Reviews from

in the past


This review contains spoilers

"open hearts never break forever."
- Woodaba, a writer I deeply respect.

Breakups are hard, especially when you have BPD.

Borderline personality disorder is challenging. It's as if you're covered in emotional third degree burns all over your body, and even the slightest touch or irritation can lead to a spiral. Relationships can be particularly difficult with it, obviously. Even without the stigmatization of the illness that exists in a lot of discussions of romance due to that being such a neurotypical space, being so vulnerable all the time naturally leads to you opening your heart as much as you can to people and loving them fully. Despite how painful it is, it's a comfortable feeling as well, to open up so much to people. It's a blessing and a curse.

One aspect on the curse side of things is that when you love other people so much, you start to lose part of yourself in that love. You define yourself so much through it that it's hard to remember who you were before then. It's something that I know that I've struggled with a lot, and I know many other people who don't have this disorder have struggled with it. It can be hell to repair the pieces of you that have been left behind when part of your identity has torn itself from you.

In Sayonara Wild Hearts, we follow the journey of someone doing exactly that. She journeys through her own subconscious and visits all the aspects of the self that she had forgotten were a part of her. Her friendships, her love of nature, her emotions, her virtual identity and even her own relationship with mortality itself are all manifested as bosses here - all represented through different members of the major arcana in a tarot deck. Instead of closing off her emotions from the pain, she searches them. She feels them. When she resurfaces from her slump, she's ready to love once more.

When you're as vulnerable as I am, this cycle should seem familiar. You've been wounded, and you have to take time to process who you really are again. At the end of that, though, you come to a new understanding of yourself and the world around you - just like all emotionally challenging things. This disorder is agonizing, and I wouldn't wish it on anyone, but without it I wouldn't understand myself as well as I do. I wouldn't be so emboldened to love and feel the highs of emotion.

Without my open heart, I would have never recovered from my ex-boyfriend taking his own life almost two years ago.

Back then, I had told myself I would never love again. But I found it once more. It took a long time to find the pieces of my broken heart to put myself back together, and even then I still don't quite know how to process some aspects of his death, but I keep going. I keep living. I keep loving.

Welcome back, wild heart.

man I love lesbians I wish they were real and in my area and in my arms and

Did that thing that I do where I boot up a game I love to capture footage for something else I'm working on and then I end up just playing the entire game again.

This is a game about how difficult breakups are. The experience of loving someone so so so much that you completely lose sight of yourself in it until things don't work out and you have no clue what to do with yourself.

It's a gay musical journey about learning to love yourself again and learning to put yourself first in your own life.

It's perfectly done! The music absolutely fucks, the art direction is beautiful, the gameplay is absolutely addicting and encourages you to replay and gold levels which is fairly challenging and suuuuper addicting. The Zodiac Riddles also give a nice incentive for replay value. This is one of my favorite games for these reasons and a whoooole shitload more. Absolutely love it.

Fun fact this is actually like my 20th playthrough lol.

I think this is the closest the medium of video games has come to capturing the experience of watching Shoujo Kakumei Utena Aduresensu Mokushiroku (1999) with your best friend Carly Rae Jepsen while on MDMA so that's pretty neat

I’ve already gone and beaten this game another couple of times since the original review I posted for this, and it still hasn’t left my mind for a few different reasons. Thankfully even after playing through again knowing exactly what’s coming up every step of the way, the impact this has to me remains intact, if not even intensified, with even more adoration towards the way Sayonara Wild Hearts so effortlessly morphs between styles and ideas to the point where there are enough of them for a game 3 times its size all while maintaining such a cohesive and evocative aesthetic. These types of short, heavily stylised experiences that also make heavy use of visual symbolism to convey a sense of narrative with some deeper themes are interesting to look into in general as well for how certain decisions can very easily influence one’s perception of something going from “this is a profound, beautiful experience” to “this is a vapid waste of time”.

In the case of SWH I think that the reason it works so well is that while for the most part the game keeps things looking very clean and presentable, initially seeming like transforming struggles with human connection into screensaver material, the way the game largely aims to focus on the positives upon escaping from a bad situation and being able to continue on with that ultimately is enough to make the sense of beauty throughout feel core to the messages it pushes forth. This is further reinforced by the soundtrack itself, with the synthwave and a few other styles of pop music all being written in such a way to use its moments of more brooding intensity as a way to build up to the euphoric highs that make for the main draw and appeal of the game. It’s optimistic and a bit saccharine for sure, but there’s never any moments where it feels at all naive or cloying, everything feeling entirely earnest in how it’s presented.

The whole concept of a “pop album video game” in itself is an element I woefully didn’t really bring up originally despite it stylistically being one of my favourite aspects of this, structuring each level in a cinematic way that make them feel closer to playable music videos than a traditional stage, and yeah, I’ve seen someone saying that if you took away the visual and auditory flair from this then it’d be a standard autorunner, so I guess it’s a good thing that those elements do indeed exist! This approach to making the game more akin to a playable concept album also shines through with how the narrative is more or less entirely contained within the lyrics of songs and the atmosphere of the music, making it feel as if the gameplay takes a backseat to the soundtrack in a lot of places, or at the very least they play far more in tandem with one another than even a lot of rhythm games, and I love it with how unique it ends up being despite the seemingly simple exterior. I still think that the achievements are stupid to get especially with how so many of them just feel along the lines of “play the game but in a less fun way” and think that a couple of sections should have been a bit more lenient to stop them from distracting the player with minor adjustments they need to make, but yeah, just as good a third time it turns out :)


I think this game didn't get the attention it deserved because it released on the same day as Untitled Goose Game, and the whole internet went wild for that game. This is a pop album as a video game, and has a really cool double narrative that is at one time about defeating evil arcana to restore balance to the world, and at another about learning to love yourself. This is the most pure joy I've felt playing a video game in a long time, I was mouth open in awe and grinning with joy throughout the entirety of its 1 1/2 hour long playtime, which like any album you love, you'll want to play over and over. The mechanics of the game start with you just moving around collecting hearts to the music, and then the game adds new twists to the gameplay with every level, while keeping everything so intuitive that you feel like you're playing something new but you're never lost as to what you're supposed to do. The game is just bursting with color and creativity, and I'm going to stop writing about it now so that I can go play it again!

i just love everything about this.

A feast for the eyes and ears

ok great now someone do this with EMOTION by Carly Rae Jepsen

🎮 Platform: Windows PC
⌚ Time to finish - 2h (with some trophy hunting)
🏆Trophy completion - 50% - Some of the trophies are very easy and some are really F** hard. I did the easy ones. Its the kind of game that requires repeated plays to memorize the patterns and hone in your muscle memory. Due to the speed at which things move, its going to require lots of practice. Guitar Hero style. If you love this game and love honing in muscle memory, then I am sure you can achieve it. But its not easy 100%.

📚 Full Review:
This game reminded me a lot of Journey but set at a much much faster pace with a lot more visuals.

I really enjoyed this game. Do yourself a favor and buy it on something where you can play it on your gigantic TV. I made the mistake of buying it on my pc because it was cheaper. This game NEEDS to be run on your full TV/audio setup!

Its a visual and audio feast and probably one of the best in this genre. If you love this interactive music video genre you owe yourself to play this. There is enough variety here, but I do wish that there was more. Ultimately majority of the levels seem to have you riding/skateboarding down a street and collecting hearts. Some levels were varied up from this, I wish they had more of it. My fav was the level where track and obstacles switch every major beat. Similar to some super mario levels set to a beat. There is also tons of replayability here, if you just need a visual experience or want to hone in your skills.

Play this game in the best audio video experience you can!

Pros:
A visual and auditory feast
Lots of replay value and can be easily addictive. Short game however.
A unique experience I see myself showing others
the easy trophies were fun to do and gave me a reason to revisit the levels outside of just trying to beat my score.
generally an easy game, with a simple control set, so ANYONE can play this.

Cons:
The camera moves ALOT and very fast, so its very easy to miss hearts if you are going for any achievements. If you are just enjoying it won't make a diff.
Because the camera moves a lot and the tracks twist, sometimes you get confused and bump into things you thought you were going to clear. Its fine, since there has to be some challenge here. :) I assume if you have experience with these sorts of games (i don't) you wont have as much issue.

Nenhum jogo até hoje me fez chorar ao final simplesmente por quão incrível foi passar por essa experiência. Sayonara Wild Hearts não só tem uma trilha sonora impecável, um visual lindo cheio de personalidade, mas foi capaz de despertar mais emoções em mim do que eu esperava. Provavelmente um dos melhores jogos já feitos e uma das melhores horas de videogame que qualquer um poderia ter.

I went in expecting good music and interesting visuals, and I got a whimsical journey that even tho I wished it was longer, it tells what it wants to say in just over an hour, and it says makes feel spark more than most of the 20+hour games I've played.

Jeez haven't been so happy that I'm not epileptic in a long time. 60 minutes of visual feasting for the eyes, ear caressing music and high speed rhythmic gameplay that manages to switch gears for each stage.

eternally generous euphoria. first flight segment put me instantly on the verge of tears. absolutely need more things that are just pure aesthetic indulgence, relentlessly pummeling and escalating with every potential tool,,,healing thru motion

Oh my god it's a playable music video but the soundtrack and gameplay are integrated so damn well and the game keeps you engaged with constantly shifting modes of gameplay. I've heard the OST before but it's an incredibly distinct and unforgettable experience playing this rather than just listening to the soundtrack in the background. An absolute must play, this is why video games are made.

Sapphic Sonic the Hedgehog with rhythm game elements that also features motorcycles, anime battles between women that use both martial arts AND sword-fighting, AND it has robots AND lasers AND skeletons; as a one-and-done aesthetic experience Sayonara Wild Hearts is pretty fucking awesome. It's got cute themes going on too, but it is pretty lucky it's such a short game cuz otherwise it'd be kinda frustrating that it takes so long to get to its specific thesis. And I'll be honest here: I don't think the gameplay is very good, as an action game nor as a rhythm game. The controls and camera were especially aggravating during certain sequences; it's really only saved by the game's rather generous checkpointing system. I don't know if it was just the Switch version or what, but the controls would also just hang up a lot for me causing a lot of unavoidable deaths, mostly happening when the player character model gets caught up against a wall/boundary.

That said, I do love how confident it is in its storytelling and diversity of gameplay stylings, and the best chunk of the game was probably towards the middle where the game mixed up the gameplay almost on a level-by-level basis (and also where I think the best song in the game happens). Relying on the player to form their own interpretations of the events unfolding was smart and I think pretty effective, but sometimes the visual homogeneity/repetition feels like it's potentially undermining the distinct narratives they're portraying, alongside muddying the visual clarity in a game that's already extremely difficult to parse in the moment-to-moment.

But I suppose a lot of that just doesn't really matter in the end though, huh? It's definitely been designed to be an aesthetic experience first, a narrative experience second, and a gameplay experience third (emphasized in how the game really doesn't want you to die and how performing perfectly seems overall deemphasized as there's only three possible achievable ranks on top of there being seemingly no possible fail-state). I dunno if I'll ever revisit this one, but I'm glad I finally picked it up on a whim. Also Queen Latifah sounds like she's having a lot of fun yelling the title of the game, and that kinda rules lol

Fun and largely intuitive gameplay, and it can get pretty challenging (but if one fails a segment of a track a few times, the game will let one skip past that segment). This game sure has (super queer) vibes! It's extremely flashy, though. It was kinda hard for me to look at, and my partner couldn't tolerate looking at it for more than a couple of minutes. Sound sensitive and photosensitive players are likely to have a bad time here.
I would like to learn other players' interpretations of Little Death... I didn't really know what to make of that part.

This was the most unique rhythm game I've played in a long time. I thought the experience and presentation were really flashy and cool. There were some gimmicks I loved, and one or two I despised. It probably doesn't help that I was ass at the game, but the weird world the game presents kept pushing me forward and I ultimately liked where everything ended up.

Sayonara Wild Hearts é uma puta montanha russa de sensações e sentimentos.
Sua jogabilidade simples abre espaço pra um grande espetáculo visual cheio de personalidade, energia e momentos inesperados que me deixaram boquiaberto.

Game's very pretty, everything works together really nicely and soundtrack is lovely

The visuals are absolutely stunning. You don't see a game with such a striking, visual style that is so well put together every day.
The dream-pop soundtrack is pretty decent. Most of the time it sounds like a version of grimes that is way less uncomfortable to listen to.

The game has a very short runtime and can get somewhat repetitive at some points.
Most of the time the controls are janky and therefore don't justify the sometimes awkwardly placed obstacles.
The game does not do a very good job at matching the quick time events with the music.
The story of the game made little to no sense to me, but I reckon that this is not the main part of the game.

But my biggest complaint about Wild Hearts is the fact that after each level, you get sent back to the level selection. It would have been a much better idea to just let the levels run through, especially because of its core concept of the pop album that accompanies the game, which is constantly interrupted this way...

I wouldn't recommend buying this game. Instead, watch a playthrough to experience the music as well as the visuals. The gameplay is not that important.

This game has no right to be this beautiful, the music is top notch and there was not a single moment where I wasn't thinking how cool everything unfolding on screen was. The game is always adding a new mechanic to the mix and its always awesome. Only complaint is its so short, i want more damnit

PLEASE play this game with a controller. Despite being available on iOS, I found the touch controls lacking and robs the player of this truly unique experience.

Sayonara Wild Hearts is something special. Although clocking in rather short at just under an hour long, I would best describe the game as an Album Video Game. Each of the game’s 23 or so levels has its own song. The actual gameplay consists of mostly on-rails segments where you have basic movement and avoid obstacles and collect pickups to boost your score, but every level has a unique take on that concept with major climax levels being full tracks with vocals. It’s incredibly stylistic and tells a heartwarming story about dealing with heartbreak. I highly recommend it to anyone who enjoys musical games.


yesterday i went on a first date, and later that night i decided to replay this, and she saw it in my discord status and laughed at me

Absolutely beautiful.

Back to back bangers creating a cohesive aesthetic to chomp down on every minute, with heartpounding tracks to navigate ingame as well as listen to. It's a pleasant joyride that I enjoyed for the entire hour and a half-ish it lasted.

I'm going to be the jerk here and list a couple gripes, like how disorienting a couple of the tracks around The Hermit were and some things that just didn't seem reactable at first and required replays to get higher ranks on.

But overall, I think if you were interested in the trailer at all, if that music or the art spoke to you in any way you absolutely should give Sayonara Wild Hearts a try, so you as well can find some harmony of your own. (8/10)

Queen Latifah queer romance adventure rhythm game. What more do you WANT

I really love Simogo's other titles and was very excited for this but found the thinness of its themes and gameplay to be pat and a little insulting.

some of the music is good, but aside from the light tarot card imagery I feel like the visuals are a huge letdown. Totally confused by how a game clearly inspired by new wave / synthpop queer alter-ego wish fulfillment (ala jem and the holograms) put all of its characters in visually dull bun hairdos and dressed them like stuffy cater waiters. who fantasizes about becoming this in their glam-rock dreams?