It's...okay. The big twist of Pony Island is that it's not about ponies or an island at all, and it's instead something else entirely. It's very good about building on the bits of knowledge it's already given you in order to tutorialize throughout the whole experience without shoving any abrupt explanations in your face about some new game element, so you feel clever when you solve a problem, like you figured it out entirely on your own even though your thought process was probably exactly what the developer wanted you to go through. Presentation-wise, it's kind of clever, a little bit irreverant about its subject matter at times, which comes across as odd when a lot of the hints at the "lore" seem to suggest it's meant to be taken more seriously. It's one of those games that works far better if you play it yourself rather than watch someone else play it, and there are several points where the narrative/game design tricks they pull honestly made me laugh. But overal, I disagree with the overwhelmingly positive rating the title is being given right now, and I don't think I'd recommend it. It's not awful, it's just that your money is just better spent elsewhere.
This review contains spoilers
Impishly clever and brief enough that it can constantly keep shifting what the game is and stay fresh and hilarious. Mechanics are simple and engaging enough to stay fun on their own too, though the runner section definitely has some tough parts. Loved the ending that asked me to uninstall to release the trapped soul, without offering any followup closure after I did.
It's an offline dinosaur game with lasers and fourth wall breaks. I had some fun. The puzzles especially made me feel kind of smart and were pretty fun- never overstayed their welcome. It got a bit annoying at times and dragged at others, but the bit with the fake Steam message? That got me—cool fourth wall break.
I'd almost guarantee that I if I had played Pony Island closer to when it came out, I'd have a fonder perspective on it. Instead, I just think about all of the somewhat neat 4th wall breaks, including one that is genuinely terrific, (you know which one), is other games that have done them better. Still, even if the puzzles are easy and the main gameplay is pretty lame, intentionally and unintentionally, I think it's presentation and short length prevents it from being a 'bad' game.
6/10
Game #2 of 2024, January 3rd.
6/10
Game #2 of 2024, January 3rd.