Reviews from

in the past


No choices but the last one matter. Last chapter felt so out of place in my opinion.

Jogo com uns diálogos bem exóticos... Ok, vou dizer logo! Diálogos estranhos e expressões também tá? Bem estranho o gamekkk mas dá pra se divertir e a história em si parecem boas, mas eu dropei pq eu acho bem chato tanto diálogo em um jogo desse nível

Tres historias que terminan uniéndose gracias a su toque scifi. Una aventura gráfica del estilo Telltale o Life is Strange, que lo único que haces es caminar y decidir cada frase (y algún que otro minijuego, muy escasos).

Curiosamente, ninguna decisión importa, salvo la final, lo cual me parece bueno y malo a la vez. La verdad es que estaba un poco cansado de los juegos que estás pendiente todo el tiempo de lo que dices para no cagarla en la partida.

En cuanto a la trama en sí, me parece normalita, tienes sus luces y sus sombras.

A nice anthology of stories focusing on the supernatural interdicting the lives of 4 seemingly unconnected Londoners. If you like Telltale's style of game, this is a nice addition to your library.


-Spoiler Warning-

Although this game has an intriguing premise, it fails to deliver as a narrative-driven game, and I was left quite disappointed with how the story plays out.

Let's start with what I liked - the performances from the voice cast are pretty good. With a lot of different characters in the game I didn't feel like anybody stood out to me as sounding weird. And, like I said before, I like the premise of the game. You play as three characters with loosely connected storylines, and progress each one to find out how they are all connected. The game starts out great, and made me want to unravel the mystery at the end of it.

Unfortunately, that mystery is genuinely not good. Basically, each character gets a "good" and "bad" ending, but all of the endings are bad in some way. The characters get punished even when they don't deserve it. It's a very strange message, I'm not even sure WHAT message the team was going for. John is really the only one that gets an okay ending in his good ending, while Donna and Meena get shafted either way. And unfortunately, the game spends way too much time on these individual stories and not enough on the overarching one, so much so that you don't really have any interest in it.

I'm sure the message of the game is to cherish what you love in the moment, cause you'll never know when it's gonna be gone, and Donna's story is likely an allegory for trafficking/abuse, but MAN what a terrible way to execute these messages. Besides the actual story, the game is just ugly, and there's not much in the way of gameplay either. Your choices really don't matter at all, until the very last choice that decides your ending, and anytime there's a gameplay segment, it's clunky and just meant to be an achievement or pad out time.

The game starts out alright, but quickly plummets in quality as it continues, and eventually ends very unsatisfyingly. I would not recommend playing this game.

Struggled to finish this one. Narrative choices were weird and didn't seem to affect the storyline, a lot of which didn't make sense to me anyway.

No geral eu gostei do jogo. O plot me surpreendeu de certa forma, o que foi um ponto positivo pra mim. Não senti muito que as escolhas de diálogo afetam diretamente no enredo final, mas isso não deixou o jogo menos interessante. Acho que o ritmo poderia ser mais dinâmico, mas no geral adorei viver essa(s) história(s) muitos doida(s).

Achei muito chato, n me pegou nenhum pouco os personagens. A história do pai q troca de corpo estava legal no começo, mas começou a ser qualquer bosta.

Ya de l'idée dans l'histoire, et ya une excellente OST, mais la technique proche des Sims et les choix proposés qui ne changent strictement rien selon ce qu'on répond font qu'on assiste plutôt à une sympathique balade narrative dans Londres, sans plus.

kinda clunky and annoying but a good time

Not a good story for a not good game. The controls are pointless and unnecessary. This game shouldn't have been made, and I hope its not turned into any kind of film.

There is nothing good about this game

It's Heavy Rain if that game was 30% cheerier, had 80% less gameplay, and 100% less choices that matter.

I love the writing and I think the story definitely stuck with me, but this is hardly a game. The gameplay feels so nonexistent, and it makes me wonder why it needed to be a game.

Really disappointing, was looking forward to this one but couldn't stay interested.
Played maybe 4 or 5 hours

Eu nem sei muito do que falar desse jogo.
Ele tem uma história muito boa, mas se vc não prestar atenção tu se perde nela, os gráficos são ok. O problema desse jogo é que em alguns momentos tem MUITO diálogo, o que fica massante de jogar e ate mesmo platinar.

Platina muito fácil, umas 8-10 horas tu platina ele.

This game was an odd one. It had all the heart for a truly unnerving story, but it didn't have the polish or the execution to get it done. The animations go from stiff to goofy to clipping through each other, which took away any and all horror it had set up in the story. A story which feels both too fast AND too slow somehow.

It's a fascinating look into how some ideas are so good, but can only take the project so far into the actual execution of it all. I'd recommend it purely on the note that more people should see this weird mess of a game.

W story and overwhelmingly Bri'ish, kind of made me want to celebrate my country and drink tea and eat fish and chips after playing

Easy game for 100% gamescore

A game that is carried by having a fairly compelling story.

Last Stop is an “interactive film” type game set in London. It follows the daily lives of three characters – John, Meena and Donna – until they end up encountering some supernatural elements. On a chapter-by-chapter basis, you can choose which order to play them in, but must play through all three before you can start the next chapter as anyone.

John Smith is a middle-aged single dad, looking after his daughter Molly. An incident with a stranger causes him and his neighbor – a mid-20s game designer called Jack – to switch bodies. They try to act as each other with some really fun heist-style segments (with John’s daughter, Molly, commenting on it and pointing out flaws), while also trying to figure out how to go back.

Meena is an agent for a mysterious agency, while at home she’s keeping an affair a secret. It takes a while for her story to pick up as she’s rather unlikable, and the best parts of her story are when she starts encountering the other characters fairly late on.

Donna is a high school student, who encounters a strange man with glowing eyes. Her friend knocks him out and, worried that he’ll go to the police, they tie him up and take turns watching him, who stays silent until it’s just him and Donna.

The gameplay of the game is quite simple, you walk around as each character, interacting with the small amount of things it allows you to (although sometimes even walking will be automated). You will get conversation options, but these just slightly alter the tone of the conversation and won’t affect the overall story, there’s no “wrong” option, you’ll end up in the same places no matter what. There are a few minigames, such as pressing musical notes or throwing bottles, which are a nice distraction but failing doesn’t change anything.

That said, the characters and dialogue are very engaging, especially in John and Jack’s segment, and the mystery will keep you wanting more until you get to the end. Unfortunately, the ending itself is a bit of a let down. The final section is very over the top, and then the game will give each character a choice on what they want to do.

Meena and Donna are pretty much given a “no good option” choice at the end, while’s John’s choice is to swap bodies or to keep his new one – a choice which comes out of nowhere as for the entire game he never gives it a moment’s notice, clearly being offended that someone would think he would be so low when other characters suggest it. I can think of a better choice John should have been given, but can’t go into details without spoilers.

That said, Last Stop is still worth a playthrough, for all the moments leading up to the ending, and especially the interactions between Jack, John and Molly.

Good writing, interesting plot and overall higher production values than I expected for an indie. Introduces enough gameplay actions to keep you engaged and the dialogue is never tedious — it’s fast-paced and with good voice acting. Overall an enjoyable story-driven game that is ideal for something like Game Pass.

This felt like a low-budget and roughly implemented Telltale/Quantic Dream game. The story is all over the place, the gameplay is mostly repetitive and dull, the characters are hit and miss, a bunch of the plot points feel really forced, and everything gets real weird in the final chapter. There are literally no meaningful choices outside of one final binary choice per main character that just picks between different ending scenes.

Variable State's previous game, Virginia, had barely enough gameplay to be called a video game (interactive film felt more appropriate to me personally) but Last Stop has swung way too far in the opposite direction. It's chock full of simple and boring QTEs and wonky walking sequences. Maybe their third game will find something in the Goldilocks zone.

All that being said, it does have a few interesting and genuinely funny moments. It's just a tough game to recommend overall.


Clunky, unclear, basically no choices. Dialogues made in the way that's misleading and a bit lazy. Story's alright, but unfortunately wasted potential.

Não chega a ser um jogo ruim, longe disso, mas alguns dos personagens simplesmente não clicaram comigo, chegaram a ser irritantes, inclusive. Mas no geral, a história é bem interessante. E eu curti essa divisão de episódios por perspectivas diferentes.

Completion Date: October 29 2021
Played On: Xbox One S
Also Available on Xbox Series X|S, PS4, PS5, Nintendo Switch and PC
No Spoilers

Last Stop is an indie narrative driven interactive movie developed by Variable State and published by Annapurna Interactive. It feels like a perfect mix between Quantic Dream games like Detroit, Heavy Rain, Beyond and Telltale's games like The Walking Dead, Batman, The Wolf Among Us.

We will come to that later but let's start with the story first. There are 20 chapters in the game including the very short prologue and the epilogue. After the prologue you will be given a choice to select from 3 stories. After selecting and completing the first chapter for any of the 3 stories, you will need to select the first chapter of one of the others.

So yes, you need to play Chapter 1 of each story before moving to their second chapters. This is both good and bad. It's good because there are some huge cliffhangers in some chapters. So you will continue to play. And you will feel tense while playing the other stories. Thinking what will happen next in that first story you played. It's also bad because mainly at the beginning, you won't get connected to all the characters. Constantly switching the entire cast can be a little bit weird at first but you will probably get used to it after a few chapters.

After you complete the 6 chapters for each story, there will be an epilogue bringing them all together and ending the story. Now, what are these 3 stories about and are they good? Starting with my favourite story, Paper Dolls. This story has 2 main characters with Jack and John. They are neighbors. One day in the train station, a strange man holds their hands and the next day, they swapped bodies.

John is a father to a little girl. He has money problems, health problems and he has some problems at work. While Jack is a young programmer that's living a great life. As you can imagine, swapping bodies is a nightmare for both of them. While they try to adapt to their lifestyles, they also try to find a way to get their own bodies.

This story has some nice characters and very funny moments. It's definitely the least serious story in all 3. I liked pretty much everything in it. The second story is Domestic Affairs. This one is about an agent named Meena.

Her life has many problems. At work, she has a new rival trying to take her place in an upcoming important mission. While at home she is dealing with some other interesting things i don't want to spoil here. This story starts slow but quickly gets back up towards the second half of it.

It doesn't have any supernatural stuff like the other two stories, it's a story that can happen to everyone which makes it relatable. Final story is called Stranger Danger. I really didn't liked this one.

It follows a student named Donna and her friends. They see a strange man taking people to his house, while he exits the house, no one else that entered exits. Our characters decides to follow the man and learn what he is doing to those people.

It might seem interesting to you but this is only the summary of the first chapter. Which was really good. After the first chapter however, the story doesn't know where it goes or what type of story it wants to be. It has some supernatural stuff and some normal life stuff just like the Paper Dolls but it never feels that connected. Because the supernatural cast and the real life cast is very different.

I loved 2 out of 3 stories which is ok to me. The final chapter does feel a bit weird and not as good but the final moments of the game made me emotional. You might be asking, how does this game feel to play, what do we do in it?

The game is mostly about walking and talking. There are some action sequences where there are quick time events but mostly it's about walking and talking. There are dialogue options in the game but they are very bad. All 3 options present at any dialogue section feels very similar to each other which feels like you have no input in the story. That is actually true because nothing happens if you fail the quick time events.

You can't fail at anything in the game. The only important choice you will do happens in the epilogue. Without spoilers, you will do 3 choices in the end, 1 for each story that will change how they end. But that's it. Other than that, you will choose just to press some buttons.

There are no puzzles or anything by the way. That's why i didn't called it an adventure game. It really feels like you are just watching at times. On Xbox One S, loading times feels a bit long but there were no frame drops or anything like that. Graphics looks ok. Environment can feel a little plastic at times.

Voice acting is solid. And one final thing i want to say is the vibrations. Even with an Xbox One controller which doesn't have haptic feedback or anything, i felt a lot of things. Vibrations are really, really cool in this one, if you turn them off in every game, i recommend not doing that and trying it with vibration for a while. I really liked it.

In the end, Last Stop is an easy recommendation to everyone in my opinion. Even if you are not a gamer. It has a great story, cool characters and some really good moments. Unfortunately, gameplay has nothing interesting and while the graphics are ok, there are definitely some issues. The game is available on Game Pass, which might be a good way to try it cheap. Thanks for reading!