Reviews from

in the past


Yeah it's alright!

I managed to beat it on my first run, which I'm okay with. It definitely wasn't easy, and probably having had played the demo made that a little more possible. Took about 6 hours total to complete.

I don't know if I just somehow missed it, but I didn't find out about spin until pretty late in the game, when I saw it on the controls menu. It's pretty crucial in the late game so I'm glad I came across it when I did.

This game is purportedly a rogue-like, but it doesn't do much to encourage multiple runs after you've beaten it, and in fact it might be discouraging to get sent straight back to the start without having much to show for it. I played Slay the Spire earlier this year, so the bar was set pretty high for rogue-likes, but even then, there are some basic elements I would've liked to see, such as having to choose between awards from trophies, more randomization/paths, outfits being special rewards and not just attained incrementally after beating bosses.

It would've been cool if the outfits had benefits/drawbacks. You only get the chance to change them at each shop, so it seems like the perfect opportunity for that. Imagine if the Spicy outfit made every ball inflamed, but also made it so you could never use frost, and vice-versa with the Frozen outfit. I can easily think up a bunch more, but already that sounds like it would add more strategy and planning.

Golf-rogue-like is a really clever idea for a game, and it was kinda well executed, but kinda unambitious too. I still had a lot of fun, anyways.

Roguelikes have invaded a ton of genres from management sims to card battlers to shooters to rhythm games, so it’s only natural that sports games would get in on the trend. And since Electronic Arts won’t make a golf game where the golfers are actually stuck in an endless purgatory, Chuhai Labs has taken to the course itself and done exactly that with Cursed to Golf. This stylized roguelike is a clever spin on the typical golf game, but it’s also sometimes difficult enough to snap a club in two.

Read the full review:
https://www.comingsoon.net/games/reviews/1235180-cursed-to-golf-review-ps5-worth-buying

Interesting game. Maybe a little less than the sum of its parts, mainly because pretty much everyone has the same takeaway after playing it a bit: "why is this a roguelike?" The roguelike elements really aren't even very good - the power creep you get as you progress gets kind of crazy. But that also lent itself to me clearing the game in about 6-7 hours - if I had lost my final run, I'm not sure I would have given it another go, but that also left me with a decent impression. The rough-around-the-edges nature also (funnily enough) gave me a little bit of fire to go back after my first couple failed runs to show that stupid game who's boss, which made me giggle.

The levels tend to be quite long which feels more suited to a normal game format rather than a roguelike, and while I think the platforming is pretty interesting, technical, and satisfying to pull off (by the end I was really confident in handling spin despite it initially feeling unreliable), there is a pretty lacking element of that flow and the flight that I associate with golf. The presentation is very good though - the 2nd and 3rd boss themes were a bit lacking after the absolute gigabanger that is the 1st boss theme, but still great OST, excellent art, and charming enough writing despite some perhaps too-long tutorials. It seems like since release there have been several great QoL patches too. Overall, while the game might have some glaring flaws, I enjoyed my time, and the drive to mash up all these gameplay elements and follow through on finishing the project is artistically commendable. I appreciate it.

Golfing and roguelike, mashed together. As a golf game, Cursed to Golf is totally fine. As a roguelike, it is at least a double bogey.

There are some cool ideas here but its clear the game lacks balance as it throws shots at you and the lack of interesting choices means that this is a one and done. After finishing one run, I don't see myself picking up the clubs again.

Love the pixel art and music!

Buenisima idea que queda muy lastrada por ser un roguelike.

Literalmente si es un juego lineal y no te obliga a repetir niveles una vez mueres, el juego se disfruta 40 veces mas, pero la falta de variedad se hace evidente a la tercera vez que mueres y el sistema de guardado no ayuda.


Difícil de um jeito que não é pro meu bico. A câmera não é de grande ajuda e os mapas são aleatórios e sem graça. Com mais opções de tacos e técnicas, variações no terreno e no vento, Cursed to Golf daria mais sentido a sua dificuldade. Em vez de oferecer ao jogador um conjunto de habilidades que ele possa dominar, com a experiência, o game se fixou na ideia daqueles cards. Mas falando assim parece que não foi legal.

Pros:
+ cute pixel art animation and great character design
+ core golf mechanics are simple and easy to learn
+ ace card system adds a lot of gameplay options
+ unlockable abilities are permanent
+ binder system allows ace cards to carry over between runs
+ biomes interact with ace card abilities: fire burns vines etc.
+ maps are hand-crafted and offer various routes to the hole
+ practice course is a fresh idea and always available
+ curse holes are creative and satisfyingly challenging
+ save scamming is possible (and highly encouraged)

Cons:
- extremely high difficulty curve
- mid- and endgame difficulty is just too high to be enjoyable
- roguelike design feels tacked on
- camera cannot be zoomed out during play...
- ...so the ball is always played blindly over the map
- map overview menu is extremely slow and buggy
- map introduction cutscene is useless and shows no viable paths
- teleporter routes are not transparent and amount to gambling
- not every position of the ball can be meaningfully played
- no way to slow down the ball or angle selection in play
- most ace cards are timing-based and too tough to control
- spinning move is helpful but exceedingly tough to control
- shops cannot be re-entered
- buggy on release and still glitchy after the most recent updates
- no post-game content or replayability options

Playtime: 5 hours for one playthrough, with plenty of save scamming during boss fights.

Magic Moment: Using an elemental card for the first time and understanding courses and shrubbery in a new way. Discovering save scamming and realizing that the game works best without the frustration of its tacked on roguelike design.

Blahgic Moments: Using the spinning move to just slightly push the ball over the edge and right into a body of water - many, many times in a row. Playing the ball from an impossible position and not even ace cards offering a viable option.


Verdict:
Cursed to Golf is one of those games that you want to love but you grow to dislike the more you play it. While most other golf games define themselves by the transparency or simplicity of their mechanics, the creators of Cursed to Golf opted to artifically inflate the difficulty with a crippling, close, and ultimately limiting camera perspective that turns actually playing the ball over a course into a needlessly frustrating challenge. While the ace card system allows for plenty of options to move the ball over the handcrafted but randomized courses, the constant lack of information on how to best proceed in any given direction - what teleporter to use and where to end up after using them, what TNT to explode, guessing which path is the quickest in boss fights - is a severe limitation that greatly diminishes the enjoyment of the mechanics.

There is some fun to be had here for bleeding edge fans of golf games and players willing to save scam, but anyone with a low tolerance for frustration and randomness will bounce off of this quickly and should skip this game.

If you don't have the Ace card to win you will be sent to the start. Not seeing the progression ramp.

Neat little Golf rouge-like. Can be very punishing at times, but overall enjoyed my time with this game. Powerups are fun and can turn the tides in your favor if used wisely. Took me about 5 or 6 runs to really get the hang of how the game wanted me to play, and was able to finally clear it on run 8.

Pretty fun hybrid golf/platformer but I dunno, it just kinda lost its appeal after a few hours. Just not enough here to get me hooked. Worth a try though.

A fun little time-waster. Nothing essential, but an enjoyable little genre mash-up.

Simplesmente era tudo oque eu procurava em um jogo 2D de golf e muito mais, cursed to golf é extremamente divertido e desafiador com uma dificuldade na medida certa em que seus erros são seus e isso faz querer melhorar sempre nesse jogo, a jogabilidade é muito satisfatória você realmente sente a intensidade de cada uma, a mecânica ainda que seja simples demora um pouco para dominar como por exemplo como dominar cada poder ou saber como posicionar a bola quando cair, e os mapas são sempre muito divertidos nenhum ate agora deixou a desejar alem de que cada um possui um desafio nele seja as rotas mais rápidas ate o buraco com mais riscos ou os cursos com as maldições que realmente te testam com uma maldição nova sempre e acho que nem vi todas ainda, ainda estou no terceiro mundo e todos os personagens ate agora são muito carismáticos sem falar das skins que o protagonista usa que apesar de só serem mudança de palheta cada uma é mais fofa que outra.
O jogo é extremamente divertido 100% vale a compra, o jogo já ta muito bom do jeito que esta mas eu adoraria ver nele um modo multiplayers mais ou menos como é batalha dos chefes sendo uma corrida ate o buraco e colocar umas regras como ter tempo, numero de jogadas limitadas ou ver quem faz menos pontos e também seria muito legal ter um editor de fases.
Obrigado pelo jogo era tudo que eu queria ver num jogo 2d de golf e eu nunca tinha visto isso sendo feito dessa maneria tão boa

I'm not leaving a score as the game is pretty much the opposite of what I could enjoy. It's very long and difficult arcade game. On the game over you start from the very beginning, which already makes it not my kind on game (I don't like repeating the easy part in order to get to actual meat). Add the fact that game is long for an arcade title and difficult and you get exactly what I don't want from my games.

golf roguelike,just golf roguelike

Cursed to Golf kombiniert mit seinen klugen Mechaniken und spaßigem Gameplay zwei Genres, von denen ich nie gedacht hätte, dass sie zusammenpassen und herausgekommen ist ein forderndes und gleichzeitig unterhaltsames Spiel, von dem ich nicht genug kriegen kann.

The presentation is fantastic, with some of the nicest spritework I've seen in a while, a nice interface and a fantastic OST. The moment to moment gameplay is great fun and very addictive, trying to go through the courses in as few shots as possible and using the fun powers you get as consumables. It's very satisfying when you pull off a great shot and manage to ace the tricky ass courses the game has. Same goes for bosses, though I only fought one but I loved the feeling of a race against one of the game's charming characters, plus the music was 10/10.

But then it all honestly goes to shit for me due to the game's shoddy roguelike elements. There's a limited number of handcrafted courses that are randomly picked each run, which means that runs start to feel very samey as you start recognizing the courses. There's just very little variety between runs. Each run is also long as fuck due to lengthy levels, which makes failing feel like a complete waste of time since there's very little meta progression. Honestly, the roguelike element makes the game feel miserable to me, so I'm kinda calling it quits after having only beaten the first boss and seeing the kinda shit that awaits me in the next area.

It just would be sooo much better just not being a roguelike. Hell, a more traditional progression system could've potentially had even more replay value, such as by recording how many powers you used and how many shots you needed to beat a stage. Perfectionists would eat it up, trying to outdo themselves, but right now I can't imagine there's any replay value because it seems like a "once and done" game. So the roguelike elements just make the game too punishing without the usual pay off of having high replay value.

I dunno man, it frustrates me because the game is legitimately great except for this one "but", yet it's a massive "but" that ruins the game for me and makes me just decide to play something else. Would be a legit 10/10 for me if it weren't roguelike.

The game is a lot of fun. Did it need to be a roguelike though? Am I possibly the only person feeling burnt out on the genre? Going back to stage one every failure is exhausting. That coupled with the need to make the game hard as nails to make sure it feels like a value(I guess? Is that why?). Admittedly this game's checkpoint and gimme that I unlocked both help, but I think my score takes a hit solely on how tired of this approach to gamemaking I currently am.

The presentation is excellent, with some gorgeous 2D pixel art animation, but this thing is simply no fun to play.


O jogo é bacana, a proposta é interessante, misturar golfe com algo meio super mario e com técnicas diferentes. Mas, você precisa começar do zero sempre que perde, não é jogo para mim. A falta de save game é uma desvantagem, embora aumente o desafio. Mas, entendo que os desenvolvedores querem que você fique treinando pra dai começar a jogar. Tirando isso, o visual é bacana.

Demo only. Well presented. Nice idea, 2D golf but with an underworld setting, procedural elements, card system, after-touch etc. Would it be enough to retain the interest for a full 18 holes? Hmm...

Golf rogue-like :)

Not much to say, just a charming little way to pass the time in little chunks during my lunch breaks.

What a way to start off the year in gaming. Cursed to Golf was an immensely satisfying rogue-lite adventure. Everything from the course design, to hazard placement was perfect. Some great customization with many skins that are references to other games. The ability cards were very unique, and it was super fun experimenting with everything. The MUSIC, the soundtrack has been on loop for the past couple days, I can't get enough of it, especially Scotty's theme. Huge kudos to the composer. I won the game in a contest from the director, and I couldn't be happier! Heck, I'm gonna buy the game on switch myself to support it. Play it!

Side-scroller minigolf with abilities is a neat idea. I think it would have benefited from being a crafted campaign over being a rogue-lite. If the idea of 2D minigolf rouge-lite sounds interesting to you, defs worth checking out.

Cute concept but didn't do it for me.

The presentation style of Cursed to Golf borrowed a little too much from Celeste's commercial release. Which I didn't really like. But Celeste made up for it with 10 out of 10 gameplay so I could care less about the fluff. Here, the gameplay is a little too bare bones and a slog of a pace.

Golf is a genre of video games I enjoy immensely. So I'm admittedly a little tough on the ones that don't provide a good feel. From the multiple clicks and buttons holds it takes to pan the camera around to scope out a hole, to the bare minimum choice of clubs and trajectories; Cursed to Golf is more of the former than the latter. The card system is the interesting fold that kept me playing for the three hours I did. There's some interesting concepts there that bring some semblance of depth.

Ultimately I just never found the flow of the game fun and never felt rewards were worthwhile. When I got to the second world and the trees and bushes used an animation that resembled screen tearing I took the out. I finished the run I was on and returned my clubs. I was done.

Maybe the cutesy golf subgenre isn't my thing. I abandoned Golf Story on Switch as well. But on that note; if you DO like Golf Story, you should have fun here too. Wasn't for me but Cursed to Golf definitely isn't bad.

mecânicas mt fodas e me lembra mario


Actually feels like I’ve been cursed when I play this game.

Fun pixel art and cute vibe, but I could tell right away I could only play one run of this. It was fun, but for me personally I don't see myself trying to master all the minute aspects that I would have to master in order to escape the underworld. I also lost my run, which was going into hole 14 with like 30 shots left, due to a glitch so... that didn't feel great.

Mi sono moderatamente rotto le palle