Reviews from

in the past


Como seu antecessor, esse jogo também conta uma história com temas sensíveis, mas os aborda com a delicadeza necessária. Sinto que não me conectei tanto com os personagens desse jogo em comparação com o A Normal Lost Phone, mas a história ainda é ótima e você torce bastante pra que a Laura saia dessa situação.

Dans la droite lignée de A Normal Lost Phone, les petites mains du studio Accidental Queens se lancent dans une nouvelle histoire au travers d'un téléphone trouvé.
Les mêmes idées de gameplay que le premier, une histoire bien différente, et pourtant il impacte tout autant. Les puzzles, les indices laissés et finalement découvrir l'histoire de Laura. C'est toujours bien calibré niveau temps de jeu (qu'on boucle en 2/3h), bien amené dans l'exploration du téléphone, et au final encore une réussite pour le studio français !

A peculiar take on an experimental journey across the story of a fictional character that very much tries to deal with real life delicate topics. Its puzzle progression lays out its enigmas to the player with clues hidden in a 2015 style phone and succeed in bringing attention to its text. It's not that long and the presentation both in music and graphically is good enough. Beware of the trigger warning while booting it up though.

i'm quite partial to gameplay like this, i think interactive storytelling is really fun and can be immersive, but i think the story took me out a bit

Another relatively short review from me. Another Lost Phone is a game from the devs of "A Normal Lost Phone", a game which I did enjoy even though there were little to no guidance in the game.

This game doesn't really improve on it, still you need to click aimlessly and TRY to find any information at all on what the game wants you to do to move forward. The story is decent and touches on some important topics that should not be ignored and I did think they did a pretty good job at making it seem realistic. The game, however, felt lacking compared to the other game from them and I was utterly bored while playing. At least the soundtrack was good, like last time.

Would I recommend this? Not really.
Is it worth playing if you get it for free/really cheap? I think so.


Completed with 100% of achievements unlocked. From the same developers as A Normal Lost Phone, this follow-up works in a similar way, again presenting you with a smartphone interface and a story to uncover about the phone's owner. Again, I enjoyed this fairly freeform investigative gameplay, and Another Lost Phone develops nicely on the earlier game in a number of ways. The underlying story is more involved and has more surrounding detail to discover, there's a greater range of functionality and simulated 'apps' to investigate, and overall just a higher level of polish - overall, another well-realised experience.

Eu entendo o que quiseram fazer, mas eu fiquei meio incomodado com o quão rápido tudo acontece? É mais uma alegoria do que uma história e, tratando de um tema sério como esse, fica meio superficial demais e até meio simplista também.

Como um jogo de puzzles, tem pouquíssimos e eles são bem menos imaginativos do que eu esperava. Uma pena.

This review contains spoilers

The follow-up to A Normal Lost Phone, this one is a different story with different characters and about a different issue.

The squemishness I felt about reading through someone's messages was doubled down because of the issue that the story revolves around.

I was concerned about the fact that I was one of the characters in the story. However the ending makes it pretty clear that your not, though the delete data that made sense in the first game, doesn't really make sense in this one


It felt like there were less puzzles in this one and some of them could just be brute forced to a degree. The story, while good, didn't have twists in it. I was concerned that it was going to go darker, but it thankfully didn't.

The music as always is quite lovely but doesn't get in the way of the game.

Pick it up if you liked the first one.

Much like the first one it made me think and thats all it need to do.

The original is a fair bit better. It plays more like a puzzle game at times than a mystery game. The story is a little obtuse

In contrast to the first one, this game's depiction of [the issue at hand] is so clinical that I wonder if the writers actually talked to anyone with experience or if they went off of academic research alone. The writing, especially post-reveal, reads more like a PSA than human communication, and frankly some of the tricks they use to make the player read the story in order are getting old.
The worst I can say is that it feels like an obligatory "Let's do that again, but with a different revelation at the end" sequel. Which works for some kinds of games, but not this one.

Igual que el anterior juego: muy divertido e intrigante.

Narrativa é boa, porém muito inferior que o anterior (não parece tão real os diálogos)

La suite de A Normal Lost Phone. J'ai trouvé ce nouvel opus moins intéressant, avec des énigmes un peu moins abouties et une histoire moins touchante.

The narrative takes a real nosedive at the end (my friend was laughing at some of the characterisation), but the concept and mechanics are so fun.

A similar game to A Normal Lost Phone with a different story.

Basically the same as the first game. You find a phone, look through its apps and messages and figure out the story of Laura, its previous owner. Deals nicely with some heavy topics such as abuse, though gameplay wise it's nothing new and can be beaten in under an hour. Fun while it lasts though.

Laura’s Story is the indirect sequel to A Normal Lost Phone, another screen simulator focused on searching through a stranger’s messages and apps. You are a third party in both stories - a witness to the private life of someone you’ve never met. As you find the passwords to their locked accounts, you will slowly unravel their personal history and current whereabouts.
Besides their identical formula, the two games share another important similarity; both focus on different - but comparably serious - themes. They discuss subject matter that almost no other game will approach. Yet, this duology does so happily, with the aim of informing their players in an engaging way.
This ends up being a blessing and a curse in both cases. The good intentions are evident, but ANLP and Laura’s Story both feel clinical and impersonal at times. Ping put it well when they said the writing reads like a PSA, especially post-reveal.
Still, I admire the utilization of this unique aspect of video games. It’s an advantage that they have over every other entertainment medium - the inherent immersiveness and direct involvement. There is something emotionally stirring about controlling the flow of your experience, something that you don’t get with anything else. Even if you have little choice in what happens, you’re still making the story move forward. ANLP and Laura’s Story are good examples of the unique ways this can be put to use; even if they’re far from perfect in execution, they aim to put the players directly in the shoes of suffering people. It’s a powerful tool.
Yet, I still find myself disappointed by this game. It’s not like ANLP was perfect, either, but it had a lot of heart and love put into the story, presentation, and character interactions. Meanwhile, Laura’s Story has almost nothing that made ANLP memorable. I feel the need to compare the two throughout this review to properly express why I’m so disappointed by the sequel’s shortcomings.


SHORT REVIEW
Visuals: 2/5
Sound: 3/5
Story: 2.5/5
Gameplay: 3/5
Worldbuilding: 1.5/5
Overall game score: 2.5/5


IN-DEPTH REVIEW

VISUALS
To start with, ANLP’s art direction is warm, inviting, and colorful. It sports a hand-painted feel, with simple - but charming - icons and interfaces. It was one of my favorite things about the game, and something that I still remember months later.
Unfortunately, Laura’s Story is the stark opposite. There are no pleasant color palettes; instead, the phone is largely an impersonal, cold ‘white and pink’. There’s no background photo, no appealing app homepages/icons. The phone has almost no personality at all; it feels so generic, totally unrelated to Laura. There’s barely even any pictures to be found, whether in the gallery or in her messages. It’s a pretty big letdown, because Sam’s phone in ANLP felt like a real slice of her life, tailored to her specifically.
On top of that, the interface is a confusing mess. ANLP’s setup is simple, but it still sets itself apart from any boring real-life phone. Meanwhile, Laura’s Story tries too hard to be unique. There’s too many ways to get to the same places, poorly-designed navigation buttons, and a perplexing home screen.
I will say that the one thing Laura’s Story has over its predecessor is the character art. While the pieces in ANLP were charming too, the ones here generally feel less rushed. The profile pictures for each character, as well as the gallery pictures, are really well-made.
But besides that, ANLP’s visual design is just better. The devs wanted to make their sequel stand out so badly that they hurt the functionality of the navigation - while at the same time removing all of the personality that made the first game feel special.
Overall, 2/5.

SOUND
ANLP’s soundtrack is made up of relaxing acoustic pieces accompanied by pleasurable vocals; the lyrics often fall flat, but if you don’t overthink it, it sets a really nice atmosphere. And just like the visuals, it feels tailored to Sam. Not only do these songs feel like what she’d be into, but they discuss themes pertinent to her and what she’s been through (such as being a misfit or wanting a happier life.)
Meanwhile, Laura’s Story takes a different approach; it focuses on lyric-void lo-fi beats. It still manages to add to the atmosphere a lot - but it feels much less personal to Laura. The only song that holds any meaning to her arc is ‘True Love’, a romantic piece with a few generic lyrics. Besides that, there’s nothing that connects to her.
It’s good music, don’t get me wrong. I found it very calming. But it just feels much more low-effort when compared to ANLP’s soundtrack.
Overall, 3/5.

STORY
[Spoiler warning for this whole section.]
Laura’s Story is about the relationship between the titular Laura and her boyfriend Ben. They’ve moved in together five months before the start of the game, and things seem to be going very well between them. Both parties always appear ecstatic to be together through texts; they’re sickeningly sweet to one another, and always doing things for each other.
However, as the plot progresses, there are more and more clues that something isn’t right between them. Laura suddenly doesn’t talk to or go out with her friends. She works from home due to an embarrassing video sent to coworkers by an anonymous person. You discover that Ben is prone to jealous rages and perpetuating the abusive cycle. This relationship that seemed so idyllic at first, turns out to be abusive, manipulative, and controlling.
In my opinion, Laura’s Story is a fairly nice representation of the issue at hand. By no means is it perfect - just like ANLP wasn’t - but it makes a decent attempt at discussing a topic that’s difficult to represent accurately, especially if you haven’t been through it yourself. Most developers would never even try to make a game about such a grave matter, so I give the team props for that alone.
But, as I’ve mentioned, my main problem with the story is how clinical its writing feels post-reveal. ANLP had the same issue, where parts of it read like an information-dump, rather than organic human interaction. It’s neither immersive nor fun.
Something else I noticed was the lack of hints towards abuse within the texts. As I said, they always seem totally happy together. There are a few red flags, such as Ben faking a migraine to convince Laura to not go out with friends - but nothing that reads as 100%, undeniable mistreatment. I think there’d HAVE to be much bigger indications of the truth in a real chat history between abuser and victim.
You could make an argument that Laura deleted the upsetting texts to try to forget them, but that’s never mentioned in-game - in fact, quite the opposite. Towards the end, Laura is asked if she has incriminating evidence of his behavior to launch an investigation, and she responds that she does. So there’s really no reason for their texts to be as ‘clean’ as they are.
Of course, the devs most likely did this to stall the realization of the twist. ANLP had very good pacing in this department - Laura’s Story, not so much. To be fair, it makes sense that incriminating messages to friends, where she is questioning her relationship, would be hidden so Ben couldn’t find them easily. But there’s still almost nothing to provoke a sense of caution early on.
That being said, I do think one particular conversation was done well; Laura is talking to an ex-friend of Ben’s, who had been pretending to be a work-related contact of hers. It’s someone Ben had previously claimed is a crazy and jealous creep with a crush on him. However, said ex-friend tells Laura that Ben treated his last girlfriend very badly, that she was worried about Laura, and that she had no other way of contacting her without Ben knowing.
It’s a great turning point. After all, you can understand Laura’s feeling of betrayal when she finds out that the ex-friend had been lying about her identity. It’s executed in a realistic manner, with Laura denying the ex-friend’s points despite them being logical. It would be hard to believe someone who’d just been caught lying, over the words of your own partner.
Besides that, the one thing I think Laura’s Story does particularly well is the ending. Laura directly emails the player, explaining her situation and asking whoever finds her phone to ping the GPS app to send Ben on a wild goose chase, then erase the phone’s data. I infer that she wanted to be far away before the ping, so I think this is a sensible ending - and it’s much better than reading a conversation between two people who tell you what to do indirectly and unnaturally, like in ANLP.
Ultimately, there are a few things to appreciate about the story. Although it turned out average at best, I still respect its existence. I hope other games similar to it surface, ones that are willing to talk about real-life problems in a respectful and insightful manner.
Overall, 2.5/5.

GAMEPLAY
There are actually a few challenging puzzles in here. ANLP’s passwords were all based around dates important to Samira - they were never too hard to guess. Meanwhile, Laura’s are more complicated and unpredictable. I admire this new layer of creativity. However, some of them end up being a bit convoluted. I even had to use a guide at one point!
To be fair, though, many screen simulators put little to no effort into their mechanics - if they do include puzzles at all, they’re rarely good. These certainly aren’t the best, but it’s nice to see the thought and effort put into them, just like with ANLP.
Overall, 3/5.

WORLDBUILDING
One of my biggest problems with Laura’s Story is the lack of characterization, both in terms of Laura herself and the people around her.
Sam was a pretty in-depth character for how short the game was; we knew her hobbies, her dreams, her family life, her views, and her personal relationships. Sure, some of that HAD to be included to set the stage for the story, but there was a lot to learn and like about Sam as a character.
Meanwhile, Laura has almost no personality. All we know about her outside of her love of Ben are some of her personal relationships, her job, and that she used to go out to drink with friends. There’s little to make her a three-dimensional character. Again, the visual and sound design play a part in this; despite a phone being someone’s most personalized object in many cases, it holds almost no clues to what Laura is really like, or her background.
And everyone around Laura is just as flat. We know nothing about Ben, not even what he does for work. All of Laura’s friends type and act the same, as opposed to ANLP, where many of the side characters had their own texting style and disposition. I wish more time had been put into making each character stand out from each other more.
Overall, 1.5/5.

Overall score: 2.5/5. Even though it’s not as good as A Normal Lost Phone, I still like Laura’s Story. The plot, worldbuilding, and presentation are much more mediocre - but it’s still a decent story for a one-hour game, with relaxing music and some fun puzzles. Most importantly, it has a good heart, just like ANLP.
If you enjoyed ANLP, I’d recommend giving this one a try too. If you haven’t played either, choose ANLP over Laura’s Story.

Worse than the first one in every possible way. This and a twitter thread bear no differences

Este juego tiene un ritmo mejor que el otro, el problema es que es un caso tan, tan de libro que es un poco difícil conectar con la historia de Laura. Nada más empezar pensé "Va a ser esto" y como un reloj, parece algo... ¿Aséptico?

unfortunately, for me, this ... felt pretty shallow. another reviewer (eccol here on backloggd) put it perfectly: this game is clinical. it's very removed from the issue at hand, and its portrayal of abuse reads like a text book. i didn't find the experience of playing this satisfying or cathartic or even really that enjoyable. the experience is too linear and sort of obtuse, and the writing degrades pretty rapidly from the start to when it's being "revealed" to you that ben is abusive. i wish i had a better review for this, but i don't.