This sequel to Donkey Kong certainly does more in comparison to its predecessor. It contains one extra unique level, and the programming of the level themselves look more complex than Donkey Kong's.
That's all the praise I can give this game, however, as I didn't enjoy playing through the 4 levels this game had to offer.
The controls for Jr. were very janky, sometimes getting stuck on corners or remaining unresponsive after a jump for a split second. The AI of the enemies were also all over the place for me, as only the birds on the 2nd stage were reasonably predictable.
I did end up beating all 4 stages eventually, but it's not a game I would want to go back to get a higher score.
That's all the praise I can give this game, however, as I didn't enjoy playing through the 4 levels this game had to offer.
The controls for Jr. were very janky, sometimes getting stuck on corners or remaining unresponsive after a jump for a split second. The AI of the enemies were also all over the place for me, as only the birds on the 2nd stage were reasonably predictable.
I did end up beating all 4 stages eventually, but it's not a game I would want to go back to get a higher score.
Great classic game. The obvious criticism would be that it's rather short with only a handful of levels before it loops but like Donkey Kong it's still rather enjoyable to pick up and play nearly 40 years later. Responsive gameplay, enjoyable levels (even if there are so few of them), and a fresh protagonist swap from its predecessor make it pretty enjoyable even if you can breeze through all the levels in a short time.
I suppose it says more about me as someone who loves old games that you can just pick up and play more than anything but I love these old Kong games, even if they aren't very long.
I suppose it says more about me as someone who loves old games that you can just pick up and play more than anything but I love these old Kong games, even if they aren't very long.
As an NES game released early in it's life, and an arcade game to the icon Donkey Kong game, Donkey Kong Jr. cements itself as one of the first sequels in video games. While I would attest to the idea that sequels in video games are usually better than the original, you wouldn't know that playing this game.
Donkey Kong Jr. sets itself up as a inversion of the previous game, with Donkey Kong being held captive instead, and it's up to his son to save him. The game is a traditional get from A to B platformer that has you go thru 4 different levels then cycles you back. In every way Donkey Kong Jr. hits the same beats as the first one, but it just doesn't impress.
From the way each level is designed to only having one proper way to go up, to just how bland the levels actually are, it just feels like Donkey Kong Jr. is just riding the coat tails of it's predecessor. The first two levels look nearly the same at a glance, and the 3rd level is just devoid of anything interesting. With the only really interesting level being the final one which you do save your dad. The sounds are far more irritating as climbing vines not only takes longer, but is far more constant compared to Mario's walking in the previous game. Vine climbing itself also has a fair share of problems with the way the mechanics seem simple, but are more difficult to control once you use them more. This all kinda leans into the game just not feeling as good as it's predecessor's easier control scheme and level design.
I honestly was shocked just how much I didn't like this game the more I played it. Each loop just made me think that it was done better in the previous game. Donkey Kong Jr. certainly gets some points for at least trying something different, but that same reason is why the game doesn't feel nearly as good as the original.
Donkey Kong Jr. sets itself up as a inversion of the previous game, with Donkey Kong being held captive instead, and it's up to his son to save him. The game is a traditional get from A to B platformer that has you go thru 4 different levels then cycles you back. In every way Donkey Kong Jr. hits the same beats as the first one, but it just doesn't impress.
From the way each level is designed to only having one proper way to go up, to just how bland the levels actually are, it just feels like Donkey Kong Jr. is just riding the coat tails of it's predecessor. The first two levels look nearly the same at a glance, and the 3rd level is just devoid of anything interesting. With the only really interesting level being the final one which you do save your dad. The sounds are far more irritating as climbing vines not only takes longer, but is far more constant compared to Mario's walking in the previous game. Vine climbing itself also has a fair share of problems with the way the mechanics seem simple, but are more difficult to control once you use them more. This all kinda leans into the game just not feeling as good as it's predecessor's easier control scheme and level design.
I honestly was shocked just how much I didn't like this game the more I played it. Each loop just made me think that it was done better in the previous game. Donkey Kong Jr. certainly gets some points for at least trying something different, but that same reason is why the game doesn't feel nearly as good as the original.
Honestly pretty good and deserves more credit! The mechanic where you're faster climbing up when using a hand on two separate vines but faster climbing down with both hands on one vine is really neat. The four levels aren't all that interesting and it is shockingly easy for an old arcade game though.