Reviews from

in the past


Brilliant puzzle game where you control two characters each of them operating in a different plane. Toodee in 2D perspective and Topdee in isometric.
Is an ingenious idea with many levels and various different mechanics that progressively get introduced. The music is ace as well.
The only thing I genuinely hated are some auto-scrolling levels that totally changed the approach of the game. This is the kind of game that you carefully inspect the level to find a solution and suddenly those levels make you do that in a couple of seconds. Thankfully they were only 5 of them.
Highly recommended for puzzle lovers.

great game that really forces you to use those brain muscles. had a fun and rage-inducing time!

Pretty fun game with good puzzles. A rewind button would be very appreciated though. Having to start a level over due to a small mistake was pretty annoying sometimes.

pls gimme an undo button. the amount of times i misstepped, died, and lost all my progress is crazy, and I don't wanna resort to accessibility settings just to keep my progress. Other than that amazing concept, though I'd love to do more things as toodee


This is one of the most charming indie games I have ever played. This game was a joy to play through, with lots of cute meta humor and programming references around every bend. The story is cheesy and kinda just there to get the gameplay going, but once this game gets going, it never stops. The gameplay is the main attraction here, and fully delivers on a really interesting premise. The ending is phenomenal and completely unexpected for me. The game is also genuinely difficult towards the end, both in terms of puzzle and technical skill. One of the most unique games I have played in a long time!

Cara que joguinho bom, confesso que no começo achei que seria só um joguinho divertido de puzzle e apesar de essencialmente ser isso, é um jogo extremamente criativo e a história me surpreendeu, de verdade esperava pouco desse jogo mas ele me entregou muito mais, super recomendo conhecer e jogar.

i was initially impressed with this game, but unfortunately i feel like it took a bit of a nose dive in level design quality in the later half. i don't wanna be too harsh because i do genuinely think it's a solid concept and there's some fun and clever puzzles here. the problem is puzzles in the later worlds rely a bit much on timing or are just long/complicated enough that if you make one mistake you just have to redo the entire thing and it's very tedious. the biggest thing that would benefit this game would be a 3-5 second rewind feature, disable it for the bosses if you feel that's cheating even! there's just a lot of very easy tiny mistakes that making you restart the entire level/puzzle over because you messed up on some execution or accidentally lost access to a block is extremely tedious and frustrating. that's not to say the entirety of the last half is bad, there's some solid puzzles! the final world also was a pretty cool twist and didn't overstay its welcome.

the bosses were solid though! i feel like they used the combined abilities well and were satisfying to beat. they're also generous which checkpoints which i feel is a huge benefit. the writing and overall story is nothing special but it's funny here and there. you wouldn't miss much by skipping all of the cutscenes though which the game lets you do in the pause menu, always a plus to me!

an overall unique and cool idea bogged down by some frustrating level design in the later half. would still say it's worth a play on sale and with a friend on parsec or something, but nothing too exciting to write home about.

El extraño caramelito que te encuentras en ocasiones y sin ser perfecto te saca algunas sonrisas.

La mezcla de controlar en el escenario a un personaje en scroll lateral y a otro en vista cenital da pie a buenos niveles y mecánicas que van incorporando mundo a mundo. Los niveles que plantea el juego se van moviendo en un buen equilibrio entre plataformeo y puzzle (aunque en las últimas fases quizá esa balanza se decanta hacia lo último).

En cualquier caso, muy recomendable ni que sea por su originalidad.

Good concept, but didnt like the execution. Puzzles were not clever for the most part, and the challenge was more on the plataforming.

Cute, 6-8 hour game where the concept is switching between 2d and top-down perspectives to solve puzzles. Writing's fine, nothing to write home about, but it was a fun romp.

i cant quite put my finger on why but this might be the least appealing puzzle platformer ive ever played. too simple a gimmick? aesthetic does nothing for me? iunno. just rubs me the wrong way.

Absolutely delightful and charming little game. The pixel based art style is easy on the eyes, and the interesting ideas and mechanics it presents harkens back to the simpler time of playing Flash games on Newgrounds or CoolMathGames in Computer class. The boss fights in particular are some of the most complex and interesting I've ever seen in a game. My only real gripe is some of them can get a bit trial-and-error-y and take a while to complete, but it's unlimited lives so it's not a big deal. The self aware tone of the game is pretty fun, not too subtle but not annoying like other games can be. It helps that the whole plot is a thinly-layered metaphor for game design, and it actually works. The music is great as well, this chiptune-y compositions can go from lax and laid back to intense and upbeat. The game is not long at all, I beat it in about a day and half, so if you want a super cute indie puzzle platformer with a lot of heart put into it, give this one a go!

Great game overall, good ideas, fun mechanic, cute story and characters, I enjoyed playing it a lot! Especially at the start

But who in god's name thought speed-based puzzle-solving with this game's limited movement and action economy while chased by a wave of death was a good idea. World five's first four levels were definitively the worst levels. Jesus. Would also love an undo button

I still really like this game but good lord it almost made not finish the game.

A clever puzzle game that utilizes two different perspectives – 2D and isometric views – to craft challenging puzzles. Some provide incredible challenge, but too many rely on precision platforming and obnoxious timing resulting in frustration more often than not.

Full Review: https://neoncloudff.wordpress.com/2022/07/31/now-playing-july-2022-edition/

Such a great and fresh concept but i’m a lil too dumb for this game. Chapter 4 is really hard tf 😭😭

Pretty unique concept though felt the puzzles became less breezy by the third world. Maybe I’m dumb but lost momentum.

I have to give it some credit for having a unique idea. The mechanic of switching between 2D platforming and isometric walking is an interesting idea and mostly hits the mark along with its charming dialogue.
Full review: https://thethirstymage.com/2021/08/03/toodee-and-topdee-on-steam-review/

In this game the whole universe’s stability depends on a giant semicolon and that has be the most genius thing ever put into any videogame... and that's the only thing I can say that its exceptional about it

Toodee and Topdee sold me on its concept since the first moment I saw it, the idea of controlling two completely different characters in two completely different perspectives in a puzzle/platforming setting that demands of you both thought and skill sounds incredible, and yet, as Toodee's perspective, it ends up falling flat.

That's not to say the game is nothing short of creative, 'cause holy hell if it oozes it: the first two worlds are a showcase of how this idea can lead into fantastic levels; it just keeps building on top of itself, expanding on what it already established, mixing old mechanics while introducing completely new ones, like the teleporting blocks in world 4, which lead to some amazing (albeit cumbersome) puzzles and challenges. But it's in these two worlds where the true meat of the game lies, the parts that will make you feel incredibly smart after you realize what you need to do, or even solving a problem in a way the game didn't account for. But then half-way through world 3, something terrible happened, something despicable and horrifying... I wasn't having fun.

Like... how is it possible? The past two worlds were a blast, how come from world 3 onwards the game just… didn’t feel right? After finishing, I thing the answer lies on the fact the game stops revolving around you trying different things and you finding an answer out of the multiple ones, to a trial and error festival that demands of you doing the puzzle the EXACT way the game wants you, and if you fuck up, you gotta repeat all over again. And you may be thinking: ‘’Demon you absolute nut shitter, that’s exactly what puzzle games are about’’, and while that’s true (tho we could argue that the best and most challenging puzzle games are the ones that let you solver their puzzles in multiple ways), Toodee and Topdee is also a platforming game, and that’s the thing that hampers it the most. Cryptic solutions, really wonky hitboxes at times, bosses that just feel like memory trials and not actual challenges that demand skill, and the one that ISN’T based around trial and error, it’s the most annoying lump of pixels I’ve ever come across in a LONG time. But perhaps worst of all, not only there’s the possibility of one of the two characters dying, and as such having to start THE WHOOOOOOOLE thing again, but it also doesn’t have any kind of rewind feature, and you know what that means: if you screw up at some point, and unless you are the most skilled player alive, YOU WILL, there’s no way to undo the error you just made, you have to start. All. Over. Again. And again. And again. And again. And again. And again. And again. And again. And again. And again. AND. AGAIN. It all just feels like frustration for the sake of frustration, all culminating on the last world and levels, in which you have to do them basically perfect if you want to complete them, as if you fuck it up even once, you die. The thing that basically sold me on the game, the mix of puzzling and platforming elements, ended up being the exact thing that caused it’s downfall, leaving the game stuck between dimensions, not knowing what it really wants to be, something that even affects the story!

While the two main characters are fine and charming, the game as a whole has dialogue that is constantly trying to make jokes, puns and soft fourth wall breaks, and even ignoring the fact that I didn’t find them particularly funny, it makes an ending that tries to be emotional completely meaningless. The game didn’t take itself seriously for most of the adventure, hell, there are barely any instances where the characters interact at all in the first place, if all of the story was like this, I wouldn’t even talk about it, but since the finale tries to go for this ‘’sappy’’ route, I’m not even surprised that I didn’t feel nothing, ‘cause, if the game can’t even make up its mind about what it really is, how can I even care?

And that’s what kills me, that I don’t care about Toodee and Topdee, because I wanted to love this game so badly. The concept, the first bunch of levels, the soundtrack, the animations, all amazing elements that cannot fix a frustrating, indecisive mess of a game that feels like it has a semicolon in the middle. I can’t call it bad, it does have some incredible moments, some (VERY) few levels even in the later half are good and the final section shows how this game really wanted to be something special, but even in that part it just was infuriating.

It's the worst kind of mediocre game: A game that has so many fun and genius elements ; yet it takes a path that makes it much worse that it could have been.

Tho I have to say, the game did teach me something, and that is that pigs in 3D are killing machines. Those pesky porks!

there's "difficulty options" for stuff like slower gamespeed and extra health which are great but there isn't "don't make me start the entire puzzle sequence over because i dropped a block a bit over the grid and it fell into a hole" and that's the thing that actually got me frustrated

gorgeous and carefully crafted!!! not my bag.

Admirable effort at an interesting concept. I respect anyone trying to make a co-op focused puzzle game these days but I'm unfortunately not too fond of this one. There are several clever puzzles that require teamwork but often the frustration lies in actually executing the solution rather than figuring it out which is an extremely annoying trait for a puzzle game.

Great concept ran down with questionable level design.

The idea of merging 2 perspectives with their own rules is a major attraction, the art direction is cute and very appropriate.
However... later levels really turn into more and more frustration, leaning stronger towards and favoring platforming to actual puzzling. Nevertheless, it wouldn't hurt to try and i'm sure playing it coop will be more fun than solo.

Disclaimer - I know the developers and (shortly) playtested a couple of early builds.
I'm a fan of their work and I think this finished game is fun and impressive but not without faults.


Toodee and Toodee is a hybrid of block pushing puzzle akin to Baba is You and a puzzle platformer/precision platformer-ish.

It has asymmetrical co-op which I think is the best way to play this game and is overall not a common trait in these genres.

I had fun through most of it, it does lose steam towards the end and there are a few difficulty spikes here and there. The game is fairly short and has a modular difficulty settings that helps smooth things out.

The game shines in puzzles that requires the players to spot the shtick and work with it to a quick solution.
late stages of every world become much more complex and require some reverse engineering and a lot of trial and error. This sometimes feel like a natural progression that's satisfying to crack but sometimes it feel like I'm playing a different game.

I think the game's biggest drawback is that it didn't lift quality of life features from similar games. - There were more than a few times I wished for Baba is You quick undo feature. Soft locking a level is common and is often attributed to a slip of the hand rather than miscalculations.

Similarly, the platforming sections are often very lethal and require precise timing and quick reactions. Games like Super Meat Boy or Celeste counter this by instantly bringing you back to the action, Toodee and Topdee is relatively slow and punishing.

The game's hybrid nature may not allow it to move as fast forementioned titles but it could allow checkpoints in levels. The game already does something similar during boss battles and it works great.

The game's art style is very cute, there's a lot of soul put into these little characters' animation.
Music is an absolute banger!


Overall I had a good time with it, co-op being the highlight - figuring out puzzles with your partner's literally different perspective is a lot of fun.

The concept is very interesting, but the puzzle execution wasn't to my liking.

I'm no stranger to puzzle platformers where one hit is instant death, but I couldn't actually get into a lot of the puzzles in this game. By the second world I was already frustrated and annoyed by some of the tighter timing required.

You can turn the entire game speed down, but it's no fun to play in slow motion. You can give yourself more hit points, but that didn't feel right either.

The first boss fight was shockingly hard. There are checkpoints in the fight, but it still follows OHKO rules, and the boss has some of the fastest and most punishing bullet patterns I've ever had to dodge. This felt completely out of place in a puzzle platformer to me.

The aesthetic is cute, and I like the gameplay concept, but the execution of its levels left me wanting something.


Toodee and Topdee is a charming puzzle plataformer with an unique idea in which it's iteration doesn't overstay it's welcome, in fact at some point i was getting tired of it but the game interesting accessibility feature gave me a double jump and other stuff that made the last hour or so still neat. There's also a cool end thing and a nod that made the programmer in me laugh a lot, so a neat short game.

Alcuni livelli un po' frustranti, ma i puzzle sono quasi sempre molto ben progettati nel loro coniugare platforming e sokoban. L'unica cosa sottotono è la OST, che come spesso accade con giochi simili è pensata solo per fare da semplice sottofondo rilassante