Reviews from

in the past


Divertido à beça, curto muito jogos de golf e esse aqui consegue se diferenciar de tudo que joguei até agora

Simplesmente era tudo oque eu procurava em um jogo 2D de golf e muito mais, cursed to golf é extremamente divertido e desafiador com uma dificuldade na medida certa em que seus erros são seus e isso faz querer melhorar sempre nesse jogo, a jogabilidade é muito satisfatória você realmente sente a intensidade de cada uma, a mecânica ainda que seja simples demora um pouco para dominar como por exemplo como dominar cada poder ou saber como posicionar a bola quando cair, e os mapas são sempre muito divertidos nenhum ate agora deixou a desejar alem de que cada um possui um desafio nele seja as rotas mais rápidas ate o buraco com mais riscos ou os cursos com as maldições que realmente te testam com uma maldição nova sempre e acho que nem vi todas ainda, ainda estou no terceiro mundo e todos os personagens ate agora são muito carismáticos sem falar das skins que o protagonista usa que apesar de só serem mudança de palheta cada uma é mais fofa que outra.
O jogo é extremamente divertido 100% vale a compra, o jogo já ta muito bom do jeito que esta mas eu adoraria ver nele um modo multiplayers mais ou menos como é batalha dos chefes sendo uma corrida ate o buraco e colocar umas regras como ter tempo, numero de jogadas limitadas ou ver quem faz menos pontos e também seria muito legal ter um editor de fases.
Obrigado pelo jogo era tudo que eu queria ver num jogo 2d de golf e eu nunca tinha visto isso sendo feito dessa maneria tão boa

O jogo é bacana, a proposta é interessante, misturar golfe com algo meio super mario e com técnicas diferentes. Mas, você precisa começar do zero sempre que perde, não é jogo para mim. A falta de save game é uma desvantagem, embora aumente o desafio. Mas, entendo que os desenvolvedores querem que você fique treinando pra dai começar a jogar. Tirando isso, o visual é bacana.

Fun pixel art and cute vibe, but I could tell right away I could only play one run of this. It was fun, but for me personally I don't see myself trying to master all the minute aspects that I would have to master in order to escape the underworld. I also lost my run, which was going into hole 14 with like 30 shots left, due to a glitch so... that didn't feel great.


the game is supposed to be hard, but i ended it in my third run, luck can anihilate a run

I'm not leaving a score as the game is pretty much the opposite of what I could enjoy. It's very long and difficult arcade game. On the game over you start from the very beginning, which already makes it not my kind on game (I don't like repeating the easy part in order to get to actual meat). Add the fact that game is long for an arcade title and difficult and you get exactly what I don't want from my games.

Unpräzise Hitboxen und man sieht nicht wo der Schlag hingeht.
Was für ein Bullshit.
Man macht es sich mit Pixelgrafik so leicht, warum macht man dann alles andere schlecht?

It’s a fun play with cute ideas! The golfing mechanics were a good challenge and was good for problem solving on the fly. However, the game gives too much power to the player w cards. Once you figure out card management, how to plan ahead, and ways to cheese levels, it becomes more of a chore to play through sometimes unfair level design.

Would recommend for someone looking to have some fun figuring out new mechanics, but its more to a box of pizza than a sirloin steak.

A fun little time-waster. Nothing essential, but an enjoyable little genre mash-up.

Pretty fun hybrid golf/platformer but I dunno, it just kinda lost its appeal after a few hours. Just not enough here to get me hooked. Worth a try though.

If you have the roguelike itch and you enjoy mini golf, you'll find this game delightful. It's frustrating, but not hard enough to make you hate it. That being said, once I fully completed a run (third attempt), I had no desire to do it again.

Side-scroller minigolf with abilities is a neat idea. I think it would have benefited from being a crafted campaign over being a rogue-lite. If the idea of 2D minigolf rouge-lite sounds interesting to you, defs worth checking out.

Neat little Golf rouge-like. Can be very punishing at times, but overall enjoyed my time with this game. Powerups are fun and can turn the tides in your favor if used wisely. Took me about 5 or 6 runs to really get the hang of how the game wanted me to play, and was able to finally clear it on run 8.

Golf rogue-like :)

Not much to say, just a charming little way to pass the time in little chunks during my lunch breaks.

I really loved this game, as the world's number 1 golf game enjoyer

shot but fun indie golf/puzzle game but not much to do after the story mode of the game is completed.

mecânicas mt fodas e me lembra mario

I found the UI to be overly complex re: zooming and overviewing the levels.

For a game where you are penalised for flubbing shots it is surprisingly ready to trick you into flubbing shots.
There is very little way to know where your ball is going when taking a long shot.
The ball arc just moves too fast..if the whole game followed a one-button design sure; but it doesn't.

It's a fun concept but the shortcomings just made it annoying way before I started having fun.

a nice game to pick up and play... but boy do i have beef with the tutorial section. went on way too long

I'm a complete sucker for roguelikes, and I had a great time with this. Sure, the balancing is a little iffy, and the tutorial is a little slow, but it has been one of the most satisfying games to master the mechanics of. I beat it pretty quickly (~4 hours), but I see myself replaying it a lot, especially with self-imposed challenges.

Actually feels like I’ve been cursed when I play this game.

Cute concept but didn't do it for me.

The presentation style of Cursed to Golf borrowed a little too much from Celeste's commercial release. Which I didn't really like. But Celeste made up for it with 10 out of 10 gameplay so I could care less about the fluff. Here, the gameplay is a little too bare bones and a slog of a pace.

Golf is a genre of video games I enjoy immensely. So I'm admittedly a little tough on the ones that don't provide a good feel. From the multiple clicks and buttons holds it takes to pan the camera around to scope out a hole, to the bare minimum choice of clubs and trajectories; Cursed to Golf is more of the former than the latter. The card system is the interesting fold that kept me playing for the three hours I did. There's some interesting concepts there that bring some semblance of depth.

Ultimately I just never found the flow of the game fun and never felt rewards were worthwhile. When I got to the second world and the trees and bushes used an animation that resembled screen tearing I took the out. I finished the run I was on and returned my clubs. I was done.

Maybe the cutesy golf subgenre isn't my thing. I abandoned Golf Story on Switch as well. But on that note; if you DO like Golf Story, you should have fun here too. Wasn't for me but Cursed to Golf definitely isn't bad.

Difícil de um jeito que não é pro meu bico. A câmera não é de grande ajuda e os mapas são aleatórios e sem graça. Com mais opções de tacos e técnicas, variações no terreno e no vento, Cursed to Golf daria mais sentido a sua dificuldade. Em vez de oferecer ao jogador um conjunto de habilidades que ele possa dominar, com a experiência, o game se fixou na ideia daqueles cards. Mas falando assim parece que não foi legal.


Pros:
+ cute pixel art animation and great character design
+ core golf mechanics are simple and easy to learn
+ ace card system adds a lot of gameplay options
+ unlockable abilities are permanent
+ binder system allows ace cards to carry over between runs
+ biomes interact with ace card abilities: fire burns vines etc.
+ maps are hand-crafted and offer various routes to the hole
+ practice course is a fresh idea and always available
+ curse holes are creative and satisfyingly challenging
+ save scamming is possible (and highly encouraged)

Cons:
- extremely high difficulty curve
- mid- and endgame difficulty is just too high to be enjoyable
- roguelike design feels tacked on
- camera cannot be zoomed out during play...
- ...so the ball is always played blindly over the map
- map overview menu is extremely slow and buggy
- map introduction cutscene is useless and shows no viable paths
- teleporter routes are not transparent and amount to gambling
- not every position of the ball can be meaningfully played
- no way to slow down the ball or angle selection in play
- most ace cards are timing-based and too tough to control
- spinning move is helpful but exceedingly tough to control
- shops cannot be re-entered
- buggy on release and still glitchy after the most recent updates
- no post-game content or replayability options

Playtime: 5 hours for one playthrough, with plenty of save scamming during boss fights.

Magic Moment: Using an elemental card for the first time and understanding courses and shrubbery in a new way. Discovering save scamming and realizing that the game works best without the frustration of its tacked on roguelike design.

Blahgic Moments: Using the spinning move to just slightly push the ball over the edge and right into a body of water - many, many times in a row. Playing the ball from an impossible position and not even ace cards offering a viable option.


Verdict:
Cursed to Golf is one of those games that you want to love but you grow to dislike the more you play it. While most other golf games define themselves by the transparency or simplicity of their mechanics, the creators of Cursed to Golf opted to artifically inflate the difficulty with a crippling, close, and ultimately limiting camera perspective that turns actually playing the ball over a course into a needlessly frustrating challenge. While the ace card system allows for plenty of options to move the ball over the handcrafted but randomized courses, the constant lack of information on how to best proceed in any given direction - what teleporter to use and where to end up after using them, what TNT to explode, guessing which path is the quickest in boss fights - is a severe limitation that greatly diminishes the enjoyment of the mechanics.

There is some fun to be had here for bleeding edge fans of golf games and players willing to save scam, but anyone with a low tolerance for frustration and randomness will bounce off of this quickly and should skip this game.

golf roguelike,just golf roguelike

What a way to start off the year in gaming. Cursed to Golf was an immensely satisfying rogue-lite adventure. Everything from the course design, to hazard placement was perfect. Some great customization with many skins that are references to other games. The ability cards were very unique, and it was super fun experimenting with everything. The MUSIC, the soundtrack has been on loop for the past couple days, I can't get enough of it, especially Scotty's theme. Huge kudos to the composer. I won the game in a contest from the director, and I couldn't be happier! Heck, I'm gonna buy the game on switch myself to support it. Play it!