The only things this game had going for it was the grasshopper name, Uncle Death, and the marketing. Everything else is pretty hollow. Just another entry in the heat of the soulslike knockoff craze. It was kind of fun if you had absolutely nothing else to play, but it generally felt pretty boring beyond the first couple hours.
Finished the mainline floors without ever paying a single cent. The people commenting about paywalls and micro transactions are all fucking casuals who never had to grind or get good in their life. But some criticism is valid to this game as it can get very repetitive to it's combat.
Only tips I'd give you is: Get Good, Get Grinding.
Only tips I'd give you is: Get Good, Get Grinding.
If you don't like grinding then this game is not for you. I personally didn't mind it because at the time I played it there was a stream I followed religiously so I would harvest mushrooms and farm materials while I listened to that. It was comfy.
Not even whaling will help you skip the grind to a significant degree because you can't directly buy specific materials or consumables.
That being said, the gameplay is pretty good. It has a bit of a Souls feel thanks to the controls and deliberate animations, but you can also sneak attack, do wrestling moves, dual wield and perform special attacks. The best weapons for me were the iron and the katana, but there's a lot more to choose from.
On a different note, I really like the visual style and presentation in general. Each area of the tower has its own distinct theme and every song in the OST is called "Let it Die" which makes it a pain to find a specific track.
What I don't like about the game is its always online nature. This is used to great effect for the procedural generation of levels and interactions with other players, but I could do without that if it meant that this game wouldn't get bricked some day in the future. Hell, maybe by the time you are reading this the shutdown already took place, I don't know.
In order to end this review on a high note, I want to mention that this isn't the only game I know where you can eat a lizard alive because Rune Classic exists. Believe in the power of the mushrooms!
Not even whaling will help you skip the grind to a significant degree because you can't directly buy specific materials or consumables.
That being said, the gameplay is pretty good. It has a bit of a Souls feel thanks to the controls and deliberate animations, but you can also sneak attack, do wrestling moves, dual wield and perform special attacks. The best weapons for me were the iron and the katana, but there's a lot more to choose from.
On a different note, I really like the visual style and presentation in general. Each area of the tower has its own distinct theme and every song in the OST is called "Let it Die" which makes it a pain to find a specific track.
What I don't like about the game is its always online nature. This is used to great effect for the procedural generation of levels and interactions with other players, but I could do without that if it meant that this game wouldn't get bricked some day in the future. Hell, maybe by the time you are reading this the shutdown already took place, I don't know.
In order to end this review on a high note, I want to mention that this isn't the only game I know where you can eat a lizard alive because Rune Classic exists. Believe in the power of the mushrooms!
I sunk a ridiculous amount of hours into this game. I made an analysis video on the experience. I made this game part of my morning routine for at least two years. And finally putting it down for good (probably), all I can do is look at the screen in 2022 and say "shit."
Let It Die is pretty cool . . . for a f2p game. It doesn't really bare any pay2win mechanics, as it asks for your time, rather than your money. The mountain of grinding this game demands is gigantic, and that's just in regards to clearing the first 40 floors that is the original campaign (which I've done on a fresh save twice). Never-mind the floors above 40 which only ramp up its difficulty.
However, the game is undeniably tedious and monotonous. Enemy variety is very low, as most equate to merely being bots with equipment you can also get yourself. And the difficulty spikes get very annoying past the 12th or so floor. It's a frustrating game that I won't argue in its defense whenever folks decide they don't want to put in the time to clear the main campaign. I can't ignore its highlights though, such as the unique soundtrack and charming atmosphere full of personality. The host, Uncle Death, is a pretty fun character as well.
There's probably a conversation to be had about this kind of game being put in a $60 product. For a simple style of traversing and combat, it would certainly had to have done a lot more with its core design to be a full-priced game, but with so many games doing what this game already does, I'm not sure if that would be worth it.
With its sequel "Deathverse" approaching soon, I think it's the best time to put down this game and look forward to the new experience instead.
Let It Die is pretty cool . . . for a f2p game. It doesn't really bare any pay2win mechanics, as it asks for your time, rather than your money. The mountain of grinding this game demands is gigantic, and that's just in regards to clearing the first 40 floors that is the original campaign (which I've done on a fresh save twice). Never-mind the floors above 40 which only ramp up its difficulty.
However, the game is undeniably tedious and monotonous. Enemy variety is very low, as most equate to merely being bots with equipment you can also get yourself. And the difficulty spikes get very annoying past the 12th or so floor. It's a frustrating game that I won't argue in its defense whenever folks decide they don't want to put in the time to clear the main campaign. I can't ignore its highlights though, such as the unique soundtrack and charming atmosphere full of personality. The host, Uncle Death, is a pretty fun character as well.
There's probably a conversation to be had about this kind of game being put in a $60 product. For a simple style of traversing and combat, it would certainly had to have done a lot more with its core design to be a full-priced game, but with so many games doing what this game already does, I'm not sure if that would be worth it.
With its sequel "Deathverse" approaching soon, I think it's the best time to put down this game and look forward to the new experience instead.