Reviews from

in the past


This is a game that rides the fine line of "was that because of the game's jank?" and "was that my fault?" whenever you mess up so closely that it drove me mad. That said, although it doesn't have as much as the later games do, the foundation and gameplay is as solid as ever.

really humble start to a killer gameing franchise. having grown up mostly with the entries that had more robust combo-keeping tools, this first game is really difficult to get used to. combos have to be much more deliberate and your scores will just always be lower; there are not even manuals yet in this! the level designs are so classic but far from the highs of the series; a lot of the levels dont have enough places to just session out, or a lot of lines just lead you into dead ends or directly into walls.

but once you get acclimated to the engine, the gamefeel is still incredible and it feels really good to land some incredible combos. not exactly realistic per-say (tony can basically whip out a 900 on any vert ramp), but it is significantly more grounded than any of its predecessors. and this is such an endearing time capsule of late 90s skate culture, full of big skating names in their primes and their beautiful board art :D i just wish there were some hookups decks too :3c

Não joguei o Pro Skater original, mas o remaster me agradou bastante. É bem divertido, tem uma dificuldade boa, trilha legal, nada a reclamar do jogo.

here i am doing everything i can felling like im the superman


Completed it 100%, such a tight little package, couldn't put it down until I had all the clips. Glad they added the QOL features in later entries, balance meters and stuff.

Emulated it briefly. Just doesn't have the great level design its sequel has.

EU NÃO SEI ANDAR NEM DE BIKE

Eu odiava esse jogo quando eu era moleque porque eu não tinha ideia de como jogava mas, olhando em retrospecto, eu posso realmente culpar a criança?

Foi o primeiro jogo que eu joguei da franquia, os cenários são ótimos e bem detalhados (menos a "Downhill Jam", que coisa mais nojenta), cada skatista tem truques e shapes de skate únicos e as músicas... AFFF AS MÚSICAS, QUE DELÍCIA!

Puta arcade divertido onde vc pode jogar em qualquer momento sem muita preocupação massssssssssss esses controles não envelheceram muito bem não.

Ele é bem difícil de pegar o jeito, principalmente pra quem nunca jogou um jogo de skate na vida e também, por ser o primeiro grande jogo do gênero, a gameplay não é a mais refinada, sendo muitas vezes frustrante.

Para já amantes do gênero, há também a falta de algumas mecânicas básicas como os "manuals" justamente por ser o primogênito dos jogos de skate como conhecemos hoje, não é justo compara-lo nem com outros jogos da mesma franquia.

Essa inconsistência nos controles me pega por ser um jogo puramente arcade, tirando um pouco do brilho do projeto. Mas sejamos justos, para um jogo de PS1 dos anos 90 que literalmente criou um gênero, ele ainda continua muito divertido e relevante.

E também não é algo que simplesmente QUEBRA o jogo por completo, é mais questão de costume mesmo.

Estreia incrível para a saga e mal posso esperar pra jogar os próximos jogos da franquia com controles e mecânicas aprimoradas. AH, E NOVAS MÚSICAS.

"So here I am... Doing everything I can... Holding on to what I am... Pretending I'm a superman"

Banger.

Returning to this for about the millionth time, but rather than firing up my well-worn Dreamcast version, I went for the original PlayStation release which I haven't played since being at a friend's house in '99. I must say, the game obviously belongs on PS1. Among other intangibles, the 'worse' visuals feel more correct, they fit the vibe better.

And what a vibe. Talk about the right game at the right time. The sequel would blow things wide open with a bunch of crucial gameplay tweaks and QOL refinements - and for any kind of longtime player, they ARE sorely missed here - but this is already so cool. Addictive, authentic, intuitive, detailed, and obviously made with a lot of love. Neversoft made a good game, but I think we have to credit Hawk's personal involvement with taking it to the next level. He talked a lot about wanting to bring the excitement of skateboarding to a broader audience than their little niche, and as someone who had absolutely zero knowledge or interest (and if anything, a mildly negative view) of skateboarding pre-THPS, I can certainly say that he accomplished that with at least one kid.

It may have started as a publisher-mandated cash-in on a fad, but a solid design house and a visionary celebrity-endorser-turned-legit-development-partner made it a minor classic and the start of something huge. (And still fun today!)

This game goes hard. I thought all the hype surrounding this series was just from 90s dudebro games media hyping it up because skateboarding and extreme sports were all the rage then, but no this game actually does go incredibly hard. The point and trick system allows for really interesting gameplay where every direction you could go in the game could be used in a meaningful way to make a hella sick combo, and combining good grinds with tricks to make a high landing trick just hits really good. Helps that the OST also is phenomenal and full of iconic licensed tracks. This game is very deserved of all of its praise, I'm sorry I ever doubted you mr. hawk.

It's hard to imagine a sports game coming out today and having as much of a generational influence as Tony Hawk's Pro Skater did back in 1999. There had been some limited success in the skateboarding game genre a few years prior to THPS, but while this wasn't strictly speaking the first arcade style 3D skating video game, it was easily the most successful. And even with X Games star Tony Hawk and a handful of other skating phenoms attached to the project, there didn't seem to be anything more than modest expectations for the title; Activision aimed to ship around 250,000 units. It ended up selling over 5 million. But perhaps even more impressive is its impact, both in the gaming world and beyond. For many kids and teens at the turn of the century, it put a skateboard in their hands for the first time, eager to chase the same rush that THPS provided. For this feat alone, Tony Hawk's Pro Skater is extremely impressive-but the game being lots of fun doesn't hurt, either.

If you're going to make a sports game, and you want it to perform as well as Tony Hawk's Pro Skater did, there's a few bases you have to cover. The gameplay has to be easy to pick up, fun, and unique; it's fair to say that this game mostly delivered on those aspects. The main gameplay loop of THPS is played in 2 minute stints, where you skate around various locations, each with a certain objectives, be it finding a hidden collectable or achieving a certain score. Complete enough objectives and you'll unlock the next area, and the gameplay loop repeats. It's a pretty simple setup, but it succeeds because of how immediately accessible and engaging its gameplay is. Controls are mostly intuitive, and by your 4th or 5th session, you'll likely have most of what you need figured out. The physics of the game are mostly okay, although you might find yourself bailing on some tricks which you should have landed, and vice versa. Objectives are varied enough to encourage exploration, and newcomers to the game are likely to find focusing on one or two per session is the best strategy. While you do this, though, you're also getting a full picture of what each level has to offer, and what areas will help you complete other objectives. Even if the levels are relatively small by modern standards, they're designed in a way to capitalize on their space.

A sense of discovery is key to the enjoyment of Tony Hawk's Pro Skater, whether it be finding each characters special moves, trying to find out how to get that secret tape, or indeed, getting playing to pick up a skateboard themselves. And that's something they would need to do pretty quickly if they wanted to continue the skating sensation. For all THPS has going for it, it's an incredibly brief game, and quick learners might find themselves playing through everything has to offer in one sitting. It's an extremely lean game, which means that, while there's no drop in quality throughout, it doesn't have much to offer once you finish it. Something like a second set of harder objectives or a high score table would have gone a long way in a game like this, and would have given it a lot more of a replayability factor. As it is, there isn't much incentive to return to this game once you've beaten it, and even the most dedicated of completionists will likely find playing through the game with each character too repetitive to justify. One of its strengths, then-its simplicity-also becomes a weakness, as even in different levels, the game quickly starts to feel the same. On the single player side, you might even notice that in later levels, it's almost too accessible to present a challenge, or indeed, to feel satisfying.

Luckily, there's a couple of great multiplayer modes which can extend this game's playtime quick well. Though the base gameplay is still just as simple, its applications are unique and fun, especially the Horse & Graffiti game modes. Trick Attack is a mirror of the contests found in single player, but it would have nice if the campaign also included some of the more creative approaches found in the multiplayer mode. Overall, though, there's no doubt that this is a good game, brief as it is, and served as an excellent foundation for what would become a gaming franchise-and a cultural phenomenon. Could it has used a few more levels or challenges? Sure. But maybe that wasn't what was important; maybe all that would have done would delay its players from getting to their first real life drop in for the first time. Because as impressive as THPS is on the technical side, it will always be remembered fondly more so for the scores of players for whom it created a lifelong passion; and there's not many video games which can claim that.

zerei no touch do celular qnd eu tinha 12 anos, sou literalmente jesus cristo do skate digital

This game really understood how skates should be played in a game. Good graphics, nice number of playable characters, nice gameplay, very memorable stages and a killer soundtrack. Good game overall.

grew up w this series :-)) but only the later games so wanted to come back and play the early titles. skating and skate culture was literally such a big piece of my life for so long like basically the entirety of my teenage years. was cute to play this and see how the series started and how it always was just so fucking good. not much in this world has a feeling as freeing as skating and consistently so impressed w how well this series manages that tone and vibe.

hard to explain if you haven’t seen any but skate videos of the mid - late 90s just have this v specific look and vibe and it’s genuinely rlly beautiful. very hard to describe but very beautiful. original thps isn’t like as fun or freeing as later entries but it feels the most like being in a skate video if that makes sense. like it definitely has to do somewhat w how locked that camera is which unintentionally (??) recreates lots of similar shots and angles from vids of the era. idk for a couple weeks in ‘21 I was recording lots of footage from american wasteland/underground 2 and the end goal there was to edit together a music video of it set to haunted - laura les lmaoo

anyhow neversoft were cooking even in the first entry. lots of rlly sexy level design here, mall level stands the fuck out w how empty and sparse it is, very eerie in the same way rando urbex videos on youtube are. the Minneapolis level def the best in terms of how the level is constructed to best get tricks that u would see in skate videos.

cool stuff in less interesting levels too like the skate bowl w the neversoft eye inside of it or how the light blinds the camera at the very beginning of the downhill jam level when ur going up on the damn. played the remaster from the early 2010s on steam around when it originally released and didn’t like it at the time but after playing how it’s actually supposed to play and feel like I like it a lot less lmaoo. I hate being negative but damn that thing sucked sm and playing these levels was like a weird distortion of a memory. the music videos that play in select levels look so good too, big into when live action footage seeps into games actually when it’s as compressed as this. also I just spent a good while looking at some of the real life skate footage of each skater on the main menu

good soundtrack :-)) unsane is here but also jerry was a race car driver

The hold that demo had on my entire generation.

Did not age well, but you should play it anyway

Same was Tekken 3, fond memories with my Dad.

It's Pro Skater what's more to say. Combos are amazing and doing crazy stylish stuff is so fun to pull off. This is PlayStation icon status.

I am the ambassador
I'll kick your assador

downhill jam is not a fun map...........

Pro Skater did what it needed to establish the franchise, but with the benefit of hindsight it's hard to ignore how small this game is, especially when compared to the sequels.

No manuals, no reverts, no run-outs and no multi-tricks during air time. And yet, it’s still a lot of fun. The levels are impressive for being in the first entry in the franchise and the goals are simple and straightforward which makes it easy to pick up and play. The downhill level kinda sucks imo but listening to Primus while playing easily makes up for it.

Kind of limited in Content but the music and gameplay are great. This is just a feel good game where you can freely skate and have a good time. Very addicting and the start of an interesting series.


One of the most influential games of all time, but it's definitely not one of the best. It's really crazy to think that there was a point where Tony hawk games didn't have manuals, or even a grind bar. While Neversoft and Tony Hawk left an absolutely huge mark on the games industry, they didn't exactly master it (yet) with this release. A lot of the later levels in the game also just kinda suck whether it's because they're too small and short (Downhill Jam) or they're too large and empty (San Francisco). Luckily issues would be fixed in the remakes with Downhill Jam looping and being able to manual making San Francisco feel less empty, but I'm not talking about those games here. THPS1 is great despite its flaws, and I'm really looking forward to replaying THPS2 next.

Quando um jogo sobre skate consegue atingir e criar tantos fãs que mal sabem se manter em cima de uma prancha ou sequer nomear um atleta do esporte, é porque alguma coisa a mais ele ta fazendo. Raramente encontramos jogos de esporte tão criativos em seu design ou arte, a maioria se prende à experiência real do esporte em questão, tentando se manter pé no chão e fugindo de uma jogabilidade muito arcade, existem algumas exceções à regra como Punch-Out!!, FIFA Street e SSX. Mas a franquia que na minha opinião dominou essa família de arcade sport games foi Tony Hawk. O skatista mais influente da história conseguiu levar a cultura do esporte pra dentro de casa, e por acidente atingir aqueles que estavam alheios ao boom dos skates. Um PlayStation era o suficiente pra se tornar o próprio Tony Hawk.

Me espanta o quão certeiro o primeiro Pro Skater conseguiu ser, se tratando de um jogo baseado em um esporte real e com atletas reais, é esperado que os objetivos do jogo sigam a linha de torneios e campeonatos populares. Mas quando falamos de um esporte cuja popularidade nasceu nas ruas, é conveniente que o jogo também retrate isso e explore as possibilidades fora do manual de regras. Tony Hawk's Pro Skater adiciona a típica rebeldia presente na cultura do skate, tirando o jogador das rampas e o colocando dentro de um shopping, destruindo carros da polícia e placas de "proibido andar de skate". Tudo isso no maior formato de "fase do Super Mario 64" possível, na verdade, às vezes THPS se assemelha mais com um jogo de plataforma 3D do que com um jogo de esporte, sempre dando prioridade pra diversão ao realismo. Realizar manobras lhe concede pontos e esse é um dos objetivos em todas as fases, mas em algumas você vai passar mais tempo procurando coletáveis, enquanto usa e abusa da jogabilidade arcade do jogo para alcançá-los.

Se tratando do primeiro Pro Skater, o gameplay é sem dúvidas o pior da franquia, os controles não são tão fluídos e diversas mecânicas importantes que tornam os combos mais altos possíveis estão ausentes aqui. A quantidade de objetivos nas fases e o leque de manobras também é pequeno se comparado aos sucessores, diversas outras opções como a criação de personagem, de manobras e de pistas também ainda não estavam presentes. Nada disso torna o jogo ruim, na verdade, como dito no início do último parágrafo, Tony Hawk's Pro Skater foi certeiro demais como estreante, estabelecendo o que se tornaria uma das melhores franquias de todos os tempos.

Pretendo analisar todo jogo relevante da série com o tempo, e alguns itens eu quero analisar individualmente, como todas as áreas e a trilha sonora de cada jogo. Atribuindo um rank de E (péssimo) até S (perfeito) pra esses aspectos.

A trilha sonora de Tony Hawk's Pro Skater é composta por apenas 10 músicas, sendo todas elas rock/punk/metal, provavelmente é a única soundtrack onde todas as músicas me agradam, digna do rank S, mas como a variedade e a quantidade de músicas é baixa, acho mais justo colocá-la no rank A. As minhas 5 músicas favoritas são:

1. "Superman" by Goldfinger
2. "New Girl" by The Suicide Machines
3. "Police Truck" by Dead Kennedys
4. "Here and Now" by The Ernies
5. "Euro-Barge" by The Vandals
Tony Hawk's Pro Skater Soundtrack - A

As fases desse jogo em sua maioria são ótimas e icônicas, não à toa o remake conseguiu aproveitá-las sem fazer praticamente quaisquer alterações. Pra atribuir um rank eu levei em conta o level design, o tema ou ambiente e todos os objetivos e coletáveis da fase.

A - Warehouse: Um bom mapa introdutório, nada mais. Infelizmente é muito pequeno, mas cumpre seu papel e conseguiu se tornar um clássico.

C - School: Eu me amarro na escada comprida logo no começo da fase, a área das piscinas também é bem legal de fazer manobras. Mas o resto simplesmente não me conquista, ao contrário do último, esse mapa aqui parece ser maior do que deveria.

S - Mall: Clássico. Não acho que fases lineares brilham tanto na franquia, mas a simples ideia de andar de skate em um shopping já era motivo dela ser uma das minhas favoritas da franquia. Infelizmente no modo carreira a fase simplesmente acaba quando você chega no final do shopping independente de quanto tempo você tem sobrando, um defeito que só consertaram nos futuros jogos.

S - Skate Park (Competition level): Aqui as coisas ficavam sérias, excelente mapa pra manobras, bem extenso e com bastante espaço pra pensar nos seus próximos movimentos.

S - Downtown: Se o shopping era uma das minhas favoritas, essa aqui era A MINHA FAVORITA. É a primeira fase que te coloca pra andar de skate na rua e a atmosfera é perfeita. Lembro do esforço que eu fazia pra tentar pular entre os prédios, e era muito bom ser recompensado com um espaço pra fazer manobras após realizar essa proeza.

B - Downhill Jam: Outra fase linear no estilo downhill, odeio fazer manobras nessa aqui e nunca gosto quando chego nela, mas sinceramente, eu sempre acabo me divertindo. E olhando pro design dela, eu diria que é um mapa muito bom.

B - Burnside (Competition level): Gosto da vibe desse aqui, não é um dos meus favoritos, mas o ambiente me agrada.

A - Streets of San Francisco: Outro mapa excelente nas ruas, tem uma área central muito divertida de fazer grinds, não brilha tanto quanto Downtown, mas ainda é memorável.

A - Roswell (Competition level): O layout dessa fase consegue ser tão bom quanto o tema "Área 51" que adotaram, porém, nunca esteve entre minhas preferências na hora de jogar...

8/10

The start of the great Tony Hawk series. Who knew that a skateboarding game would get so popular and would be so damn fun.

A game you can have fun. That's it.