For a small 3-4 hour long campaign that aims to put a spin on the events in the half-life story, I think this game executes on it's main goals well. I liked the new gimmicks added to this game, and while they weren't really utilized that much (i think there were 3-4 sections where you could climb a rope that I noticed and same deal with the option to use npcs for coop in fights), I found them at least interesting. That said I feel like this game is almost too similar to the plot of HL1 and with a lot of the same jank carrying over from that game to this, I probably wont touch this game again for a long time. That said, it's definitely worth your time, especially if you played and enjoyed HL1. It's more of a fun twist on the story to kill an afternoon or evening than an actual game that I would actively go back to.
Even if very slightly, I'd say I liked this expansion more than the base game.
Some lessons were learned, and the overall pacing of the game felt far better. Admittedly, there is a bad final boss and also this expansion's equivalent of Blast Pit, but there were no levels which felt as annoying as On A Rail or the Xen ones.
The expansion leaning more into the shooter aspect, adding more weapons and enemies, while removing a lot of puzzles in comparison to the base game and Blue Shift is also worth mentioning, and I was a big fan of that.
The story and atmosphere didn't quite feel as gripping than the original, but were well-done, and it was nice to experience this story from another point of view.
Some lessons were learned, and the overall pacing of the game felt far better. Admittedly, there is a bad final boss and also this expansion's equivalent of Blast Pit, but there were no levels which felt as annoying as On A Rail or the Xen ones.
The expansion leaning more into the shooter aspect, adding more weapons and enemies, while removing a lot of puzzles in comparison to the base game and Blue Shift is also worth mentioning, and I was a big fan of that.
The story and atmosphere didn't quite feel as gripping than the original, but were well-done, and it was nice to experience this story from another point of view.
Unlike Blue Shift, Half-Life: Opposing Force is an innovative expansion that adds new ideas and weapons to the world of Half-Life. The story of Opposing Force adds a great new perspective to what happened in Black Mesa and makes you go through many different areas of the facility that are completely new and exclusive to this expansion. The new enemies and weapons are also interesting and add to the experience. Even the boss fights are fun which is something the original Half-Life struggled with. Definitely give this expansion a chance if you want more Half-Life gameplay.
Opposing Force with it's design reminded me of the Half Life 1 original Xen chapters design, it's not really good impression.
The premise of the expansion is interesting - we are playing as soldiers that covered up Black Mesa incident (well with exception that our squad still haven't recieved orders) and it's actually pretty cool premise. We play as colonel Shephard and the expansion starts with our plane crash landing into the facility and most of the squad dying.
This is of course Half Life, one of the best shooters, so it should play pretty well, right? Well, shooting is one part, because it needs to be supported by: enemies, level design and guns.
Guns are not really bad, some new additions are pretty fun, like: LMG, Sniper Rifle, Alien rocket launcher, Recharging electric eel and literally BFG. And they are all good with only one exception, but we will put pin in that as it's not really used in combat.
Enemies and Level Design is a mixed bag. Enviorment in this expansion is some of the best to look at, as it expands the facility in interesting ways, but most of the time the enviorments feel neither like realistic laboratory complex or enviorment that supposed to enhance moment to moment gameplay. Classic enemies that come from original half life are as fun to fight as ever, but new ones... aren't.
Most new enemies are annoying, with cheap damage and they are not supported with the poor level design, either areas are just corridors, labyrinth corridors or big open space, with minimal or no cover, or very prominent chokepoint; with very sparse health/armor pick ups which reminded me of the weakest aspect of Half Life 1
Some enviormental progression were obtusely communicated multiple times, especially the "barnicle gun" (remember that pin) and it's use for the enviormental traversal - I literally had to guess that alien sacks were also grapple points I could zip line into, as it was either not communicated, or it was very poorly communicated. I had numorous encounters with soft locks, that made progress nigh impossible - I had to use noclip to either know were to go, unstuck myself from elevators, get up to the intended vent that was too high to climb into, I died because of some hurt trigger with large damage that was on the floor.
Final boss was just annoying. No further comment on it.
Overall I never expected to dislike anything Half-Life, but Opposing Force just is the game I mildly dislike. While it is a well done product at the end of the day (despite my expierience with bugs), first ever game from Gearbox devs, which did pretty good job - I just prefer Blue Shift and other HL games. I am just a minority in that opinion because I see that most people really like Opposing Force, so still, give it a try if you haven't, it's usually very cheap so what it hurts, at least it's not bad.
The premise of the expansion is interesting - we are playing as soldiers that covered up Black Mesa incident (well with exception that our squad still haven't recieved orders) and it's actually pretty cool premise. We play as colonel Shephard and the expansion starts with our plane crash landing into the facility and most of the squad dying.
This is of course Half Life, one of the best shooters, so it should play pretty well, right? Well, shooting is one part, because it needs to be supported by: enemies, level design and guns.
Guns are not really bad, some new additions are pretty fun, like: LMG, Sniper Rifle, Alien rocket launcher, Recharging electric eel and literally BFG. And they are all good with only one exception, but we will put pin in that as it's not really used in combat.
Enemies and Level Design is a mixed bag. Enviorment in this expansion is some of the best to look at, as it expands the facility in interesting ways, but most of the time the enviorments feel neither like realistic laboratory complex or enviorment that supposed to enhance moment to moment gameplay. Classic enemies that come from original half life are as fun to fight as ever, but new ones... aren't.
Most new enemies are annoying, with cheap damage and they are not supported with the poor level design, either areas are just corridors, labyrinth corridors or big open space, with minimal or no cover, or very prominent chokepoint; with very sparse health/armor pick ups which reminded me of the weakest aspect of Half Life 1
Some enviormental progression were obtusely communicated multiple times, especially the "barnicle gun" (remember that pin) and it's use for the enviormental traversal - I literally had to guess that alien sacks were also grapple points I could zip line into, as it was either not communicated, or it was very poorly communicated. I had numorous encounters with soft locks, that made progress nigh impossible - I had to use noclip to either know were to go, unstuck myself from elevators, get up to the intended vent that was too high to climb into, I died because of some hurt trigger with large damage that was on the floor.
Final boss was just annoying. No further comment on it.
Overall I never expected to dislike anything Half-Life, but Opposing Force just is the game I mildly dislike. While it is a well done product at the end of the day (despite my expierience with bugs), first ever game from Gearbox devs, which did pretty good job - I just prefer Blue Shift and other HL games. I am just a minority in that opinion because I see that most people really like Opposing Force, so still, give it a try if you haven't, it's usually very cheap so what it hurts, at least it's not bad.
Even after replaying and enjoying the first Half-Life more, I still think this is the better game overall. It may not have had the same impact and importance the first game had, but in terms of enjoyment factor and consistency, this easily takes it. Also helps that this game did an amazing job of expanding upon the world of Half-Life and showed it from a different perspective. Bring back Adrian Shephard
This is another half-life scenario where the game is FANTASTIC. I mean, I liked it almost better than the original gameplay wise, they updated a lot and it's really fun. However... The final boss SUCKED. Like, genuinely was so bad. I don't understand how Valve created such unique and interesting levels and monsters and then flubbed the boss battles harder than I failed my SAT's. Also you couldn't long jump and it made me sad
Jogar esse jogo e prestar atenção em sua história e como ela se desenvolve é muito confuso, porque isso me fez perguntar se os soldados que atacavam o Freeman e os cientistas da Black Mesa estavam fazendo aquilo porque era a missão deles ou se eles só estavam muito confusos mesmo com a situação toda, pois eles também estavam sofrendo ataques dos alienígenas que infestaram o laboratório. Não só os alienígenas, mas como as forças especiais, que tinham aparecido só uma vez no jogo original, nesse spin-off, elas são muito mais frequentes.
Vou deixar isso rápido e claro, a história desse spin-off é interessante mas não é nada muito arrepiante, mas não deixa de ser legal. O que não foi legal mesmo foi a gameplay, que eu honestamente nunca mais vou ter a vontade de re-jogar esse spin-off do quão difícil e chato foi matar alguns aliens fortes e únicos desse spin-off. Honestamente, o que não me fez desistir de zerar isso no mesmo dia é que eu já tinha zerado o Blue Shift antes e ele foi rápido, menos complicado e mais fácil, e eu pensei que esse seria o mesmo.
Vou deixar isso rápido e claro, a história desse spin-off é interessante mas não é nada muito arrepiante, mas não deixa de ser legal. O que não foi legal mesmo foi a gameplay, que eu honestamente nunca mais vou ter a vontade de re-jogar esse spin-off do quão difícil e chato foi matar alguns aliens fortes e únicos desse spin-off. Honestamente, o que não me fez desistir de zerar isso no mesmo dia é que eu já tinha zerado o Blue Shift antes e ele foi rápido, menos complicado e mais fácil, e eu pensei que esse seria o mesmo.
Pretty minimal story compared to Half-Life, but Opposing Force excels in Combat. The additional weapons and mechanics are a blast. Playing as Adrean Shepherd gives you a new perspective of black mesa incident. It kind of feels nice to visit the same locations again those you have seen in the original game. Even seeing the events of OG game happening from a 3rd person view.
This game might have got overshadowed by the OG half-life's impact on gaming industry, but this one is what I enjoyed more.
This game might have got overshadowed by the OG half-life's impact on gaming industry, but this one is what I enjoyed more.