Reviews from

in the past


While the Legend of Zelda influences are pretty obvious, the game differentiates itself enough in tone, combat, and puzzle design in the dungeons to truly stand as its own unique experience. Overall a fun action RPG.

High-spirited adventure game melange. The pan-Pacific Islander flavor complements its other stabs at genre style surprisingly well; it gives a youthful verve and brightness to what might otherwise have felt like an Indiana Jones ripoff. Much can be forgiven if you're on board with the game's sense of whimsy, even the instadeath rooms, up until the needlessly punishing last two chapters.

StarTropics is a nostalgic journey reminiscent of classic NES adventures. While its puzzles may occasionally show their age, the game's charming storyline, vibrant sprite work, and catchy music make for an enjoyable experience.

black panther for dudes who say oh my hylia

This was Nintendo hard. The story and music were wild and fun though


Always had a confusing time with this one. Fun vibes though

A really charming game that I wanted to enjoy so badly, but the Ghost Town dungeon broke me. The game seems REALLY big for the time, I get why so many that grew up with it hold it up in such high regard.

i love mike jones! he uses a yoyo

Your weapon is a YO-YO!!! It's awesome.

Couldn't find the way out of the graveyard dungeon. Didn't feel like scrubbing my character on every wall in the dungeon and overworld, so this can remain uncompleted.

Thought it was a jrpg, but it’s a top down zelda-like with an over world similar to final fantasy with wacky dialogue and tone of Earthbound. Feels like America in the eyes of Japan. It’s all cola, dates from American history, banana cream pie and kids overindulging, baseball, Dr. Jones, big apple, etc. Made the game charming though because it felt very distinct although basic.

It upgrades nearly every aspect of the original zelda: controls, secrets, dungeon layouts and giving clues to players, enemy variety is pretty good, no reliance on having specific items to progress, it’s linear but has the allusion of openness, dialogue, music is very catchy but overplayed, etc. my favorite NES game as far as I remember. Although the original mario is amazing, there’s something about this weird and charming game.

super chill game even if a bit clunky and frustrating at times, if you have an nes or anything that can play startropics play it. just be prepared for the difficulty

9/10

Eu nunca tinha ouvido falar de Startropics na vida. Se não fosse o Virtual Console e essa experimentação que estou fazendo dos jogos de NES eu jamais teria conhecido, e olha que se trata de um jogo first party da Nintendo. Desenvolvido pelo mesmo diretor de Punch-Out, é impossível jogar e não lembrar de Zelda, já que possui elementos similares como enredo e condução de adventure com exploração de dungeon. O sistema de vida é exatamente como Zelda, com heart pieces servindo como expansão.

Esse sistema sofre com alguns momentos bem desonestos com one hit kill, e a dificuldade do jogo é bem íngreme, com um bizarro placar de pontuação que parece ter sido colocado tão somente por convenção de design da época.

Ele se torna difícil por uma série de fatores, como o dano alto dos inimigos. Uma caraterística peculiar de gameplay também é um dos maiores responsáveis por essa dificuldade alta. Se mover pelo cenário é como Zelda, mas ao invés de termos um controle direto com deslocamento instantâneo, temos uma espécie de atraso no movimento já que apertar pra uma das direções faz o personagem se virar para ela, não iniciando o movimento imediatamente. Desta forma, é necessário segurar o direcional para que o personagem primeiro se vire para a direção apontada e posteriormente inicie o deslocamento. É um tanto incômodo e desconfortável, deixando a movimentação mais rígida.

Há diversos puzzles maravilhosos e satisfatórios de resolver, mas um deles envolve fisicamente molhar um papel que acompanhava o jogo original, o que torna a versão digital do jogo dependente de pesquisa na internet pra saber a resposta, já que não tem como um mero port/emulação solucionar um problema que exigiria mais trabalho, como um remake, ou inclusão de um manual virtual com a resposta dos puzzles físicas.

As artes que acompanham a finalização do jogo fazem um resumo dos principais eventos da aventura e são muito bonitas, com uma direção cheia de personalidade. É engraçado como não parece um título japonês por conta desses elementos.

No fim das contas, é uma aventura bem menos icônica do que Zelda, mas tão bacana de jogar quanto, se pá melhor que os dois primeiros jogos da franquia, pra quem gosta de um gameplay mais linear.

pretty campy (in a good 80s sorta way) and overall a fun rpg game, though near the end it's pretty difficult.

One of the first games I've ever played. Its honestly not as bad as some people say it is, but its not perfect. The game is pretty fun once you get around the grid based movement. The idea of having chapters, an RPG like overworld, and dungeon segments is really pulling alot for an NES title. One other thing one should note is this was done by the same team that brought us Punch Out. There's certain dungeons that will give you a hard time and make you pull your hair with how difficult and kaizo the traps are. Chapter 5 being notorious for kaizo like traps. But considering its supposed to be a booby trapped pirate cave, then its a bit understandable. Honestly, considering i've mastered this game, I forgot how hard chapter 5 is supposed to be until I saw a playthrough from a youtuber I watch. Overall, the game is pretty rough on the edges, but once you get around it, you have a fun little experimental game that Nintendo seems to have forgotten (ok not completely, since they still rereleased it on VC and Switch Online).

StarTropics is a unique action-adventure game that blends island exploration, puzzle-solving, and quirky combat. You play as Mike Jones, searching for your missing archaeologist uncle across a chain of tropical islands. While the controls can feel a bit stiff and the notorious letter code adds an extra layer of challenge, StarTropics boasts a charming story, engaging dungeons, and a surprisingly memorable soundtrack. It's a hidden gem with a distinct personality that still holds up today.

I know people love this and I appriciate the vibe and cool ideas it has but this game never managed to not frustrate me whenever I played it. I dread every single dungeon in this game and ask myself why I even turned it on.

The death screens you can't see coming made me break my legs because I didnt wanna break the NES controller because im hardware respector

The NES at its absolute best.

StarTropics is a game that, while still suffering from a bit of its console's tropes, such as the pretty ridiculous difficulty, feels so ahead of its time. It's focus on story, including some really charming dialogue, it's focus on sprite work / music, including some of the best of both for the era - everything about this game is just kind of mind-blowing for something that isn't talked nearly as much some of its peers

Obviously, even if it's a really good one, it's still an NES game - but I had a blast with Startropics.

8/10
Game #22 of 2024, April 7th

YouTubers that make this game their entire personality think they're just so unique and quirky

"What if Zelda was an american movie kid adventure?". Play it with a guide, the game is designed to imply you actually bought a proper new NES copy and because of that a certain enigma cannot be done. Ingenious all you want, but man if that single puzzle didn't age well.

The rest of the game? Absolutely yes.

Hello and welcome to boundary break where we basically take the camera anywhere we want

What a game.

Impossible to comprehend the universe where Nintendo developed a game specifically for Western markets in the first place. Very easy to comprehend the universe where they eventually decided to never think about it again aside from throwing us the bone of putting the first one on Virtual Console. It's not like I'm demanding a series revival though: the things that make Startropics interesting largely don't happen in the current Big Gaming space, and nobody actually like gives a shit about the rich lore. What makes Startropics special is that it's just on something slightly out of step with most of its contemporaries. I think this is why when I saw it in Nintendo Power it looked like the coolest shit.


Because, y'know, games with a zoomed out "adventure" perspective vs a more intimate "action" mode were not unknown to me at the time. Zelda 2 is specifically a better comparison to make than Zelda 1 for ST in my mind both obviously both are in the conversation. Dragon Warrior is likewise a very popular game that had much more robust "talk to villagers" gameplay. What stands out to me here is more the structure of the game itself. If Zelda is about exploring a space. So's Dragon Warrior. Startropics is about having an ADVENTURE. Like the cartoons you were watching on Saturday morning. Mike Jones has an overarching goal, and he's largely responding to things that happen to him on the way. Dealing with local problems, getting little pieces of the mystery, that kind of thing. And I mean yes the "mystery" is stupid and revealed almost entirely in one late-game dump but it's about the journey. It's about the feeling that anything could be around the corner. The game is linear, but it feels vast, and interesting story beats are always happening in either the adventure or the action modes.


And honestly, it helps the interplay a lot that Startropics is freakin' difficult. It's slow-paced and it's deliberate and you can learn it but any little mistake can get you absolutely diced. Then when you complete an area you get a big fanfare and your pointless score meter goes way up and you're back on the overworld, where you get to talk to some guys and get little jokes and explore for hidden life-ups if you want. The tension differential is so strong, and it's a great cool-off. By the time you get to another dungeon level, you're a little stronger in a permanent way, from life or weapon upgrades, and you're ready to start the whole process over again.


Visually, and in terms of audio, there isn't a ton of variety in the locations, but mechanically I was actually surprised at how distinct the areas feel. There's almost always SOMETHING new in any given dungeon. Enemy types, powers, sub-weapons, or something else that gives every stage a distinct gimmick. The puzzle-action ratio is deceptively weighted toward puzzle, and finding the right way to use your tools to make an encounter manageable is ususally what got me through. This, too, feels like a very deliberate move to put us in a space distinct from most of the obvious points of comparison for the game, putting you in the shoes of a clever kid rather than a mighty warrior, that one subweapon that turns you into a teleporting martial arts master notwithstanding. I'm not likely to play it again too soon, but I'm curious if the sequel's decision to remove the deliberate, grid-based movement turns it into more of a straightforward action game.


Anyway, Startropics is really cool. I don't think we're likely to see anybody attempt to make a retro throwback indie title of it any time soon. I don't even know what it would like like if you did. Maybe something without a part where a guy in the South Pacific is like "oh yeah dude the British. Love those guys. So heroic." I think we'd all make fun of that now.

Feels like a worse version of Zelda 1. The grid-based movement is stiff.

When it comes to discussing long forgotten Nintendo franchises, there are plenty of usual names that will pop up time and time again. Kid Icarus, Punch-Out, F-Zero, Chibi Robo, and the Mother series are just a few examples of franchises that have grown quite the following over the years, but don’t get any new games whatsoever when compared to Nintendo’s other money-makers like Mario, Zelda, Pokemon, Kirby, and others. But when it comes to those games, at least they still get some recognition from Nintendo, such as with references in other games like WarioWare, and plenty of representation into Super Smash Bros. Some franchises don’t get that kind of recognition, and are forever stuck in the past as being a small series that Nintendo tried once or twice, and then never get brought back ever again for any kind of reference or new game. One such franchise that has had this fate would be with Zelda’s short-lived sister series, StarTropics.

I had wanted to check out StarTropics for a very long time, as I was wondering what the game was all about, and why Nintendo left it to die after only two installments. I had played it for a little bit in the past, but since I am a fucking idiot, I couldn’t even make it past the first town, as I didn’t know I had to talk to every NPC. But now that I am older, smarter, and much more stubborn, I decided to fully dive into StarTropics to see what it was all about, and now that I have fully finished the game, I can say that it is a pretty good time. There are several aspects about it that do bug me, and I definitely wouldn’t play this over something like Zelda, but I would definitely say that any fan of the NES should check it out at some point.

The story takes place after Indiana Jones and the Kingdom of the Crystal Skull, where Jones has been abducted by the aliens at the end of that movie, and his long-lost nephew, Mike, has to go and save him… ok, no, not really, but that is basically exactly what happens in this game, the graphics are pretty charming, being very reminiscent of the original Zelda, while also having plenty of detail that gives it plenty of personality, even if a lot of the environments blend in together, the music is pretty good, but like with the original Legend of Zelda, there aren’t too many tracks, so expect to hear the same music tracks a lot, the control is good… but also pretty frustrating at points, especially when you are trying to walk around in dungeons, feeling incredibly restrictive and delayed, and the gameplay is inventive, yet familiar at the same time, combining different elements together to make a pretty unique package for the time.

The game is an 8-bit adventure game, where you take control of Mike Jones, the most bland and boring protagonist ever seen from Nintendo, travel to plenty of different islands and dungeons, take out plenty of enemies that will impede your progress, gather plenty of health items, tools, and additional weapons that you can use to help you out throughout your journey, and fight plenty of towering bosses that will put your movement and attacking skills to the test. For the most part, it is your typical adventure game for the era, and in many ways, it is pretty similar to the original Legend of Zelda, but in many other ways, it differs from that game, such as with the case of having multiple gameplay styles.

The first gameplay style is a top-down adventure perspective similar that of Final Fantasy, where you travel around to many different islands and villages, talk to people, gather information and items, and locate dungeons and caves. However, like with Gargoyle’s Quest, I feel like this perspective is unnecessary, as it only serves as a way to get you from Point A to Point B, and nothing more. Sure, there are optional things you can see and do in these sections, such as finding Big Hearts to increase your health, but that is about it, as it is mostly just about you reaching the next main point of the game. Despite this though, I will say I really like this style in this game, as it does have a lot of charm to it, and I like seeing all the different places you go and the characters you meet. Not to mention, I love how stereotypically American everything is, with all the islands having “cola” in their name, Mike being a baseball star that also plays with yo-yos, and having several phrases spoken throughout that you definitely wouldn’t hear anywhere else, such as “jamming bananas into your ears”. The only thing it is missing is about a dozen bald eagles, rifles firing off 24/7, and having all the characters being fat as fuck. If those things were in this, then it would be the true American experience.

The second gameplay style is found in the dungeons and caves, where the main meat of the game takes place. You traverse through plenty of these dungeons, using your yo-yo and plenty of other weapons to take out plenty of enemies, gather plenty of items to help you out, and either fight bosses at the end or activate something to solve puzzles in the overworld. That, or you just move onto the next section. Like with the overworld sections, I really liked these segments, and I found going through these dungeons and solving these puzzles to be pretty satisfying. With that being said though, I did find it to get pretty repetitive as I kept going, and while I do like the puzzles, a lot of them just involve hitting squares and buttons, with not too much variety in between. Then again, the original Zelda was mainly like this too when it came to dungeon designs, and I didn’t mind it there, so I don’t mind it too much here either.

Now, despite there being plenty to love and appreciate about this game, there are issues that do hold it back from being great. For one thing, the game is WAAAAAAAY too linear. Of course, that’s not necessarily a bad thing, and I don’t typically have a problem with linearity in video games, but for an adventure game, you would expect a world to explore, a sense of freedom, a taste of… well, adventure. But no, for the most part, you are just going about this linear path, having one destination to always travel to, with little to no side content in between. Secondly, this game gets pretty damn difficult as it goes on, and not even in a fair way. There will be times where you will be bombarded by enemies, with not too many options to move around or fight back, there will be plenty of rooms and pathways that will lead to traps and gimmicks that are meant to get you killed, and there are even signs that can take away the amount of lives you have! Because, you know, that is certainly fair.

And finally, one issue this game has that many not realize is that it is a guide game in the most literal sense. Most games can be beaten without the need of a guide if you just look around long enough, but with this game, you absolutely NEED one. For most of it, it is pretty linear, once again, so you won’t have that much trouble figuring out what to do, but in one part of the game, you do need a guide to get through. When you are talking with Dr. Jones’ assistant, he will tell you to “dip your letter in water”, and what he means by this is, if you bought a copy of this game when it came out, it came with a physical letter that you have to pour water on, and when you do, it will reveal coordinates you have to tell your navigation unit to proceed forward. This is pretty cool and all, and it makes you feel like you are part of the adventure, but let’s be honest here: you are most likely playing this game through one of its rereleases or an emulator, and even more likely then that, you probably don’t have that letter, so you need to look up the code in order to move on. There’s not necessarily anything wrong with that, but come on, Nintendo, what kind of ass design is that? You all are better then this.

Overall, despite some poor design choices and some intense difficulty, I still found StarTropics to be a pretty enjoyable game, and definitely one of the more stand out titles from the NES library that I am glad I finally took the time to play. I would definitely recommend it for those who want to see what other games Nintendo has made throughout their career, as well as for those who wanna play an NES adventure game that is not Zelda, as it will definitely be the type of game you are looking for. I mean hell, it’s no wonder this game managed to get a sequel…… in 1994…… for the NES…….. yeah, they pretty much sent that game out to die.

Game #364

Neat enough curiosity but I don’t know how anyone can play this today without a guide (or at the very least, an instruction booklet that you’ll need to get wet). Tried beating it lately but I just lost interest.

Pros: Massive adventure with TONS of variety. You never really could predict what the game would throw at you next, adventuring across islands, travelling in a submarine, visiting an alien ship, it was all very adventure-y goodness! The music, great, as one would expect from first party Nintendo, but what I think I loved most, was how much character and humor, CHARM, was in this game. Coming across a difficult puzzle (and this game had some real tricky ones!) was always accompanied by something with personality and color, to keep you engaged with its world.

Cons: Some puzzles are a bit too obtuse, and you may need to go to outside sources to pass through them (there is the infamous hidden message in a note you have to dip in water to read... a note that was real, contained in the physical copy of the game, where you had to actually in reality, dip the note in water to read. And this is either a really cool thing, or a really bad thing, depending how you play the game).

What it means to me: It's not usual that an NES game can hold my attention all the way to the end, for days on end, but this game was one of them! I first really got into it and played it on the NES Classic Edition Mini, and really, it's probably the highlight of that entire mini console experience. I fully enjoyed my time with this game, and I consider myself a fan. Would LOVE to see the series return one day, and would love even more if it got some recognition in Smash Bros, like... Playable Mike Jones perhaps?? Maybe? Tough sell when the game never released in Japan, I know...


While the concept is lovely and the first parts of the game are fun, Startropics was too unforgiving for me to find enjoyable in the long run.

Has a ton of charm and plays well, which is probably why this game is such a cult classic. The whole fourth wall break with the paper is also a really cool addition, I will say. The game does have a few beginners traps and sometimes the difficulty will ramp up but it's still overall one of the more manageable NES games to play on original hardware in the present day. I liked exploring the worlds, it felt like playing an RPG and exploring an overworld except without the threat of constant random encounters. The game just has good vibes, and yall should play it if ya haven't.

(This is the 31st game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

You'll see many people compare StarTropics to The Legend of Zelda, and while I never played the first two Zelda's released in 86/87, I too can see the resemblance slash inspiration. Another game I would compare this to is something like Crystalis, a JRPG from earlier in 1990 that too had some unique mechanics similar to this game that was half-fun, half-detrimental to the gameplay and we'll get over that later on in the review. A big similarity my ears noticed when playing this however was the soundtrack and late-game level design. I was wondering if the game's had the same composer but nope, doesn't look like it. Either way, listen to some of the late game songs of StarTropics and the early game overworld track of Crystalis and you probably will hear the similarities as well. In addition, in both games you find yourself in a futuristic dungeon late-game.

Of course, StarTropics has none of the RPG mechanics, as it's an Action Adventure game, and ... did you know that this is a rare Japanese developed game that only released in the West? Yes, seriously. In NA in December 1990, and in EU in August 1992.

I'm not sure what the idea behind that was, because apart from calling every town something-something-cola, giving characters generic American names, mentioning 1492 and 1776 as ID codes and referencing Indiana Jones (?), nothing really screams "lots of appeal in the West". The game has a tropical island theme, your character literally has no recognizability (Mike, brown hair, blue shirt, your average kiddo) and, while I actually appreciated how the storytelling was more geared towards children (NPCs ask you if they should repeat "complicated" story parts, so that you can read them over and over again to get the story), the gameplay on the other hand is so difficult that I'm not sure who their target audience was exactly.

Let's take a step back. What do you do in StarTropics? You play Mike, an average kid who arrives at C-Land (shaped like a C, you see. And each village name ends with cola) in a damn helicopter. Village people say that you're an "ace pitcher", a reference made at the start twice and never again, and you find out that your scientist uncle has gone missing. In 8 chapters, you gotta try to find him and figure out what happened. Each chapter has a dungeon and potentially some overworld puzzles in it. All told, you'll probably spent around 10 hours with this game if you don't use any save states. If you use save states like me to "adjust" the checkpoint system in this game, you'll probably beat it in the time I did, which was around 6 hours.

There are two parts in this game, the overworld and the dungeons. In the overworld, you walk around the bland island and enter villages to talk to NPCs. Sometimes villages are harder to get to and you have to find secret passages to get there. You get a submarine later on to travel on water and get a robot buddy as well.

In the dungeons, there is a unique mechanic in this game, which is that there are special green tiles that you have to step on to either activate buttons that open doors, or you have to jump on them in a specific order to avoid falling into water or other liquids that lead to your death. It's a neat puzzle mechanic when used right and not an issue in itself, but the controls in this game are annoying and require some getting used to. When more enemies appear at once later in the game, it also becomes clear that the controls/mechanics weren't properly balanced with the enemies, because it becomes near-impossible to avoid getting hit.

Basically, to turn somewhere, you first press the button to look that way. Only by pressing it once more or holding down the button for a second longer does your character start walking that way. With the green tiles, you can actually chain jumps better, but it gets really repetitive after a while to jump, jump, jump, unlock a button, jump, jump over to the button, jump on it to press it and jump all the way back to the now-open door. Plus you have to jump one by one, but many enemies can simply walk over them, so it often happens that they outpace you and touch you to deal damage. Finally, there are a few awful sections where these tiles disappear for a second and then reappear for a second. That itself is OK, having to time your jumps is a nice challenge. But in these instances, three back to back tiles disappear, and the only way to jump through all of them is by PERFECTLY timing your first jump and mashing the jump button as fast as you can. Chances are, you'll fail your first 10 attempts anyway because it's that unforgiving.

Combat itself, if enemies are not so aplenty that they get on your nerves, is actually fine. You start off with a yo-yo, but get access to guns, ninja stars, reflecting shields and so on later on. There are also roller-skaters that attack every enemy on screen at the same time and illuminating staffs that reveal hiding ghosts. Lots of cool stuff that loses some of its magic due to the game's odd desire to be more challenging than it should be.

The story has a satisfying conclusion but is very simple otherwise. Something a kid will definitely enjoy as it's more fleshed out than many similar games and less prone to filler-talk. The soundtrack is solid. Graphics are too repetitive and bland in the overworld especially, but don't look bad.

Between the 8 dungeons, there are multiple that look unique (like the ghost town and final dungeon) and there is a tiny bit of reward for exploration, which is nice, in the form of health potions and permanent health rewards.

OVERALL
If you're into this sort of game and the old school look doesn't bother you, StarTropics is definitely a 2D Action Adventure worth adding to your play-list. It not being an RPG is great because with the stories these games had back in the day, those complicated RPG-features often drag games down for these retro-playthroughs. StarTropics is much more efficient in its gameplay as a result, even if being repetitive and unnecessarily difficult (especially late game) are flaws that pop up here.

WHAT THEY SAID AT THE TIME
Couldn't find anything apart from a Walkthrough/Guide by Nintendo Power

A very unique game for the time it came out, and with an interesting gameplay that unfortunately hasn't aged nicely at all. Unnecessarily hard and some design choices that would be deemed questionable today, but it's still quite a fun experience even if you use save states (which I really don't blame you for doing)