Reviews from

in the past


I love the original game! So glad they remastered this!
Still looks dated, but its a must play!

100 Percent is easier to attain thanks to the removal of the multiplayer stuff.

If you are a ghostbusters fan youll love this game!

Been meeting so many awesome people in the speedrunning scene of this game! Got some fun stuff in it, but lots of waiting, Some things that casual players wont need to worry about but there are some softlocks if you go super fast!

Felt like a true sequel to the original film, more so than the actual sequel. Voiced by the original cast, you join the Ghostbusters as a no-name Rookie to combat ghosts, gain some closure and dive deeper into the lore of Gozer. It's full of fan service, and as a fan, I loved every second of it. The audio wasn't great though, sounding like a lower quality than the game deserved but you do sort of get used to it after a while. The AI of the actual squad is quite bad though, there were a few fights I spent more time reviving than combating ghosts. I was pleasantly surprised at how spooky it was and wish there were more games like this.

This is the real third movie.
The dialogue was absolutely worth the couple of hours I spend with the game.

Currently playing through this on ps4. I was annoyed that I couldn't get the platinum on ps3 due to multi player having been shut down. It's like an itch that I can't scratch when it's impossible to Plat a game. So not even 5 minutes into the first level I notice really bad glitches. NPCs will run into the walls and get stuck. That never happened to me once on ps3. But the facial animations and graphics are way better. Feels like the character moves more smoothly and the lips actually match the words this time around. I had a horrible audio delay during my ps3 run but maybe that's just my set up. Regardless it feels way better here on remastered version. Also the frame rate is better. So I guess it's a wash. A few more bugs for way better graphics and an obtainable Plat. Feels like it deserves the same rating as original game. Also I forgot to mention in my initial review that along with surprisingly good physics it also had a surprising amount of destructibility for a game from 2009. It was incredibly innovative and I'm still impressed by this game. Give Ghostbusters a go if you haven't yet.

With its excellent presentation, fun destruction fueled by a great physics engine and the returning cast, this game captures the Ghostbusters spirit (heh) admirably but too much of the gameplay oscillates between far too easy and a frustrating mess where you are costantly being hit from all sides by one-hit kill attacks, knocked to the floor and babysitting your teammates who need to be revived every few seconds, replaying 15-20 minutes-long checkpoints if you fail to do so. It needed more polish: good fanservice alone does not make a good videogame.


I really enjoyed playing this game and i would really say play it if you havent so then you can jump into number 2, no missable trophies but i could be wrong (sorry if i am).

This game fucks. This is exactly what you'd want out of a Ghostbusters video game. The gameplay is fun and you really feel like a Ghostbuster. It really feels like a sequel to the first two films. Writers from those movies returned for this game; you can feel that in the dialogue. This game is Ghostbusters 3.

That being said, this game loses half a star for the Professional Difficulty. This difficulty was made by a malicious party for sure.

Really dope game.
It's basically a third-person shooter version of Luigi's Mansion. The fact how well made this game is made is crazy and even crazier is, that its the actual cast from the movies playing their respective characters.
It's not really long but I was really suprised by its quality and had a blast playing it.

Sights & Sounds
- I wasn't able to catch Ghostbusters: The Video Game when it was originally released (though I do remember wanting to play it), so I can't really compare the visuals to the original. This 2019 remake does look pretty good, if just a touch dated. The lighting effects are nice, but some of the textures could have been a little more polished
- The set pieces are diverse and well-crafted, except for the last level (more on that in a bit). I felt well-immersed in familiar locales like the Sedgewick Hotel and fire station, as well as the completely new sites
- The music is quite good, but it's funny how little the developers were able to use of the iconic theme song. There's one moment in the game where you're riding in the ECTO-1 and the drum fill from the beginning starts, but it turns out to be a different song. At least they got to play part of the first verse at the top of the credits
- The voice acting is, of course, the highlight here. Dan Aykroyd and Ernie Hudson were excellent. Harold Ramis does a pretty good rendition of Egon as well. As much as I was looking forward to hearing Bill Murray, some of his lines sound a little phoned-in. Maybe he was too busy thinking about that one time he dangled Seth Green over a garbage can

Story & Vibes
- The story is actually pretty good, having been penned by Aykroyd and Ramis themselves
- I was impressed with how much the game feels "Ghostbusters-y". They do a great job of capturing the feel of Ghostbusters I & II despite the difference in medium
- Unfortunately, the one note this game can't hit is the humor of the films. None of the jokes land that well, except for the answering machine messages. Be sure to listen to those every time you're in the fire station
- For the best laid-back time, kick down the difficulty if you're not trying to 100% the game. This gives you more time to soak in all the nostalgia

Playabillity & Replayability
- The game consists of a few long (1.5-2 hour) levels constrained to a distinct location. Just listen to what Ray and Egon say and enjoy the ride. All of the levels are fun except for the last one. It's really easy to get lost and turned around in the early parts of the level, and the section immediately before the final boss fight is a complete chore
- Boss fights are pretty decent. Each one has its own quirks and requirements, so they all feel unique
- While the controls are sensible and the camera is well-behaved, doing some things in this game just feel janky. Capturing ghosts feels like a crapshoot most of the time until you unlock the slam dunk ability. The slime tethers also sometimes don't behave as expected
- That said, it's smooth sailing most of the time. I kinda feel that certain moments could have been made more impactful with a tighter over-the-shoulder angle rather than the more distant 3rd-person perspective used in the game, though
- I'm not feeling a second playthrough coming down the pipleline anytime soon. Maybe I'll return to pick up the other achievements someday

Overall Impressions & Performance
- Coming in at only a little over 7 hours, the base price feels a little high. Luckily, this one goes on sale fairly often
- If you love the first two films, you'll appreciate the game. It's definitely worth your time if you're a fan
- I did have one weird crash out of nowhere in the cemetery level; the game had been running very well until that point. There was also an unusual bug on the same level where Ray just straight-up disappeared, requiring a checkpoint reload

Final Verdict
- 7.5/10. I'm so used to movie property games being dogwater that I didn't expect much from this. It was certainly a nice surprise. If you like the franchise, picking this one up is a no-brainer

Boas melhorias, pra quem gosta do jogo é interessante dar um chance

RIP Harold Ramis

An amazing way to experience something close to a direct sequel to the first two movies thanks to Harold Ramis(God bless him) and Dan Aykroyd's writing taken from a scrapped script of Ghostbusters III. The dialogue, characters, and story are on point, though Bill Murray seemed to have less of a presence most likely with his own personal stuff but showed more of Ernie Hudson because of it.

Gameplay actually feels pretty nice for a 2009 game. The satisfying sounds of a proton pack and the mesmerizing waves of a particle stream is just how I pictured it to be. Wearing down the ghost may seem a bit tedious or slow, but actually feels thrilling especially when there's 3 other ways of wearing them down. Once you capture a ghost with the particle stream, you can wear them down even further by slamming them into walls once your slam meter builds up from latching on to them and may even slam them directly into the trap which traps them instantly with one of the upgrades. You may even just directly tether a ghost into a trap without having to wear them down.
Because of how much I love the gameplay, it's sad that they didn't include the multiplayer modes in the remaster which would've been a great experience actually playing with other people and it seems Saber isn't going to be updating the game at all for it.

Speaking of the remaster, there are apparently some video settings missing from the original PC version like a borderless or windowed option making fullscreen the only setting present. Settings will also automatically reset to default once you boot up the game, forcing you to switch the settings everytime you start it if you wanted anything to change. And while you have the option for 60FPS with the 60Hz settings, the character animations still play out in 30FPS most likely due to missing some parts of the original game which they can't change without it or not wanting to bother with it.
Cutscenes constantly have a difference in quality too. Some will have been pre-rendered with really nice lighting while others are low quality videos of what seems to be in-game. Not exactly sure why they couldn't have been actual in-game instead of the low quality videos they put but I assume they lost some stuff from the archive.

And one thing I do have to nag on a bit is the soundtrack. It's great that the music is straight from the movies themselves which help make the experience feel like a genuine Ghostbusters moment, but it starts to get old when a song has been reused multiple times for tension in each chapter. It would've been nice to at least have a few new tracks to bring something fresh after two movies.

Overall, the game is still pretty solid over 10 years later as well as its story. Definitely play if you're waiting for Afterlife to come out

Ghostbusters is one of the few franchises out there that doesn’t get enough attention. With Ghostbusters 3 floating around for decades, most fans gave up hope completely. Then, what turned out to be the script for the third movie pretty much turned into what we have today. With all the original cast coming back to voice the game it was like a dream come true. While not the best game ever, it was incredibly faithful to the franchise and made every Ghostbuster fan happy, including myself. This was one of my favorite movies growing up as a kid and to play as a Ghostbuster was just awesome.

Here, we have a remastered version of the 2009 game instead of a fourth game, but this is great as it will spark new interest in the franchise. I highly recommend watching the two movies before diving into this game, because there are a lot of references to those movies that won’t make sense unless you have watched them as they aren’t explained including many easter eggs. You play as a rookie Ghostbuster who just recently got hired, the fifth Ghostbuster, and fight alongside the original four voiced in their original glory. It’s just amazing and gets my fanboys juices flowing hearing the original cast together. While the game isn’t exactly a movie it feels like a larger evolution of the mythos and lore of Ghostbusters taking you from the ghostly issues of New York to a global scale and bringing us into the ghost realm which most people expected in the third movie.

The game has many locales from the movies such as the Ghostbusters headquarters, Sedgewick Hotel, and the Public Library. Ghosts from the movies and news ones made it in and it’s a blast to see. You really feel like an actual Ghostbuster in this game. You have your pack strapped on with all it’s fictional science tech flashing and buzzing and you can shoot your stream at ghosts to whittle down health and finally capture them and bring them into the box just like in the movies. It looks and sounds exactly how it should and it’s pretty awesome. That is, for the first level then it does start getting old. That’s the major issue with this game is that repetition sets in early and there’s no change in gameplay outside of a few scripted events which I think there should have been more of.

Fighting and capturing ghosts aren’t’ the only enemies as there are smaller ones that can get blasted away, then you have a boss fight at the end of each level. Of course, my favorite level in the whole game is when you fight the Stay Puft, but as you progress more in the game and get to more original content it just isn’t as memorable or exciting as the first half of the game that used more stuff from the movies. Locations feel generic, the ghosts aren’t interesting to look at, and there are far less scripted events. The game even gets downright punishing thanks to the constant need to revive teammates every 5 seconds. I spent more time reviving everyone than I did capture ghosts. Once everyone is down and you go down its game over. I felt this was one of the worst parts of the entire game and brought it down a bit. It doesn’t help that shooting ghosts has zero feedback outside of a circular health bar getting smaller. There’s not hit feedback or anything and it’s not very satisfying.

Due to no cover system you run around shooting at these guns aimlessly and once you bring them down into the box it’s on to the next scene. I loved hearing the banter between the original cast, but sadly Bill Murray phoned the whole thing in as his voice acting is terrible and is a huge contrast to Harold Ramis, Dan Akroyd, and Ernie Hudsen’s excellent work. It’s still great to hear them cracking jokes and sarcasm to each other, and it breaks up the monotony of running around linear hallways shooting ghosts.

With that said, the game has aged well and is really only suited for fans of the movies, but there are things that could have been fixed like better hit feedback, the need to constantly revive everyone, and the boring later levels. I would have liked to have driven the Ecto-1 at some point, I would have like to explore more of the Ghostbuster’s personal life as these are established well-known characters that everyone loves. I don’t just want to go from scene A to Z with nothing in between. Even though there is a decent epic plot that involves the realms of reality and the afterlife colliding together, I wanted more and Ghostbusters missed that opportunity. The visual enhancements are nice, and the game runs decently on Switch with only occasional slowdown, but what this feels like is Ghostbusters fast food and not a steak dinner.

This game is pretty much Luigi's mansion 1 but slightly harder. while the cutscene transitions can be awkward. This truly is the 3rd Ghostbusters movie.

I feel like this game was purposely made for #1 fans of the Ghostbusters movies, unfortunately, I'm not the #1 fan of the Ghostbusters movies. Nonetheless, I still enjoyed the game.

Echo de menos estos juegos de la época de PS3, que no eran una maravilla, simplemente entretenidos.

When I started this game, I was honestly giddy with the Ghostbusters fanservice. Futzin around in the HQ was giving me happy licensed game vibes. I quickly found the gameplay to really not to be fun. Like its not bad but very boring. Hearing the Ghostbusters pal around is cool though.

Ghostbusters: The Video Game é um jogo que, na época do lançamento original, lembro de ter ficado super animado pra jogar no meu PlayStation 2. Sempre fui muito fã dos filmes e o game me parecia que ia ser a experiência definitiva da franquia no mundo dos games. Apesar de poucas memórias, lembro de ter adorado ele, mas acabei não terminando.

Deixei passar em branco na época do meu X360 e, agora, 15 anos depois do lançamento original do jogo, finalmente dei a chance que o game merecia com a versão remasterizada. E vos digo, amigos: Ghostbusters é tranquilamente uma das melhores traduções de filmes pra jogos que temos.

O game tem uma história do que, supostamente, seria o roteiro inicial para um Caça-Fantasmas 3, que nunca aconteceu. Todo o roteiro e ideias tanto das criaturas quanto de toda a estrutura da história foram supervisionadas e reescritas pelos próprios Dan Aykroyd e Harold Ramis, que não só fazem parte do grupo de protagonistas, como também escreveram os filmes originais.

Tudo que se espera de um filme da franquia tá aqui: o humor, a pegada sobrenatural cômica, a atmosfera, o fator nostalgia, toda a tecnologia maluca do Egon e companhia. A história tem um tom épico e surpreendentemente tem alguns momentos bem dark, numa pegada bem mais Terror mesmo. Fiquei imaginando como seria um filme do Caça-Fantasmas com essa pegada mais dark, bem um Black comedy horror mesmo. Serve não só como uma história de continuação que perfeitamente encerraria a trilogia, mas também como uma grande homenagem à franquia. Homenagem essa que ganha um sentido ainda maior, visto que o game foi a última vez que o Harold Ramis representou o personagem antes da sua morte em 2014.

O game tem uma jogabilidade fácil de pegar, as mecânicas são básicas de um game de tiro em terceira pessoa, mas em vezes de armas você tem uma Mochila de Prótons que, ao longo da aventura, vai ganhando novos tipos de munição e habilidades. A exploração é bem gostosa e os coletáveis são cheios de referências e easter eggs que enchem o coração de qualquer fã. A dublagem é fenomenal, já que todo o elenco principal original de protagonistas retorna, acompanhados de outros bons atores que cumprem bem seu papel. E os modelos dos Caça Fantasmas estão muito bem feitos.

Não é um game perfeito. Apesar dos gráficos ok, ele é bem datado nesse quesito, lugares em que, em algum game atual, te custariam uma morte por descuido, aqui tu é amparado por paredes invisíveis que não te deixam cair em armadilhas, por exemplo. Apesar de você conseguir explorar alguns pontos pra pegar coletáveis, o game é bem linear e não te dá muita margem pra erro. E mais uma coisa: não subestimem esse jogo. Mesmo na dificuldade mais baixa se tu não prestar atenção, tu pode acabar morrendo facilmente. Um exemplo é na fase da Times Square que o Stay Puft manda um monte de criaturinhas de Marshmallow e elas vem em grandes números. Um descuido e elas te dominam e tu acaba caindo. Mesmo os fantasmas se tu não te cuidar te dão charging attacks, jogam projéteis. Claro que no Amador é bem tranquilo e tu só morre por descuido. Mas pra quem quer fazer a Platina, como eu fiz, vocês tem que jogar o game no Hard (que aqui é o Profissional) e pode render alguns momentos bem treta durante a gameplay. Mesmo usando um exploit que me permitia fazer basicamente uma boss rush em vez de jogar o game inteiro, alguns chefes me deram muito trabalho. Em especial o Colecionador na Biblioteca Pública e a Mulher Aranha no Hotel. Então tenham isso em mente.

O game tem uma única falha grande, pra mim, que é o personagem que tu usa. Aqui, em vez de usar algum dos personagens do filme tu controla o Rookie, um protagonista mudo que só reage ao que acontece na história. Nessa versão, que pega de base as de PS3 e X360, ele é um carinha genérico e no PS2 tu podia escolher entre um homem e uma mulher para ser o Rookie, o que me faz questionar o motivo de essa opção tão básica não estar presente numa versão feita pra consoles mais avançados.

O teu personagem tá ali mais pra cumprir tabela, na época a ideia era fazer com que "o jogador se sentisse um Caça-Fantasma". A questão é: o boneco não fala, não interage e não acrescenta NADA na história. Inclusive, em diversas cutscenes, o personagem nem aparece, o foco é somente nos personagens dos filmes (o que não só faz sentido como é o que a gente quer). Então, pra que ele tá ali?

Já que no PS2 tu escolhia entre um modelo masculino e um feminino já prontos, por que nas versões de consoles mais avançados não incluir uma customização, por mais básica que fosse? Sexo, cabelo, barba, olhos, nariz, essas coisas bem simples mesmo, assim ao menos dava pra tentar te criar no game. E colocasse nem que fosse uma única faixa de voz pra cada sexo e dessem pro teu bonequinho alguma fala, alguma justificativa, ou alguma habilidade pra ele. É um ponto bem fraco no game.

Fora isso, Ghostbusters: The Video Game é um jogo engraçado, que evoca perfeitamente todos os aspectos de seu material base. Que oferece uma gameplay divertida com momentos desafiadores e diversos que vão te render boas risadas. Perfeito não só pra quem é fã, mas que gostaria de conhecer ou que conhece só os filmes atuais. Não é uma obra-prima, mas é um game muito maneiro. Facilmente uma das melhores adaptações de filmes pra game.

There are some things about this game I could nitpick, but as a huge Ghostbusters fan it's all I could ever hope for. Great graphics; solid gameplay that, pardon the cliche, makes you really feel like a Ghostbuster; awesome writing and perfect performances from the original cast. This is the true Ghostbusters 3, and any shit movie that comes after this is not canon to me. RIP Harold Ramis, Godspeed.

I practically beat this game in one sitting. No regrets.

This is the real third movie. Afterlife is fine, but this is still better and captures the original films spirit much more. It also has Harold Ramis's direct involvement, as he plays Egon, alongside all the other cast members playing their roles, and he co wrote it with Dan Aykroyd. This is a must play for any fan of Ghostbusters.

Top 50 Favorites: #26 (Original)

The fact that this even exists is a miracle - the closest we'll ever get to a true Ghostbusters III (especially considering that it was written by Dan Aykroyd and Harold Ramis, with some scrapped elements from the original third script). I actually find the remastered version to be slightly inferior to the original, ditching the online mode and cinematic loading screens that teach you about new weapons/enemies in favor of generic .jpeg logos in their place. But it's still sensational. All four main actors as well as classic supporting actors from the movies reprise their roles, the combat is righteous and varied, the sense of destruction feels just unreal, the levels are amazing, the weapons are amazing, the enemies are amazing, the atmosphere is amazing, the music is amazing, and it's just loaded up high with detail. Can't gush enough about how great this is. Truly feels like heart, soul, and honest-to-God love for the franchise was poured into this.

I own 8 copies of this game, I don't know why.

- Who you gonna call? -
De los pocos juegos basados en películas, es muy buen juego en todos sus apartados y tiene bastante carisma al igual que sus películas.

Jogão muito bom, gráfico e jogabilidade excelente!!! Lembra muito o filme e fiquei feliz jogando, não consegui zerar, mas é muito bom

Game was pretty good for what it was. It's an above average movie game. Kinda feels like a GB3 we never got. I wish the game had more humor in it though. It was pretty devoid of it. But if you like GB lore then this game is all for you. Also I thought the surogate newcomer character worked surprisingly well. The act of catching ghosts was pretty fun too.

Platinum #139


This game is great fun for fans of the movies with good performances from (almost) all of the original cast.

Worth playing for the story if you are wondering what would be 3rd movie be about

Obviously a remastered version. See my review on the game from the original.