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This review contains spoilers

Excellent DLC for Bioshock Infinite.

When the Burial at Sea DLC’s came out for Bioshock Infinite, I thought it would be the same idea as Minerva’s Den for Bioshock 2. A nice little piece of extra story, played trough the eyes of an previously unknown character, to view another point of perspective.

Man was I positively surprised when playing Burial at Sea Episode one and two. This is a prequel to the events of the first Bioshock game and takes place in an era that Rapture was prosperous and alive, instead of the dead, rotten city it has become.

You play as Elizabeth this time and her play style is a fresh new perspective for the game because you don’t go full Rambo and guns blazing like Jack or Big Daddy, but rather do things the quiet and careful way. You use stealth, darts and traps to take care of your enemies and rather get away safely than engaging in combat. I really liked this way of playing.

The added story in Burial at Sea episode one and two is excellent. I played many games and watched many movies in which the creators try to add some unknown uncle or nemesis, that always was there, in their prequels, but in this game, the added story and the way that it all fits in with the first Bioshock game and Bioshock Infinite just blew my mind. It is flawless and perfect. I literally applauded when finishing the two episodes. For this reason, again, I will not spoil or mention any of it in this review.

Of the two episodes, episode two is, by far, the best one. The dramatic story elements here are unmatched and I think it is a legendary piece of art.

In the end, all I can say is that these two DLC’s for Bioshock Infinite are the best DLC’s I ever played in a game and have yet to be matched in the future.

the gameplay here is actually fun and i like that you get to play as elizabeth. the story and retcons are absolutely awful, actively damaging the strength of the story in bioshock1. i will never consider this canon at all

I think the idea of a tense, stealth-driven BioShock dlc that deals with Rapture as it falls into chaos and follows Atlus trying to find the secret to the "ace in the hole" could've been pretty solid. Where they went wrong was tying it to the awful story and characters and themes of Infinite, creating a kind of bioshock soup that combines the worst elements of Bio 1 and Infinite. And for fuck's sake Ken it's been 7 years since BioShock you could've at least tried to make Suchong less of a racist caricature. This game left me glad that my bioshock replay is over.

ultimately confusing dlc package that feels more akin to "hey look guys! nostalgia!" then trying to deliver any kind of complete story


o ken levine sabe criar uma historia foda e envolvente de sci-fi e terror, toda a lore de viagem no tempo e a possibilidade dos personagens terem diversas histórias na mesma constante e mihares de variantes e muito genial. devo dizer que a minha decepção com o final dessa dlc e que o ken não sabe escrever personagens femininas, ele nos da esse falso protagonismo feminino pra no final trazer um arco onde a elizabeth sofre o tempo inteiro, morre sem alcançar a felicidade ou paz, ela passa todos os 2 episodios consertando as merdas do comstock e ajudando o booker. entendo que nós como dewitt somos o protagonista, mas o minimo que ela poderia ter era poder matar o comstock no jogo principal, sem contar aquela caracterização sexualizada dela logo depois que mata a fitzroy e amadurece e se torna mulher, tem diversas formas de amadurecer uma personagem, e colocar um decote nela não é um deles.

This review contains spoilers

While Burial at Sea Episode 2 is a step up from the first part, I still find it to be just kind of mediocre.

I'll start with the positives. The change in gameplay is a nice change of pace from the repetitiveness of the first game, as stealth is the key to defeating your enemies instead of the same old "spray-and-prey" of the original game and Episode 1. The game also had a nice length, setting up for a nice ~3 hour gaming session on a late night. I felt Episode 1 was way too short so getting a little more out of this one was nice. Finally, I actually enjoyed how this one ended things off, unlike the original game. I felt as if it added a nice bow to the series, I thought it was well done.

On the other hand, I do have some notable flaws to point out. Firstly, while I appreciated the gameplay change, I didn't necessarily enjoy it. In all fairness, that in many ways comes down to my preferences, but I just felt it was too slow at times since Elizabeth is such a weak character. Next, I'll point out that while I did enjoy the ending, the rest of the story really fell flat for me. It continued the convoluted mess of a story from the end of the main game and Episode 1 for the majority of this game's runtime. Sometimes, I just like a nice and simple story, not a messy one. I felt like this was a messy one.

As a whole, I suppose I'd recommend it to Bioshock fans, but even then people who enjoyed the original might find this a bit insulting. I wouldn't really recommend it to anyone else. Shoutout to Andrew Ryan though, loved seeing him in this since he is the series' best villain.

better cuz the protagonist is finally elizabeth but i still hate it i hate how it tried to bring down the og bioshock with its stinkyness

"Today I went to therapy, told him my embarrassing issues that I'm having with my life"
- Enterprise

A fitting conclusion to the Bioshock games, Infinite's gameplay is fun and the story here is way better than the main game

This review contains spoilers

I’m starting to lose my patience with BioShock Infinite. I’m starting to think that Ken Levine is huffing the high praise he received from the outcome of the first BioShock game that he has become baked beyond belief and thinks that everything that passes through his cerebral cortex is a stroke of pure genius. I think if what I’ve stated throughout my review of the base game and the first episode of Burial at Sea holds any merit, Ken Levine needs to be humbled because the writing in both reeks of hubris. Now, Burial at Sea continues as the conclusion to the two-part DLC content, and I wasn’t at all confident that Ken Levine would redeem this disaster of a story. Surprisingly, I can at least say that the second Burial at Sea episode is more interesting and less overblown than its former half.

But how can Burial at Sea continue considering that Booker’s vital organs have been liquified and he lays still on the ground dead as a doorknob? In Burial at Sea’s second half, the primary protagonist's viewpoint has been shifted to the smoking, seductive Elizabeth of this reality. Actually, that Elizabeth was also murdered by the Big Daddy and her body is propped up in the dank corner of the vicinity, so the game introduces an Elizabeth more akin to her personality from the base game. Isn’t that convenient? However, what totally isn’t convenient is that this Elizabeth possesses no extraordinary tear powers, rendering her as frail as a newborn puppy. Nevertheless, this Elizabeth persists in her quest to rescue Sally, now from the deranged mobs of Atlas’s goons who are holding her captive. Also, another version of Booker is here to play guitar in the background and to provoke Elizabeth’s guilty conscience every so often, because why not!

If you couldn’t infer the linear notes from the previous paragraph, playing as Elizabeth is a far cry from the physically adept swashbuckler Booker. As I stated before, Elizabeth must fend for herself in the drowned neon streets of Rapture’s deep sea ghetto, as the apparition of Booker is too ephemeral to switch her role and provide aid when needed. Elizabeth is on her lonesome in a dire situation, a terrifying prospect that fills her mission full of dread. Fortunately, just because Elizabeth can’t summon Patriots to mow down Splicers doesn’t mean the game leaves her as a stark naked sitting duck ready to be plucked by the malformed ghouls at a moment’s notice. Elizabeth’s offensive and defensive means have been reworked to fit the new context, as BioShock has been reconfigured as a stealth game. Elizabeth will lurk around the watchful eyes of the Splicers, who still give away their positions due to the effects of long-term ADAM usage causing them to think out loud. When a Splicer is in the line of sight, an overhead indicator signifies their alert level and if it’s a yellow or under, Elizabeth can subdue them with one hearty thwack of the sky-hook she “borrowed” from Booker. Failing to stealthily curb the Splicers by altering them to Elizabeth’s presence should result in Elizabeth running like the wind to regain her hidden position because ammo is still scarce and the dainty whacks with the sky-hook Elizabeth gives to them do little to no damage. Rapture has always exuded a creepy vibe but with the stealth gameplay as the focal point, Rapture has now become genuinely scary. The simplest of mistakes can lead to utter disaster for Elizabeth and working with this radical new mechanic never before seen in a BioShock game adds a fresh layer of difficulty.

Elizabeth eventually stumbles across an inactive machine devised by Rapture’s superwiz scientist Yi Suchong and has to recover all of its missing parts to activate it once again. Using a tear, the machine served as a portal that connected Rapture to 1912 Columbia, communicating ideas and passing down technology through both of the franchise's eminent dystopias. The general purpose for this machine might be the most excusable use of the time tear that has fucked Infinite’s narrative to oblivion. It explains why Columbia is as advanced as it is for existing in the prime of the industrial age when things like automobiles were still a revolutionary stride in technological advancement and why Rapture shares the same assets with Columbia like the vending machines and the inclusion of “vigors” that Suchong originally branded as plasmids. It’s a clever way of canonizing Infinite with the two previous BioShock games despite all the ways it deviates from it. By visiting both Columbia and Rapture in this Burial at Sea episode, we are treated to a dichotomy between the two civilizations, as seeing Columbia for the first time since the base game and then returning to Rapture feels surreal. Don’t get too prideful, Ken: You’re not out of the woods with this plot device just yet. However, I am somewhat impressed that you’ve finally made this work.

Returning to Rapture also reminds us that the notable people we’ve come to have a nostalgic wonderment for were/are right bastards. Throughout the episode, Elizabeth is collaborating with both Suchong and Atlas, two figures of interest from the first two games that up until now, the player has never had any intimate interactions with either (well, technically not for Atlas if you discount who he actually is). The second episode of Burial at Sea is going to make the player yearn for the times when they were voices in audio diaries and communication arrays respectively because they were both despicable people when they were still alive. Suchong is a total creep who physically and verbally abuses the Little Sisters he’s testing, and I’m not the least bit perturbed by his grizzly death scene at the hand of a Big Daddy because of it. Once Elizabeth helps Atlas return to Rapture’s metropolitan sector, he continues to probe Elizabeth more on a coveted “ace in the hole,” which turns to be his iconic catchphrase “would you kindly?” that he uses to manipulate Jack in the events of the first game. Before Elizabeth knows this, Atlas’s method of interrogation involves an ice pick lobotomy in one of the most uncomfortable torture sequences I’ve sat through in a video game. He disposes of Elizabeth once he gets what he desires in his mission to usurp Rapture from Ryan (who, by the way, unleashes hordes of his guards on Elizabeth after learning of her scavenging around Rapture while belittling her like Ryan would do) by bludgeoning her with a wrench, leaving her to die while Sally holds her in her arms. Cohen electrocuting his subjects while painting was charming compared to the actions of these scumbags. Then again, these are the kinds of people that Rapture attracts.

This conclusion would be a satisfying way to circle around to the beginning events of the first BioShock if not for one nagging bit of information. Killing the two protagonists from Infinite and thus ending their involvement with the overarching BioShock story could’ve been incredibly impactful if not for the fact that these are technically not the same Booker and Elizabeth from the base game. In fact, any emotional impact that the deaths of these characters would elicit is totally negated by the fact that there are infinite versions of them existing in this world and can evidently be swapped out at any given moment. You almost had me, Ken. Still, the stealth mechanics in the second episode of Burial at Sea prove to be a far more engaging way of retreading Rapture than what BioShock 2 offered.

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Attribution: https://erockreviews.blogspot.com

not really that good but not bad dlc (ep1 better)

Wow, what a great end to a great game

This review contains spoilers

I loved how it started in the beautiful streets of Paris and ended in a dark alley in Rapture... Sad ending, nice new mechanics especially the schematics view was good. Better than Episode 1. Stealth was a nice addition in my opinion, as it is a DLC and shows the story through Elizabeth's perspective. This DLC is just like that stealth DLC from one of the new generation Wolfenstein games where we play as a woman that infiltrates a Nazi stronghold. Not a satisfying ending but a satisfying amount of content.

Worst game/DLC I've played, boring at every moment

amazing, this storytelling is mad inspirational

😢 إضافة ختامية للعبة تمنيتها ما تحصل

What a huge improvement after the disappointing episode 1. Pretty much does EVERYTHING better. The story is much stronger, lovingly interweaving with the other games. I really commend the segments where it’s able to take you out of the action and soak in the atmosphere. The environments and interiors are also improved, being much more open, interesting and varied. Committing to stealth gameplay seems like a no-brainer for this franchise. Although the mechanics aren’t all that deep, such as easily exploitable enemy pathing and most enemies being dispatched exactly the same way, it’s still refreshing. When you are caught, your frailty becomes obvious, dying in 2 or 3 hits, heightening the tension. Unfortunately, dying also plays an unbearable 360p cutscene of the Lettuce twins babbling on. Could have benefitted from some more stealth-based plasmids and weapons and more enemy types. There are some other nitpicks, I wish there was more dialogue recorded for splicers, given the amount of time that you spend skulking around hearing the same stuff. There was also some general performance issues, lag and frame drops. Overall, this is some innovate Bioshock content that’s worth it for any fan of the series, almost making episode 1 obsolete.

Review EN/PTBR

Stealth gameplay didn't worked very well in this game, but it was worth it for the encounters with characters we already know and we only delve deeper into their lore, both in Rapture and Columbia.

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Não acredito que essa gameplay mais stealth tenha funcionado muito bem dentro desse jogo mas valeu a pena pelos encontros com personagens que já conhecemos e só nos aprofundamos mais na lore deles, tanto em Rapture quanto em Columbia.

This review contains spoilers

In terms of gameplay, I’d say part 2 is better since you play as Elizabeth and there’s a huge focus around stealth but at the same time the gameplay kind of pointlessly nerfs you when you’re not hidden.

For example, your guns magically do x5 more damage when you’re hidden but as soon as you’re in a normal gun fight, you shoot nerf darts no matter what gun. The stealth is kind of clunky and exploitable but it can be engaging.

My biggest issue was the story and how they shoehorned taking away Elizabeth’s powers to make her playable and not op, making Daisy Fitzroy have less power and seem like a better person than she is and also retconning all the shit from Bioshock 1 and implying Elizabeth set everything into motion in Bioshock 1. It kind of ruins a lot of the context of Bioshock 1. Slightly better than part 1 but it's still pretty ass.

second times the charm

there will be SPOILERS xoxo

following episode 1s weird setting into rapture yet again and a really strange l cliffhanger shall I say we are back in the shoes of elizabeth this time as soon as I saw her i said i always wanted to be in a woman no sorry that sounded weird delete delete

after the disappearance of booker and the sudden realisation by elizabeths part that shes actually just going fucking crazy she is going to try to make things right and get this fucking girl back yada yada

but first ! sorrow

when you open the game you're met with a beautiful view of Paris and I was like damn she finally got to Paris im so happy SYKE back to fucking rapture and depression

now I love rapture but since elizabeth always wanted to go to Paris so much seeing her hallucinate about it really did something to my mental sanity I love elizabeth so much I wanted her to be happy ughhhhhGGHHHHH

ok anyway talking game

elizabeth is back to her shenanigans no im not gonna talk about the art direction here since its the same as episode 1 yeah rapture is beautiful we know that and you're gonna get back to columbia for like half an hour so that's cool too I guess

accommodating the fact that shes not booker the gameplay also shifts to this sudden change this dlc won't focus anymore on chaotic melee or long ranged fight but more so on a stealth perspective now all my fans know I fucking hate stealth because I fucking suck AT it but there's a good thing to consider which is the fact that most of the AI enemies in this game are as stupid as they can get so if they see you they won't follow you anymore ! neat

so as I was saying the new mechanics revolve around this youre gonna spend most of the time sneaking around and to clear a room of enemies you can either use sedatives or like shoot them in the face I initially thought using firearms would be pretty obtuse but they're handy AF since again the AI is dumb so yeah and then some more distraction tools or plasmids for the sneaky sneaky purpose

do I like this new stuff ? not a huge fan but at least its easy enough so that I won't kill myself and is also pretty in character since of course elizabeth isn't gonna take as many bullets as booker (as seen by the fact that she can also bring more first aid kits too) so yeah I mean I liked this change of pace

so yeah that being said the story umh

im not a huge fan of the way this ended up unfolding but damn is it good to see bioshock 1 lore and bioshock infinite lore clash like you're introduced again to atlas and get some little foreshadow here and there of him actually being fontaine or like the way big daddies went from monsters in the eyes of the little sisters to father figures like that's interesting as shit as you're also gonna meet some recurring characters in the series and actually see elizabeth interact with them likeeeeeee what's this a crossover episode ?

so yeah the lore unfolds in the lines of elizabeth gets blackmailed from atlas to do some bad stuff and also get almost lobotomised (yes that happens please put CW next time i was so fucking uncomfortable and i have a pretty strong stomach i played saya no uta and subahibi who do you think i am) and so she becomes his puppet to do spooooooooky stuff like shifting realities or getting secret data and shit

sure it's interesting not gonna lie about it but kind out of context and also a weird way to retcon stuff from the original bioshock 1 but I love elizabeth content don't @ me

so yeah thats the general idea this is probably longer than the first episode and way more interesting I gotta say but that ending dear fucking god yknow seeing elizabeth dead on the ground did something to me I was restless shes probably my favorite character out of everyone in bioshock and seeing how she suffered from most of her life just for her to suffer some more honestly why do are you doing this to me

the part where she goes booker you were my only best friend ???? NAAAAAAAAAH I'm out you did my girlie dirty as shi

so whatever after that ending that mada me tear my hair out I mean at least bioshock 1 and 2 and minervas den do have a positive conclusion why THE FUCK did you make elizabeth just for her to feel pain I cannot do this shit anymore the final song in French since she still wanted to see Paris and never Could do that ? I'm hunting the developers of this dlc TF down

umh so yeah it was a trauma but I was good im glad I played this series since its pristine as shit l nothing comes close

I just wanted for booker and elizabeth to go happily to Paris together why could I not have at least this elizabeth im so sorry for everything

A good conclusion for the series.

a great send off to the series.
it was nice seeing that the gameplay changed a bit and I found myself enjoying the story, even if it was full of weird retcons.

I wouldn't say this was peak, but it was pretty good. The story is quite nice, with the references and call backs to the previous games giving us additional background info. Playing as Elizabeth was nice and I will say, the ending did bring some water to my eyes, but I feel like all of this new info just seem kind of "out of nowhere?" It introduces some inconsistency and messes with the timeline a bit


a pretty decent mixture of infinite's combat with bioshock 1's level design, which leads to the most fun combat of the three parts of infinite. the story is an absolute mess, but it does have a strong emotional core that made me little heart feel something.

Finally finishing these games in 2023 killed whatever hope I had for Ken Levine's next project. This is the video game equivalent of a kid breaking his toys so nobody else gets to play with them.

Weird choice to make a stealth game at the end of it all.

Score: 80/100
Better than the first DLC and rapture is still awesome. Didnt like the stealth that much though.