, mas é tão malfeito e esquisito que incomoda demais, muito devagar para o que os fãs esperam do personagem, as cenas feitas numa animação estranha e o enredo é simplesmente confuso.

Acho que eles esperavam poder fazer uma sequência pro game base e já tentaram adiantar algo aqui (claramente não deu certo), por isso essa confusão e o final meio aberto.

DLC meia boca, o Vergil merecia mais.

This DLC to Ninja Theory's DmC : Devil May Cry isn't as fun to play as the base game and it's writing is somehow worse than the main game's but it's still a decent addition to DmC and since it's packaged with DmC : Definitive Edition from the get-go it's worth the playthrough.

i just really didnt like the combat encounters in this one. the rest is pretty cool, actually!