Reviews from

in the past


Adventure Island + Super Mario Bros. 3 with dinosaurs like Mario World. Not groundbreaking, but pretty good as far as NES platformers go.

Um bom plataformer, a movimentação não é das melhores, é difícil se adaptar e provavelmente você vai morrer muito por causa dela, mas o level design é decente e tem várias partes desafiadoras, pra não dizer estressantes.

Juego platinado en retroachievements.

A massive improvement from the first game, until world 8, when they finally remember this is suppose to be an AI game, and make the final world hard as SHIT. Good game overall tho

A much better and much prettier game than the original. The gameplay despite being full of fast-paced speedrun-oriented platforming is soothing to me.

The inclusion of cute dinos and more secrets is welcome, but the levels are still quite samey, so by the end of the game, despite the fact that the game does gain a few more locations later on, you'll probably be bored.


A solid platformer with just enough difficulty. Will always enjoy it.

Level design rico, fases bem marcantes.

Back in 1986 a game called Takahashi Meijin no Bouken Jima would be released on the Famicom. It was basically made to be a Famicom port of Sega's Arcade hit Wonder Boy. Jaleco would do the same thing with Wonder Boy's sequel. The Famicom reskin of Wonder Boy would star a guy named Takahashi Meijin who was known for his fast speed on mashing the buttons on the controller. He also worked at Hudson Soft so it made sense to make him the star role for this game. There would also be a 2nd game (that played differently) based off an Anime because yes this game got an anime adaptation where even Bomberman made a cameo. Despite all that though he would finally make a comeback in 1991 with this game. The game you probably seen in many bootlegs starring Mario. This is Takahashi Meijin no Bouken Jima II!

So like the first game you go through stages throwing axes at your enemies and reach the end. You die in one hit but you also have to keep in mind the bar that's kind of like a timer. You need to eat food to keep the bar up otherwise it's death. If you have played the first game you'll feel right at home with this and you don't even need to do a secret this time for continues.

There's also dinosaurs to ride with one shooting fire balls, one hitting with it's tail, one being good for swimming, and one even letting you be able to fly. You get them from a square with a card symbol on them. I'm not sure if it's RNG but it seems hard to get some of them like I only got the fire breathing one like twice. They will also help you in bosses. One cool thing too is you can store axes and dinosaurs for later levels if you don't need them currently.

There are 8 worlds in this game and level design is kind of mixed. A lot of it can feel repetitive due to similar level ideas repeating throughout the game. Because of the design of the game I'd imagine it can be somewhat hard to think of full unique ideas. This game does add swimming levels but good lord are they boring even with the dinosaur that's good in it. They not only all feel the same but they're all just so dull and why does the last world have like 3 of these it's ridiculous.

This game also has a lot of gotcha moments ready to get you. Yeah the first game did that too I think but here there's just some enemies that run like they saw a murderer coming right at them it's insane. It also makes rushing through levels obnoxious at times with how little reaction time there is. The dinosaurs also run way too fast and I really don't like it especially for tight platforming. There's also a skateboard but I sadly never got to use it that much but at least it can take a hit for you but you do get bonus points if you make it to the end with it.

To the game's credit though levels are never long and it can feel good to get a level right but you do have limited lives so game over means back to the beginning of the world with none of your items. Though there is a secret that can prevent the 2nd part but you'll probably need to look it up. If you can get lucky you can get a 1-up in the end bonus for picking the right egg but i usually only got points. There's also bonus rooms for getting more fruit or even a dinosaur. Also why is the fairy and eggplant so rare in this game? I only ever saw the fairy once.

There's also unique bosses this time around and they're all pretty easy and use similar ideas. They all pretty much teleport around and shoot small easy to dodge projectiles. I'll say they're better than the first game but these aren't good either. There was one where you jump on clouds that are moving vertically making it kind of tense to not fall to your doom. Otherwise they are very uninteresting.

The game has seen some touch ups with the graphics compared to the first game. Nothing will impress you graphically but it works for what the game is. I always really liked Takahashi's sprite in this and the third game for some reason. The dinosaurs also got cute designs too. The music is also pretty good with my favorite being the boss theme or maybe the water theme. Sure the levels suck but at least that music is relaxing so can't complain except I just did a few paragraphs ago.

Takahashi Meijin no Bouken Jima II is a game that I think I could enjoy more maybe if I gave it a few more playthroughs but the game doesn't really make many strives for me to call it good. It is fun at times and there's nothing inherently wrong with the game but I just think there's better platformers out there. Despite what I said though, he must have done well enough as two more Famicom games would be made for the series with the last one even being the very last game for the console in Japan. Now all that is left to ask is, why is the US cover so ugly???

I don’t remember the last time I’d ever been happier than the time playing Adventure Island 2 where I found either some secret place or item that let me skip an entire island full of levels

Very good game. A platformer with a lot of variety in level types, nice music, and you get to ride dinosaurs that have cool abilities. You have a hunger meter that goes down fast, so you have to keep moving.

rewards speed, finesse and aggression in a way that few others ever managed

I had first abandoned the first game because it bored me to tears and was too repetitive to my liking, but then decided to give its sequel a try...

Oh boy! It's a much better improvement over the first! Definitely was more fun, with shorter levels, unique mounts to use, better boss fights and less slippery controls! Difficulty scales properly the further you go from island to island.

Definitely worth trying out, it's one of the better titles for the NES at this point in my opinion...!

A really solid platformer. Huge improvement from the original. Levels are now better designed, controls are much tighter, there is more variety to the game's mechanics. I still don't like the hunger mechanic, but it's not a dealbreaker.

The original Adventure Island was one of the most repetitive and monotonous games that I had ever played from the 8-bit era of video games. Granted, that in itself is more so due to it being a reworked port of the original Wonder Boy, but either way, it still wasn’t that good, having a good basic set up and decent enough gameplay, but with way too many levels and little to no variety to be seen throughout. After this failure of a game, Wonder Boy would go off to do its own thing, and as for Adventure Island, it would continue on to be its own series, taking the gameplay elements of Wonder Boy and making it its own. Again, not sure how Hudson Soft managed to get away with that, but this led to them making plenty of sequels, starting out with one helmed by Now Production, Adventure Island II.

I took a very long time to get to this one, primarily because of the really bad impression that the original game gave me, but also because I wasn’t really looking forward to it. I mean, if it was anything like Bomberman, I assumed that Hudson Soft would make little changes in between installments, meaning that I would probably hate the other games as much as the original. However, thankfully, to my surprise, Adventure Island II turned out to be a much needed improvement over the original, and is a pretty good game. Not too much about the main gameplay is changed, and some hindrances are still present, but I would gladly play this over the original any day.

The story is pretty much the exact same as the original game, where your girlfriend, Tina, is captured by the Evil Witch Doctor, so it is up to Master Higgins to go and rescue her, which is about everything you would expect from an NES game, but I wasn’t expecting anything more, so who cares, the graphics are almost the exact same as the original, although the sprites, environments, and bosses do look a lot better, so it is an improvement over the original in that respect, the music is good, having plenty of up-beat, catchy tunes for all the levels you go through, but none of them are really all that grandiose, the control is the exact same as the last game, so moving on, and the gameplay, like all good sequels, takes what the original game did and expands upon it further.

The game is a 2D platformer, where you take control of Master Higgins, go through 8 different worlds each with plenty of levels, run and jump your way through plenty of different obstacles and avoiding enemies, gather plenty of weapons to fight off enemies, as well as plenty of food to keep your hunger meter from completely draining, and defeat plenty of big bosses that are… incredibly easy. Hey, at least they aren’t all the same one just with a different head, so that is a plus. A lot of it is very similar to those who have played the original Adventure Island, but there are a few elements introduced that do make this one much more fun to play.

For starters, you can now find several dino buddies that can accompany you on your journey, each one having their own strengths and weaknesses that can help you out in things other than just attacking. For example, the elasmosaurus can help you swim underwater faster, and the pteranodon lets you fly throughout the stage, while the other two simply just give you a stronger attack and an extra hit. While their uses are limited, they do help out a lot, especially in certain areas, and since the game still has the hunger bar, you can’t just use them to cheese through a lot of stages easily, making them strategic to use while still being helpful. It also helps that the dinos themselves are pretty fucking adorable too. Not only that, but you can take the dinos with you through levels, as upon the start of each level, you can choose which dino you want to use for the level, along with equipping yourself with an axe in case you lose one. This may not seem like much, but it is very helpful to have, especially when it comes to the later endgame parts.

However, despite me getting into the gameplay and new additions a lot more this time around, there are still some problems that are present in this game. First off, while there is a lot more variety in the levels now in terms of the themes and how you go through the stages, the stages do get pretty repetitive, especially towards the end, where stage layouts and themes are reused quite often, except now with new layouts of enemies and hazards. Again, quite a common thing with Hudson Soft games, I am starting to see. In addition, like the original, it is too long. You travel through eight different worlds, like I said, and while the stages themselves are pretty short, sometimes a world can have from 9-14 levels each, which is quite a lot for this type of game. It still can be fun, but it does drag after a while.

Overall, despite its length and the repetition still being a huge issue, this is a definite improvement over what we got with the original Adventure Island, and it is a pretty good game, having plenty of fun elements while still keeping the same fun gameplay intact. I would definitely recommend it for those who somehow liked the original game, as well as those who are fans of Adventure Island overall, because there is definitely plenty that you can love about this one. Oh yeah, and also, before I go, I guess I should mention that this game also did get a port for the Game Boy as well, where it was renamed to be called……… Adventure Island. sigh, oh silly 90s game developers. Can never develop anything without any confusing naming schemes.

Game #444

one of my favourite games ive ever played on the famicon as a kid, the soundtrack, dinasours and overall gameplay is just so good. sadly i could only beat like a 3rd of it before hitting a wall

O cartucho do meu jogo tinha de rótulo a caixa do Super Mario 64 kkkkkk Eu não conhecia o 64, então tava tudo bem, acho
No mais, clássico jogo de plataforma que todos amam, e com dinossauros pra usar de montaria

Uma coisa que eu acho estranho, é que eu lembro do Miyamoto dizendo que só colocou o Yoshi no SNES porque achava impossível incluir ele nos jogos do NES. Mas como ele explica esse jogo então? kkk
Hudson Soft não media esforços

Such a great example of a classic platformer. Really fun to play! The cons are the kind of downside you'd find in virtually all games from its generation, so their more of a characteristic than a problem. I highly recommend it to all 8 bit platformer lovers

Pros:
-Great level design
-The dinosaurs add a unique element
-There's good variety in levels
-Selecting an egg after each stage you beat adds an element of unpredictability to the following stages to be played

Cons:
-Very challenging in the two final worlds
-If you die in a boss fight, you'll have to replay the stage before you can fight the boss again
-If your lives end, you'll have to restart the world in which you died
-One hit kills and your health bar is the time counter


Eu amava os dinossauros, cada um deles.

Divertido e Desafiante.
Aqui a Ilha da Aventura torna-se mais bonita, mais diversa e até a inércia decidiu ser mais gentil com o jovem Hudson.

Um bom achado dentre os pesarosos platformers do NES.

A fun platformer that improves on the original with new aditions like the dinosaurs, better boss fights and a more diverse selection of levels.

a little more friendly than the first one but still pretty difficult. literally anything can kill you: a bat, A CLOUD, a bubble..., it gets reallyyy repetitive and some levels (especially the water levels) are so unfun you just want to get it over with.