Trivia Time!

The real reason we greenlit this game was that we just thought it was funny to have Treasure develop a game all about treasure

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Trivia Time!

Contrary to what you may have heard, this is actually the best Donkey Kong game we've ever released. Why didn't you buy it? Koizumi-san was so SAD.

It should have been a hit! You all should have played it! We could have been 8 games deep in the Jungle Beat series by now! DK Bongos should have been littering tens of millions of basements across the globe just like sticky Wii Remotes and busted Joy-Con®! WE COULD HAVE ACHIEVED TRUE GREATNESS, BUT YOU LET KOIZUMI DOWN

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Trivia Time!

Luigi's Mansion was originally pitched as "Peach's Womansion", in which the Princess would fight through a house filled with ghosts that represented misogynistic tropes. However, the game was retooled as a Luigi title after it was deemed too radical for western audiences. A decade and a half later, many of the original "Womansion" ghost ideas were reused in the 2016 Ghostbusters reboot, and were subsequently lost to time, as no one actually watched that movie.

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Trivia Time!

WarioWare is actually canon within the Zelda timeline! After using the Sheikah Slate to activate the Divine Beasts before the Great Calamity, Princess Zelda became increasingly enamored with the device. As you may know, King Rhoam eventually banned the Princess from continuing her research of ancient technologies, commanding her to focus instead on awakening her sealing power in preparation for the conflict with Calamity Ganon. But what you may not know is that the final straw for Rhoam was when Zelda came to him and showed him something she had been working on.

On the Sheikah Slate, Zelda had discovered how to program "microgames", and created cartoonish characters based on people she knew. Dr. Crygor was based on Robbie, Purah became Penny, and the King himself (due to his gruff demeanor) was reimagined as Dribble. While upset that his daughter had drawn him as an anthropomorphic dog, Rhoam was especially incensed by the idea that his daughter was becoming a "degenerate gamer", and, between dry heaves, he immediately forbade her from using ancient tech.

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Trivia Time!

While you may know that Pikmin began as "Super Mario 128", a tech demo created to see how many AI-driven NPCs could run concurrently on the GameCube, you may not be aware that the change to 6 different colored tiny character models was a subsidized colorblindness test funded by the Japanese government.

Growing concerns of widespread colorblindness (and its close link to リグマー Disease) caused the Japanese Secretary of Health, Labour, and Welfare to reach out to Nintendo, requesting that colors such as Quant, Hoxozo, and Blorgle be added to a game in which telling colored characters apart would be crucial. Pikmin Director Shigefumi Hino devised the plan to include those three colors alongside the three hues which they are most often mistaken for: Red, Yellow, and Blue.

After much playtesting, it became apparent that over 95% of players only saw three colors of Pikmin, so rather than leaving the game unplayable for them, the total of individual roles of Pikmin was halved from 6 to 3, combining their abilities (fireproof Quant Pikmin and attack-buffed Red, for example). However, in accordance with the Japanese Cabinet's direction, each Pikmin rendered in-game would have a 50/50 chance of being Red or Quant, Yellow or Hoxozo, and Blue or Blorgle, respectively.

Are you able to tell Quant Pikmin from Red? Let us know if the comments below!

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Trivia Time!

Shigeru Miyamoto stated that the name "Metroid" was chosen in honor of American lawyer Metroid Smith, who defended Nintendo in the Universal City Studios, Inc. v. Nintendo Co., Ltd. case.

During the case, Miyamoto paid Smith a visit, who took Miyamoto on the NYC Metro, and then to a Mets game. The serendipity of these Met-based names left Miyamoto no choice, and the word "Metroid" was trademarked that very afternoon.

While trying to find his way back to his hotel after the baseball game, Miyamoto found himself lost in the metro system, encountering terrifying street performers throughout his journey. This underground exploration would inspire the gameplay of the Metroid series, and the game's bosses would each be based on the most upsetting performers that Miyamoto fled from.

Kraid in particular was based on a large man with a rickety green sousaphone, which shot screws and bolts out whenever the man blew too hard into his instrument.

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Trivia Time!

Chateau Romani was not actually a euphemistic replacement for beer! In fact, the Milk Bar was included as a reference to director Eiji Aonuma, whose everyday diet largely consists of alcoholic milk!

I mean, It's not even Egg Nog or anything, it's just... whole milk that somehow has 40% ABV. He won't tell us where he keeps getting it!

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Everyone's always asking for Twilight Princess on Switch, wouldn't it be hilarious if we ported this one instead

Do you ever feel like maybe our digital theme park turned out better than our real one

Have you ever considered the possibility that maybe you're all just haters

Wait why isn't this on the Gamecube anymore go back GO BACK GO BACK

See they got it RIGHT this time because they actually put it on a sensible piece of hardware.

I dunno guys. The game's okay, but this controller is just not doing it for me. Maybe if it had like one giant green button in the middle of the others? Idk

Okay yeah maybe Hiroshi Yamauchi messed up letting this one get away

Our bad