Reviews from

in the past


Back when I first played this on the PS2 I got to the half way point and lost my save and gave up. Coming back to it on the 3DS was awesome and I'm glad I did. What a great experience all around from the characters to world to the story. While not my most favorite (5 and 7) I think this could easily be my third favorite. The difficulty spiked really bad 3/4s the way through but nothing a good old grind couldn't fix. The new party members were a nice touch and added some fun gameplay elements.

Best version of the game if you patch the orchestral soundtrack back in.

Espero que me perdonen fans de Dragon Quest, pero this aint it. Luego de varias horas de jugar, ya no pude más. El juego me ABURRIO. Nose por donde empezar, las caminatas LARGAS y lentas?, el combate aburrido?, los menus estupidos? y te juro que las ultimas 2 cosas te las salvo, pero oh dios mio es que no pude soportar lo putisimamente lento que es ir de un sitio a otro. Y no ayuda en nada que en todo el juego te pidan ir del lugar A al B a cada rato. Mira que un RPG se basa en ir de un punto al siguiente para progresar, pero en la mayoria de veces eso lo hacen digerible por la manera en que te transportas a ese mundo. (Sea Mapa mundi o algun vehiculo). Aqui, carajo te mueves a 2 por hora. Y para mi el colmo fue andar en barco, que me demore 1 hora y media en llegar de un punto a otro. No quiero hablar del combate soso y los menus de bolsa, ya que entiendo que eso es algo que a los propios fans les gusta y por eso lo han mantenido desde hace tanto tiempo. Yo simplemente, no puedo. Cuando llego al punto donde activo el autocombate, incluso en los putos bosses, para continuar y simplemente poder avanzar rapido, es que el juego me perdio totalmente. La historia medio me salvaba el viaje, ya que me estaban gustando los personajes. Pero su gameplay, NOPE. No pasare un Persona 2 de nuevo comiendo un gameplay menso solo para seguir la historia

Después de unos cuantos Dragon Quest a la espalda y cierta reticencia a JRPGs tradicionales (cuando no arcaicos) y a historias sencillas de viaje del héroe, no me esperaba encontrar en Dragon Quest VIII una aventura tan épica que a ratos parece que se sale de la consola.

La banda sonora es una maravilla, el gameplay está tan refinado que da gloria jugarlo, la historia seguramente no inventaba la rueda ni en 2004 pero a mí me ha parecido apasionante porque es lo que necesitaba vivir: una gran aventura en la que empiezas a nivel 1 y acabas salvando el mundo.

Es verdad que los gráficos seguramente sufren respecto a PS2 y entiendo que es un juego para vivirlo en la pantalla más grande posible, pero he podido llevarlo conmigo a muchas partes y los avances en QoL (las batallas aceleradas principalmente) creo que compensan de sobra.

Me ha dado una pena infinita terminarlo, pero ahora puedo acordarme con mucho cariño de Yangus diciendo "¡Ay, madre!" cada vez que el rey Trode se cuela en alguna escena <3

Qué bien se juega esto en una portatil


This deserves to shine in a modern console/pc with enhanced graphics and performance, the shit ton of content added in this version, orchestral soundtrack, jp dub option and then we have the perfect DQ8 experience
That said, one of my fav jrpgs

One of the most charming games ever made, if you've seen the bar fight cutscene then you already know this game is peak. It was my introduction to Dragon Quest and made me fall in love with the series. Jessica has possibly the best Bazongas in all of gaming, if you don't believe me look it up, it makes even Tifa cower I'm fear.

for better or worse, it’s dragon quest.

Best version beside the inferior graphics and sountrack. No random encounters and the battle pacing is much better.

It's a great game, but I fear that this one and XI may be the only games for most people. Play III (HD-2D when it'll be out) or the Zenithian trilogy (DS or PS2 for V), folks.

Modded 3DS to have the original orchestra soundtrack. The perfect way to play this game. It's so fucking good oouughhh this shits the pooooooop.

A really great game but it had a lot of things working against it, but it was still an enjoyable experience.

The story was nothing new, but well executed, although I didn't feel the need for the secret Jessica ending as I found the Hero and Medea had a really nice friends-to-lover romance which had been introduced to the players from basically the start of the game. I found the other playable characters especially stale, Yangus was really the only one I cared about.

The overall gameplay was basically as Dragon Quest as can be. Although I was quite suprised how easy it was to level up, as someone who is used to grinding for a while before taking on a new boss, I kinda overleveled myself and it was fairly easy to beat the entire game at around level 40.

I absolutely HATE the way you equip items, why the hell is there even a an equipment window when you have to manually transfer all items from your bag??? Wish it looked more like the equipment screen from DQ9.

I liked the addition of Red and Morrie as playable characters, but they are way too busted. which isn't bad but it turned every fight into: get as much tension as possible (hope the enemy doesn't use disruptive wave), do your best attacks, profit. EXCEPT FOR...

Memories Lane, holy hell, I am glad the other bosses in this game weren't as difficult as these. Dhoulmagus was like the biggest, pray to Jesus fight ever. Literally made Estark, the actual final boss, look like childsplay. Talking about Estark, I'm glad he made a return. Apparently bonked his head or something. (fyi kasnooze, setup, attack...)

Enough whining, I still really enjoyed playing this game, it still is probably in my top 3 DQ games, there are a lot of QoL changes they could've made, Zoom costing 1MP? Equipment Screen functionality,... but it is definitely worth a playthrough, maybe even two!

Idk why i didnt get into DQ sooner.

A little underwhelmed so far given the reputation. The story and characters are fine, and once you get into a dungeon it's good. But the overworld just does nothing for me, just feels like this big expansive load of nothing. Much preferred VII's more condensed areas.

20 or so hours in though so plenty of time for it to win me over yet.

My favorite Dragon Quest (and "classic" RPG) is V, but VIII is also really great.
I love Angelo, best character I've seen in a DQ game. The story is overall pretty solid, but I honestly think it's a bit forgettable.
I love how they adapted for the first time the art style in 3D (even though that was in the PS2 version). They did a good job with the soundtrack too, even though I think they removed some orchestral tracks from the original, which is a shame.
Had to grind a bit in order to beat the final boss, which kind of annoyed me but I might just suck at the game.

It's just an overall really important game for the (J)RPG genre, and if you want to get into that type of games, this alongside with V and XI are some of the best entries in the series you can start with.

Excelente, um dos melhores da franquia. Uma das melhoras coisas do jogo são as "sub-histórias" que são contadas, bem profundas, mesmo com a aparente leveza de DQ.

A wonderful, touching story set in an enchanting fantasy world.

Toriyama's character design was remarkably impactful for jrpgs as a whole and I cannot be more grateful
The soundrack in the 3DS version was botched as the MIDI tracks don't hit the same as the orchestral counterparts, the mod is greatly recommended if you have the possibility of installing it

King Trode and Yangus are my favorite characters in this game!

RPG sólido entre los RPGS sólidos, simple en mecánicas, personajes e historia pero ejecutado casi a la perfección. Es como jugar un cuento de hadas y se siente muy bien aunque tiene un par de picos de dificultad horribles. Además este juego me ha acompañado durante todo el año, yendo a ver a mi pareja, volviendo de verla, mientras me mudaba, yendo a clase, en el médico, entre exámenes y en nochebuena, y solo por eso le voy a tener un cariño especial. Ha sido el primer Dragon Quest que he jugado y me ha gustado mucho, pero me siento empachada rn.

This review contains spoilers

Rest in peace Akira Toriyama 💚

Dragon Quest 8 is about as pure of an adventure as you can get and I loved just about every moment of its main story and side content. After beating 11 and now this i'm developing a stronger appreciation for what dragon quest is all about and I feel like i've come around on it massively. At a point I was treating dragon quest 11 like other jrpgs i've come to know and love, this is the series that established so many of its trends after all, but in doing so I feel like I was critiquing it unfairly and overlooking the things that made it really special (which is why I deleted my DQ11 review and reevaluated its score)

The gameplay has evolved from those trends at a, shall we say, 'leisurely' pace; but I think that's what a lot of people love about it and part of why its so popular, you always know what you're getting and fans have actually fought against it to change - see dragon quest 9’s departure from its original action rpg direction and subsequent return to traditional turn-based combat in response to fan backlash. There’s been experimentation, new additions and quality of life changes but the fundamentals have never really changed all that much and if it isn’t broke, why fix it right? It will always sell like wildfire, but for good reason, there’s something about this familiar and homely approach to game design, sure you can pick it apart but if it didn’t work at its core and wasn’t fun, it simply would not have stuck around for as long as it has. Granted the original on the ps2 had random encounters and i’m glad to see those go in favour of visible overworld monsters, a totally meaningful change which is becoming the new norm - infact it always felt like the intention even way back when I was playing pokemon yellow (random encounters felt like a means to an end, a technical shortcut used to ‘simulate’ bumping into monsters on the road during your adventure by low memory, primitive console hardware). Basically what i’m saying is i’m glad some things like that have adapted over the years for something that I feel is better, but the template has not changed and there’s something comforting in that.

Comforting is what playing Dragon Quest 8 is on all levels really, even in its melancholic, dramatic and more tense moments, it exists in a fairytale-like universe where you know the heroes are going to win in the end and everyone will live happily ever after. Its not the destination that matters, it is the journey, the friends you make, the places you see and the memorable enemies and rivals you face along the way - simultaneously getting ever stronger and more confident as you go. These games are bedtime stories that you are literally thrust inside of and can take control of and its wonderful; at their best its like the game equivalent of being at home, on a soft chair, wrapped in a blanket with a hot drink in hand (I can also confirm that this is probably the best way to play them if you’re able). I came out of DQ11 enjoying my time but happy to see it finally come to an end, but then in DQ8 I truly fell in love.

Tonally I think DQ8 nails it, from the very beginning it is established that you are a guard to King Trode along with your pal Yangus and need to remove a curse from him and his daughter, princess Medea, which turned them into a monster and a horse respectively. This simple motivation extends to the entire rest of the game and there’s beauty in that simplicity, it never steers too far from its focus and I felt actively involved in the characters’ dilemma, rather than just some guy along for the ride. I love being bossed around by Trode and find him and Yangus consistently hilarious and lovable. Yangus in particularly is just the best isn’t he, just the most loyal bri’ish bloke I ever met, he’d have your back in a pub fight any day of the week and he carried me hard for the entire game, nothing on this planet could stop a max psyched and oomphed yangus.
Throughout the entire game I never got bored of its antics, narrative arcs and wacky characters with ludicrously over the top voice acting. I love love love its goofy voices and exaggerated accents, how can you not find it incessantly charming, the english VAs go above and beyond (though sometimes there’s something dire like Dominico or Rhapthorne’s first form, what the fuck were they thinking honestly, hilarious though).

Two things that stand out above all the rest and truly made this experience for me are its art and its soundtrack. Sadly both Akira Toriyama, the lead artist and Kuichi Sogiyama, the composer, have passed away now and I dedicate this to them, the future of this series and jrpgs in general owe so much to them both and thank you for delivering such outstanding work! The character (and monster) designs of dragon quest are outstanding but few of its characters are so colourful and full of personality as we see in DQ8, along with my favourite hero design in the entire franchise. The expressive models and brilliantly composed cutscenes do the designs so much justice and create some great scenes ranging from hysterical slapstick antics to this gripping, palpable melancholy. All this heightened by what is now one of my favourite soundtracks ever. DQ8’s soundtrack is beautiful and captures the ‘vibe’ of every sequence perfectly. Every mood it seems to try and convey is done masterfully and drives this consistent feeling of adventure, mystery, and longing. It can be dramatic or it can be soft and ambient, but its never boring, it never fades into the background, it is always there heightening every emotion the game wants to deliver and that’s something only the best soundtracks do. The smooth and soft violins make up a lot of this ost and they are intoxicating, sweeping over and wrapping around everything else.

Its hard to even pick a favourite moment in DQ8 and in this sense it kind of reminded me of ocarina of time, which similarly has these consistent highs where each storyline is as interesting and enjoyable as the last but the overarching tone always stays the same and this sense of familiarity never truly goes away. Not to mention the world itself is really pretty and fun to explore, the 3ds version is among the best looking games on the system I think. The towns and settlements feel like real places and their individuality shines, I particularly loved exploring castle trodain whilst it is under the curse, the melancholic atmosphere is top notch here and the best track in the game plays here aswell, only making it better. The final dungeon is also a total maze and I really enjoyed it, especially the part where you solve a puzzle by circling what looks like a small town which becomes progressively more cursed and ramshackled with each lap. Something that particularly stood out to me were the personal moments like hearing Medea speak to you in your sleep which I adored, the flashback sequence with Medea meeting the hero and looking after him and helping a king to overcome the trauma of losing his wife.

My only real complaints / criticisms are the incessant metal slime grinding needed to defeat that insane final boss and the sheer amount of randomness that involves as well as the creepy treatment / objectification of some female characters like Jessica, it feels out of place and uncomfortable and should go away. I don’t care for metal slimes in general and don’t see why they exist as a ‘mechanic’ or whatever, the fact they can be worth anywhere between 2x and like, 200x as much XP as what most regular monsters give is so unnecessary. I mean having some monsters be worth a fair bit more xp is fine but the difference is astronomical and this is the only real way to grind without wasting dozens of hours of your precious time and yet it involves so much randomness. A level of randomness is acceptable but there’s randomness to even find metal slimes in the first place because they’re pretty rare (at least you don’t have to find them in random encounters here thank god). After that there’s randomness in whether or not the slime will just flee immediately and there’s even more randomness in trying to get a critical hit to kill them, that’s multiple levels of random and if you get unlucky in any one of them it is frustrating as fuck! Again this wouldn’t matter so much if metal slime hunting wasn’t the fastest and most optimal way to grind XP since they are worth such a ludicrous amount more than regular enemies.

Without those things I think this would be 5 stars honestly, I enjoyed it so much. This game is just delightful, endlessly charming, warm, comforting and so endearing and silly. Its nice to delve into something that isn’t complex or witty or groundbreaking, it is just plain, simple, joyful fun. By the end credits I was smiling with goosebumps as the overture played on the main menu screen, *Keanu voice: yeah i’m thinking i’m dragon quest fan.

The additional party members are sick, one of the most polished rpgs back on the ps2 pure kino, postgame is also really cool if you bother with it

My second Dragon Quest after 11 and I liked it at least as much, if not a little more. I really liked the style, especially the character designs are top notch. I also really liked the melancholic mood, which is emphasized by the music. Then there's the very fairytale-like narrative, which was quite classic but always motivating. I was glad to have played the 3DS version, as it didn't have any random encounters so you could run through the world in a very relaxed way. I only had to grind once just before the final boss, otherwise the balancing and pacing were very good. All in all, my favorite DQ so far. Oh yes, and the photo feature on the 3DS was great fun, I took lots of little pictures :D

I'll say it right off the bat. This shits on DQXI. I don't care what you say. This game is proof that older games are still (and/or) better than newer ones. This story is so damn good and the cast I love all of them!
Psyche mechanic is so damn busted and it's super fun to destroy annoying bosses. (Seriously fuck any boss who spams disruptive wave, the single worst move in the franchise)
Also Hero x Medea 4 life (sorry, not sorry Jessica and her fans, she maybe great and all but it isn't right to deny Medea of her childhood friend and love)
Also also YANGUS IS BEST BOI!

A solid entry in the franchise: it's colourful, the story is simple but good. Once again, i loved the charadesign.

Set a new high standard for the series' successors with a more dynamic environment, turn based battles and character roles and interactions. The 3DS Remaster's additions are noteworthy with QoL improvements that refines the original PS2's faults to make it stand tall amongst its modern contemporaries within its own genre and a supreme remake with little to no faults.

Dragon Quest 8 marked a large leap for the series in a lot of ways. Among those changes are doing away with the vocations of 6 & 7 in favor of learning spells via level like usual and introducing "skill trees" that are mostly tied to your weapon of preference. This restructures the many attack skills introduced in 6 & 7 into a more permanent and simplified form that also creates lots of replayability. The music is once again fantastic, the final boss theme being my favorite in the series to date. Party member dialogue was another major shift, moving from party chat being your main method of learning about your team to organic dialogue throughout story scenes to further flesh out your companions. Lastly, the overworld became vastly larger.

Now while all of these sound like major boons for the series, I can't say much of it wowed me the way it seemed to do for many others. I found the overworld far too big for its own good with a lot of wasted open space that makes travel an agonizing experience. Skill trees are fun but some are far stronger than others, and if you happen to realize too late that you don't like the pathway you picked, there's no fixing it or respec-ing without modding or restarting your entire save. Our cast has been given strong backstories that give you a reason to care and a good reason to join your journey, but I felt that as soon as they joined their character development stopped there and then. There's occasional banter and jokes that make for good laughs but outside of that, I felt this was one of the flattest groups in the series. An unfortunate downgrade from the joy I experienced getting to know the casts of 6 & 7.

Overall I had a good time and the improvements are objectively good for the series moving forward, but I'd be lying if I said this was the pinnacle of the series like it's often heralded to be. Oh, and the plot is kinda barebones on account of how much important lore is hidden away in random bookshelves that would've benefited greatly from being included more organically.


How could I rate this game?

After playing DQ11S:EoaEA(lol) a year or two ago I was floored. A game that I had initially written off had become one of my favorites of all time after my 100+ hours with it. I was swept up in not only a deep appreciation for how precisely crafted the whole game was, but also a sense of excitement for whatever came next. It's exhilarating to discover that, as I get older, there will always be opportunities for me have new experiences that deeply resonate with me (even if that experience is just a turbo long jrpg). So it became inevitable that I would be revisiting the DQ well again and again throughout my life.

As winter rolled around I felt the unshakable pull of the Nintendo 3ds tugging at my heartstrings. I thought that maybe it was too soon to be trying a new Dragon quest. I thought wrong. It was finally time to play Dragon Quest VIII: Journey of the Cursed King. So what did I think...?

It was pretty good!

The general whimsy and pacing that I love is perfect but there weren't a lot of standout moments for me. I like the party members but they all feel a bit too solitary. Other than character specific main story moments the gang doesn't speak to each other very often. Yangus and King Trode truly carry this game. I like everyone else but I loved both of them so much. I also really loved the relationship between Princess Medea and the hero. It was perfectly fairytail-esque and the way it played out was so cute.

The weird perverted stuff is obviously here and definitely detracts from the childlike fantasy vibe. I know that is a series staple, but if there was ever a DQ game that didn't lean in to the objectification of every woman in the party it would probably be my favorite game of all time.

Battle system was perfect as always. I really enjoyed the tension mechanic and how it let primary healers build up for a turn where they would otherwise have to waste it on something else. I messed around with the tactics menu a lot this time around and it is excellent. Nothing feels better than setting everyone to fight wisely and just relaxing as the party deals with less important fights for you.

Overall, I thought DQVIII was great! It's hard for me to fairly assess it because, flaws and all, playing a Dagon Quest game for an hour or two is one of my greatest comforts. How am I supposed to bottle that up in to some stars on this website? Leave me alone!





Review in progress:
A great classic JRPG. This story isn't anything special, but the gameplay and art stylr are well-made. This desperately needs a re-release on modern platforms.

Dragon Quest VIII feels like a conscious effort to strip the series back to something much more straightforward after the thoroughly maximalist approach that DQVII took. Gone is the job system or any of the sort of narrative or structural trickery that I've come to associate with the series (outside of a slight twist post Dark Ruins). There is now a far greater focus on fleshing out the characters and world, while still delivering on the chill episodic adventures that I expect.

This is one of the best parties in a Dragon Quest game despite their characterization being pretty frontloaded, and all the episodic bits do a great job fleshing out individual locations and side characters in a way that really makes you feel attached to the world. The QoL changes in the 3DS version are extremely welcome too, making this feel like much less of a slog than the PS2 release, and letting you bring along some of the most memorable side characters from that version for the final stretch of the game. I also love the addition of Cameron's Codex, which incentivizes you to become even more intimately acquainted with the world as you look for specific items to photograph.

My only real problem with the game is that I find this implementation of the overworld to just be kind of awkward. It's no doubt impressive to have these big open areas on a PS2, and doubly so to have them on a 3DS with enemies dotting the landscape. That being said, the vast majority of the overworld is just bland treescapes, and until you get the sabercat around the halfway mark it is just painfully slow to scrape the map looking for treasures and rare monsters. It just feels like a strange halfstep between a traditional JRPG overworld and a modern interpretation of an open world, and there might be other games that take this type of setup and really make it work, but it just falls flat for me here.

Despite that gripe I still really love this game, and it's maybe the most "Dragon Quest" Dragon Quest game as it defined the series' aesthetic as it shifted to 3D. It looms large in my mind whenever I think about the franchise even though it's far from my favorite, and I think that just goes to show how special Dragon Quest is to me.