Reviews from

in the past


all of the unjust criticisms people have for the PS1 Oddworld games actually apply here
the opening cinematic is annoying, abrasive and ugly and goes on for far too long, and the game proper doesn't fare much better, unless your idea of a good time is standing still for a few minutes and moving the d-pad about as you zap waves of shadows
the game really, really wants you to watch the little CGI cinematics that play when you die, like when you get bumped off a cliff by the shadow ram thing you're supposed to jump over, or when the fat fuck smashes through a wall, so be ready to spam the start button
even better is that once you've died a few times as you try to figure out the timing and controls, it has the gall to offer hints as if you haven't already figured it out
the only positive here is the visuals; it has the cinematic part of the cinematic platformer genre sorted, but as an actual game it's beyond mediocre, an exercise in tedium

Trial and error puzzle game with great death scenes.

Это одна из игр детства. Помню на одном из ивентов мела закинул ее, и там конечно задушился он нереально. Оценку пожалуй ставить не буду, не знаю как ее оценивать, но пожалуй отметить ее стоило

Graphics good

Everything else utter BS. Didn't finish call it skill issue


Bela pixel art
E ótimas animações
Ele é bem desafiador e até bem assustador em certas partes
Não sei se é um jogo pra adultos ou crianças.


This game was so gorgeous and fun that it blew my tiny little mind.

I was actually gonna play Impossible Mission for the night, but since I'm too lazy and stupid to properly set up Commodore 64 emulation, I settled on buying that game's rerelease on Switch at some point (thankfully it contains the original version), and went with my initial plan of playing this via Duckstation.

The next game Eric Chahi worked on, it carries Another World's setup and fluidity, but this time packing more dialog, more people to work with, and far more presentation value, sporting two discs due to the amount of pre-rendered cutscenes available. This, though, came at a cost, having a six-year development cycle, and while I won't go too deep into it - honestly this could probably be served as a whole Youtube video - three things I will mention is that it was originally gonna be a Sega Saturn console exclusive first, with the PC release following after, Virgin Interactive dropped publishing due to taking so long, leaving the team to press onward without funding until the E3 1997 demo showcase, where Interplay took up the reigns after seeing it in action, and this whole endeavor and whirlwind of evergrowing change within the industry was so taxing Chahi, he took an extended hiatus and went on with other interest until coming back with From Dust in 2011.

If nothing else, I found the presentation to be pretty marvelous. Even in 1998 the blend of 2D pixels and 3D environments is simply gorgeous and a bit ahead of the curve, and the way it transitions from the gameplay to the cutscenes is immaculate. One of the boasts is 27 minutes worth of cutscenes, and while granted some of these could've been shaved off, which I'll get into later, I was pretty entertained regardless, both from the storytelling and voice work, as well as the animation and aesthetics working in action. Unlike AW where you're scientist Lester Chaykin, you're playing as Andy, a young kid in elementary years as he travels in a far off land to rescue his dog Whiskey, after he... got transported there from a solar eclipse? Whatever the case, the theming and overall mood has the oppression be downplayed by a good margin, this time focusing more on the mystique and eeriness of this newfound world you're going through as you see familiar landscapes inhabited by dangerous wildlife and shadow specters. I'd be remissed if I didn't mention one of the game's (in)famous features of the creative, expressive, yet ultimately morbid deaths for Andy. Rated E for everyone, trauma included.

As for the gameplay, this is actually the easiest cinematic platformer I've played thus far. There's still trial-and-error involved, but a majority of the puzzles are easy to get a grasp on and conquer - some even being REALLY good and satisfying to figure out and solve - rarely getting a moment where I was genuinely stumped on what to do next to proceed. Checkpoints are pretty lax too, with the furthest you can go back upon a death usually being about three screens behind. The controls are by far the most fluid and easy to get a grasp on too, albeit still having the same issue as Another World when it comes to combat (again, more on this later). Running, jumping, swimming, climbing, all and any sort of action had the right weight and momentum too it, and 99% of failing was on my hand. Don't get me wrong, it's still tough, and there's still a couple of bullshit on hand, but in general I was pretty surprised at the leniency on offer on Normal difficulty, if you want you can make it harder or easier in the options menu. Coupled that with more exquisite sound design, and I had a blast going through this.

On that note though, as great and enthralling as the venture is, I still got some issues that unfortunately stopped me from rating higher. Much like with AW, HoD has an issue where trying to fire green shots feels clunky, going into that "tap to standard fire, hold to charge a power shot and release" form again. Now, I don't know if it's just cause of emulation input latency, my impatience, the game itself, or some combination of the three, but I felt trying to do these shots was more cumbersome by comparison, each time I tried tapping it somehow goes into the charge state, and though it's possible to dodge out of it, more often than not I got hit and died regardless. Like last time, this is whatever if there aren't that many enemies, but since you tend to face a swarm of them, things can get hectic real fast if this lock-up happens, though thankfully enemy attacks are telegraphed more distinctly as some form of compensation. Finally, this goes on exactly 20 minutes longer than it really needed to right at the endgame, you can even tell this is the case cause you're doing the same puzzle loop three times before heading on, an anticlimactic showdown with the villain, and some of the cutscenes during this stretch being so jarring when they play and end. It really drags down the experience, unfortunately.

Still though, this is an easy recommendation all the same, especially for anyone wanting to get into this niche subgenre or 2D platformers in general. Equally grim and adventurous, it's no wonder this is pointed to as a highlight of the PS1's library.

it can be quite frustrating but it’s so fucking gorgeous that i wanna make sure i beat this game

I tried sooo hard to finish this as a kid, but eventually, I failed miserably. Fun game, but insanely hard.

Gruseliges 2D Adventure aus meiner Kindheit. Ich kann mich an einige Szenen noch sehr gut erinnern. Hat eine ganz merkwürdige Atmosphäre aufgebaut, die mich an Stranger Things erinnert.

this game is quite bad but idk theres just something about it thats really charming yk

i heard this inspired apocalypse now and i see why damn this shit scary

a vast menagerie of truly horrific depictions of a child's sudden and ultraviolent death

Ok, here's the thing: this goes under the category of childhood games alright having played the demo over and over so many times.

What I thought was: a very dark game that I found atrociously disgusting but with a gameplay I couldn't help to like a lot, by my surprise.

Juego de aventura con muy buenos niveles y lindos graficos muy diferentes a todos loa juegos que saliero en la ps1.

Древняя адвенчура с технически мощным визуалом для тех лет. Но душный платформер с душными головоломками и душным экшеном.

Le gameplay c'est pas pour moi mais le peu de développeurs qui travaillaient dessus étaient tellement en avance sur leurs temps, en terme d'animation c'est hallucinant

A game that makes you think "oh its gonna be a game full of goofy looking mfers" and then Andy over here gets crushed flat in vivid detail by a hexagonal stone pillar or digested in real time by some goo straight out of The Blob. Pacing is relatively snappy and the atmosphere remains pretty unique even all these years later.

The „isekai'd to another world“ game that makes your head spin and your spine snap. Heart Of Darkness juxtaposes juvenile, Pixar-like characters with fantastical horrors ranging from comedic to grotesque. This game was destined to fail without a clear target audience, but weirdos like me will cherish its influence on their now-adult taste in sci-fi and horror media forever.

This is a beautiful game. A masterpiece really.

The ending is quite frustrating there are enemies who regenerate and they are a pain in the ass to deal with.

this game has a lot of trial and error play but thats the entire genre of cinematic 2d games.

Me encanta el trabajo de este man, el plataformero cinemático es un género bien infravalorado. A parte, es una chulada que evoluciona muy padre a nivel técnico y su historia/estética Wannabe Disney tiene su encanto. Las muertes están bien potentes.

Ce jeu m’a énormément marqué et influencé.

This was one of those platform games along the lines of Abe's Odyssey (albeit way more action-oriented) that had a simple form of gameplay that was inventive but also brutal and unforgiving - and combined with some sort of budget Pixar film (lots of FMV cutscenes and usage of pre-rendered graphics, which is why it took up 2 whole CDs at the time) about a kid inventor who gets way too lost in his own daydreams and fantasies, only some of them turn out to be very realm.

I like this game's tone though - and it sort of plays like this nightmare fantasy, something where it's drawn with all of these stark caricatures, goofy characters, and everything being drawn in this childlike innocence - then clashing it with dark fantasy elements and a surprising level of violence for a kids game. Your character can meet so many violent ends but in America this was given a E for Everyone rating - presumably because the numerous death scenes in this game are completely bloodless (but also insanely graphic in detail).

It's pretty decent stuff, although I think the gameplay in this can often be really unfair - often just trial and error type situations. Not a great game, definitely a product of its time - but still a memorable one nonetheless.


If you hate kids as much as me you'd enjoy this for the death scenes alone

Definitely dated but worth a peek if you have the ability to emulate it