Reviews from

in the past


Pac-Man sometimes doesn't get enough credit for how many times it has been successfully remixed or reinvented. This is another feather in the cap because the game looks fantastic, plays great, and yet again introduces some new gameplay aspects to keep things interesting.

Pac-Mania is... kind of good? I mean it's no skyrim but for pac-man i like it. I'm not sure how popular of an opinion this is but i really like the art style of this game. Also the 3d stage design just makes the game feel more fun to play

I FUCKING LOOOOOOOOVE SONIC MANIA SO HAPPY SEGA ALLOWED CHRISTIAN STEWART MAKE HIS OWN GAME!!


Pac-Mania: a 3D isometric sequel to Pac-Man where the titular Pac-Man can now jump as he progresses through mazes, released
in 1987.

36 Years later:

9pm at some barcade, I'm playing Capcom vs SNK which is situated around the same area as the Pac-Mania cabinet they had there.
This is the kind of barcade where everyone is going to play Mortal Kombat, which is fair but that also meant absolutely no one
was playing the nearby Pac-Mania or Capcom vs SNK cabinets really (besides only occasionally selecting Capcom characters in Capcom vs SNK to play a quick round).
I'm playing my match when this group of college kids start playing Pac-Mania and exclaim "what the hell is this" and "this not my Pac-Man"
and "this is not how Pac-Man works" and I think also a "this is not my beautiful apple". Little did these individuals know
was that I was a certified Pac-Maniac as at the time I learned that I somehow accumulated more hours in Pac-Mania on my Nintendo Switch than I did playing the
entirety of Super Mario Bros Wonder (collecting every Wonder Seed to 100%) which compared to Pac-Mania I tore up like it was a small little orange.

All of these tiny bits boil down into some real questions that have to be asked here that really will determine the quality of this game (at least in my opinion):

Is the 3D a gimmick? Is this a true successor to Pac-Man? Is funny game with chompy buddy and Lego bricks good?

I'm not gonna pretend like I'm the defacto video game opinion person but for me Pac-Mania is a game that is as easy to pick up as a
regular casual playthrough of Pac-Man but with the added flavor of challenging weirdo platforming mind games. The depth the 3D
brings initially is given as a fun flavor on top of regular Pac-Man in the starting stages but as the game progresses and you
run into the ghosts that jump only when you jump, you realize that it's another strategic dimension added to the endurance
run. What helps also is the addition of a powerup that speeds up Pac-Man, very much like the later stages of the first Pac-Man game
Pac-Mania plays around with the speed of Pac-Man and the ghosts openly. If there's truly one thing wrong here it's that,
like many games that would follow, the presentation of the depth is off and I won't pretend like in my dedication to the game
I didn't see or feel it, especially in the later stages. There were times where spacial awareness was very odd but still I was and am hooked
as with the fun of arcade games, you eventually do kind of feel out some of the weird bits of logic as you keep trying.
Now with all that here, is the 3D a gimmick? I truly don't believe so personally as I believe it provides an interesting recontextualization of Pac-Man's core mechanics,
Pac-Mania feels more like it wants to get at the heart of the weirdo sport-esc challenge that would later spark a literal "championship edition".
I find it incredibly interesting also how this game came out after Super Mario Bros., a game inspired by Pac-Land. I feel that this
game's jumping mechanic in turn feels like it was learning from Super Mario Bros. if anything as the idea of platforming is used for Pac-Man
as sidescrolling jumping challenges were for Mario Bros (heck even the maze scrolls around almost like how Mario Bros moved to scrolling in Super Mario Bros).

A big aspect of this game that I think makes it a hard hitting sequel is the ghost eating, this is the most fun I've had eating
all the ghosts after obtaining a Power Pellet (or I think they're called Pac-Dots idk). Much like the first game you can rack up
a points multiplier, but it's actually rather high compared to the first Pac-Man so inherently there's a lot more reward with the risk
of ghosts returning after being eaten but the extra thrill of keeping the streak going if you have extra pellets/dots on the map.

Speaking of the map, wow you can't see all of it now and personally I think this is a great and interesting change. Starting a round of
Pac-Mania results in being in a maze filled with dots, but now that the maze is much larger than the screen can display there's the
added intrigue of charting a path in the maze and remembering where you've been. I find this to be enjoyable especially with the added
aspect of all the ghosts specifically hunting after you when you only have a few dots remaining.

Now for something that truly has been on my mind for awhile, the differences between the English and Japanese versions of this game.
In the US version of Pac-Mania when you boot up the game you are given the choice of an Easy stage, a Medium stage, and a Hard stage.
Pac-Man in the long term is always an endurance run once you get the tricks down, so this to me seemed like a genuine way to appropriately
award maniac players (like myself) who will always pick the hard stage and casual players who don't really intend to beat this game but
just, play it to play a Pac-Man game. Looking deep and doing some research, it's clear that this was very obviously a commercial aspect
of the English release but is rather fascinating given the fact that I cannot think of any Pac-Man game I've played at an arcade that ever
had a difficulty option. In a Eurogamer article I read through while doing this research, I found a belief that really aligned with my
assumptions here: "With arcade games, as the novelist David Mitchell once wrote, you pay to delay the inevitable.
In other words: failure is certain. But an arcade game that is too challenging produces players that feel short-changed and resentful.
A spread of secret difficulty levels enables an arcade operator to calibrate a game's challenge behind the scenes, and, having
monitored the effects on his public, maximise profits" (Simon Parker)[https://www.eurogamer.net/how-video-game-difficulty-became-a-cultural-battleground].
When playing the Japanese version of Pac-Mania there is no real difficulty selection and the speed of the game starts out incredibly slow
but very much ramps up like how a Pac-Man game usually does from my experience. When digging into Pac-Mania in general I also
found that the configuration of the arcade cabinet's settings plays into a lot of variation even for console ports of this game, with
difficulty and other settings in general being a trend at the time of this game's release it makes sense that this new return of Pac-Man
would jump on that option.

Looking at the game itself and the insides of it, I believe Pac-Mania is a genuine fun reinvention of the first game which is probably
why it hooked me so much. With a new dimension and the double appeal of the English version playing towards casual players and hardcore fans
and the Japanese version directly playing into the conventions of original Pac-Man, I can't really say one is entirely better than the
other especially with the extra complicated angle of the differences between markets.

Pac-Mania good

It's a bit better than regular Pac-Man thanks to the improved visuals, the ability to jump, and increased stage variety.


[PAC-MAN Museum+ 5/14]

It's PAC-MAN, but with isometric graphics... and jumping.

It's decent, I guess. The original game was a bit stronger in my eyes, but this one's fairly enjoyable. Wish it played a bit faster, and I'm not a fan of how hard it is to exist in later levels with just how many ghosts are in the stage. But it's still decently fun for what it is, and I love the super '80s faux-3D look of the game.

I'm not good enough at base Pac-Man to say, but I suspect high-level play of Pac-Man sees the player achieve the same level of mastery required to clear a full loop of Pac-Mania: getting the game down to a point where the player follows a set pattern around the board, forcing the ghosts to adopt a consistent, easily-memorized pattern of their own. In that respect, I suppose Pac-Mania is deceptively challenging in spite of its gimmick (jumping) seeming like an easy way to cheese the game. Indeed, while Block Town and Pac-Man's Park are over and done with pretty quickly, I spent hours grinding out Sandbox Land and ESPECIALLY Jungly Steps. I think the game's solution to difficulty scaling - speeding up the ghosts, reducing the timer on the Power Pellet - go a bit too far by the end; it's challenge enough to adjust to Funky and Spunky jumping alongside Pac-Man.

I really, really wish the player could see the full board. The larger sprites are cute, but boy are they ever a liability, particularly as the game goes on and you have more and more ghosts to worry about.

It's like regular Pac-Man, except it looks better, sounds better, you move slower, there are some minor powerups to be found along the board sometimes, and you can JUMP! Yeah, not much more to say, is pretty good.

Game #101

One of the best versions of the original Pac-Man maze formula that features an isometric perspective and a jump button. The controls are snappy and, while there aren't many levels in the repertuoire, they provide quite the challenge. Furthermore, the soundtrack is quite uplifting and motivating.

This is my favorite classic-style Pac-Man. I love the graphics, and being able to jump is such a simple but greatly appreciated mechanic. Only downside is the angle.

Slightly tweaks the original Pac-Man formula in ways that breathe new life into it and arguably makes for a more enjoyable experience. Levels are far more distinct thanks to the excellent spritework and new ghost types added as you clear more mazes helps further diversify the gameplay. Pac-Man can even jump in this game which means you'll never be completely screwed when you are surrounded on both sides. That's not to say the game is easy. hell no! Difficulty quickly ramps up when the ghost numbers start to swell to double the ghost count in the original game and the inclusion of ghosts that can jump themselves really makes the later stages a hassle.

I think I've played Pac-Mania enough times on enough compilations to have a good understanding of how I feel about it now: it's okay.

Amazing, but if you ask me it's not the best arcade entry. The jump adds a surprising amount of depth to the gameplay. Ya got more ghosts this time and some even jump! Gets a bit hectic sometimes though.

Probably my favorite arcade Pac-Man game. Played a ton of this on Pac-Man World 2 in the arcade

A unique take on the classic game that is arguably even better than it.

it’s Pac Mania I’m not rewriting the bible over Pac Mania

Pac-Man but not as good. It's fine on its own merits but why would you play this instead of Pac-Man or Ms. Pac-Man? All this game really equates to for me is that one game I see in every few Namco Museum games, play once for the hell of it, dislike it again, and then go back to playing other games.

Pac-man, with screen crunch, variety in maze design, jumping and an absolutely BANGER soundtrack! I love it!

I forget if it was kindergarten or 1st grade but I vividly remembered someone playing a port of this game on a DS and having my mind blown.

Having played it now, I can say that this is a fairly interesting continuation of Pac-Man in the sense that there’s an attempt to not only having something a bit new but also let old-school players jump into the deep end if they want.

The isometric perspective that stuck out to me all those years ago is used to hide a lot of the maze that’s entirely visible in previous Pac-Man games which pivots the gameplay being less of a broad attempt to map your route and more of immediate decision making. This is evident with the inclusion of a jump button which allows you in early levels to cheese everything until the game throws ghosts that jump when you do.

Overall, I’d say my interest and expectations were met with this one as it isn’t just more Pac-Man but a retooling of the base mechanics of the game into something that really feels different

Honestly one of my favorite versions of Pac-Man. Also the first stage is just Legoland so I mean you can't really go wrong.

Sure, the starting levels may be agonizingly slow, and the ability to jump makes this game painfully easy, but perhaps the most damning thing about it is how you can’t see the entire maze on the screen. I sure love wandering around for those last pellets to eat.

O que mais chama atenção são os gráficos, e... é, são basicamente o charme do jogo, nada de novo, pacman com... lego? pelo menos o resultado ficou bem atraente visualmente.

played all the levels so i consider it complete, deffo credit spammed due to the last world bein hard. Adding a jump button to pac man really innovates the gameplay in a meaningful way imo, the only real flaw is due to the new isometric perspective you can't really see the entire map at a glance which means the ghosts can blindside you from offscreen, but your new jump button can help deal with that since you can just jump over the ghosts (unless they are the ones that can jump too, in which case, that's what the continue spamming is for.) Not sure how good it would be to 1CC, but I would definitely say it's a worthy successor to the original pac man.

No reason to play this over the original. The begginning rounds are painfully slow. The graphics are nice and the jumping is a neat novelty. But the game plays so slow and you cant see the entire board which hinders strategy. Playable but a lackluster Pac experience.

Definitivamente os novos gráficos tem o seu charme e eu aprecio bastante eles, mas a visão isométrica tira a sua visão completa do tabuleiro, deixando ainda mais difícil ter estratégias na hora de fugir dos fantasmas. Sim, você pode pular, mas, né?


Aside from playing in LEGOLAND for the first few levels, I'd say being able to jump over the ghosts was the only thing of note here. Not a bad time at all though.

pac-man didn't handle the divorce so well

While I do love me a good Pac-Man game there are usually some rules to be followed for a good Pac-Man game. The major one is that the game should feel fair at all times. This is something the good Pac-Man games do well at.

Pac-Mania however, while still pretty fun in bursts, has a lot of rather cheap mean-spirited moments that just halt the fun after a while. Having a scrolling screen that doesnt clue you in on all the ghost locations at the same time is one thing but then to have a jump mechanic for both Pac-Man and the ghosts is another. Ive had many a game over hit me with a Ghost jumping out from off-screen at me. It just feels more unfair and gimmicky than regular pac-man, thats all.

I remember playing this game on a collection on my cousins' original Xbox and beating it in one go. I liked the minor changes it made to the Pac-Man formula, it was a fun time.