Reviews from

in the past


The idea of this game was incredible, the final result the complete opposite

The premise is unique and one of Legendary' s best assets. Fighting mythological creatures unleashed by Pandora's box. The gunplay is fine and does the job. Absorbing animus energy from decapitated creatures is a cool idea and I appreciate how they didn't resort to regenerating health. That said it could’ve been expanded upon. At the end of the game the main character is seen taming a griffin with this power. Wouldn't it be awesome if you could do that in-game?? It’s little things like that. On a technical front, the game isn't perfect either, there are some slight bugs and choppiness. It’s nothing I haven’t seen before but it’s worth mentioning. Legendary isn't the best but not the worst I've played. But I'd be lying if I said I didn't miss this era of shooters.

Some games have such a bad ass premise that they are almost destined to fail. Fighting Mythical creatures in NYC, the badass boxart, distributed by gamecock, protagonist call Dickhard, wait what? Legendary in many ways suffered from its own success and ended up with terrible reviews. Well, I'm here to tell you that these reviews were probably too harsh, and Legendary is pretty fun. It's a member of the 4 hour campaign crappy FPS group that I am overly fond of. Playing as Dickhard, you have to blast your way through waves of enemies, more doom style than call of duty, including minotaurs, griffins and werewolves. The enemies are pretty badass, and you have to deal with them in different ways which adds a bit of variety. Werewolves have to be shot in the head after they die to stop them regenerating, fairies can only be shot when they are attacking, human soldiers can only be killed if you can aim the shitty controls. Yes this game is made by the same people who made turning point, so its no surprise that the controls are quite slow and unresponsive. It is however a huge improvement on Turning Point, both in terms of controls and how much fun it is to actually play. It reminds me more of a budget F.E.A.R than Turning Point, with its difficulty and how quickly the enemy soldiers kill you and while the horror elements mostly miss the mark, they do help the game stand out from the crowd of generic FPS games. I was wuite disappointed with some of the level locations. It's awesome to start off with civilians get eaten griffins in time square and seeing big ben getting smashed by a giant Kraken was dope, but the intermittent sewers and metro station levels are far less imaginative. I also want to give a shout out to the wolves for always glitching out and getting stuck in walls so you can't blast their head off, thanks guys. Yes it's kinda bad, but no where near as bad as the reviews state and it IS fun to play. Worth picking up cheap just to experience the short campaign and see if you disagree with the critics.

This game gets absolutely shat on but it ain’t that bad. Technical issues really hurt this game and the story was quite hard to follow for me. I did like the overall design of the mythical creatures and shooting feels alright.

Spark Unlimited really made some of the worst FPS games ever. This and Turning Point in the same year! Maybe if they had focused their resources and made one it might have been mediocre. Instead we got two shitty ones.

Like, the idea of a mythological based shooter ain't bad, but it's just so poorly executed and bland. And looks awful, everything is drenched in this blue/grey fog and so much of this takes place in dark sewers or basement corridors. At one point you enter a suitably spooky cemetery and i was like, hey, finally a cool area. But then one minute later it's back to the sewer.


An unremarkable FPS for its time, but I feel it's unfairly-bashed and panned. The premise and enemies are neat, level design's fine, and the visuals aren't too bad. Bugs are annoying but they don't break the game.

The equivalent of an on-rails amusement park ride, but it's just boring as sin the whole way through. Concept is neat though.

Rented this thinking it'd be like bioshock with monsters. It wasn't, it was just boring. The aggresive motion blur and head shake made me queasy.

Disappointing, ugly, unpolished, once again i say the premise sounds great, an FPS centered around the concept of saving the world from an invasion of mythological creatures and a secret government pulling the strings in order to rule the world.
Sadly it never makes any of it interesting nor fun to play, bullet sponge enemies, low weapon variety, bland characters.
That said the pc port might be the worst version, to be able to play it on a modern pc you will need to mess with the game files, as its necessary to reach the ending of the game, an ending with a cliffhanger to never be continued. 3/10

Average dumb 2000s shooter with bad design.

You get to shoot big monsters

I had fun playing this game. Can't remember the story, though

Worked on this one. One of the developers tried to get me fired for breaking the sequence in the tower where you can experiment on the monsters. He was unsuccessful.

Legendary was not very good. I think the use of a risk/reward healing system is sort of neat as opposed to your usual health pick ups or hiding behind cover while waiting for your health to recharge, but having shootouts with regular people that don't drop healing resources makes the end of the game unfair almost. On top of that your secondary energy blast attack is so unimportant to combat it made me wonder why it was even tied to your energy meter at all. Your fart blast doesn't really get used in combat outside of 2 mandatory areas with some phase shifted werewolves.

Guns don't really feel very good to shoot either, with very minimal recoil or enemy reaction. Not a ton of variety either in your arsenal.

I also think the use of respawning enemies in most combat arenas, although meant to increase the tension of the situation, just comes off more as a nuisance when trying to solve the very simple environmental puzzles.

it's just an okay FPS game for me, the plot and everything in this game (alongside ancient monsters, weapon designs, etc.) is interesting but the kraken level from this game pisses me off and it was hard until I've just beaten the whole campaign of it, it's a neutral game, not good nor bad, just meh 4.7/10

In Legendary, we take on the role of Charles Deckard. Charles is an antiquities smuggler who steals valuable artifacts for a living. One day he thinks he's in luck because he gets his hands on Pandora's box. But when the box is opened, mysterious mythical creatures like werewolves, griffons or minotaurs are released. As if that wasn't enough, since he was the one who opened the box, it has some magical side effects on him. Now he has new superpowers to discover. The modern world is definitely not ready for this mayhem and an all-out apocalyptic war against the monsters begins. The main character, Charles, decides that he must end this war, because he is the main culprit. In Legendary, our mission is to survive and fight groups of monsters while exploring vast city areas. Besides the streets, we also visit interestingly designed interiors, including churches. The atmosphere is dark. The story is set in the present day, so the weapons look like modern rifles. More importantly, we're not usually alone in the fight against the monsters along our journey. We are helped by a military team of AI companions. The game is also characterized by visually intimidating monster models, and each monster type can surprise you with completely different behaviors. This can lead you to choose different approaches when fighting them all. Legendary offers an average of 6 hours of gameplay.

A good alternative to Melatonin.

Orignally posted here: https://cultclassiccornervideogames.wordpress.com/2018/01/12/legendary-2008-pc-360-ps3-review/

When I first bought Legendary, I bought it in a “2 for $25” deal with the Collector’s Edition of the 2008 Alone in the Dark game fairly soon after they both got released. Looking back at it, it was a pretty obvious sign as to the quality of both games. Alone in the Dark might have been the bigger disappointment, but Legendary was definitely the worse game.

Legendary is a FPS that was released in 2008 for the 360, PS3, and PC. Previously known as Legendary: The Box, the game was developed by Spark Unlimited, who had only developed a total of 5 games before they eventually shut down. While they did release the well received Call of Duty: Finest Hours, the did released a few middle of the road games, such as Lost Planet 3, Yaiba: Nina Gaiden Z, and Turning Point: Fall of Liberty, which is another game that I want to get to.

You play as Charles Deckard, a professional thief hired by a name called Orlando LaFey to steal an artifact from a New York museum, which turns out to be the real Pandora’s Box. Deckard opens the box with a key given to him, and after putting his hand into a clearly marked part of the box for seemingly no reason, he unwittingly opens to box and unleashes numerous mythological creatures into the world. In doing so, Deckard inherits a strange power in his left hand known as the Signet.

The initial premise for Legendary is a pretty solid one. Having to fight of mythological creatures from destroying the world with modern weapons and technology on an epic scale is a great concept, and could have lead to encounters on a large scale. But unfortunately, Legendary did not have the budget to make something on that scale.

Right from the outset the games low budget is pretty obvious. The graphics are a mixed bag at best. There are a few times where the game has a good sense of scale. Right at the beginning, the game shows what potential had. After unleashing chaos unto the world, you go from the museum to the streets of New York, and you see Griffons flying through the air, attacking people on the street, and flinging cars around. After walking through the city going to hell, you see a giant skyscraper sized golem form out of the debris of the surrounding destroyed buildings before it makes its way through New York.

Not too long after this, the game’s budget clearly rears it’s head. You’ll find yourself spending a good portion of the game going through hallways and absolutely tiny arenas to fight enemies. There are moments scattered throughout the game where something impressive in terms of scale happens or there will be something off in the distance that’s nice to look at, but the games load was clearly blown in the first 15 minutes. Plus the entire game has that brownish muddy look that a lot of lower budgeted Unreal Engine 3 games have, so most of the game is unappealing to look at.

Pretty much all of the weapons are cliched FPS weapons. Handguns, assault rifles/sub-machine guns, shotguns, throwable explosives including Molotov Cocktails and Grenades, a rocket launcher to take out larger enemies quickly, a flamethrower that I never used, and a fire axe as a melee weapon.

The most interesting weapon is the Signet, which is the mark permanently put into your hand when you accidentally opened Pandora’s Box. To use the Signet you pick up energy from the creatures that you kill called Animus, which goes into a reserve. At any point you can either shoot out a small blast of energy that can either kill smaller enemies such as the Blood Spiders or knock over larger enemies allowing you momentarily stun them. The Animus can also be used to restore your health.

On the other hand enemies have enough variation to them both to make them visually distinct from each other but gameplay wise to not just make them versions of each other when you get into the second half of the game. Werewolves are probably the most fun, and they’re the most generic of enemies. Werewolves can feign death, so the properly way to kill them is to shoot their heads off.

Firedrakes are heavily armored lizards that shoot fire. They infinitely spawn out of fire pits that you have to put out with a large amount of water through broken pipes or sprinklers by turning on a nearby valve. Nani, which are pixie looking creatures that fly around and switch between intangible and tangible, attacking you only while they’re tangible. They don’t do much damage, but they’re always in groups and attack together.

Probably the most annoying enemy are the Tsuchichmo’s Children, nicknamed “Blood Spiders.”, that are bright red from all the blood that they’ve consumed. They’re easy to see, but they infinitely spawn out of giant organic sacks and they swarm you. Unlike the Nani, they more frustrating because they’re harder to aim at and kill.

There is one enemy that appears very briefly, called the Echidna. Literally the only time you encounter it is when you’re going through the sewers under New York when you get attacked by giant tentacles. For half a second I thought they might have been the Kraken before it got big, but after doing some reading, it’s a completely different enemy.

And the two boss battles include the Golem and the Kraken. While they’re impressive with the scale of just how big they are, but are a mixed bag. Taking the Golem down requires powering up several EMP machines that blast it with a large amount of energy, and the Kraken is a “hit the enemies weak spot for massive damage” enemy where you have to shoot rockets into it’s mouth.

While most of Legendary was barely passable to begin with, and while it had some mildly interesting things such as the enemies being from mythology and the mix of mythology and modern military, there are several things that drag it from being close mediocre to being terrible. The checkpoint system is poorly thought out. There are stretches of game you can go without hitting a checkpoint, and if you die, you end up going back several minutes. It’s frustrating if you’re playing the game for longer stretches of time.

The controls on the PC aren’t changeable if you’re using a keyboard and mouse. The Xbox 360 controller has several control schemes to choose from, but that’s about it. You have to go into the games files and start modifying stuff to get the controls you want. Half the time I initially kept hitting the CTRL key meaning to crouch but kept bringing up the PDA instead.

Speaking of the PDA, the game has collectables in the form of PDA’s that you pick up throughout the game by going slightly out of the way. Pretty much any information on the creatures you’re fighting is in these PDAs. Surprisingly, as the game goes on the main character has the time to put down his thoughts down in the PDA despite being in the middle of combat and encountering the most horrifying of creatures.

If for some reason, you want to pick this game up, watch out for the PC version. Right before the final boss fight, you’re supposed to take an elevator up to the top of a building. But because the PC version is running at a higher framerate than both the console versions, you fall out of the elevator and the world. The only way to solve this is to go into one of the files and modify a couple of things. So unless you’re willing to fiddle around in the files for half an hour just to play the last 30 minutes of game, don’t buy this version.

Legendary is a frustratingly annoying game that tries to capitalize on it’s premise, but once you get past that it doesn’t have anything going for it. If you want to buy this and add it to your collection of terrible video games, go for the 360 or PS3 versions, since the PC version is absolutely broken. For everyone else, avoid at all cost.

A game so unremarkable that I had to watch a full playthrough to remember if I played it. I apparently did!

Legendary is yet another game this year that has been released and has totally let all of us FPS fans down, but what a surprise, right? FPS games are probably the most prone to failing terribly due to lazy level design, bad story, bad physics and anything else you put in an FPS. Unfortunately, Legendary does almost everything wrong and hardly anything right, but you can still squeeze a few drops of fun out of this weekend rental. Legendary puts you up against Pandora’s Box’s creatures that start taking over and destroying the world while trying to be controlled by the evil LeFey.


While the plot sounds semi-interesting it takes a face dive right into a mud pit once you start playing since you don’t really give a crap after about thirty minutes. If playing the game is hard enough as it is the mechanics the game is built around are totally slapped together and not very well done. Even when I saw videos of this game I knew it didn’t look complete and they actually shipped the game unfinished. First and foremost, the main culprit is the Unreal 3 engine. Now I’m not bashing the engine at all its just many developers tend to think U3 will MAKE the game for them and they just have to tell it what to do and that is not the case. There are a lot of similarities to BioShock, in fact, from the Animus powers shooting out of your hand (with almost exact animations), to the same glowy look on everything you interact with. While the game looks halfway decent everything looks like it was copied and pasted into the game instead of built there. You’re wandering around a war-torn London and New York and you don’t even feel like you’re there since the game doesn’t replicate the cities at all not even famous landscapes for Christ sake! On top of this, the physics are way off and everything seems to stick like glue or something and it’s just really weird. There’s terrible collision detection to where enemies will go through walls and stick there and start flopping around like some kid with Down Syndrome.

This is also coupled with cramped levels, linear levels, and everything just looks the same. Turn this wheel here, kill these creatures here, shoot these wire suspensions here, bypass this keypad here. The game is very tedious and just completely retarded and put together so poorly. Even moving your character is even a pain since when you get hit on one side you stop moving that way for some strange reason and I have no idea why. You’ll be strafing left and then get attacked by your left, but you just stop dead in your tracks and you have to jam the stick left a few times before even moving again. The guns don’t feel powerful at all and are just completely retarded with almost no recoil, they are all standard such as shotguns, machine guns, a rocket launcher, and a weak pistol that does NOTHING. The most original weapons is probably an axe but even the more powerful weapons take a while to tear down foes coming after you. The enemies are just absurdly difficult to bring down even on the easiest setting. For some unknown reason, the weakest enemy (Blood Spiders) just swarm after you and you have to find the sac holding them and getting there can be a pain since this leads into the lame healing system. Other enemies range from werewolves, minotaurs, griffons you name it.


These are cool enemies and shouldn’t have anything go wrong but it does anyway! They throw so many enemies at you and you never feel powerful enough to take them down so you’re constantly scrounging your health with the difficult healing system. You have this power from your hand called Animus, so you take Animus Clouds from dead creatures and you use this for health. You hold down Y to take it, but it takes so long to absorb it all and this is NOT good when you have a ton of guys shooting at you or creatures clawing at you. You hold down Y again to heal yourself, but as you can see, using the same button to heal and absorb is not going to work very well. When you’re near clouds you absorb them instead of healing and vice versa. If you double tap Y (why are we double tapping with so many buttons!) you can do an Animus Push to stun enemies and this does absolutely nothing. Now when it comes back to the combat you can’t use any melee attacks, no cover system NOTHING, ZERO, ZILCH, SQUAT! You have to hide behind everything and peek out like a stupid old PlayStation game from 6 years ago. This makes things ridiculously annoying during the unbalanced levels that are badly designed.


This game just has so many things wrong you wonder what there is to like? Well, it’s for the sheer epicness that game seems to pull off with 300-foot Golem, a HUGE Kraken you fight in London, and even the giant Griffon’s are cool to kill. If you can bear through this 6-7 hour campaign you can find some fun in this game. With a different story, decent graphics, cool enemies, and lots of big bosses you can have fun at once. Legendary, this definitely, is not.

I had a friend back in high school who absolutely loved this game. Man, what the fuck was wrong with that guy?