Reviews from

in the past


Phenomenal and phenomenally hard precision platforming. The current record holder for Number Of Curse Words I've Shouted At A Game.

Vita version controls better than PC version change my mind


originally completed 106% 10 years ago
was worth doing it again

I was kinda disapoiinted with the difficulty as I finished the full game on my first session with it. But the game was fun and addicting enough to make me want to play the full story in one sitting so that shows how much fun the game really is.

I got this game for free and only put a couple hours into it. Its boring. Nothing to it but mechanics. If you want something better play Celeste

kesinlikle bia ra dönmem lazım

SPEEDY
JUICY
WET
MEATY

Shelved until i feel like going back to it, again..

Extremely influential precision platformer that still holds up. People probably expect me to have hot takes about this game but I honestly don't. The soundtrack is great.

honestly paved the way for more recent platformers. extremely tight controls, extremely aggravating, and extremely fun

Came very close to 100% completion, but otherwise beat chapters 1-6. One of my favorite precision platformers of all time.

super cute, gameplay focused which is good cause it’s the best aspect (very smooth and snappy, makes you want to keep retrying and retrying when you fail) with a nice enough simple story and characters to charm you and support the platforming.

I'm not a 2D twitch platforming savant -- though I have beaten this and have thoroughly enjoyed challenging games such as Slime-san -- but I didn't really enjoy this too much. I didn't hate it: from a purely technical perspective, this is impressive, especially as something of an early pioneer of this style of platforming.

But it's just not very fun to get through, beyond being able to say you pulled it off. Even that, to a degree, rings hollow. What sinks this one for me is that even though I got through it (note that I'm using "got through" and not "beat"), I never really felt like I was actually getting better at Super Meat Boy. Rather, I bashed against a level enough times for my thumbs to finally do the right thing. I can't take pride in my skill or growth here, only my perseverance. Taken another way, I spent a whole lot of time frustrating myself and it sort of felt wasted.

I think the issue is, ironically, that the controls are "too" precise, or overly sensitive. This is a trademark of twitch platformers, but Meat Boy moves so quickly and erratically based on movements that you're often barely aware of making that for many, it's difficult to ever truly get a handle on him. Going back to Slime-san, that game was quick and floaty but not to these extremes. Additionally, the slow-down mechanic had enough downsides to not be a crutch, but it did afford the player the opportunity to more closely observe how the character responded to input. By the end of Slime-san, I felt like I was much better at Slime-san than I was when I started. That didn't happen here.

Beyond that, the visuals are pretty drab (it's based off a flash game and you can tell) and the humor is immature (Dr. Fetus). Dug the music though.

Anyways, you should play Slime-san.

Dr Fetus is epic, also the controls are amazing, love this game

se vuelve super repetitivo pero peak plataformero


I love beating my meat so much that I did it twice!

Controles de mierda me dieron artritis

Um jogo maneiro, mas puta que pariu que negocio difícil