Reviews from

in the past


Touched is one of the most emblematic DS games on the system as a sort of tech demo, for better or for worse. It really does feel like one of the first games (alongside Nintendogs) specifically created to show off the new interactive functions and prowess of their new handheld system but with the classic WarioWare formula of quickfire and absurd minigames coupled with a colorful cast caught in the strange customs of their day. So here, the package consists of a few microphone microgames that you can generally win by shouting at the system loudly enough, and then the rest of the catalogue are all microgames where you either tap the screen or move your stylus in a line. I applaud the team for disguising this well enough with all the vignettes combined with the "tutorials" at the beginning of each section (i.e. Ashley's section is dragging, Crygor's section is "spinning", etc), but ultimately you are just repeating the same two actions. The unlockable minigames are about what you'd expect from the system as well: there's a coloring book, a "ping pong paddle bounce the ball as long as you can" simulator, a game called "Orbit Ball" which is more or less the same concept as the ping pong ball simulator but now you want to launch your smiley ball as far up as possible with trampolines, a minigame where you just have to blow/yell into the mic as long as possible to keep him in the air for a high score, you get the idea. Oh, and a metronome for some reason.

It's not a bad game per se, but it is probably the most by the books WarioWare title I've played to date; it utilizes the unique features of the DS well enough, but at no point did I feel surprised or blown away. It's basically on the opposite end of the spectrum from Smooth Moves in my view; where I think Smooth Moves attempted to make the controls much more complex with a variety of different poses and motions necessary using the WiiMote, Touched more or less simplifies this to DS touchscreen controls where you either tap or drag, to the point where I thought most of the microgames were quite trivial and in fact never experienced a single game over. And fortunately the great presentation from the GBA games has been upped with the stronger system specs and the upbeat soundtrack will help you stay engaged for a couple of hours, and Ashley's a nice addition to the cast. It's no WarioWare Twisted at the end of the day, but it's a solid enough outing if you just want a way to mess around with your DS system while bored on a train ride.

I think I liked this more than the first one!! WarioWare feels kinda made for the touch screen, it feels so intuitive. I guess WarioWare seems kinda made for fun gimmicks in general!! This game also retains all the personality of the first game and then some. Can't wait to play the others!

pretty much just take my smooth moves review and sub out "motion controls" for "touching the screen." overall a lesser effort in my eyes than that one simply because there's so little variation in how the microgames are actually played. a lot of microgames where you would've previously pressed A except now you tap the screen. there's some cool things you can do, like drawing lines and circles for certain microgames, but most of it is just tap and scrub - at least that's what made up the majority of the microgames when I played through the postgame mixes. there's also mike's stage which uses the microphone, and it's not exciting in the least. not really much you can do with the ds microphone... and with the 3ds having it in the bottom corner of the touchscreen it's a bit more fiddly than it should be.

ashley makes her debut in this one (along with mike), so that's cool I guess. also this game tends to crash on mike's stage when running the game through twilightmenu++ fyi. I managed to get it to work after a few attempts (it crashed after beating the boss but when I rebooted it let me go on to the final stage), but I probably should've just used the weird-ass eshop version. why aren't more ds games on there??

It's warioware except it uses the touch screen for the microgames. Shenanigans ensue. I didn't really play this one as much as the other wariowares for some reason, not sure why. This game is also the debut game for ashley which is either a divine blessing or a hellish curse on humanity depending on where you stand. Despite not really coming back to this one I'd still suggest giving it a shot, you literally cannot go wrong with a warioware game.

Esse é o primeiro WarioWare que eu joguei. Eu amei demais. E saber que existem outros melhores que esse só me deixa mais animada pro que vem por ai pras minhas futuras jogatinas.

O conceito de minigames rápidos e simples pra testar seu reflexo e pensamento rápido é ótimo. Claro que tem alguns melhores do que os outros, mas no geral a maioria é bem legal.
É um jogo muito bem humorado e divertido demais, desses de jogar com um sorriso no rosto (intercalado por caretas de concentração e nervoso pra fazer os desafios a tempo).

To jogando ele desde que eu adquiri o meu 3DS, no finalzinho de 2019 (quase começo de 2020). Jogava de vez em quando e é um ótimo jogo exatamente pra isso: pra você puxar o console e jogar alguns minutinhos aqui e ali.

Terminei de abrir tudo, mas ainda devo voltar de tempos em tempos pra tentar bater records e jogar novamente as fases que eu gosto.

É isso, joguem WarioWare. Gostoso demais.


Best fucking franchise ever created, pure irreverence and fun, I've had my best experiences in videogames playing this one, just perfect.

This is one of those early DS games that served as a very expensive tech demo for the new DS touch screen, just like Yoshi Touch & Go. It is hard to imagine how fresh and novel this game felt upon its release, years before the iPhone made touch controls the default input method for how humanity interacted with technology. Over a decade since that transformation, WarioWare: Touched! feels shallow and quaint compared to the entries on the GBA.

The ethos of the series making games specifically for the hardware on which they would be played is definitely strong here, but is as much gimmick as it is innovation. A small collection of the micro-games are played using the Nintendo DS' microphone, but the word "play" is doing some heavy lifting. Blowing at your handheld device is too imprecise an input method for any sort of engaging gameplay, and that realization helped me contextualize how shallow many of the touch-screen micro-games felt as well.

In my rating system, 2 stars represents an average, C rank game, and I think in this case I'm being generous. It is not really worth playing so far removed from its initial release. Moreso, it feels like Touched! was laying the groundwork for Rhythm Heaven several years later, which better understood the strengths of the DS system.

The microgames here are either far too easy, or require you to frantically search for which of the many things on screen are interactable. The latter leads to some very cheap feeling fails.
The blowing on the microphone bit is cool in concept but all of the microgames suck or else it would be too difficult.
The bullet hell boss stage is a ridiculous difficulty spike compared to the rest.

The Wii entry is way more fun.

pretty fun and addicting until you get to mike's part. all you have to do here is to blow into your mic which was absolutely embarrassing to do in class honestly.

Joguinho extremamente intuitivo, criativo, ousado e cheio de personalidade, utiliza muito bem as funcionalidades do DS (mesmo eu jogando no mouse) e apresentou personagens muito bons pro resto da série.

Música favorita: 9-Volt's Jingle
Personagem favorito: Ashley

An essential for mucking about with the DS touch screen.

Really what let's it down is the microgames which use the microphone. I understand their desire to use ALL the features of the DS, but these games really do blow (heheheh).

In isolation this isn't a problem, but their presence in the endgame Megamix challenges make them frustrating to play. The first few times I panicked and aggressively breathed all over the DS was funny, but having runs cut short due to the microphone not picking up my voice properly or 'in the right way' is annoying to the point of it becoming disheartening.

The bonus toys and mini games rule however, ranging from absolutely charming (Grandma Simulator) to manifesting the future of endless jumper mobile games (Orbit Ball). And I also ADORE the two player ping pong mini game where each player holds a screen each. Very silly and unique multiplayer which only this series can deliver.

Not the must-play Warioware title, but a must-experience DS game. Though if you're emulating, I wouldn't bother. This is for hardcore hardware enjoyers.

Louco, divertido, rápido, bonito, interessante.
Antes de jogar, não esperava ser tão legal assim.
Me surprendeu bastante.

Seguindo a fórmula da série, Touched traz toda a criatividade que marcou os outros títulos, sempre explorando o hardware onde é lançado.

Aqui, como era de se esperar, exaure inúmeras possibilidades de interação com as funcionalidades do DS, em especial sua tela de toque, abusando de bom humor e variedade. Excelente episódio da franquia.

At one point they say the line ''Gamers, rejoice!'' and I have no idea if they even intended for it to be funny, but it's fucking hysterical and hardest the game made me laugh... that and everything related to Jimmy T., but I digress.

It’s pretty safe to say that Nintendo was... cautions regarding the DS possible success, to say the least. They never treated it the Game Boy Advanced successor it would eventually become, fearful that both ''hardcores'' and ''causals'' would see it as a lame and stupid product with dumb gimmicks. And so, the marketing races began, and as such we got wonderful and unforgettable lines as ''touching is good''... yeah that's going to be a no for me, dawg.

But you can't sell a console only with questionable marketing lines, you also need DA GAMES, and the DS was an especially daring offer, so it REALLY needed DA GAMES that showcases its capabilities if it wanted to convince anybody, and DA GAMES it sure had, and WarioWare Touched was the one that would show the world that touching was, in fact, good… kinda.

WarioWare:Touched feels more like a kind of re-take instead of a full on sequel, it doesn’t really expand on the ideas the first game presented, but rather puts on a spin on the mechanical basis of the game, now being purely touch screen focused, while keeping the general ideas and structure, but the end result of this experimentation is… a game that kinda feels like a way to present the concepts of the DS and very little else, ‘cause not only the minigames have seen a fall in quality, but also the general presentation just feels… off.

But it would be mean of me to say that the game doesn’t have any qualities, especially when it does have a few. For one, and for what it is, it’s still damn enjoyable and creative, at its most basic level it’s still the same old fun and imaginative series, still presenting bat-shit ideas and concepts for both its micro-games and characters, of which we get an absurd brand-new quantity of the former and some new faces of the latter. It already new how to use the dual screens not so much for gameplay’s sake, but more so for comedic purposes, and it’s honestly pretty effective and some moments got a chuckle out of me. We also get to see more of Jimmy T.’s family and his brothers act as the Mini-boss remixes this time around, which adds like 100 points… which I’m gonna immediately deduct since Orbulon doesn’t get his own stage, that’s just unforgivable.

They absolutely knew that there were things that needed a bit of tweaking as well as many others that were perfectly fine as they were, so it perplexes me even more when in a way, the game feels like a shell of its former entry and does a lot of dumb mistakes the original never even came close to doing. The presentation is still acceptable, but I can’t scratch off the feeling that something was lost along the way, maybe it’s the way everything is paced (we will get to that in a moment) or that both looks and music have seen a downgrade and there was clearly much less attention to detail this time around, but whatever it is, even if it isn’t apparent, it can be felt across the experience. The pace is all over the place, when once there was a clear sense of speed and timing in every part of the game, now everything takes longer to even begin and lacks the same punch it previously had. Some story cinematics are way longer that they were previously ever were and some others are way short, and while inconsistency was part of what made WarioWare interesting in the first place, this time around it’s done in a way it feels… of, like what once was a game that went 1000 miles per hour, now alternes between 1500 and 200mph in a jarring way. It also affects the way the games are incorporated into the small chapters: before they took place during the action, and you winning them served meant the character would also overcome the problem presented to them, be it delivering a passenger to its destination or defeating a lord of death and darkness. Here tho? A problem will be presented in the initial cinematic… and resolved in the initial cinematic; THEN you play the minigames, and after that a final cinematic plays to make one last joke. There are some outliers, like Kat & Anya and Ashley’s stages that feel more like the original entry, but there are also even worse case, like Dr Crygor, where the games just… happen for no reason, and an even more insulting case is Mona, where it seems like the micro-games actually take place during the conflict, but it turns out that no! It didn’t affect shit and the problem is resolved immediately after by an completely random action, and that combined with the rest of the stages just felt like Wario himself wanted to do a bit of trolling, and you know what Mr.Wario? Maybe if you weren’t so occupied with the funny the micro games would have been way better!... Oh yeah, the micro games, I should talk about those, shouldn’t I?...

They are… fine? A few of them are actually pretty inspired and visually interesting, but overall they are just… well, they are just what you would expect to be able to do with a touch screen. Even if the context varies and the fast paced craziness is still present in a way in them, they sometimes feel like I’m repeating the same action over and over. Each if the stages present new games that revolve a specific action in a attempt to keep things varied, but not only they end up feeling too similar either way, all the games of the same type are just the exact same action but with different visuals, even with Mike, the only stage that isn’t touch screen related, you end up doing the same thing over and over in its micro-games (not that there’s much that there could be done with the DS microphone either way, but I digress). Even the boss stages, which weren’t exactly the crème de la crème in the first game, they were at least enjoyable and FELT like perfect ways to conclude each part… here there are some that last as long as normal microgames, and some are the most boring visually wise of them all… yippie

I really don’t know what happened behind scenes, maybe the was given very little time or mandated what this game had to be by some higher ups, or maybe nothing wrong went with it and I’m just being a over-complicating things. Sometimes a team is unable to make lightning strike twice on the same spot, and whatever the circumstances, that’s what happened this time, and it’s a huge same. It still has its moments and retains some of the absurdity of the original, but it does a lot worse and it doesn’t compare favorably to it in practically any regard, and it isn’t distinct enough to justify its short-comings.

You are out of touch AND out of time, Mr Wario…

For my first warioware title (took long enough haha) this was really fun and solid <3 Just an enjoyable pocket game. I like that microgame rush, pick up and play, fuck around, test how much you can endure quick-thinking reaction times...
I think my issue with touched in particular is whoever made an entire mike part and all you do is just kind of the same action >.> And really in general there's too much overlap, it makes the challenge modes not really that hard or fufilling. Otherwise though I enjoyed playing it! I should really get to the rest of them.

I used to play this during Morrowind loading screens.

It’s short but I think that’s good because it doesn’t over stay it’s welcome. The games are fun and I like the menu set up, it reminds me of Mii Plaza.

you just have to imagine how many ppl got like into some kind of armpit or tickling kink bc of that one mini game lmaooo

cute stuff I like it a whole lot more than the gba one. presentation here is sooo cute and reminds me of tamagotchi party on which was a big childhood fave for me. I like that every time u complete a characters’ levels they then go hang out in that little bar and you can see them wandering around the level select screen bumping into each other, similar vibes to the wiiu menu screen. tbh the ‘pathetic’ soundbite from this should be used as frequently as the shake shake one from mischief makers. love the usage of multimedia stuff for the animals, real cute

Brabo, sinceramente prefiro mais o primeiro, ele é bem mais criativo, mas esse aqui não fica muito atrás não, só não achei tão marcante quanto o Mega Minigames.

MAS, eles usam MUUUUUUITO bem a canetinha do DS, realmente Wario Ware faz um uso perfeito das gimmicks de cada console da nintendo, tô animado pra rejogar o Gold agora que zerei esses 2.

Como esse tipo de jogo só fica legal jogando direto do console, vou guardar o WarioWare de WII, e o último de Switch para jogar no futuro quando tiver a oportunidade de jogar nesses consoles, vai ser um dos primeiros que vou jogar se um dia tiver eles.

Recently got emotional thinking about competing for high scores with my dad in this game back in the day, so I picked up my old cart and played through all the levels again, beating every single one of my dad's high scores on the first try. Get fuckeeeeeeeeeeeeeeeeed dad

excelente, tinha gostado e acha o primeiro legal mas esse foi uma verdadeira surpresa, me viciei e amei fazer todos os microgames dele

Beat the whole thing sittin in the laundromat which is pretty funny to think about really. Warioware is a series that to me is like playable candy or bubblewrap, it may not be the most complex thing ever made but it's minigame gauntlet style is enticing enough to the point where I don't think its possible for me to dislike literally any of these games ever. Touched! (still a weird name but im over it i guess, the "touched" mini series of nintendo games always was weird so lol) is no exception as this feels like a precursor to the one on the Wii which is the only one i havent finished at All now, much to my dismay!!
I think if you were really to dig teeth and nail for gripes to have with WWT you could say "wow this was too short" or "wow nintendo rly? MIC FUNCTIONS? get real! blow it out your ass nintendo!! rahhh!" like nah i had a lot of fun, made waiting for the laundry a breeze and even though i got some funny looks in there for blowing on my 3DS lookin like a whole looney bitch, idgaf! LMAO if anything that made it more enjoyable

I actually forgot the robot guy was a character, i cant recall if Mike shows up in any wariowares afterwards but he probably does, im just moreso a Mona/Jimmy/9-Volt type of fan so if he does thats why I didnt rlly notice him.
The climax to the "story mode" is also pretty fun!

Shit go for it, play it, its warioware babe. thats all i got

Hi my name's Mike and my level is all about blowin'!

Another great WarioWare game, with this one using the DS stylus to its best ability. This isn't my favorite in the series so far but still has the undeniable charm and endless fun that every WarioWare game has. Definitely a DS essential and one I will always come back to.


i’m glad nintendo really went for it with their tech in the 2000s if not solely that we could get a completely brand new warioware experience each time.
bar none my favorite DS game and it’s not even close.

Wario has always been a strange character. I didn’t really understand him or Waluigi and felt they were unlikable. I still don’t like either of them, but the WarioWare games have always been fun and wacky. Touched tried to utilize the unique features of the DS such as the mic and touchscreen. I honestly feel this is the weakest WarioWare yet with mini-games that are too obscure for the one-word instructions and some even feel unresponsive. It doesn’t help that the game is so short you can beat it in one sitting. I even felt the little stories were stupid as well.

The menu consists of icons that you can touch varying from “toys” to people who feature mini stories. The stories are lame and make no sense but in a bad way. You have to watch these stupid long unskippable cutscenes and then you are thrown a montage of mini-games. They range from slicing, tracing, pushing, pulling, spinning, poking, blowing, and various other acts with the DS hardware. Most feel appropriate for the hardware, but some are unresponsive. You will try to make an object move and feel you aren’t getting anything done in the short 3-5 seconds you get for the game. It took me 2-3 tries for each level because the one-word instruction was too obscure to follow for these zany mini-games. The games are some of the weirdest yet like a nude cherub statue urinating water on a mountain that’s on fire and other wacky stuff. Some mini-games are too simple like popping bubble wrap or spinning objects to make them match or even lighting candles. They start out super easy then get extremely tough. Like all WarioWare games you get four lives then it’s game over. The boss stages were really tough and some were just frustrating.

Apart from that, the toys are just plain stupid. They last all of 5 seconds and you never use it again. Things like making flan jiggle, banging on a piano, or blowing a little toy windmill. Why would you put these in a game? Maybe a 2-year-old would find them interesting, but no one above that age. It’s just a waste of space in which more mini-games could have been in. There was just a lot of stupid ideas put into this game and it was rushed to show people what the DS could do. If the game were longer or had better mini-games it could have been something great.

As it is, Touched! is a decent rental for a day and that’s it. The toys are lame, the games repeat often, and they are either too easy, too easy, or unresponsive. Some are even downright lame. It’s a shame because WarioWare is one of Nintendo’s unsung heroes in their library and needs more attention. If the game wasn’t so rushed it would have been so much more.