Reviews from

in the past


Você é chato, lento e muito injusto na dificuldade, mas ainda assim eu te amo

Pra deixar avisado, eu nunca joguei nenhum Double Dragon até o momento então Super Double Dragon pra mim foi um jogão. Muita gente reclamou desse jogo e muita gente considera ele um dos piores e os motivos são plausíveis, o jogo é muito lento e tem problemas que irritam até mesmo quem nunca jogou nada na franquia e sua lentidão atrapalha bastante a gameplay e também da uma desacelerada no ritmo do jogo que causa um tédio terrível.

Mas apesar de tudo isso, eu gostei MUITO de Super Double Dragon todo o estilo desse jogo diferentão dos outros beat em up todos os cenários são muito bem feitos e seus gráficos são atraentes demais apesar de serem simples.

Sua dificuldade é sim injusta a onda de inimigos demora muito pra ser limpada devido ao dano pequenino que a gente causa, o ultimo boss então.. faz você se sentir no BBB em uma prova de resistência, mas vale muito a pena tenho que te dizer que foi uma experiência que eu gostei muito de ter tido só que infelizmente penso em não repeti-la, o jogo é muito brutal pra ser satisfatório fazer um replay nele.

Joguem esse jogo mesmo que tenha muita gente falando mal, pode ser que seja o jogo da sua vida e você ta perdendo ainda por conta de opinião alheia !

There's good ideas here. But it's a slow, miserable playing game, and brawlers live or die on game feel. The JP release is definitely better (I played both), but not by much. 1992 was the year of the beat em up. Shame no one told Technos.

No bosses. No complications. No problem!

It doesn't get any simpler than this. Wave after wave of enemies falling to your sore thumb. And that's not a bad thing! There's no frills here. Just a fun time that knows what it is and doesn't overstay its welcome.

Man I fucking hate Double Dragon

A very decent reboot of the Double Dragon franchise for the Super NES. A fair amount of punches / kicks, the ability to block, combo, and simultaneous two player mode.


Super Double Dragon? More like POOPer Double Dragon!!!!! LOL!!!!!!!!

As i mentioned in this review I get alot of enjoyment riffing on the double dragon series with friends after playing the original trilogy of games. However, my hunger for double dragon has not been satiated, and I needed more. This led me to playing Super Double Dragon, what is considered the final game in the original series canon, and its on par with the other games in the series. For one, this is the slowest game in the series yet and i MEAN slow. The controls being so stiff doesn't help at all paired with the ruthlessness of the enemies attacks and their stupidly high amount of health. Levels also drag on longer than any other Double Dragon game, its so soul-suckingly mind numbing. But hey! at least the game is playable which is something I cant say for Double Dragon I & II!

The original Double Dragon is arguably one of the most historically important beat 'em ups ever made, being an important step in-between titles such as Renegade and Final Fight. The lack of any standard for what constituted a beat 'em up would give the series freedom to experiment, and as such each subsequent release tried something different. Awkward platforming, experience systems or even micro-transactions, The Double Dragon series was often one of change, for better or worse.

However, by the time Super Double Dragon released in 1992, we already had titles such as Final Fight and Streets of Rage solidifying the conventions of the genre; Super Double Dragon by comparison, plays rough even when compared to the NES originals. The game feels slow, hits are at times unresponsive, enemies and bosses move strangely and are very, very dumb often walking straight into your attacks after getting knocked down. You don't even get a in-game story until after you beat the final boss, it all just feels unfinished. Double Dragon 2, which was released in 1988 felt more ambitious than this game, with more varied locations, enemies and cutscenes. It's an improvement over the misstep that was Double Dragon 3 for sure, and the counter system is unique, if clunky in practice. I've played worse, but Super Double Dragon is just sad, and a clear example of just how fast the industry was moving during the early 90s.

As I have stated time and time again in their separate reviews, both of the games titled Double Dragon III are pretty bad. The original arcade title is a choppy, slow, and barely-kept together mess that has actual microtransactions, and the NES game isn’t that much better, being brutally difficult and unforgiving, although the additions to the main gameplay was appreciated. This made it so that I generally was dreading getting to the next game in the series, but I was curious enough to do so anyway, considering we are now approaching the set of Double Dragon games that either nobody really knows or doesn’t give a shit about. I mean, who knows, if they kept the series going after the initial three games, surely there are still some quality games that are just begging to get some attention again, right? Well, I guess I’ll find out that much as I take a dive into this set with the next mainline title, Super Double Dragon.

So, let me ask you a question: did you like any of the advancements the sequels to Double Dragon had made at this point, such as the inclusion of platforming stages, shops, weapons you carry with you in multiple stages, and multiple characters to play as? I hope you didn’t, because this game does away with ALL of that, completely going back to the basics of the original Double Dragon, which can be seen as both a good or a bad thing depending on who you ask. I guess considering how the previous third games changed things up so much in a way that people weren’t a fan of, Tecnos figured going back to the series’ roots was the best plan to move forward. With all that in mind, after playing through the game myself, I would say that the game is good, but really nothing more then that. It does its job as a beat-’em-up, and can be a good time, but if you are expecting any further depth or change from this compared to previous titles, then you will most likely wanna skip this title.

The story is about Billy and Jimmy taking on the Shadow Warriors in order to save the lives of martial artists who had started disappearing around town… which the game doesn’t tell you about whatsoever, but we will get to that in a bit, the graphics are pretty good, not being as detailed or good as previous arcade games in the series, but being a natural step-up from the NES titles, and it is nice to look at, the music is pretty good as well, having a good handful of nice tunes, including a remix of the main Double Dragon theme, but nothing other then that really stuck with me after playing it, the control is exactly what you would expect, except it does feel somewhat awkward charging up for special attacks when also trying to beat dudes up, so that sucks, and the gameplay is exactly what you would expect from a Double Dragon game, which is, again, both good and bad in this case.

The game is your standard beat-’em-up game, where you take control of either Billy or Jimmy, fight through a set of 7 missions, beat up every single person that even dares to try to walk onto the screen, gather plenty of weapons that you can use to get an upper hand on your tough opponents, and take on plenty of bosses that definitely are bosses, being basically what you would expect from this type of game. And that is pretty much it. When I said that this game was going back to the basics of Double Dragon, I wasn’t kidding, as this is pretty much almost exactly how the original Double Dragon worked, with the only real appeal of it being the fact that it was on the SNES, which was, of course, the hottest item on the market at the time. Even if it doesn’t change up anything in the genre, I would still say it is fun, as it is satisfying beating up dudes and beating the levels, and it does have the feel of Double Dragon nailed down… somewhat.

So, is there anything new about this game in comparison to the others? Yes there is. You are able to block in this game now, which I never really did because I am too awesome, and there is also a Dragon Power Gauge, which you can charge up in the stage and use to unleash much faster and more powerful attacks onto your opponents. It isn’t much of a change, and I didn’t rely on it too often, but it is satisfying to charge it up and lay the smackdown on your opponents. Other then that though, it is your basic Double Dragon game through and through, which may not be such a bad thing if you are looking for more 16-bit beat-’em-up action to play with a friend. Of course though, with plenty other games on the market in the same genre that were doing much more then this game, not just in the gameplay department, it makes you wonder why you would ever play this game in comparison to others.

And of course, there are still problems holding this game back from being truly great, such as the sluggish feel of the game. Maybe it is just because of the SNES itself, but a lot of time when you are fighting dudes, the game will chug along to keep the action going, which does make it pale to the faster combat of the NES games. Not to mention, you only get 5 continues, and these continues are shared between players, meaning that whenever someone gets a game over, they have to use a continue from both of them, which will definitely make things harder when playing with a friend. But out of all the issues, the biggest one is that the game feels… empty, with not that much care put into it. Right off the bat, the game just starts with no real introduction or plot summary, it takes the style of Double Dragon III where you fight a bunch of enemies in one place and then get teleported to the next, there are no clear screens at the end of levels, with you being teleported to the next level immediately after beating a boss, and at the end of the game, you just get a boring wall of text that tells you exactly what you think would happen for an ending to a beat-’em-up game. You could say that the developers were being lazy, when in actuality, that wasn’t the case.

According to Muneki Ebinuma, the lead designer of the game, in an interview, the game was originally supposed to have cutscenes throughout the game,both before stages and boss fights, a detailed plot synopsis as to what was going on, going into more backstory involving Billy and Jimmy, and Marian was supposed to make an appearance, now taking the role of a policewoman that would help you out throughout the game. Unfortunately, none of these things ever made it into the final game due to time constraints, which does really suck, as if all of those things actually did make it into the final game, I would consider this to be a much better game, possibly on the same level as the original two games. Ah well, I guess something is better than nothing, I suppose.

Overall, despite having a lot of cut content that would’ve made the game much better, as well as some other problems that plague the game as a whole, I still consider Super Double Dragon to be a good game, one that definitely doesn’t live up to the original titles, but one that does a well enough job at fixing the mess that the Double Dragon IIIs made. I would recommend the game for major Double Dragon fans, as well as those who are a fan of beat-’em-ups in general, but for everyone else, you are better off just skipping this one. Which isn’t that hard, considering most people probably did anyway, AM I RIGHT?! Ha ha ha…. man, that is a bummer, but I’m not too surprised either.

Game #365

Weightiness a reward, a Red Dead Redemptionesque heft to the grappling.

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I have a massive soft spot for this game. Yes it's very average and disappointing to those who were waiting back in the day. But to me this game is a solid sequel/requel to Double Dragon adding more defensive options like a timed grab when a enemy attacks. It can lead to a counter attack that kills the enemy. Can be use to demolish bosses. Good game. But average game to those back in the day.

A game playing this slow should be illegal. The combat system is a good idea with blocking and parrying, but the game is just not very fun. I do not know if it was intentional or they just did not know how to use the snes to its potential. You can skip this game as I beleive it marks the drastic downfall of the series.

This game makes me in sad but not in the way the game is bad but because I know it was rushed. This game had potential to be really good but it's bog down by just not being that interesting. It didn't help Streets of Rage 2 came out the same year. Despite being the finale of the franchise (yes I know it got more games) it really doesn't try to do anything interesting. Even Double Dragon II on the Famicom was more interesting and that was on weaker hardware.

Some of the combat here can be fun and thankfully unlike a lot of beat em ups nothing is too frustrating here. I do wish the game was better visually and framerate wise because even Streets of Rage 1 was better than this. I will give the music credit as it's pretty good especially the main theme.

It's a hard game for me to write about but I just really wish this game was finished, I'm not saying it be an easy 10/10 if it was but I just hate knowing I played a game that clearly wasn't ready to be released. I know it could have been better and it's just another example of a game hurt by development struggles.

You know what's even more tragic? This game got a rerelease in 2018 but you couldn't play it on real hardware! You had to use a clone console to even play the damn thing. Who thought that be a good idea? It's like they were asking to be hated.

Could've been cool if it wasn't rushed. Maybe the whole game wouldn't run underwater and a bunch of other QOL stuff. Maybe. Possibly. Just a hunch.