Reviews from

in the past


Less game, more experience.

Allowed me to reflect upon a time in my life, early 20s, when my problems seemed monumental and life seemed scary. But through my current lens of a settled 3X year old it makes me realise that I was living in a bubble and things weren't so bad or so scary. The reminder served to make me more grateful for what I currently have and where I am now at this point in my life.

As a game, 1 star
As an experience that makes you grateful for life, I suppose it'd have to be 5 stars.

Pesado y corto. Es bonito a veces, pero no muy memorable

No Longer Home is a simple game about letting go of the life you've built due to circumstances beyond your control. You get a close look at the lives of Bo and Ao and you learn about their dreams, frustrations and fears. This is an Interactive Story, point-and-click, where you wander through the home shared by the main protagonists and their flatmates.

No Longer Home is fine for what it is, but feels like it could have been so much more. The writing is really well done and the characters feel real and well thought out, and the game really hits that "life in your early 20s" vibe that's a crossroads of frustration and uncertainty, but at most times it feels like its dragging on in conversations that are not interesting and not contributing to the story at all.

Overall, I did really find the characters and storyline interesting. I genuinely wanted to know more about them and where their story would lead. You know, how the situation between them would change or if it would stay the same, how would the characters evolve and improve themselves, but then the game was over, without any further progress on the story or characters. No finalization of anything. I also find it sad that all those metaphorical symbolisms remained unexplained and vague.

In the end, No Longer Home is a decent story based interactive game with LGBTQ+ main characters and relatable story, but it falls short with the storytelling and the story progression finding it's end. I would recommend the game, if you find it on a really good sale, but at full price, the game is not worth it, therefore I will not recommend this game. I wish there was a neutral option for steam, but sadly no.

It felt so painfully relatable sometimes.

No Longer Home is a semi-autobiographical piece about two 20 something year olds just trying to get by in life. It focuses on the nature of change and I couldn’t help, but feel the feels cause they just like me fr fr.

A bit of Eurojank, but we take those.


Это в целом плохая игра, да ещё и забагованная на Nintendo Switch и уже через 10 минут после начала игру уже нельзя пройти.

mumblecore video game. i’m into it!

no longer home captures the hazy, ethereal nature of lying around with your friends hopping from topic to topic of discussion, losing track of time, having your poignant thoughts tumble out unexpectedly. the backgrounds drift in and out of focus along with your own. one second you're talking about a painting in the hallway and the next you're interrogating the nature of yourself.

i've written before about how i think games that get in and get out within two hours are the Exact Right length for narrative games, and this is no exception. i love the pacing and length of the game, but somehow i almost wish that there was just liiiittle bit more to sink into.

Sobre el limbo entre la vida estudiantil y la vida adulta. La fruta se pudre, a las paredes les sale moho y nosotros miramos impasibles incapaces de tomar el timón de nuestra propia realidad. Al menos tenemos personas con las que compartir nuestras inseguridades.

Lo amplío un poco más aquí: https://twitter.com/sanchezoide/status/1473263222560014340?s=21

Avventura narrativa che tratta alcune ore di convivenza di due ragazzi che, a breve, dovranno dividere le proprie strade e iniziare ad affrontare una canonica vita da adulti. Ci sono ansie, ci son dolori, ci son bic multicolori.

Welp, this was a sad one; I'd describe it as "the saddest game Ive ever played in which nobody dies". In all honesty, no events of note happen in this game. The entire thing takes place over a few hours in the lives of a couple of students who are set to move out of their house in a few weeks time. Some friends come over, and then they go to bed. That's it. And yet the artistry, atmospheric music and especially the writing make this one of the most emotional experiences I've had from a game.

This is also clearly a deeply personal game to the developers; the two lead devs have openly based the main characters on themselves. And I think this approach is a bit of a double-edged sword. Basing this game so closely on the devs' lived experience definitely helped make this game feel more real and hit home harder. But at the same time it can feel a little indulgent and overly specific, and can feel a bit less relatable as a result. The dialogue ocasionally goes off on little tangents about the characters' politics or beliefs, or comments on their pasts and struggles that aren't relevant to this era of their lives. These things are all perfectly valid and interesting points of discussion, sure, but they don't always fit in here and just make the messaging a bit unfocused.

Other than that, I'd say my main point against this would be its pacing. No Longer Home is just barely more than a Visual Novel, and I already find that genre to be excruciatingly slow-paced... but NLH also loves to take long forced pauses after each speech or interaction, with long pans or slow zooms which are supposed to provoke thought. But I just found them to be frustrating slow-downs in what was already going to be a very slowly paced experience, and it became quite frustrating at times.

But the more I played, the more it drew me in and I started ignoring these little annoyances. Like I said, this really is a very emotional experience. It's well-written and hauntingly relatable, and I would say its worth a play through.

It had a nice and deep story, it can be heavy at some point, but is nice

Too real and too depressing for me.

Just not the kind of game I'm into. The craft is good but this wasn't for me.

A chamber play with an overbearingly real feel. It's quite a simple concept, but fitted out with a joyful amount of details. If anything, I would have liked to linger a little longer, as this game feels more like the last look you take and not like a month-long farewell. Beautiful and serene.

finally, a game with actual player agency. choose from diametrically opposite dialogue options like "oh, i think...uh..." and "(sighs) well, um, it's just that..." and see radical change in the world around you by making difficult decisions like "look at towel in bathroom" or "don't look at towel in bathroom"

Definitivamente não é um jogo pra mim.

No começo eu até consegui esboçar um pouco de identificação com os personagens e envolvimento com a narrativa. Mas ao longo do jogo foram rolando diálogos enormes e prolixos, a movimentação do personagem era lentíssima, interações com objetos pareciam não valer muito a pena, a história parecia estar meio perdida.

Eu tava real tão incomodado que nem li os diálogos no final do jogo, o que é uma pena porque parecem ser os mais importantes.

Deixo aqui as minhas sinceras desculpas ao meu amigo @PedroPBO que me deu o jogo de presente. E agora aqui estou eu cagando em cima do negócio.

Peço perdão.

short magical realist narrative game heavily inspired by Kentucky Route Zero, about two queer South London roommates about to move apart, one to another apartment and another to Japan. the magical realist aspect feels a bit underdeveloped and the game as a whole feels a bit too short to fully flesh out the story it's trying to tell, but the sense of post-college ennui and uncertainty comes through

A poorly written mess that feels more lost than its protagonists.

some of the cringiest forced leftist dialogue i've ever read

No Longer Home wears its inspiration on its sleeve, having a scene from the opening of Kentucky Route Zero on its protagonist's computer screen at one point. It bears some resemblance to KRZ in its dialogue system and set design, but taking place over a much shorter time-span and much smaller space. This is a nice little slice of life game about a couple of recent college grads about to move onto the next stage of their lives. Taking place the day before the big move, it deals with a lot of the stresses and anxieties that come with not knowing what comes next in life, how your relationships might change, what personal and societal expectations there are for your future, and how the market forces of capitalism muddy the waters even further. While the visual elements are steeped in magical realism, the semi-auto-biographical nature of its writing gives the story a very personal feeling that lets you really linger in this moment of the characters lives. This could have earned an extra star if it had the time to really delve deeper into some of the topics it brings up, but for an exploration of a small moment in life, I enjoyed the brief time I spent here.