Reviews from

in the past


Last year I decided to replay Luigi's Mansion after having first played it back in 2018. I had a fantastic time and decided I would replay it every October. Well, Spooky season is now back so it's time for the annual replay. Yeah it's still a ton of fun.

As I stated before in my other review, the short length of this game makes it an ideal one to replay every year I think. I beat it in a day which is perfect since I'm a lot busier than I used to be. The shortness combined with the unrivaled atmosphere, funkiness and control scheme makes this the definitive Luigi's Mansion game in my eyes. There's just little things I love about this game that the other's lack. Like the funky jingle that plays when you pickup keys and stuff or how when you're not interacting with anything, Luigi calls out to Mario when you press the A button. He even has different calls when you're low on health. The one here at 0:04 is my absolutely favorite, has me laughing every time.

This game has that weird 6th gen GameCube charm that I love. 2 and 3 while not bad, both feel sterile in comparison. Idk, nothing is as raw as that ending where Luigi just starts crying and laughing at the fact he's finally reunited with Mario, it's genuinely so heartwarming I love it so much.

As I said in my other review, it does have its faults. I don't particularly like Boolossus. I just think they made it way too tedious to hit the boos with the ice. The high HP boos are also still somewhat annoying, though I feel like they weren't too bad this time around. Again, if they just didn't give them massive amounts of health...or even better just don't let them fly into different rooms, then that issue would be alleviated.

In the end though, I do love this game. Definitely a game I'd like to continue to replay every October and definitely one of my favorite GameCube games. After this I plan on playing Dead Space and Silent Hill, hopefully I'm able to get them in before Super Mario Bros Wonder comes out cuz I'm definitely playing that day 1 lol.

P.S: Oh yeah, this time around I decided not to get all gold portraits. Last year I did and while I'm glad I accomplished that feat, having to gold Sir Weston again doesn't sound like a fun time. I did get mostly golds though which is cool. I also didn't forget the gold diamond in the plant this time around so thank god. Because of that my score was 122,000,000 something which aint half bad. I also forgot to mention I played the hidden mission this time around. I wanna say I played the hidden one back in 2018 as well but i forget if I beat it back then. Enemies do more damage, there's more of them apparently (I didn't really notice a difference) and your vacuum sucks way faster now which was super fun and helpful with those portrait ghosts.


Who would want to buy the Nintendo ShitCube? Nobody likes it

this is one of the primary titles on a list of childhood favorites that I've been reluctant to go back to... "heart-breaking" is too strong of a word to describe a reevaluation like that, but maybe "unpleasant" is a better one.

+a lot of what the game's riding on is general nintendo "cute" things, in the sense of them filling in little winks and flourish in appropriate places. luigi whistling the main theme, the clever remarks he makes through the game boy horror, nods and riffs upon classic mario music, the wide collection of boo pun names, among other things.
+the vacuum combat is decidedly tactile in its execution. pulling away from the ghost's wildly gesticulating escape will reduce their life at a steady rate, and entering that angle parallel and opposite to them will immediately drop their life by a point. thus, by wiggling the stick in the quadrant opposite the ghost, you can drain life very quickly. chaotic and natural once grasped. to actually expose them for capturing, you must flash them with the light first, which has a great SFX attached that really highlights their freezing animation. I totally forgot in this game you hold the flashlight off before flashing it when the ghosts are close; iirc it's like a charge you have to do in dark moon.
+one of the main draws is as a tech demo for the gamecube in an oddly unassuming way. besides generally featuring better shape fidelity and lighting effects than the flatly-lit, blocky contemporaries on dreamcast and launch-era ps2 (barring shenmue/sa2/etc.), there's also some neat cloth effects when the vacuum is used on various table coverings and drapes. not as convincing when used on toilet paper, but can't fault them for trying. fire/ice particle effects/transparencies are pretty as well.
+the main loop consists of clearing ghosts out of each room to turn the lights back on and then shaking everything down for treasure, but here and there portrait ghosts appear for you to catch. each requires a simple environment interaction puzzle in order to reveal their heart and allow you to capture them. if nothing else, getting to meet the variety of denizens of the ethereal mansion is fun in a The Haunted Mansion kinda way. personal favs to solve/fight: shivers, biff atlas, clockwork soldiers, sir weston.
+a few rooms feature specific gimmicks for how their ghost fights work that I appreciate for playing the nature of visualizing ghost location. these include the projector room where ghosts appear only as shadows on a screen behind the light of the projector bulb, and another where the ghosts can only be seen through a room-length mirror.
+love the astral chamber and its indoor balcony and miniature moon that leads to mario's star. lends the mansion a sense of abstract, amorphous space that isn't shown anywhere else.
+music is great, obv the motif is classic but there's an eclectic mix of house and other Y2K-era genres infused that make it stand out even among nintendo's other OSTs.

-was surprised upon replaying to find the game is excessively linear. in areas 1, 2, and 4 the entire order of rooms must be completed in a particular order, with a couple isolated detours for optional portrait ghosts. for me the sense that I'm actually exploring the mansion is greatly diminished when each step of the process is directly communicated to me. area 3 avoids this by having a typical RE-style "find this set of key items to unlock the next area" and the results feel much more organic in terms of discovery.
-not really a fan of all of the portrait ghost puzzles. the "shoot the ghost with a sphere you sucked up" ones like nana (yarn balls) and slim bankshot (pool balls) have some odd issues with their ball collision, specifically when luigi accidentally whacks one on the wall closest to the player, which is invisible. others like uncle grimmly or the floating whirlindas seem to have really no puzzle to them at all (other than grimmly requiring backtracking). I would say any that I haven't mentioned so far is pretty much just "ok", not standout or interesting but also not obnoxious. actually capturing the ghost is generally not the most interesting part of these mind you. using the wiggle technique I mentioned earlier I think I managed to clear about 75% of them with golden frames (though my overall rank was an E unfortunately).
-the boos are a terrible addition, especially since they constitute a significant portion of the game. they do not get trapped in your vacuum "beam" as other ghosts do and instead have more of a stunlock effect to them; a good permutation of their AI will allow them to stay within your grasp for a while, but if they manage to get away from you or don't want to stay close to you, they will happily leave the room and force you to run after them. every fight is the same other than later ones having more HP (300 is way too tedious with no gameplay changes). the game makes you capture 40 of 50 total; I captured 45 and didn't bother with the rest given how much they were aggravating me. surprisingly enough I still have a few of my old files and one of them featured 50 boos, so I'm gonna rest easy knowing I've suffered through it before.
-mansion structure is overly linear; it doesn't seem that way from the floor plan but it's basically one line from the foyer (or the basement hall) to the third floor east hall rooms. there's one shortcut one can take to skip needing to go around the back of the house every time you want to go upstairs, but it's hidden inside of an innocuous interactable that I had to look up a guide to refresh myself on. if you're messing with each object it's certainly possible you'll find it, but locking a huge time save behind that is frustrating.
-area 4 is particularly heavy on backtracking from bottom floor to top floor and vice versa. if the game had allowed the player to plan their own routes and opened up more of the mansion at once, this wouldn't be as much of an issue.
-bosses are all pretty bleh. the king boo fight is especially bad: the bombs are finicky to pick up, you can't aim them vertically, and certain attack patterns will render them pointless (if you stand too far away from the boss they'll throw the bombs and then jump immediately after, ruining your chance to hurl them back). boolossus is trivially easy to split apart and yet frustrating when it comes to freezing the individual boos. chauncy is fine for a first boss, and bogmire's fight I can barely remember even though I played it less than a week ago.
-the controls in general are a little odd: in normal cases luigi has typical 3D movement (controlling as if you were looking at him top-down on a 2D plane) but when using the vaccuum he switches to a strafing mode where turning/vertical look are handled on the C-stick. not terrible on its own, but the devs attempted to make it more palatable by adding in auto-aim, which gets hairy. sometimes it's great (particularly if you line up the boos correctly or have a chain of ghosts to flash with the light), but when there's a lot of ghosts on-screen or tiny ghosts in the fray the auto-aim wrenches away control from you in a very uncomfortable way. rather disorienting unfortunately.

did not really find this all that fun to replay to be frank. I think it plays a lot of its hand on the first playthrough, and its well of gimmicks doesn't shine quite as brightly upon a revisit. what I will give it credit for is being a great kid's introduction to the horror genre. for me as a child this met me on the level I needed, including things I listed as detriments here such as the basic puzzles or the extreme linearity. a proper survival horror game with the occasionally obtuse puzzle solutions inherited from point-and-click/ADV games would have been too much of a strain for me as a child I think given how many games I bounced off for even having slight brainteasers involved, and in that sense I can appreciate what it meant to me in terms of design when I was younger. this was the game in particular that gave me the urge to actually set out to finish games rather than tool around in their opening areas; it'll always be notable to me for that reason. I think it's unfortunate that it doesn't hold the same interest for me as an adult. whether I would've enjoyed it more had I been playing it fresh or felt the same way that I do now will remain a mystery to me.

I hope Daisy pegged him after this

Oh, Luigi came too. Super.

I loved playing the Gamecube when I was younger, my brother and I spent countless hours playing Double Dash and Sunshine. I also had my first real taste of the Resident Evil games, not playing them myself but watching my stepdad play the RE1 remake and then later RE4. Despite all of these great memories, my experience of the gamecube pretty much ends there. We had quite a few of the exclusives for the console, but I only wanted to play the Mario games. There was one game in particular that I remember completely ignoring at the time and that was Luigi's Mansion.

Luigi's Masion is another example why I and so many other people love Nintendo. Ghost Hunting in a spooky mansion while trying to collect as much cash as possible. Why not? Nintendo are so good at coming up with fun ideas. Luigi's Masion is a short game but it uses this to its advantage. Every action is rewarded with cash and all goes towards your final score at the end of the game. This paired with the short time to beat creates a fun arcade-like experience with so much replayability. I rarely want to revisit a game once I've finished it, but after receiving a terrible rating at the end of the game, Ive decided I need to give it another go.

Luigi's Mansion is a game full of personality. I love atmospheric games and I can happily say that Luigi's Mansion nails it. What makes this game special for me though is how much love has gone into giving Luigi a personality of his own. From nervously humming along to the music to his calls for Mario becoming more desperate when his health is low. All these little details help give Luigi his own identity.

It's sad that Luigi's Mansion is so hard to play these days. This and so many other Gamecube games need to be more accessible. I can see why this game has such a big following. I will definitely be coming back to Luigi's Mansion every October to try and beat my score.

I'm sorry I took you for granted Luigi, it's taken me a while to realise it. I'm glad I finally gave you a chance.


It's tough to explain how much this game means to me. As a kid, playing this made me feel brave. Sure it's kiddie Ghostbusters but it's the aesthetic that makes this a spooky ass game.

I have replayed this game many many times and time hasn't diminished how great this title is at all. Gameplay is fun and addictive, trying to get a perfect score on certain ghosts and bosses is too fun and adds another layer to the games core mechanic.

I've always been a Luigi guy. Whether its a kart or a party, Luigi is always my go to guy to stick with. Playing as him in this was a risky choice, one that paid off big time and led to a franchise.

Luigi is scared and just wants to find his brother and get the hell out of there. Charles Martinet does an phenomenal job with his voice acting here. Each scream out for Mario sounds terrified and we really feel for the green guy because I'd be scared too dammit.

I love this game, I honestly can't say it enough.

The first good Ghostbuster's game at the time, and it still is. It oozes charm left and right and is also really unique and new for Nintendo at the time. Still holds up as their best attempt at it to me. Luigi's Mansion 3 was a step in the right direction though.

Story is pretty funny, Luigi checks his spam folder and sees he won a mansion. Come to find out later, that it's haunted. He then becomes the unnamed fifth ghostbuster and cleans up the mansion one room at a time.

Gameplay here is so much fun. You catch a whole variety of ghosts while exploring a large mansion filled with unique rooms. While some rooms are pretty typical for the setting, a lot of rooms have crazy puzzles and gimmicks to them that really stick with you as you go through them. The game's difficulty is never insane, but it'll definitely test your abilities from time to time. The most satisfying thing to me though is finding the millions of dollars worth of money in the mansion. You'll find money just about everywhere, and it's really fun to see it pop out of places you wouldn't expect. Collecting it is also fun as each currency has it's own sound effects for discovering it and collecting it.

The music is literally the same song the entire time. Rest assured there are other themes here for you to enjoy, but you'll be hearing the same tune most of the game. And it's because it's a really good song that has different variations for it that keep it from getting annoying which impressed me a lot. The other songs in the game are a joy to listen to as well, capturing the vibe very well.

Sound effects are great. I already gave an example above, but this game has some good detail. There's no sound effect out of place here and sound good, some being pretty satisfying like when you capture a ghost, they make a "pop" before being captured. The only sound effect I can complain about is for explosions because it's particularly loud, but it's not a major issue.

If you're looking for a fun horror game that's not really that scary but has the vibe of one, go for this game. It's got a lot going for it, and it's short, so you can easily blast through this in a day, and I feel like that plays to its strengths a lot. If it were to go on any longer, it'd get boring, so a great length. You can get it on Gamecube, and it got re-released on 3DS with some new stuff that makes it worth it I'd say, but I'd personally recommend Gamecube.

The OG Luigi's mansion will be the greatest one out of every other game in the series. The atmosphere is actually scarier than any of the other ones where it's just filled with constant humor with the ghosts. Even some ghosts are scared in later games while all the ones on here are menacing as a bullet.

We don't talk about the 3ds port cause that one just mixes Dark Moon like stuff into the game making less of the appearance scary.

No idea how Nintendo managed to conjure this up as a launch title or how they got the idea to merge a Ghost Busters conceptual game starring Luigi, a real oddity title, but it goes to show how new core ideas and innovations can last and only get better with time.

Still plays wonderfully and has that awesome early gamecube era visual charm with great lightning effects and ambience.

Very short and sweet, but always keeps you going towards new sections without holding back with its variety. Every room is a treat of either puzzles, ghost gauntlets, throwbacks, easters and wonders.

A classic and original entry from a very experimental period.





please dont fuck up the third one

edit: just play this one again

Damn, after 22 years this game still holds up.

A very charming game that I think perfectly rides the line of being a horror and a Nintendo game. The eerie atmosphere and amazing sound design are definitely the highlights of this game. The limitations of early 2000s games have this weird effect of creating the unsettling. It almost feels like you're playing Resident Evil at times until you realize you control this giant green quivering pussy named Luigi. Him humming the theme song to fill the void, the goofy multi-colored ghosts, and the Portrait ghosts all kinda balance it out.

I will say though the backtracking near the end of the game became a bit of a drag. There was this shortcut that I was waiting to unlock the entire game, only for it to never be unlocked. Probably hidden in some room I missed. The boos are a fun addition at first but by the end of the game I just couldn't be bothered trying to get them all as they scurried to a different room after only a few seconds.

I'm glad I finally got to play this game.

Still one of my favorite games to this day. I have beaten this game upwards of 40 times bare minimum. It just never gets old. Sound design just does not get better than this. The sounds all the ghosts make, the musical queues, all the sounds each different money type makes hitting the floor and getting sucked up. So many games WISH they could make something as satisfying as sucking up a ghost in this game but you can't beat it.

I absolutely love how every ghost feels subtly different to vacuum. They all have a different level of aggressiveness and strength to escape, and it's not something the game ever explicitly tells you, you just feel it. And how that interacts with the layout of the room? It turns such a simple gameplay loop into something I will never bore of. The skill ceiling is deceptively high, considering you can do things like 1-cycle the bogmire boss though it's incredibly difficult.

So many small details and hidden events crammed in such a condensed space. The graphics and overall presentation have not aged a day. The closest thing to a flaw is late game there's some small padding by making you have to backtrack up and down the mansion from the roof to the basement and back. But I'm not gonna hold an extra like, 30 seconds of walking against this game. That's just how good it is that an extremely minor bump in pacing is the only thing I can really bring up. And even that could be a small environmental storytelling thing. You're near the end of the game, walking through the mansion with the lights on shows the progress you've made, when normally you'd be constantly moving ahead to the next dark area.

Peak gaming right here.

When this game was announced as a launch title, I was surprised to see no Mario and confused about what this game actually was. My step dad bought a game cubed and this came with it. We popped it in and I was surprised by what I was playing. A Nintendo horror game starring Mario characters. The atmosphere was eerie, the music added to the eerie tone very well. Equipped with your vacuum you must explore the mansion, find clues to the where abouts of Mario and save him. The game has a lot of charm and is quite fun. The bosses are fun and each mini boss ghost is unique in how you start the fight. It is on the short side but it has decent replay value. A solid first outting for the green plumber.

WHATEVER YOU DO DON'T LOOK UP LUIGI'S MANSION LUIGI SAVE ICON!!!

Amazing game, and spooky too! As an adult, I feel some RE vibes, but toned down of course. A must play!

Trivia Time!

Luigi's Mansion was originally pitched as "Peach's Womansion", in which the Princess would fight through a house filled with ghosts that represented misogynistic tropes. However, the game was retooled as a Luigi title after it was deemed too radical for western audiences. A decade and a half later, many of the original "Womansion" ghost ideas were reused in the 2016 Ghostbusters reboot, and were subsequently lost to time, as no one actually watched that movie.

Stay tuned for more Trivia Time segments in the near future!

This is the kind of spinoff Nintendo needs to do more. Take a side character and make a completely unrelated game with them as the star. Luigi vacuuming ghosts & hoarding cash turned out so well, we should get back to this style of weird juxtaposition.

Let's have Waluigi as a detective.

Put Tingle in a survival horror game.

Make Ridley a chef.

I passed up a lot of great games for stupid reasons, even slept on them when they hit rock bottom on the secondhand market. Luigi's Mansion is a fine example of this, by the time I got my Gamecube it was already pretty cheap for a brand new copy, and yet I just... never bothered. I mean, a game starring Luigi?? That could never work!

Of course I know now that Luigi's Mansion is a certifiable classic, and thankfully emulation for the sixth generation consoles is in a good enough place that it doesn't take too much effort to get this game up and running. I even went the extra mile and picked up a USB Gamecube controller to play it with, though I would argue that should be a pre-requisite for playing any Gamecube game on the PC. Its brightly colored and unconventionally shaped buttons, bizarro form factor, useless D-pad, and massive triggers... Bop-it ass controller, looks like it's made for toddlers. And yet, I can't imagine playing Luigi's Mansion with anything else. Nintendo first party games were designed around it, after all, and in the case of Luigi's Mansion the directive to use every part of the buffalo meant having a dedicated button for shouting "Marrrioooo...!"

Gameplay is fairly straightforward, but structured in a way that makes its core loop feel incredibly satisfying. Each ghost you hunt down is its own little puzzle to solve, resulting in some very fun and inventive boss battles. It helps that solution to each encounter is fairly intuitive, and the game controls well enough that it never feels like you're fighting against it. The pacing is damn near perfect, and the size of the mansion is large enough to pack away its share of secrets without being so huge that it overstays its welcome (like Luigi's Mansion 3's high-rise hotel.)

The only area where I feel the game really falters is boo hunting. Having an especially wily one get away from you can be annoying, but the mansion is easy enough to navigate that chasing a squirrely boo between rooms is never more than an inconvenience. While this gimmick certainly could have been improved upon, I never found it too frustrating. A small blemish on what I think is otherwise one of the better games on the system.

I think the Gamecube might just be the last truly great system Nintendo put out. Its library is solid and unencumbered by silly system gimmicks, even if its controller looks like it was designed by a highly skilled team of clowns. It may not have outclassed Sony or Microsoft in terms of hardware performance, but its software never felt held back for it either. And they launched it all with a Luigi game. It's a little weird to think about now, but then so was the scene where Luigi gets his shit sucked by a ghost, what's up with that

Let’s get a bit personal, shall we?

I’m not at all happy with my journal/review I made last year. It was hopelessly optimistic. Don't get me wrong, I still am optimistic about a ton of things in my life, but I think it says a lot that about a month after writing it I went through an awful period of my life due to my arm injury that I still haven’t fully recovered from, mentally or physically. A lot of the sentiments just don’t reflect what I felt even a month after the review, and sure don't reflect me now. So let’s try this again.

This is really one of the only games I can say I’ve played dozens of times without speedrunning or randomizers as a strong motivator. I love it to death. Luigi’s humming to the haunting main theme, the mansion’s sprawling layout, the ghosts shouts as they startle the man in green, and each and every room are all sights and sounds forever ingrained in my memory. Every playthrough I try to learn a new little something to add to my bag of tricks, or memorize a couple new treasure or speedy spirit locations (though admittedly I’ve run out of those to memorize). It’s partly all these in combination with the fact that you can get through the whole thing in an afternoon that keeps me coming back again and again. However, that's not the main factor. Long story short, I am where I am in part due to Luigi’s Mansion. Despite my first interaction with the game being fear at 3 years old which resulted in the game being hidden in a garage out of my reach and eventually sold, it went on to be a major part of my life ever since, from making weird powerpoints of renders from the game as a child, to it being a game I played all the time starting from the beginning of high school, a major low point in my life for a great many reasons that continued until at minimum until my graduation and some continuing to today. Luigi’s Mansion has been a great source of joy throughout darker periods of my life and even now I keep playing. And y’know what, me from a year ago? Fuck you, that’s fine. I don’t need to grow past this game. It’s not something I should be moving on from, really ever. Because life isn’t just going to keep going up for me forever. Life’s a lot like a roller coaster. It goes up, sure, but also down, and every other direction. And as the still love of my life MJ says, “You’re never on a roller coaster alone”. But the people on that roller coaster don’t have to necessarily all be people. They can also be objects of sentimental value, pieces of media, or anything else you hold dear. That’s what Luigi’s Mansion is for me. A precious item that I’ve taken with me on this roller coaster of life, and hell if I ever let go of it. Even while I improve myself and my situation in life, I think it’s okay to keep this with me. To, ironically, keep coming back to these haunted halls for comfort and support even when I’m by all means mostly doing great! Because, of course, life isn’t that damn simple.

Just to end this off in a similar way to the last one, I’d like to record how I’m feeling about my life here. I’m certainly not at my lowest, but not my highest either. I’m working hard at college even though it's a struggle, and I’m about to transfer between colleges anyway. I’ve been attempting to recover from my arm injury through nearly a year of physical therapy and 2 surgeries under my belt, and it's going alright. I now have a second partner to love with all my heart along with MJ, who is still as important to me as ever. My interests have grown further in number in games and I’ve also been trying to branch out to other forms of media, which has gotten me into Revue Starlight, which is becoming/has already become the most important piece of art to me in a very long time. And I played Luigi’s Mansion a couple times this year. Because when I’m feeling either down or up, great or awful, it’s there as a place I can go when I need comfort and support, or even simply just for some fun ghostbusting.

The game that secured Luigi as the sex symbol we now know and love.

𝟐𝟎𝟐𝟑 𝐒𝐩𝐨𝐨𝐤𝐞𝐲 𝐒𝐞𝐚𝐬𝐨𝐧 𝐌𝐚𝐫𝐚𝐭𝐡𝐢𝐨𝐧
#𝟏𝟑 𝐋𝐮𝐢𝐠𝐢'𝐬 𝐌𝐚𝐧𝐬𝐢𝐨𝐧

Every October 1st I always carve out a time to replay Luigi’s Mansion, it’s one of those very few games that I think is near perfection that I have zero problems with. Everything is properly atmospheric and rich, the gameplay loop is satisfying enough for consistent replaying to get a higher score each new playthrough, it’s bursting with that early 6th gen Nintendo charm before they sanded down and fit everything in a box with 7th gen. It’s just a super cozy game that I just love returning to each year; I can’t think of a better way of starting off the spooky season than playing through one of my favorite spooky games of all time.

very fun and charming adventure game starting Luigi.

the gameplay is really simple really, Luigi has to use the Poltergust to vaccum objects and primarly Ghosts who haunt the titular mansion, the game is more of an puzzle/exploration game, the goal is to explore the mansion in search of special keys while solving puzzles and capturing unique Ghosts scattered through the mansion, the keys can be used to unlock new rooms to progress even further in the game. the exploration is really good, exploring each of this mansion's floors feels interesting especially in how each room in this massive estate is extremely unique and full of character.

the presentation is fantastic, since this game was an launch title back then Nintendo really wanted to show the GameCube's capabilities with this very first game, the lightning engine is extremely atmospheric and the soundtrack is really catchy and dynamic through the game.

one thing that I liked about Luigi's Mansion is how unique this game's antagonists are, the Ghosts in this game are actual characters with backstory and unique boss-fights with really clever puzzles to solve.

speaking about the issues I had during my playtime, the backtracking during the final few hours of the game gets tiring mainly by the lack of shortcuts, you will need to traverse between the roofs and the basement for a good while through the finale, some kind of shortcut would have been appreciated.

another issue is hunting Boos, later in the game Luigi will need to catch an signifcant amount of these to progress in the game, the first ones are okay to catch and have low hitpoints but the later ones especially the ones that will get you to the final boss fight are annoying to grab, their hitpoints are huge and they can flee more often this time which can be somewhat frustating.

speaking about the boss-fights (not counting the Portrait Ghosts) they are okay really, some of them are very easy like Chauncey or Bogmire but Boolossus and King Boo can be quite annoying due to some clunky movement or aiming with the Poltergust since you need to react fast in these fights and most of the aiming controls are not that smooth sometimes.

overall Luigi's Mansion is a very creative and charming game, the exploration is very rewarding, the atmosphere is great, and I loved the unique characters you can find in the game with their own backstories. I will definitely play the sequels later on.

Filled to the brim with charm and strong demonstration of the GameCube’s power. Pretty good. There’s a lot to love about the atmosphere of the game (particularly in boss fights), the animations/lighting, Luigi humming the theme tune whenever you walk about, distinctness of each portrait ghost with their respective rooms and puzzle, etc.

It’s held back, for me, by the inconsistency of its core vacuuming controls. The game’s very loose with what the best way for catching them is between tilting or holding the control stick, which leads to some frustration where it feels like you’re barely having any effect and you’re starting at the screen and not your two controller sticks. It’s hard to say the control really works with you, which makes a lot of the portraits feel like a slog or hard to get a start on. That, plus some camera issues in a few places and inconsistency in starting the suction for portrait ghosts in the split second holds the game back.

It’s no REmake 1 for me, but it’s still quite good, a great launch title and I admire 2001 Nintendo plenty for taking on such a novel concept that eventually led to two sequels years later.

so this is the resident evil remake for gamecube everyones been talking about

luigis mansion is a game that ive never played first hand i just saw some playthroughs on youtubes greatest moment in history the 2010s and i always loved it for being super charming and it looked also somehow pretty fun an experience and plot twist it actually is

taking a complete detour from the games of mario around this time which were umh… i dont remember ok mario sunshine so another 3d platformer nintendo said you know what fuck you everybody i hate mario and i hate 3d platformers so im gonna make a game starring luigi being a fucking pussy and doing some resident evil X ghostbusters shite in a lost mansion in the new kingdom of mikado shin megami tensei 4

in this game luigi wins a mansion in the lottery and also mario is MIA for some reasons so hes like damn did he just get into my new real estate without permit so he goes there to check it out for some reasons and the mansion is infested all of the sudden so hes gotta ghostbuster the whole place the end of the synopsis and thats the most i can say about the lore of this game anyway because theres nothing else you clean the rooms out of dust and ghosts and get a new key for a new room that may or may not have a boss and thats about it boom the gameplay loop is born and you have to do this for 3 or 4 hours and the game ends

now i would love to get into much detail but again this game is super surface level you get a vacuum cleaner you suck the ghosts that have some amount of health by moving in the other direction you can sometimes use elements around the mansion to hurt these guys and thats basically it

ghosts come in different forms and each one has some kind of quirk or weakness or whatever so it doesnt feel samey for the entire run and also the bosses and mini bosses are pretty unique and all make for some interesting fights or “fights” and thats it

also theres boos that you cant lock onto and thats pretty bad because theyre just gonna run away all over the mansion and thats fucked up if you ask me since theyre also required to finish the game as much as i know so theres that i actually thought they were some stupid collectibles for some reasons

so thats it the music is atmospheric enough and the game averall is such a little gem of nostalgia fueled goodness and i love the fact that luigi hums the songs hes a sweetheart i love my baby so much sure this game is not perfect theres a lot of gimmick bosses who couldve been skipped the game can be pretty repetitive sometimes the final stage is actually going from B1 to F3 like 4 times and ghosts look like colored condoms BUT i still enjoyed this game too much for my own good nintendo pulled a E rated resident evil and kinda succeeded

WIKTOBER LOG #0025 - LUIGI'S MANSION

Luigi is funny. When he screams M-M-MARIO I laugh. He is suffering, but to me it is funny. This game is good in part due to this dichotomy - how much it sucks for Luigi, and how funny I find that.

I enjoyed playing this videogame. I even got all the spooks. But they still gave me a crappy house womp womp - that's okay though, Luigi just called for help in a voice that sounds like he's just been lined up to take part in a blindfolded shooting execution, and he doesn't know on which end. That's comedy. I laugh. I'm not scared of ghosts, but Luigi is. He's a funny guy.


One of the Boos called himself "Boo B." and I still haven't fully recovered from it.

That’s right, Luigi is the big man now saving Mario! The ghosts don’t leave me alone on my quest to steal money and gold that falls out of the walls and furniture. Is this game considered a home invasion? The ghosts aren’t bothering anyone but my succ vacuum 3000 is hungry. I replay the game over a decade later and I’m still stuck at Rank D.

This game scared the piss out of me when I was younger. I'm still mad that they gutted this game's unique aesthetic when making the sequels (probably because it was too scary!!!)

This is Exhibit A for games that get completely bailed by their charm and uniqueness, the gameplay itself here is fairly basic (understandable since it's a launch title and it was meant to show the capabilities of the Gamecube more than anything), but it manages to be pretty memorable and even mostly well paced thanks to its short length, the constant barrage of different little scenarios and just how different and wild it all feels.

Everyone has played this game but if you haven't, this is very well worth the 4 or so hours it takes to beat. Just beware of the final act, which is made of really boring backtracking through the by then mostly empty mansion. At least the final boss is pretty cool.

Also this game might have one of my favourite credits themes in any game, I don't know what it is but it's so catchy