Cute, short, effective.
This game spawned the major characterization of my favorite Mario character: Luigi. And so it has that going for it.
A short, simple puzzle game, it almost always leads you in the right direction, though there were times I was confused. I really liked the controls, the whole double stick thing is something I’m a sucker for. Sometimes the portrait bosses are underwhelming because the games mechanics just don’t call for interesting bosses. And the elements are under-utilized. 7.5-8.0/10. Cute, could be better.
Played on Dolphin, w/ X360 controller.
Saved Stated Used? Yes (only to reduce time after losing to the final boss.)
BOOS CAUGHT: 40/50
MONEY: 43,710,000g
RANK: E (one step below canon rank ☹️)
This game spawned the major characterization of my favorite Mario character: Luigi. And so it has that going for it.
A short, simple puzzle game, it almost always leads you in the right direction, though there were times I was confused. I really liked the controls, the whole double stick thing is something I’m a sucker for. Sometimes the portrait bosses are underwhelming because the games mechanics just don’t call for interesting bosses. And the elements are under-utilized. 7.5-8.0/10. Cute, could be better.
Played on Dolphin, w/ X360 controller.
Saved Stated Used? Yes (only to reduce time after losing to the final boss.)
BOOS CAUGHT: 40/50
MONEY: 43,710,000g
RANK: E (one step below canon rank ☹️)
Esse jogo executa algumas ideias muito bem. Um "resident evil" de Mario. Exploração de cenários e batalhas muito criativas tanto com mini-bosses quanto contra bosses são o charme do jogo, e esse negócio é genuinamente macabro e meio assustador, principalmente se você parar pra pensar e raciocinar nas coisa que tão rolando.
Os controles são meio merda na hora de mirar e coletar 40 boos é beeeeeem chato. Mas nada que impeça esse jogo de ser um jogo.
Os controles são meio merda na hora de mirar e coletar 40 boos é beeeeeem chato. Mas nada que impeça esse jogo de ser um jogo.
So great and charming, and the atmosphere reminds me of shadow moses island with how dense it is. Every area is unique and exploration feels extra rewarding with your acquired wealth deciding Luigi's house at the end. Only gripes come in the final act with 300 health boos and backtracking between the basement and the 3rd floor, but the game oozes enough love and quality to make it fun all the way through.
THEY MADE CHULIP FOR CHILDREN
Wait...this came out before Chulip . . . ? No no no that doesn't make any...
I'm glad I got to play a Chuliplike that was made for idiot babies such as myself. I got to finally appreciate a lot of the qualities that I liked about Chulip without getting broken down by its mercilessly hardcore PS2 game nature.
Wait...this came out before Chulip . . . ? No no no that doesn't make any...
I'm glad I got to play a Chuliplike that was made for idiot babies such as myself. I got to finally appreciate a lot of the qualities that I liked about Chulip without getting broken down by its mercilessly hardcore PS2 game nature.
An at the time completely new direction for anything relating to Mario that holds up wonderfully in terms of its spooky yet goofy atmosphere that I don't feel the sequels ever managed to fully retain the simple, cozy charm of as they got larger in scope. Reeling in ghosts can definitely be a pain in the thumb at times and chasing Boos from one room to another can get tedious, but never to the point of making me want to stop playing.
Full honesty, I don't get the hype behind this game. I respect the hell out of how experimental it was and it's oozing with charm like a fresh wound, but there's really not all that to the gameplay that keeps me engaged. The game's also really short and it's pretty replayable, which is a good thing and definitely something it leans into, but I'm just so whatever on it in full honesty. Boss fights are fun but repetitive and other than treasure hunting there's really not much to do, if I bought this game back in the day I'd be pissed how lacking it is.
If I had a nickel for every amazing Mario-adjacent game released in 2001 that was slightly held back by one thing, I'd have two nickels. Which isn't a lot but its weird that it happened twice, right?
This is the first time I've ever played the Luigi's Spooky House game and I seriously regret not playing it sooner. Not only does this game EXCELL in atmosphere, but the gameplay loop of sucking up ghosts with your vacuum cleaner is genuinely super addicting. Literally the only thing for me that's holding this back from a perfect score is the tedium of getting all the Boos. Other than that, this game is perfect. ECSTATIC to play the sequels. What a spooktacular masterpiece
This is the first time I've ever played the Luigi's Spooky House game and I seriously regret not playing it sooner. Not only does this game EXCELL in atmosphere, but the gameplay loop of sucking up ghosts with your vacuum cleaner is genuinely super addicting. Literally the only thing for me that's holding this back from a perfect score is the tedium of getting all the Boos. Other than that, this game is perfect. ECSTATIC to play the sequels. What a spooktacular masterpiece
Definitely a pleasant surprise in nearly every aspect. Sucking up the ghosts is incredibly satisfying once you learn the timing and positioning of the process, and the atmosphere is at a level of quality that wouldn't be matched in another Mario game until Super Mario Galaxy. The mansion itself manages to feel both claustrophobic and spooky, yet vast and mysterious. Even things as simple as trying to open a locked door give off a unique sense of light-hearted eeriness. There's a few aspects of the game that lead to excessive wandering (Boo-catching), but it's much more tolerable in this game when the whole environment is a treat to take in.
The whole game is like a niche little side story in the Mario universe, constructed with a quirky approach to a still developing 3D style of gameplay. It's kinda bizarre to think of this as a launch title for the GameCube and the first game that many people connected with the console, but Luigi's Mansion just somehow fits that role perfectly.
The whole game is like a niche little side story in the Mario universe, constructed with a quirky approach to a still developing 3D style of gameplay. It's kinda bizarre to think of this as a launch title for the GameCube and the first game that many people connected with the console, but Luigi's Mansion just somehow fits that role perfectly.
I played this game so many times since I was a kid. My favorite things to do were to collect the keys for every room (can't resist shiny things even in video games), fill in the Gallery, and find all the little secrets. It also used to scare the shit out of me sometimes, of course. And, I just love the general atmosphere of the game as a whole. It was technically my kiddie introduction to horror, I guess (even if it might sound a bit silly for me to say that). I know it might not be the best in the Mario series, but it has a special place in my heart. So, five stars.
Imagine the most boring Zelda dungeon you’ve ever played through, triple the length, bloat it out with tons of backtracking, make killing a bunch of enemies the solution to every puzzle in said dungeon, and top it all off with inverted weapons controls that you can’t change in the settings.
...Luigi’s Mansion for Nintendo GameCube is that hypothetical dungeon.
...Luigi’s Mansion for Nintendo GameCube is that hypothetical dungeon.
I've loved this game for a long time but never finished it as I sold it as a kid. It is just as good as I remember it puzzle-solving horror game with a great environment and fun enemies. Music is really good and adds to the atmosphere when luigi is humming along or shouting for mario. Game ends with you decapitating bowser so nintendo isn't afraid of anything
I wonder how many people just replayed this in order to kick off October.
Anyway I'm deducting points for the padding in the fourth act. Running back and forth through the hallways kinda drags. Absolutely loved this as a more patient kid though. Enough to clear it three times in a single sitting on a tiny little portable TV. Someday I'll get a full gold gallery.
Anyway I'm deducting points for the padding in the fourth act. Running back and forth through the hallways kinda drags. Absolutely loved this as a more patient kid though. Enough to clear it three times in a single sitting on a tiny little portable TV. Someday I'll get a full gold gallery.
I have to confess that I enjoy Luigi's Mansion even more than I enjoy a typical Mario game, and that is mainly because of the atmosphere and general concept of Luigi's Mansion. The idea of capturing ghosts in a haunted mansion is so charming when combined with the fun and innocent presentation of a Mario-franchised game that I honestly cannot get enough of it. Luigi's nervous disposition and humming adds to the environment, and the mood is set for the exact type of spooky which I enjoy the most. One particularly noteworthy aspect to this game would be the portrait ghosts, which is a concept I wish they had continued with in the subsequent titles.
That being said, the game is not without its faults. The controls are not the greatest and sometimes flashing ghosts or sucking up items to launch at them can be cumbersome. At the end of the day though, this is really my only criticism of the game, and it is worth playing just for the endless charm it provides.
That being said, the game is not without its faults. The controls are not the greatest and sometimes flashing ghosts or sucking up items to launch at them can be cumbersome. At the end of the day though, this is really my only criticism of the game, and it is worth playing just for the endless charm it provides.