Reviews from

in the past


My dad got this with the launch of the wii, and it's the only monkey ball game I've played. It's fun, but hear the first two were better.

Jumping opens a few doors but closes a lot more. The Touch n Roll remixes are great though I would have liked original songs too.

Fine at best. The controls weren't great, and it felt like the developers prioritized having an abundance of mediocre minigames over having more good stages in the main game.


First Wii game that I ever played (it was a fixture at many a Wii demo kiosk back in the day), and it was cool back then as a kid to move the Wiimote and watch it influence things in the game.

I wouldn't experience it much deeper until the remake, though. More on that later.

I barely remember this game, but I didn't put much stock into it

Wii motion controls are :(

A fun, approachable game that offers an exciting main mode that includes elements like boss fights to spice up the formula. Lots of mini games on the side too, some of which are very fun.

DAMN THE BOSS IN COBALT CAVERNS HOLY MOLY

0 souvenirs du jeu mais monkey

the memories I have of this game... love it

Better than Adventure but that's not saying much.

Misses the entire point of monkey ball.

Motion controls were ok, but Monkey Ball lost its identity long ago and this game didn't bring it back. The game is easier to play in fact. The minigames are quantity over quality. The new characters are the only reason you'd want to really get this one.

Does not have the same feel or weight that the GameCube ones did but it’s still kinda fun

Some of the worst mini-games you will ever play and boring levels with crappy motion controls. No reason to play this.

Damn, the nostalgia of the music and getting stuck on those courses. It was a great wii game.

Level design kind of stank because of the new controls.

Motion controls weren't the best but I had a lot of fun with this one. The minigames were also great.

its arright. id rather play one of the gamecube monkey balls, but it was good enough for baby me and it still is now.


holes in the wall holes in the wall holes in the wall

Where SMB truly lost it's identity. Has very clunky controls, uninspired level design, guard rails (which significantly eliminates the whole challange when present) and boss fights for some reason. Literally goes against what SMB 2 was in every way possible.

Checked out from the library at some point in the late 2000s. Played through a few levels with my brother, but did not finish.