Reviews from

in the past


PEAK VN SO FAR

The story is captivating, very pleasant and beautifuly well written. You won't get bored reading for hours.
The fact that there's less action is surprisingly pleasant, given the quality of the slice-of-life. We lose ourselves in the daily lives of the characters, much to our delight.

As I said above, the writing of both the story and the characters is a real pleasure; we feel all kinds of emotions throughout the chapters and, above all, become very attached to them.
The CG are magnificent, detailed and breathtaking, for the slice of life side as for the fights. You'll want to download all of them.
The action scenes of course are powerful, stunning and are all more incredible than the others, enhanced by a soundtrack that enchant every scenes, from the battles to everyone's daily life.

A game that I didn't expect much from and which amazed me at every point.
deserves all the attention in the world

This really was the Mahoutsukai no yoru

The slice-of-life and town vibe are great. The character interaction is great. The music is great, probably the Nasuverse's and Fukasawa's best. The visuals look great, character designs and fights included. I also like how it found a good way to explain its magic, especially during fights, where unlike Fate, it doesn't get in the way of pacing and also doesn't break established rules (much). It also, unlike the overwhelming majority of visual novels, not only doesn't have sexual content, it also doesn't have explicit romance, or even "anime moments". The main trio are a group of friends, a guy and two girls, and it was a very pleasant surprise to see a friendship between a boy and a girl depicted in a platonic manner in this medium.

Still, it's been over a decade and the promised Mahoyo 2 (where my issue would've been addressed, supposedly) is nowhere in sight, so I'll just say this now: this work isn't very interesting thematically. In fact, unlike something like Tsukihime, KnK or Fate/stay night, it doesn't focus on themes much at all. It doesn't have much to say, which is fine, but I can't help but wish it did, considering Nasu has interesting themes and messages in his works. It feels like lost potential.

soujuurou is literally me


while the narrative may not have as many earth-shattering hype moments of fate/stay night or the tsukihime remake, mahoyo manages to capture the slow-burn small-feeling atmosphere that the original tsukihime achieved years back. the story is a bit scaled back, but the presentation a decade later still puts most of the visual novel medium to shame.

nasu's prose is incredibly refined and has matured a ton from the days of kara no kyoukai -- there were no points whatsoever when i thought the script read stiff or awkward. all of the trademark nasu-isms, like spastic mental breakdown scenes and heavy use of kanji wordplay are present here.

aoko is a solid lead and i can't wait to see what her story will build up to in the fabled mahoyo sequels.

I think I'll never read anything again so beautiful as Mahoyo.
It's indeed magical :')

This review contains spoilers

I went into Mahoyo with pretty tempered expectations and I found it met those expectations well enough. It shares the same immaculate presentation style as the Tsukihime remake with beautiful art, dynamic sprite placement and a very pleasant soundtrack that all come together to convey that soulful homey atmosphere found in Nasu's other classic works. I particularly want to praise that one Shizuki sprite where he's just kind of looking forward like a dope. It's a work of art.

I initially went in expecting Aoko and Alice to be the stars of the show while Shizuki would be the obligatory self-insert guy who needed everything explained to him. My expectations were unexpectedly completely flipped around as I realized Shizuki was not only far and away the best character in the story, but one of my favorite VN main characters in general. His lack of experience with modern civilization is presented in a refreshingly realistic way that feels endearing and gives him an interesting view of the world where it could've easily been played up for gags instead.

Unfortunately, I couldn't really say the same for Aoko and Alice. Aoko spends far too much time flaunting her hostile attitude which feels completely unwarranted when directed at the down-to-earth Shizuki compared to other MCs with more exaggerated personalities that end up having to deal with the tsundere menace. I didn't really have an issue with Alice but I never found myself particularly liking her beyond the extent of "Well at least you're not choking Shizuki for no good reason". That's not to say the two didn't have their moments, but generally I felt the conversations between Shizuki and the girls lacked energy and typically centered around uninteresting topics. I enjoyed the scenes where Shizuki hung out with his bros quite a bit more, especially the talk between him and Tobimaru regarding the old lady that wanted him to be her grandson which ended up being one of my favorite scenes despite basically being a footnote to a generally uninteresting side story. The side characters felt underutilized but I guess it makes sense considering there was/are some sequels planned.

I was surprised to find the story was mostly slice-of-life with a handful of action chapters, which might have ended up being a notable issue for me considering my aforementioned feelings on the girls, but the short length kept it from severely harming my overall impression. I felt the action scenes were largely carried by the high quality presentation with the house of mirrors and amusement park fights lacking the creative abilities and twists that form the highlights of Nasu's other works. They were enjoyable to read, but just didn't end up feeling very memorable to me. The Alice fight for example is pretty much just an hour of Aoko running around shooting beams and ends with her shooting a really big beam. The killer egg seemed to offer a unique nuance to the situation but it was more or less ignored until Shizuki hopped on it near the end. I did greatly enjoy the final showdown with Touko however, and the ending in general left a very positive impression on me since they managed to do quite a lot with Shizuki's character and the way he contrasted with Aoko despite the short length.

Shizuki blowing up a werewolf heart out of absolutely nowhere did add at least half a star to this review.

Mahoyo manages to represent well everything that is the Nasuverse and the stories that Nasu wants to tell, even though it is a story about magicians, it is still just a story about people, where the focus is literally on their daily lives and not on magical issues, that is much more in the background, even though Mahoyo is the basis for everything that exists today. Mahoyo is one of the examples that even a simple story that I focus on on a daily basis can be an extremely powerful story in the hand of someone who knows how to write. We are used to Fate, Tsukihime and Kara no Kyoukai, where despite the themes, there is a lot of focus on fantasy, but in Mahoyo, as much as the story works as a basis for everything that is this Nasu universe and it is a story mainly about magicians and has its battles, its focus is entirely on the characters and their daily lives and thus exploring the theme. It's a grandiose story with the power only Nasu can conceive, and one that includes arguably the best direction in all of media. It must be said that Mahoyo's writing wouldn't work without the brilliant direction of Tsukuri Monoji, who turned a Visual Novel into a cinematic masterpiece.

anneannemin cocuklugundan kalan o gencin hikayesi

soujurou çay koy amınakoyim
hollow moon ananı sikeyim

Read it a few years ago and got to re read it after the official english translation came out, PEAK probably one of the most fun VN to read. cool scenes, cool character interactions just a great experience overall. prob my fav or my 2nd favorite work from type moon glad that this finally got an official english release.

Really? TYPE-Moon? This tired tropey none-sense again?

Obra Maestra, Nasu por el amor de dios saca la secuela

Mahōtsukai no Yoru is likely Nasu at his most restrained, mature and delicate - and it is so emblematic of his progress as an author as a result. This being the fourth of the big four Type-Moon works I've experienced - after Tsukihime, Fate/stay night and Kara no Kyōkai in that order - it's clear for me to see the evolution play out in real time; ironic considering that both KnK and Mahōyo were, as I understand it, initially written before Tsukihime. Though, it's clear Nasu et all took time to really rethink their approach with this one, and frame this ultimately tiny and breezy story as the introspective-yet-removed narrative masterpiece it is. As I've sat and reflected on Tsukihime and Fate/stay night in the months since I completed them, while working my way through Mahōyo, I think I've come out the other end loving all three of these works about equally, for different reasons. I'll talk about that more when I get around to rewriting my review of Tsukihime as well, but for the moment, know this - I've officially come to really love and be deeply inspired by the works of Type-Moon. These are wonderful stories, no matter how flawed in their varying levels of execution. As far as execution goes, though, I think there's a very strong argument to be made that Mahōyo represents Type-Moon at their very best...

First and foremost, while my personal tastes lean more towards the time-stood-still, distant Y2K-ish look of the original Tsukihime, there's simply no denying that Koyama, Takeuchi and their team were on the top of their game here artistically. The amount of polish and detail present in the character sprites, backgrounds, and CGs in Mahōyo is simply astonishing. And, when combined with the animation direction of Tsukuri Monoji, the result is an often jaw-dropping experience that pushes the boundaries of what can be considered typical visual novel presentation. Simply, I think Mahōtsukai no Yoru is the most visually stunning visual novel I've ever played, even outdoing the 3D modeling and impressive pseudo-animations of Muv-Luv Alternative. Lead composer Hideyuki Fukawsawa and longtime Type-Moon contributors James Harris and Keita Haga deliver my favorite soundtrack to a Type-Moon title since the original Tsukihime, with highlights including the somber, beautiful “Aozaki Aoko” and the truly fairytale-ish “Kuonji Alice”, the motifs for Mahōyo’s heroine pair.

Mahōtsukai no Yoru is a story rather atypical for Type-Moon, refreshingly. There’s not much in the way of twists and turns here; what you see is largely what you get, and the game telegraphs its moves in a way that allows you to see why things will play out the way they will, rather than anything catching you entirely off-guard. There are no trademark Type-Moon mind shatterers here like Tsukihime and particularly Fate/stay night were fond of, but the tradeoff comes in the subtle, fleshed-out characterization of its main trio. Rather than the protagonist-centric focus the narratives of the other big Type-Moon works focus on, Mahōyo is notably distanced from its cast, allowing each of them their own time to exist on a 1:1 level with the text. Neither Aoko nor Sojūrō nor Alice is the focal point with which our moral or thematic comprehension is balanced; they are three equally weighted presentations of the same ideas, granted the same weight and the same time alone and with one another to gather understanding of themselves alone and in communication. This is a morally dubious and somewhat standoffish trio of protagonists, but three people who you also come to understand, appreciate, and fall in love with over the course of the story. Simply put, it’s my favorite cast dynamic Type-Moon has presented since the Far Side of the Moon’s take on the mansion cast in Tsukihime - and there’s some very obvious overlap with that group here.

Sojūrō gets an extra gold star from me here, arguably my favorite male lead of the big four Type-Moon works - his background of growing up in the wilderness is reflected clearly in his dissociation with what could be considered the “moral binary”, and while being a sweet and well-meaning person, he’s still very much alien to the world around him in a way that feels isolating, complex, and earnestly believable. Aoko was a favorite of mine already from her appearance in Tsukihime, but I’ve come to love her further after visiting her own story of youth and complicated relationships with her surroundings and herself. Alice struck a real chord with me; her type of emotional despondence that melts little by little overtime has always been a favorite story of mine when told well (Hisui also happens to be likely my favorite Type-Moon character) and I found that she was probably my favorite of the cast when all was said and done.

The thematic drive of Mahōyo isn’t that far-off from some of their earlier works, but the means with which they’re explored are refined and a great deal more interpersonal than in those stories. These are people with their morals and drives largely figured out, but need to learn how to deal with the overwhelming experience of simply understanding and being understood by other people - not always an easy thing to do. Rather than Shiki or Shirō’s journeys to allow themselves some sympathy and genuine understanding, Aoko, Alice and Sojūrō must look outward and extend those things to each other - because they are a group stronger together than they ever could be alone. I’d be very curious to see how Nasu actually intends to follow up Mahōyo with its two sequels (which I’ll believe when I see them out, not just concept art or a teaser - signs I’ve become a real Type-Moon fan), but as it stands… yeah, Mahōyo is another masterpiece to rest Type-Moon’s laurels on. A provoking, beautiful, somber and yet… breezy and light experience. The game, in some respects, I’d been waiting to see from them since Far Side of the Moon in Tsukihime.

"...I thought with certainty, This is a masterpiece. But it’d probably be impossible to explain how amazing it is to ten people and have all ten of them understand. ... Once you’ve been shown something like this, you can’t ignore it. It felt like peeping on someone’s secrets, like I’d seen something I shouldn’t have."

"I had the casual goal of 'finding some time to write a novel,' and I didn't notice my dream was slowly being buried, while I lived idly, day after day. Neon Genesis Evangelion was what gave me a big push in the back...or should I say, kicked me and sent me flying. ... I supposed Eva had the charm and enthusiasm that makes people think, I have to do something. Instead of idly saying 'when I have time next time,' I thought I should at least write something. And so, the result of this sudden momentum was Mahoutsukai no Yoru."

"Make yourself comfortable. We've kept you waiting long enough. Without further ado..."

Brilliant. A story that shines, like the brightest star in the night sky.

everyone gangsta until Gymnopedie No. 1 plays to a cold, winter backdrop

The fact that this is only supposed to be the first part is enough to convince me that the rest of Mahoyo will be the best trilogy ever

One of the best visual novels ever


adam aynı ben elektrik ne bilmiyor

Nasu VN experienced peaked

Esperando a que terminen la traducción buena. Lo que he podido leer... bastante bien