Reviews from

in the past


Mahōtsukai no Yoru is likely Nasu at his most restrained, mature and delicate - and it is so emblematic of his progress as an author as a result. This being the fourth of the big four Type-Moon works I've experienced - after Tsukihime, Fate/stay night and Kara no Kyōkai in that order - it's clear for me to see the evolution play out in real time; ironic considering that both KnK and Mahōyo were, as I understand it, initially written before Tsukihime. Though, it's clear Nasu et all took time to really rethink their approach with this one, and frame this ultimately tiny and breezy story as the introspective-yet-removed narrative masterpiece it is. As I've sat and reflected on Tsukihime and Fate/stay night in the months since I completed them, while working my way through Mahōyo, I think I've come out the other end loving all three of these works about equally, for different reasons. I'll talk about that more when I get around to rewriting my review of Tsukihime as well, but for the moment, know this - I've officially come to really love and be deeply inspired by the works of Type-Moon. These are wonderful stories, no matter how flawed in their varying levels of execution. As far as execution goes, though, I think there's a very strong argument to be made that Mahōyo represents Type-Moon at their very best...

First and foremost, while my personal tastes lean more towards the time-stood-still, distant Y2K-ish look of the original Tsukihime, there's simply no denying that Koyama, Takeuchi and their team were on the top of their game here artistically. The amount of polish and detail present in the character sprites, backgrounds, and CGs in Mahōyo is simply astonishing. And, when combined with the animation direction of Tsukuri Monoji, the result is an often jaw-dropping experience that pushes the boundaries of what can be considered typical visual novel presentation. Simply, I think Mahōtsukai no Yoru is the most visually stunning visual novel I've ever played, even outdoing the 3D modeling and impressive pseudo-animations of Muv-Luv Alternative. Lead composer Hideyuki Fukawsawa and longtime Type-Moon contributors James Harris and Keita Haga deliver my favorite soundtrack to a Type-Moon title since the original Tsukihime, with highlights including the somber, beautiful “Aozaki Aoko” and the truly fairytale-ish “Kuonji Alice”, the motifs for Mahōyo’s heroine pair.

Mahōtsukai no Yoru is a story rather atypical for Type-Moon, refreshingly. There’s not much in the way of twists and turns here; what you see is largely what you get, and the game telegraphs its moves in a way that allows you to see why things will play out the way they will, rather than anything catching you entirely off-guard. There are no trademark Type-Moon mind shatterers here like Tsukihime and particularly Fate/stay night were fond of, but the tradeoff comes in the subtle, fleshed-out characterization of its main trio. Rather than the protagonist-centric focus the narratives of the other big Type-Moon works focus on, Mahōyo is notably distanced from its cast, allowing each of them their own time to exist on a 1:1 level with the text. Neither Aoko nor Sojūrō nor Alice is the focal point with which our moral or thematic comprehension is balanced; they are three equally weighted presentations of the same ideas, granted the same weight and the same time alone and with one another to gather understanding of themselves alone and in communication. This is a morally dubious and somewhat standoffish trio of protagonists, but three people who you also come to understand, appreciate, and fall in love with over the course of the story. Simply put, it’s my favorite cast dynamic Type-Moon has presented since the Far Side of the Moon’s take on the mansion cast in Tsukihime - and there’s some very obvious overlap with that group here.

Sojūrō gets an extra gold star from me here, arguably my favorite male lead of the big four Type-Moon works - his background of growing up in the wilderness is reflected clearly in his dissociation with what could be considered the “moral binary”, and while being a sweet and well-meaning person, he’s still very much alien to the world around him in a way that feels isolating, complex, and earnestly believable. Aoko was a favorite of mine already from her appearance in Tsukihime, but I’ve come to love her further after visiting her own story of youth and complicated relationships with her surroundings and herself. Alice struck a real chord with me; her type of emotional despondence that melts little by little overtime has always been a favorite story of mine when told well (Hisui also happens to be likely my favorite Type-Moon character) and I found that she was probably my favorite of the cast when all was said and done.

The thematic drive of Mahōyo isn’t that far-off from some of their earlier works, but the means with which they’re explored are refined and a great deal more interpersonal than in those stories. These are people with their morals and drives largely figured out, but need to learn how to deal with the overwhelming experience of simply understanding and being understood by other people - not always an easy thing to do. Rather than Shiki or Shirō’s journeys to allow themselves some sympathy and genuine understanding, Aoko, Alice and Sojūrō must look outward and extend those things to each other - because they are a group stronger together than they ever could be alone. I’d be very curious to see how Nasu actually intends to follow up Mahōyo with its two sequels (which I’ll believe when I see them out, not just concept art or a teaser - signs I’ve become a real Type-Moon fan), but as it stands… yeah, Mahōyo is another masterpiece to rest Type-Moon’s laurels on. A provoking, beautiful, somber and yet… breezy and light experience. The game, in some respects, I’d been waiting to see from them since Far Side of the Moon in Tsukihime.

crazy how mahoyo two is going to be announced tomorrow !

KINOKO NASU'S PEAK. CAN'T STOP THE SOU.

The slice-of-life and town vibe are great. The character interaction is great. The music is great, probably the Nasuverse's and Fukasawa's best. The visuals look great, character designs and fights included. I also like how it found a good way to explain its magic, especially during fights, where unlike Fate, it doesn't get in the way of pacing and also doesn't break established rules (much). It also, unlike the overwhelming majority of visual novels, not only doesn't have sexual content, it also doesn't have explicit romance, or even "anime moments". The main trio are a group of friends, a guy and two girls, and it was a very pleasant surprise to see a friendship between a boy and a girl depicted in a platonic manner in this medium.

Still, it's been over a decade and the promised Mahoyo 2 (where my issue would've been addressed, supposedly) is nowhere in sight, so I'll just say this now: this work isn't very interesting thematically. In fact, unlike something like Tsukihime, KnK or Fate/stay night, it doesn't focus on themes much at all. It doesn't have much to say, which is fine, but I can't help but wish it did, considering Nasu has interesting themes and messages in his works. It feels like lost potential.

everyone gangsta until Gymnopedie No. 1 plays to a cold, winter backdrop


PEAK VN SO FAR

The story is captivating, very pleasant and beautifuly well written. You won't get bored reading for hours.
The fact that there's less action is surprisingly pleasant, given the quality of the slice-of-life. We lose ourselves in the daily lives of the characters, much to our delight.

As I said above, the writing of both the story and the characters is a real pleasure; we feel all kinds of emotions throughout the chapters and, above all, become very attached to them.
The CG are magnificent, detailed and breathtaking, for the slice of life side as for the fights. You'll want to download all of them.
The action scenes of course are powerful, stunning and are all more incredible than the others, enhanced by a soundtrack that enchant every scenes, from the battles to everyone's daily life.

A game that I didn't expect much from and which amazed me at every point.
deserves all the attention in the world

A very high budget production: whether in terms of CGs animation (Takeuchi chara-designs + Koyama art style + Tsukuri Monoji innovative techniques = enchanting aesthetic), syncronization between them, or even the sublime compositions of Fukasawa, everything is here to create an extraordinary level of immersion. The only technical weak spot would be the lack of voice acting.

The plot is quite similar to Kara no Kyoukai's, that is to say, an urban conflict between magi. The latter are more inhuman and frightening than ever. And yet... Where Mahoyo truly shines is during its more relaxed moments. Through the atypical everyday life of Soujuurou, Nasu tackles topics such as the second phase of (urban) modernization that Japan went through in the 20th century, the individualization of men in modern cities, the financial struggles of young students in precarious situations, but also more abstract themes such as facing your destiny, up to which point you should "submit" yourself (to betray your identity, to give up what defines you) in order to correctly integrate into the world of adults, of work…

The confrontations are of course not lacking in intensity since the animation and the music know how to make them lively and exciting (which unfortunately happened much too rarely in the previous vns I read).

All in all, a deeply inspiring and comforting work. The characters will live on in me for a long time. NOW RELEASE THE SEQUEL NASU ENFLURE

soujurou çay koy amınakoyim
hollow moon ananı sikeyim

"...I thought with certainty, This is a masterpiece. But it’d probably be impossible to explain how amazing it is to ten people and have all ten of them understand. ... Once you’ve been shown something like this, you can’t ignore it. It felt like peeping on someone’s secrets, like I’d seen something I shouldn’t have."

"I had the casual goal of 'finding some time to write a novel,' and I didn't notice my dream was slowly being buried, while I lived idly, day after day. Neon Genesis Evangelion was what gave me a big push in the back...or should I say, kicked me and sent me flying. ... I supposed Eva had the charm and enthusiasm that makes people think, I have to do something. Instead of idly saying 'when I have time next time,' I thought I should at least write something. And so, the result of this sudden momentum was Mahoutsukai no Yoru."

"Make yourself comfortable. We've kept you waiting long enough. Without further ado..."

Brilliant. A story that shines, like the brightest star in the night sky.

☑️ My grandma could play it
🔲 Easy
🔲Normal
🔲 Hard
🔲 Dark Souls

~ GRAPHICS ~

🔲 MS Paint
🔲 Bad
🔲 Meh
🔲 Graphics dont matter in this game
☑️ Good
🔲 Beautiful
🔲 Masterpiece

~ MUSIC ~

🔲 Bad
🔲 Not special
☑️ Good
🔲 Beautiful

~ STORY ~

🔲 This game has no story
🔲 It's there for the people who want it
☑️ Well written
🔲 Epic story
🔲 You choose your fate

~ PRICE ~

🔲 Free
🔲 Underpriced
🔲 Perfect Price
☑️ Could be cheaper
🔲 Overpriced
🔲 Complete waste of money

~ REQUIREMENTS ~

☑️ You can run it on a microwave
🔲Average
🔲 High end
🔲 NASA computer

~ LENGTH ~

🔲 Very Short (0 - 3 hours)
🔲 Short (3 - 15 hours)
☑️ Average (15-50 hours)
🔲 Long (50-90 hours)
🔲 Extremely long (90-110 hours)
🔲 No ending

~ FUN ~

🔲 I'd rather watch paint dry
🔲 Hard to enjoy
🔲 Repetitive
☑️ Actually pretty amusing
🔲 Ride of your life

~ REPLAYABILITY~

🔲 It's a one-time experience
🔲 Only for achievements
☑️ If you wait a few months/years
🔲 Definitely
🔲 Infinitely replayable

~ WORTH BUYING ~

☑️ No
☑️ Wait for sale
☑️ Yes

aoko minha amada minha linda

Fans of Among Us are in for a treat with this one

It's not the story that has resonated with me the most, but it is the most 'perfect' story I've ever had the pleasure to experience. The visuals are unrivaled in its medium and its soundtrack doesn't carry the VN as much as it is the VN. Everything about Mahoyo is just so finely-crafted and beautiful that it it frankly impossible to describe it in words. Very glad that more people will be able to experience it with the upcoming arrival of the english translation.

The fact that this is only supposed to be the first part is enough to convince me that the rest of Mahoyo will be the best trilogy ever

Honestly what more can I even say. Mahoyo is just a 'perfect' visual novel, in the sense that it is one of the more finely crafted and attuned pieces of its genre. The visuals, the music, the plot, the characters, everything works in perfect tandem to offer a truly compelling and beautiful experience, and I honestly can't praise it enough.
I also have to mention the wonderful cast, especially the main trio, and the different dynamics that are developped throughout the story between them. Alice, Shizuki and Aoko are amazing characters on their own, but its the strength of their relationship that truly carries an otherwise quite simple plot.
All in all, this was a genuinely great read, and if there ever comes a sequel, I will have great expectations from it.

A magnificent Visual Novel and undeniably the best Type-Moon work in my eyes. The story isn't necessarily complex either, it's simple to understand and it only gets better if you've read previous Type-moon works before it. On top of that it has a phenomenal cast but the ones that stand out the most for me would obviously be the main trio. So many fun dynamics within it's setting with an outstanding presentation that feels downright cinematic at times, and it's incredible to know the second half of the Tsukihime remake will have the same if not better visuals than this

Mahoyo manages to represent well everything that is the Nasuverse and the stories that Nasu wants to tell, even though it is a story about magicians, it is still just a story about people, where the focus is literally on their daily lives and not on magical issues, that is much more in the background, even though Mahoyo is the basis for everything that exists today. Mahoyo is one of the examples that even a simple story that I focus on on a daily basis can be an extremely powerful story in the hand of someone who knows how to write. We are used to Fate, Tsukihime and Kara no Kyoukai, where despite the themes, there is a lot of focus on fantasy, but in Mahoyo, as much as the story works as a basis for everything that is this Nasu universe and it is a story mainly about magicians and has its battles, its focus is entirely on the characters and their daily lives and thus exploring the theme. It's a grandiose story with the power only Nasu can conceive, and one that includes arguably the best direction in all of media. It must be said that Mahoyo's writing wouldn't work without the brilliant direction of Tsukuri Monoji, who turned a Visual Novel into a cinematic masterpiece.

Obra Maestra, Nasu por el amor de dios saca la secuela

adam aynı ben elektrik ne bilmiyor

anneannemin cocuklugundan kalan o gencin hikayesi

Nasu enflure sors la suite, je veux en savoir plus sur Eiri.


人殺しは、いけない事だ

I think I'll never read anything again so beautiful as Mahoyo.
It's indeed magical :')