Reviews from

in the past


Created from what looks similar to RPG Maker, this is a visual novel-esque experience with basic controls. With its post-apocalyptic setting and thin, jarring movement of the dog companion, all against the dark black and purple sky, I felt just as trapped. There is no human life here. As if there never was and never will be, but that skyscraper horizon proves against that & the sky is laughing at you for contemplating that fact.

This review contains spoilers

An heartwarming story about finding reason to live in an apocalyptic future, but one which doesn't quite fit the medium.

This really was an odd game. Much to the point that it wasn't much of a game at all. The graphics were pretty odd rather than unique. It was interesting to say the least but it wasn't captivating or artistically amazing. But that doesn't mean it was bad in any sense.

The gameplay is very barebones: you just navigate through a top-down RPG style scenes and interact with objects. There's really not much freedom for it either; you mostly just follow the game's specific instructions.

Now what makes the game really good is it's story and it's prose. Yeah odd thing to praise a game for it's prose and not gameplay. The game sets it apart in its story telling, with switching between dream and reality to contrast the condition the world then and the world currently is. The simple choice of having a pixelated overlay for dream sequences was just amazing.

The game focusing on character introspection allows for the extremely good prose that the interior monologue of the main character had, which really enriches the story being told and connects us with the main character even more. It just leads to the ending being more cathartic than it otherwise would have.

But that again brings me back to my main gripe. It's not a book. It's a game, and it really doesn't utilize the graphics that well (there are a few execeptions) to take advantage of the medium.

But with 43 minute runtime, and a good story and GREAT prose, it still ends up being a net positive experience.


Weird little experience exploring isolation, liked it a lot. Huge fan of the visual style, too.

curious little game. I'm honestly not sure what the story is supposed to be, but its short so might as well try it out.

this game made me sad in less than 30 minutes somehow

É um bom jogo, mas tem alguns gatilhos, então se você não estiver muito bem psicologicamente eu não recomendo. Não é nada muito pesado, mas traz umas coisas meio profundas que me deixaram um tanto quanto reflexiva.
O jogo é obviamente uma metáfora, mas eu achei interessante e gostei da história.
Vou admitir que no começo eu achei meio parado, as coisas tavam demorando muito pra acontecer, mas depois eu vi que esse era o ritmo do jogo mesmo, e essa demora pra acontecer algo era proposital pra você ter a experiência completa do jogo.
Resumindo: gostei

I see what they were going for but I feel like it could've been better

Man... I really Don't know What to Say.

If you don't like narrative-driven games, this one might not be for you. It's more of a cinematic experience without much gameplay at all, but with a 30 minute duration it's worth playing simply because of the thoughts it invites.

a beautiful game with a very distinct visual style and an emotional story.

i played this during a particularly difficult time in my life when i was dealing with some pretty bad grief. i don't know if it helped me cope or not because of how much i related to the protagonist but either way it stuck with me. it's really distinct both musically and visually in a way that, if i remember correctly, i'm surprised it was just made for a quick gamejam.

i should've told him about it while i could

Bastante decente para los recursos que tiene.

no me gusta ratear juegos que son tan personales me hace sentir un poco mal ponerle un valor a eso la verdad

The game is OK.
The idea is of isolation and life feeling like doing everything the same way every day, or at least that's what I got from the game.
It's short but not really engaging and if there were any other messages I don't think they were conveyed well enough for me to get them.

Wierd Point-And-Click(?) about eldrich apocalypse. Kinda hard to discribe, so go play it (Free).

Juego cortito que habla sobre la isolation y la salud mental que me ha gustado bastante. En su corta duración es capaz de encapsular esos sentimientos bastante bien y acompañarlo con su buena ambientación.

El arte y la música son preciosos, y la historia deja entender de que trata pero es suficientemente abstracta para poder sacar tu propia interpretación, un punto que me gusto bastante.

This game was incredibly okay. The highlights, in my opinion, were the sound effects/music and most of the prose/poetry that make up the narration. The art is fine, but in my opinion, needed another pass. The 1-bit style is cool in theory, but it makes certain things hard to read. I remember being especially confused during the opening because not only is there nothing that shows the controls, but I couldn't even tell where my character was on the screen because they blended into the background. And like I've mentioned in previous reviews, I really can't stand pixel-imperfection at all, and it is pretty bad here, but I understand it's very very hard to do in modern engines, so I let it slide. I like the inclusion of the purple highlight on things that need to be interacted with. It's a great design choice and definitely helps show what and where things are, but at the same time, the further use of the purple around the doorframe and in the window as setdressing and not as a design cue were very confusing to me at first.

This next section contains discussion of the ending. I didn't mark the entire review as spoilers for the sake of the first half.

I feel like I was quite confused by the message of the game. It was obviously about depression, based on the warnings in the beginning, but also the allegory of being alone and unable to leave the house. And at the end, when the game is building up to going outside, I saw that as the logical conclusion, and a sort of happy ending to the story. But then, the dog pulls you back in, and it turns out that the signal telling you to go outside was actually a lie. This was a very disappointing ending for me. Not only because it felt like it was backpedaling on the depression message (I.E. leaving the house (escaping depression) is bad) but also because I felt like it came out of nowhere. The purple haze in the distance acted as more of a plot device than anything else, a reason why we're trapped indoors. The rules of its magic go largely unexplained, and that's ok. It serves its purpose AS a plot device and didn't need to be anything more than a reason to stay inside and not let people in, AKA, an allegory for depression. So when the game ends with a 180 where all of a sudden the mist has a brand new property of human speech mimicry and uses it to try and lure you outside, it completely catches you off guard and, in my opinion, entirely undercuts the previous message. As predictable as it would've been, having the player get to go outside (even if we never actually see the outside) would've been a much better ending. I don't know. I may be reading too much into this and caring way too much, but the game made its purpose as a story about depression very clear, so the sudden shift from allegory to lore felt out of place. It just felt like the conclusion was "don't try and heal, don't escape depression if it's too scary or hard" when the whole game was about "we can't do this forever/we can't live in this loop forever/this isn't living life".


i like the art style, and the story is okay, but it feels like it could have gone so much deeper. everything is very ambiguous, and it sort of works, but it almost feels TOO ambiguous.

Solid pandemic-core vibe, not much else besides that.

this game is 30 minutes long and still managed to break me
the art style is gorgeous, though!

I won’t lie that 30 minute long story games where the player goes through the same things in a daily loop… aren’t exactly new or novel but this one was fairly decently executed. I think the pixelated artstyle is fairly pretty and helps show off fairly decent design on the more-visually out there parts of the game, and this is complemented by how it only uses three colours — the addition of purple to black and white both to signify what is interactable from a gameplay perspective and to add emphasis on the more alien/horrifying aspects of the game’s setting. Story wise, I think the daily loop does well to communicate through gameplay the plot’s themes of isolation and drudgery, though I feel maybe that it went on one or two loops too long? It’s not particularly helped by how slowly the player character moves — I get that maybe that can be seen as thematic, but I do think it loosely takes a step too far and turns from deliberate emulation of the drudgery of post-apocalyptic life and kind of made me feel a bit bored while I was slowly going down the same hallway over and over again. Even then, though, it’s still fairly short, and decent, and free, and Australian, so if you happen to have half an hour to spare there are definitely worse options than this game. 6/10.