Reviews from

in the past


Una joya, un juego corto, simple, pero lleno de personalidad y mas que nada, interesante. Me dan ganas de que sea mas largo, que tenga mas, pero eso mataria la esencia de lo que es este juego, algo que se tiene que experimentar por uno mismo.
Y el final fue emocionante, agregando un sentido muy profundo a lo que era ya un juego divertido (Buena referencia al Padrino por cierto). Merece la pena, es gratis y te va a dar que pensar.

No mínimo intrigante. Eu ri duas vezes: a primeira vez que o passarinho explodiu e uma hora que o jogo crashou.

Absolutely iconic. I’ve thought about this game constantly over the years after I first saw it on YouTube. It’s so strange and surreal yet it’s so dense for some reason. It’s a true enigma to me and I love it.

Very cool! Managed to fit a large amount of intrigue into a very small package: As others said it feels a lot like a very inventive thesis film. Walking sims as a medium would be a hell of a lot better if they all let you jump around on every NPCs head like this one does.


Really cool!

I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.

Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"

I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.

You go to a comedy open mic. A comedian gets up to the mic and deadpans an amazing joke. The comedian then immediately sits down.

Was that a great stand-up set?

This is a metaphor for Gravity Bone.

it's like a really satisfying short film, but in game form. looking forward to playing the followup some time soon.

Cool game I liked the ending sequence (was that the car blowing up scene from the godfather shown for like 2 seconds?!)
But the parkour bit was annoying

A deep inspiration to my own DIY instincts. Do not be stopped by deficits, make the deficits dance for you. Also stylish as fuck.

Short, funny. Builds up expectations well enough within its brief runtime to make the final sequence giddily exciting. Games could use more Andalusian Dogs.

when i die i hope i, too, recall the scene of michael corleone's italian bride getting car bombed. let's face
it, i won't have any real memories of my own.

wes anderson's first source engine project

It was me! I can't believe I was the gravity bone the whole time!

It plays like a deliciously witty student film. If I had gone to college in 2008 this game would've been what I would've wished I had made.