Perfect if you like a game with a lot of grinding. The progression flow was entertaining, always kept me focused on the next thing to start. My only complaint is that progression can get a bit stuck if you don't know the right skills to grab, but when you've got a good understanding of the game, you can breeze by with relative ease.
Also kind of soured by the situation with the dev, but it wouldn't be fair to rate the game itself by that metric.
Also kind of soured by the situation with the dev, but it wouldn't be fair to rate the game itself by that metric.
When i played Forager I was in the middle of the most stressing part of my university semester. It was a perfect game to destress with, especially because it is not challenging in the way other types of games in this genre can be.
The only negative I have for it is that it is quick to "finish". When you have gained all the best of the weapons, armor, and all of the land, it gets easily boring.
The only negative I have for it is that it is quick to "finish". When you have gained all the best of the weapons, armor, and all of the land, it gets easily boring.
97/103 Achievements.
If you like a game that has a lot of grinding, this is it. It's really quick toward the beginning, with lots of different methods of making supplies and money. The last few achievements are difficult only because it requires almost an unreasonable amount of time and resources. So if you want to 100% achievement this game, you might have to leave the game running for a bit, which I didn't want to do.
If you like a game that has a lot of grinding, this is it. It's really quick toward the beginning, with lots of different methods of making supplies and money. The last few achievements are difficult only because it requires almost an unreasonable amount of time and resources. So if you want to 100% achievement this game, you might have to leave the game running for a bit, which I didn't want to do.
As an old man (27) with very little free time of his own to spend on my hobbies, games of this nature have become more and more of a chore for me to play, and at a point, I just have to ask myself if spending an hour gathering the material to make a pickaxe that harvests 15% faster is worth the time I'm putting into it. Forager is not a bad game. It's cute, its relaxing, its cozy, but its not for me. If you like games like minecraft or terraria, you'll enjoy this game. It is much less complex and intricate which will limit the levels of creativity you can express, but the game is more focused on a streamlined type of exploration. Feels a bit like a mobile game in that way.
I have been playing this game for about a week and after getting past the MASS confusion that happens in the beginning of the game I quickly started spending 4+ hours everytime I played and getting deeply invested in expanding my land, building every structure, complete every quest. With how much I had to google stuff about the game in the beginning I didn’t expect to spend more than a couple more hours with it but as I unlocked more and understood more it was more addicting than toxic girlfriends personality, I’m in the late game stage now but there is still so much I want to accomplish and complete. My only criticisms for the game are honestly reasons I love the game now. The lack of guidance in the early game to let you know what is possible within the world now gives me this super accomplished feeling to seeing where I’m at now. I honestly might go for 100%’ing the game with how much fun I’m having with it.
A pretty fun little time sink, which feels about as far as it goes. It's fun! And I definitely spent way more time than I should've in it, and though I never quite got to the end of the tech tree, or the furthest borders of the island, I still enjoyed my time in it thoroughly. Very much a feelgood little indie to sink your teeth into for a few hours here and there.
Mostly mindless guilty pleasure crafting game. Addictive and simple enough to let me tune out of life for a few hours. I don't often get into the whole crafting genre, they can get pretty tedious and you often need a guide or lots of tutorials. This is super casual on the surface but can get pretty in-depth if you explore all of your options. There's a reason for every upgrade, and they'll all make your game slightly easier if utilized (well, except for maybe eating gems). Occasional pretty standard Zelda-style puzzles here and there that are sometimes challenging.
My biggest issue is that when you do too many actions (such as building a bunch of buildings) the game has ridiculous slowdown. Luckily, if you save and exit and restart the game, the slowdown disappears. Make it a habit of restarting every few hours or so.
This might seem like a deal breaker for some but this is a solo dev game so I let it slide considering. It only lasts around 15-25 hours so I don't feel like I've wasted too much of my life on it.
Basically an optimization sim if you want it to be, but you can also still beat it the sloppy way (it just might take longer).
My biggest issue is that when you do too many actions (such as building a bunch of buildings) the game has ridiculous slowdown. Luckily, if you save and exit and restart the game, the slowdown disappears. Make it a habit of restarting every few hours or so.
This might seem like a deal breaker for some but this is a solo dev game so I let it slide considering. It only lasts around 15-25 hours so I don't feel like I've wasted too much of my life on it.
Basically an optimization sim if you want it to be, but you can also still beat it the sloppy way (it just might take longer).