Why did I not beat this?! This concept rules! I gotta go buy a copy again.
If you're a Pokemon fan who likes Nobunaga's Ambition, Fire Emblem, Final Fantasy Tactics, Advance Wars, or even Mario + Rabbids: Kingdom Battle, do yourself a favor and try this game out. It's such a great combination of styles.
If you're a Pokemon fan who likes Nobunaga's Ambition, Fire Emblem, Final Fantasy Tactics, Advance Wars, or even Mario + Rabbids: Kingdom Battle, do yourself a favor and try this game out. It's such a great combination of styles.
Genuinely makes me feel a little old remembering this game because it’s been over 11 years and I remember like it was yesterday:looking at the Pokémon website one day and seeing a trailer for this game, and thinking it was the coolest thing ever and anticipating its release. I saved up enough money to get it the day after it came out and then frantically played it for a few days before beating the main story(and then spending the better part of a year coming back to it to beat the postgame). For a long while at that point it probably was my favorite game I’d ever played, I can’t quite say that anymore but it’ll always have a place among my personal favorites.
Honestly there are a lot of mechanics that just don't really work unless you're playing dozens of hours at a time, like money is pretty much useless and delegations don't do a lot outside of training. Linking and leveling new pokemon requires more grinding than the main story allows you to do, etc.
But this is really good otherwise. For the first hour I was like "lmao little pokemon commit war crimes ok I'll probably quit soon" then I got addicted
But this is really good otherwise. For the first hour I was like "lmao little pokemon commit war crimes ok I'll probably quit soon" then I got addicted
main game lasted about 6 hours for me. the concept of the game is really cool actually and fits the pokemon theme well. i was confused at first that we only get one attack per pokemon but otherwise this wouldnt flow so well. postgame does not really speak to me so i am leaving it at that. its nice as something to ease your mind to and not too difficult in terms of tactic and such.
Probably the best Pokemon game ever made. A tactical RPG setting fits the Pokemon world very well. There's a whole lot of deep and engaging content to get involved with and I think the gameplay is interesting enough to compel the player to see everything. I wish there would be a sequel but it's been a decade and nobody remembers this game. Sad.
My personal favorite Pokemon spinoff game. The gameplay loop is a bit repetitive but it's enjoyable finding perfect links and battling in the different maps of the game. Each pokemon only having one move seemed like a weird choice at first but it adds just that bit more strategy to it. Not a hard game by any means, but it definitely has its moments here and there. Art style is great and using actual Japanese warlords is so interesting and cool. Postgame giving you the ability to play as all the other warlords was a fun choice
The peak of Pokémon spinoffs. Simple but effective strategy gameplay, where conquering kingdoms and recruiting warlords is a fun system. Only major flaw is how grindy the game can get when a new set of kingdoms opens up. And just when you think you beat the main story, it follows up with several smaller ones, and THEN another main story! One of the best games on the DS and the lack of a sequel is further proof modern GameFreak has no idea what it's doing
Third GOTM finished for April 2023. I have mixed emotions. The flaws are obvious; plodding character and army movement, unnecessarily convoluted and frustrating selection-within-a-selection menus and UI, and some wildly inaccurate hit percentages aren't great. However, this game just clicked with me. I enjoyed hunting for randomly-appearing Pokémon with a greater than average link percentage with certain warriors, the limited move sets that forced me to carry certain Pokémon into battle, taking the time to level links and evolve every Pokémon I came across, the theming and character/castle designs, and how it was all wrapped in a comfy isometric tactical viewpoint. This game could stand from several QOL improvements, but at the end of the day I spent over 40 hours on just the main story by choice. That says a lot about how I feel towards this game.
I might come back for this later but for now it's just so mid and I would rather be playing something I actually enjoy. Was really fun at first but got boring rather quickly.
The biggest issue is that recruiting new pokemon for characters is a pain and having to rely on my few good automatic gold links just sucks. It just feels like the game doesn't respect my time.
The biggest issue is that recruiting new pokemon for characters is a pain and having to rely on my few good automatic gold links just sucks. It just feels like the game doesn't respect my time.