Reviews from

in the past


Video games can offer players glimpses into other cultures, but so many of them choose the same ones. Assassin’s Creed is a decent example of this since, even though it has visited places like Egypt and Damascus, most entries focus on European points of views in European cultures. Tchia takes place far away from Europe and on a few islands inspired by New Caledonia, which is off the coast of Australia. Even with a culturally unique setting and cutesy visual style, its shallow gameplay is entirely too familiar and repetitive to make for a worthy digital vacation.

Read the full review here:
https://www.comingsoon.net/movies/reviews/1274897-tchia-review-ps5-worth-buying

Very charming game with tons of heart but is sadly lacking in actual gameplay. The world is very flat and all missions/activities basically boil down to going somewhere, picking something up and then going back.

Tchia ofrece una mecánica muy interesante y que por suerte a día de hoy no está explotada como es la capacidad de transformarse en cualquier animal u objeto. El problema es que no la aprovecha y se queda de una forma muy superficial.

¿Qué no me ha gustado?
- Su contenido secundario. Simplemente consiste en obtener una infinidad de coleccionables.
- Su mundo sin vida.
- El sistema de combate.

¿Qué me ha gustado?
- Su historia y personajes. Más cruda y dura de lo que da a entender su estilo gráfico.
- Su mecánica principal pese a no sacarle todo el provecho.
- La banda sonora

Nota: 7

Physics-based sandbox eventually overcomes its Breath of the Wild comparisons to find its own quirky identity. "Capture" mechanic makes exploration/travel enjoyable, despite the clunky base mechanics and animations.

Tchia is an unabashedly cozy and wholesome game featuring beautiful and scenic island locales to explore. The small development team at Awaceb, this is their 2nd game, set out to deliver a love letter to their home and were mostly successful in showcasing the uniqueness of their home islands.

You play as Tchia, a young girl with the ability to soul shift into animals and even inanimate objects at will, on a quest to rescue her father from pirates/monsters? (its kind of unclear) The story here is serviceable and the voice work definitely sounds appropriate for how the locals may speak in this area. Almost everyone you meet out in this world is cordial and relaxed, which lends to how laid back the actual gameplay feels also.

Tchia is able to shift into animals and objects in the world for short amounts of time, such as birds, fish, rocks, coconuts, lanterns, etc. These abilities greatly open up the speed of the exploration as the animals move so much more quickly and fluidly through the environment than Chia can. Flying over the scenic mountains and vistas or swimming through the various reefs are wonderful experiences. Upgrades are scattered throughout the world which allow you to inhabit this objects longer or increase your own stamina for climbing, diving, and gliding. I do wish the world was a little more denser in terms of its animals, it can be a little frustrating when there is no fish or bird nearby. Luckily all types of animals are able to be stored into Tchia's backpack for quick and easy use, just don't forget to restock them there as bag space is very limited.

The story and gameplay here, though, is completely secondhand to the general vibes and aura of the islands. The graphics and lighting do a wonderful job of actualizing the vision of the isle. The vast draw distance allows you to see the other islands at all times, the water is perfectly clear to the sea floor below, and the soundtrack ties it together perfectly. The music feels authentic to the island setting and is well placed in moments of sailing and exploration.

The gameplay is not without its faults, instructions and directions range from completely in your face obvious to being vaguely obtuse on how to proceed. The various minigames are also fairly boring, Tchia is able to carve wooden stumps, play along in musical sequences, and perform various challenges for the slingshot, boat, and diving. Luckily the developer likely knew of the simple nature of the game and every gameplay sequence is skippable in the menu options. I routinely skipped the simplest sequence, the music ones, in favor of getting back to exploring the islands. The rewards unfortunately don't really drive you forward to want to 100% explore the map, as they are primarily used for new cosmetics for Tchia or her boat.

Overall, by the end of the experience I was ready to put down Tchia and move on. There was just a slight lack of engaging content to propel the game forward. I did appreciate my time and the beauty and comfort of the locales.


Tchia has all the components of a great game but lacks the connective tissue. Navigation feels half baked. Combat is painfully dull. Feels like it’s taking cues from hundreds of games but just doesn’t know how to put those pieces together.

just absolutely smothers in love and passion which makes every single one of it’s flaws a beauty

Um jogo muito bonito visualmente e bastante divertido nas primeiras horas, a habilidade de se transmutar em animais durante a sua jornada é bastante divertida, porém, o jogo peca em um sistema de recompensas, já que suas tarefas secundárias pelo mapa só te dão itens visuais e suas duas únicas melhorias no jogo não te deixam mais forte pois o sistema de combate é bastante repetitivo e maçante, você precisa se transformar em itens explosivos e para achar eles é um porre.

Se o Game tivesse um objetivo além das missões principais (q são curtas, vc deve zerar em menos de 7-8 horas sem nenhum esforço) ou algo que fizesse você querer evoluir antes de completar as missões, seria um jogo mais completo.

Como eu disse, é divertido, pegue numa promoção ou jogue de graça se tiver alguma oportunidade.

Genuinely some of the best movement I've ever experienced, definitely give it a shot.

I'll try it again when I feel like I really want to

Complete playthrough. A beautiful tribute to New Caledonia and its culture, Tchia sadly didn't particularly 'click' with me. There's a decent supernatural story to play through and some emotional story encounters, but the core open-world gameplay overall just felt rather dull. Even making use of the possession mechanics, it takes far too long to travel from place to place, with little of note to find between points of interest. I understand the reasoning behind not including a precise location on the in-game map, being to encourage exploration, but in practice this just leads to a more frustrating experience than necessary - there are other, better ways to achieve this (look at the recent Zelda games, as an easy example) - and led to this being a relatively rare example of a game that I won't be trying to 100% for a reason other than difficulty. There's still a decent game here that I'm sure plenty will enjoy, it's just a bit disappointing to me having heard positive things about it before playing.

Très mignon, fait découvrir des plats, la langue, faune et flore

Beautiful, fun and an overall joy to play


except the rhythm mode, my reflexes aren’t good enough for this. 😂

Tchia's New Caledonia influence is more than a tagline for advertisement, it's something that's felt the whole way through. I haven't had a game experience quite like this one.
The loop and sheer number of collectibles can get a little exhausting, and it is a bit clunky to swap between the map for navigation. Though the experience remains very enjoyable throughout

Un jeu d'exploration charmant et sympa. Pas la meilleure histoire ou le meilleur combat, mais un bon p'tit plat'.

The developer's passion for culture and setting is admirable. Unfortunately, as a video game, Tchia didn't work for me the way I hoped it would. Shoddy combat and a bizarre story dampen the game's fun setting and inventive traversal mechanics. I wanted to like this one more, but I wasn't having enough fun to keep playing.

Tchia nos ofrece un desarrollo de mundo abierto tropical que trata sobre el paso a la edad adulta, pero también cuenta la historia de resistencia social de Nueva Caledonia. Un difícil camino que debe reducir sus enormes desigualdades y que, a pesar de su apariencia, se anima a representar.

Durante la partida, controlaremos a Tchia, una joven que se embarca en una aventura para rescatar a su padre del cruel tirano Meavora, el jefe del archipiélago. Para ello, el juego pone de manifiesto un mundo vívido e impactante, lleno de magia, entregando al jugador un mundo mitológico coherente.

Tomando como ejemplo la saga The Legend of Zelda, y en especial Breath of the Wild, Tchia es un juego que se construye a través de su mundo y no únicamente a través de su narrativa fija. Un mundo arrollador en todos los sentidos de la palabra, rico, lleno de horas de contenido y con un grado de inmersión que nos hará perder toda noción del tiempo al explorar las distintas regiones que componen Nueva Caledonia.

Análisis completo: https://www.ningunaparte.com/analisis-tchia/

Just a girl and the world
The essential sandbox game with a heart, and my favourite queer game? Top 3, certainly

fofinho, e a parte de tocar musica me encantou demais

Would be a great BoW inspired exploration game if all the collectables weren't revealed on the map. Fans of Sable should check it out.

Nice and fresh game. Music excellent. Story good and mature.

This game is a delight, being able to just run around and sale around with basically no "failure" state. Even once there's enemies the worst they do is just put you in a cage that you can immediately escape from anyway. It's an extremely stress-free type of experience. Everything looks great. There are some very killer musical tracks, and the environmental sounds are excellent.
I guess the worst I can say about the game is that the controls are a little wonky, a little too floaty maybe. You don't generally have to do any careful platforming, so it's not a deal breaker for me.
This is an absolutely excellent "short game" experience.

What a pleasant surprise. Tchia's designers and artists wanted to include so many things in this game. Chapters often conclude with a musical sequence, the sunsets are always vibrant, and the sailing is blissful. Diving for pearls from your boat would make for a pretty decent small game on its own. So would racing around as deer, a pigeon, or just a person with a glider. While it would have been nice for some of Tchia's many powers to be more relevant to missions, they're all plenty of fun.


i don't wanna rate or review this game traditionally cause i didn't get very far, HOWEVER i do need an outlet to say that the PS4 version is very unoptimized and i wouldn't recommend picking up that version. framerates are choppy and character models look stiff. i get that it wouldn't get as much attention as the newer platforms, but also if you're putting out a physical "special edition" of a game it should at least be adequately optimized. this is the console that runs The Last of Us Part II; there's no decent reason why it couldn't run this at stable, presentable performance.

While its gameplay leans too heavily on "been there, done that" open-world gameplay staples, Tchia's earnest exploration of New Caledonia's vibrant traditions and charming music is reason enough to experience this surprisingly dark modern fairytale.

Full Review: https://neoncloudff.wordpress.com/2024/02/29/now-playing-february-2024-edition/

Completed all achievements of Tchia. I finished the main campaign at 9 hours and wrapped 100% at 15 hours, played on PS5. This is a gem of 2023 and definitely deserved the awards it received. It’s not perfect, but it punches so far above its weight class, it’s ridiculous. The game is packed with a tight and engaging playstyle, surprisingly compelling and well animated character moments, and so much genuine heart, humor, and lore. Oh and it’s gorgeous and the music is phenomenal. I loved it.

I knew literally nothing about New Caledonia before trying this out. Now I feel like I have a starter idea of its geography, culture, lore, and spirit. That’s awesome.

The spirit jumping mechanic combined with the ukulele abilities meant I almost never ran out of cool stuff to do and felt like a badass. I usually don’t feel compelled to collect all the widgets, but it was just so much fun to travel around and collect things that I used it as a podcast game while exploring for a few extra hours and had a blast. There’s a surprising amount of varied activities to do so it rarely felt stale to explore, even hours after completing the main story. I particularly appreciated the game simplifying the tedium of finding a lot of the hidden objects. You’d get pinpoint accuracy of where they were and just had to get there, oh and they typically were brightly glowing at night to really make them findable. The lack of minimap exact location was an interesting choice, which I find pretty engaging actually, especially because I could just drop a waypoint where I wanted to go and rarely needed to actually figure out where I was. And the pretty restrictive fast travel system helped make the game feel more immersive.

Minor complaints:
- The music playing minigames were a little more challenging than expected and it took a few songs to get the 100% achievement. At least two of them I got 98% because the game hiccuped most of the way through and I missed it slightly. That said, these were also some of my favorite moments.
- Most of these BotW-like exploration games start off with just a tediously low amount of energy. Tchia does this twice over, with spirit power and stamina. Once you boost that up (which I strongly recommend focusing on once you can), it feels so freeing and great. But I dislike just how anemic they tune the beginning.
- My last thing to find for 100% completion was one damn fish. It took over an hour to find the stupid thing. Angry face.
- While I appreciated most of the races were tuned pretty easily so I got gold on almost all of them on my first try, I found the shooting and diving challenges a little more tightly tuned than I’d like. They took me several tries. But even then, they incorporated a really generous retry system so you could jump straight back in!
- I’ve heard some complaints about the combat sections, and I’d agree they’re a weaker part of the game. I did complete 100% of them, but if you’re really not liking them, they added a “skip gameplay” mechanic so you can just boost past those if you want.

They left enough open threads (although they do a very good job of wrapping up this main story) that it seems somewhat obvious they plan a sequel. I would be very excited to see what this team makes next!

Overall, I strongly recommend. It’s a beautiful and unique experience, even while borrowing many mechanics from other games. It’s still on Ps+Extra for at least a few more weeks, so it’s worth trying it out if you are already a subscriber, for sure!