Reviews from

in the past


So impressed. In many ways an epic piece of storytelling - it goes places I didn't expect, and rounds out many characters in surprising ways. The ambition of it is quite jaw-dropping - I expected an indie effort but this feels very lavish and extravagant, a major contribution to the medium.

The visual conceit is a triumph frankly - the static but visually compelling images give the piece a vivid graphic novel feel rather than uncanny valley avatars we're used to in gaming. The voice-acting and is-it-actual-acting? are excellent throughout - very touching and artistically coherent.

To really enjoy these interactive dramas you do have to understand the form a little. There will be dead ends and loose ends that don't tie together due to the interactive format. There will be unsatisfactory choices that serve the interactivity of the story rather than the full desires of the player. I feel as these games develop we're maybe coming to understand and tolerate these issues, and be sympathetic to their constraints rather than frustrated that they're not something else (ie more like movies or tv) - I know I am.

This review contains spoilers

It was definitely engaging but the writing was written to be sensationalist and not realistic which fair I guess. The plot lines were not resolved satisfactorily either. The ending was just bait fr fr

This review contains spoilers

Eu tava gostando demais, mas o final me deixou furioso, cliffhanger maldito

Um jogo bem único, principalmente na parte gráfica, gostei bastante do estilo. A dublagem é outro ponto positivo, todos os personagens são bem dublados e a historia é muito foda até o capitulo 3, dps fica morno mas é legal acompanhar o desenrolar. Minha critica maior vai pro final, achei desnecessário.


This is easily up there for one of my games of the year for 2022. While the artstyle is going to be hit or miss it was something to me in particular that lead to really artistically interesting designs.

The game is a mismash of an AMC Drama with smashed up mechanics from Detroit:Become Human and Until Dawn. The story settles in a much more grounded universe then the two games mentioned above but evolves in such a branching fashion that leads to me to pause and generally consider my outcomes.

There are for sure some instances where the choices you are trying to decide between is black and white however the majority of them are left grey enough where you don't know for sure how the outcome will present itself.

Two things kept this from being a 5/5 Review. I did experienced some minor performance issues during more action oriented scenes(the game doesn't seem very optimized with a 60GB install) and there is a key scene towards the final act that I felt very different than the rest and interupted the flow of the ending.

Una película interactiva con una fuerte identidad visual basada en la rotoscopia que funciona como un tiro. Está bien escrita, sus personajes son interesantes y sientes que las decisiones que tomas tienen su peso. En multijugador tiene que ser aún mejor.

Pra mim foi uma das melhores senão a melhor experiencia que eu tive com um jogo de escolhas, foi tudo quase perfeito, so faltou um final melhor ou o que deixou a entender um As Dusk Falls 2 ou uma possivel DLC.
Mas adorei o jogo e com certeza vou rejogar e fazer outras escolhas

My Mount Rushmore of TV is The Sopranos, Breaking Bad, The Wire and Deadwood, so As Dusk Falls was right up my alley. I am also obviously biased, but the xCloud implementation was top notch.

Mais interessante do que eu esperava, a história é bem imersiva e as escolhas realmente importam MUITO. O fraco é a produção, bem ruinzinha a arte.

I'm a sucker for these choose your own adventure kind of story games. Especially ones like these that have MANY different paths. Hats off to the writers for doing so many different routes. Overall the story is decent and the characters are fine enough. Anyone who likes seeing all outcomes will be kept busy with a game like this.

The art style is kind of wack but it’s still a good game.

As Dusk Falls erzählt eine spannende Geschichte mit ausreichend Komplexität um über die Dauer von 6-7 Stunden auf wirklich hohem Niveau zu unterhalten. Das Setting an sich ist ein Altbekanntes, aber es werden immer wieder interessante Änderungen eingeworfen durch die sich dieses Spiel für mich von der Masse der Story-Adventure-Spiele abgehoben hat.

Besonders gelungen ist auch die Integration des Multiplayer-Modus. Man trifft alle Entscheidungen gemeinsam in einer Abstimmung, wobei jeder Spieler die Möglichkeit hat mehrmals pro Kapitel seine Meinung durchzudrücken. Auch die Quick-Time-Events zwischendurch erledigt man als Gruppe. Dabei müssen die einzelnen Spieler manchmal nacheinander agieren und manchmal auch alle gleichzeitig.
Die Quick-Time-Events an sich hätte man sich allerdings eigentlich auch komplett sparen können. Man kann sie eigentlich nur failen wenn man nicht aufpasst und sie tragen absolut nichts Sinnvolles zum Spielverlauf bei. Immerhin sind sie so leicht, dass sie auch nicht wirklich stören. Das bedeutet allerdings, dass As Dusk Falls praktisch keine Gameplay-Mechaniken hat. Es ist wirklich mehr ein Chose-Your-Own-Adventure Film.

Ein sehr kontroverses Thema ist der Grafikstil von As Dusk Falls. Die Szenen laufen im Großen und Ganzen in Standbildern ab, die vom Stil her Richtung Wasserfarben gehen. Der Stil der Bilder gefällt mir persönlich sehr gut, die niedrige Frequenz in der das Gesehene wechselt ist allerdings gewöhnungsbedürftig. Allerdings sehe ich das nicht wirklich als Kritikpunkt. Der Animationsstil ist einzigartig und hat für mich die Immersion nicht im geringsten gemindert. Deshalb lieber etwas ungewohntes Neues als das Selbe wie immer.

Wie man es auch schon aus Detroit:Become Human und den Telltale-Spielen kennt, kann man am Ende eines Kapitels sehen welche Verzweigungen die Story bietet und wieviele Spieler insgesamt welche Entscheidungen getroffen haben. Das rundet jedes Kapitel immer schön ab und auch das Gesamtende des Spiels ist gut gelungen und lässt einen zufrieden zurück.

Insgesamt hat mich As Dusk Falls nach einer unerwarteten Entdeckung beim diesjährigen Summer Game Fest positiv überrascht und bietet wunderbare Unterhaltung für 2 "Filmabende" mit Freunden.

um dos jogos interativos já feitos

It was ok I guess. The design was intersting. The story was sometimes good sometimes stupid. Ok to play but nothing spectacular

Maravilhoso, o tanto que eu simpatizei com um personagem é doidera, me emocionei, fiquei aflito nas decisões. Jogão

A reta final é bem interessante e realmente varia suas escolhas
Mas boa parte do roteiro é forçado e meio meh, com uma gameplay que não responde muito bem

This review contains spoilers

Book 1 was decent but book 2 is so fucking boring

Also I hope that this game doesn’t get a sequel/dlc simply to spite whoever came up with that shitty cliffhanger ending

6,5/10
Stray is coming out on Playstation, what will Xbox answer in the same day? I present to your attention - a new exclusive, I would say, visual novel that combines 2d "2fps" animation and 3d elements (like driving cars, trains, helicopters, as well as some background or physical objects).
I'm not against experiments, always only for it, but for some reason everything goes wrong with Xbox, I don't know what it is connected with, I can only assume that Microsoft does not properly control the development of games, and maybe they also recruit not very competent people, In short - gives a lot of money to anyone, with hope that at least some games will become unique, and become their Exclusive indie-masterpiece, but it doesn’t work for the 4th time, the gunk, recore , battletoads, for me a mediocre sea of ​​thieves, it seems that after they don`t find a successful result, they begin to approve more and more cheap formats, and that's how we "arrived" to the game - "As Dusk Falls".
So, I repeat, such a "bookish" visual style of this "like a movie" game is not the biggest problem, for the first 2 hours I was not even particularly bored, especially since game offered to you a co-op up to 8 people, although it was made "through the ass", but more on this later. The fact is that the story itself is of no value, there is a very banal plot about an unsuccessful robbery by brothers from a not very prosperous family, along with whom a couple more ordinary civilians are "sucked into trouble", and, yes, someone undoubtedly like such stories, and, in general, this concept is capable of creating "emotional tension" for the characters, but not here. Personally, I've watched a lot of films, I just "facepalming" everytime from the "template" and clichédness of each local character, plot twists and turns also consist of clichés. Just imagine a typical movie about a robbery, stretched for 6 hours, and what will happen in it - and here it will be, the simplest possible film about a very local robbery attempt with the characters that are most stereotyped for such a story,
And, with very boring, 1-frame art, yes, it looks original, but why should we play it? The plot here consists of 2 books of 3 hours each, the second of which is called "Expansion", it tells about the escape of criminals, and since all "Suspense moments" with hostage taking are already resolved in the previous chapter, it already looks like not very necessary dlc, and it plays even more boring than the original)
So, maybe something extraordinary awaits us in the gameplay? Well, the game is made more like a "game for streamers", the fact is that here all the players make decisions for all the characters, the option with the most votes wins, if the same numbers - the answer is chosen randomly, also you will have a "forcing" mechanic ", we can disable control for other players 3 times in 1 chapter, this is very useful at key decisions - that require the consent of the majority of players. This kind of gameplay might be of interest to you, but then again, either if you're a streamer or if you have a lot of people playing with you, which can be problematic as either you need multiple people with gamepads to play via "remote play" on Steam, or you need to be with all people in 1 Wi-fi network so that they can download the companion app and use their phones. Well, either everyone should have a working Microsoft Store and a Game Pass subscription, yes, in this case there will be no problems, it will be possible to connect to your online at any moment of your gaming session. Of course, there is also QTE, the only complaint about them is that they are too simple, they do not represent any challenge, in a co-op game they work either in turn, or all players must have time to press the desired button.
There is no special variability in the story either, yes, you can influence a lot of things, but in the end everything comes to about the same results, not counting the "unfortunate endings" for the character, when you did something completely contrary to the further good fate of the character.

🏆Well, we have another unnoticed exclusive of Micro soft with rather specific gameplay and an empty clichéd story, and somewhere, probably, one creator of such wonderful books is rejoicing, the fact that he managed to achieve the adaptation of his writings, at least in this format. (Cool song in the menu)

Subscribe on my Steam Curators page: https://store.steampowered.com/curator/41977550/
/
На Playstation выходит Stray, что же в этот же день ответит Xbox? Представляем вашему вниманию эксклюзивную, я бы сказал, визуальную новеллу, сочетающую 2d "2фпс" анимацию и 3d элементы (типо едущих машин, поездов, вертолётов, а также некоторых фоновых или физичных предметов).
Я не против экспериментов, всегда только за, но почему-то у Ксбокса всё выходит боком, не знаю с чем это связано, могу только предположить, что Майкрософты должным образом не контроллируют разработку игр, а может быть, ещё и набирают не очень компетентных в вопросе людей, Крче дают куча денег кому попало, в надежде на то, что хоть какие-то игры выстрелят и станут уникальными, и их Эксклюзивными инди-шедеврами, но чёт не фортит уже раз в 4-ый, наверное, the gunk, recore, battletoads, по мне посредственный sea of thieves, такое ощущение, что они не находя успешного результа, начинают одобрять всё более и более дешёвые форматы, и, вот так мы "докатились" до игры - "С наступлением сумерек".
Так вот, повторюсь, такой "книжный" визуальный стиль этого "типо кинца" - не самая большая проблема, первые часа 2 мне даже особо скучно не было, тем более вам предлагается кооператив до 8 человек, хотя сделан он "через попу", но об этом чуть позже. Дело в том, что сама история не представляет из себя никакой ценности, тут очень банальная история про неудачное ограбление братьями из не очень благополучной семьи, вместе с которыми в передрягу засасывает ещё парочку обычных гражданских, и, да, несомненно, есть любители таких историй, и вообще эта концепция способна создать "напряжение/переживание" за персонажей, но не тут.. Лично я очень насмотренный фильмами, просто пробивал себе лоб от "шаблонности" и клишированности каждого здешнего персонажа, сюжетные повороты и перепетии также состоят из клише.. вот просто представьте себе типичный фильм про ограбление, растянутый на 6 часов, и что в нём будет - и вот оно и будет, максимально простой фильмец про очень локальную попытку ограбления с максимально шаблонными для такой истории персонажами,
И, с очень скучной, 1-кадровой рисовкой, да, это смотрится оригинально, но зачем мы должны в это играть? Сюжет тут состоит из 2 книг по 3 часа, вторая из которых называется "Расширение", она повествует уже о побеге преступников, а так как все "Саспенс-моменты" с захватом заложников уже разрешаются в предыдущей главе, она уже смотрится как не очень нужное дополнение, и, играется ещё тягомутней оригинала)
Так что, может в геймплее нас ожидает что-то экстраординарное? Ну, игра сделана больше, как "игра для стримеров", дело в том, что тут все игроки делают решения за всех персонажей, побеждает вариант, набравший большее количество голосов, при одинаковом количестве - ответ выбирается рандомно, также у вас будет механика "форсирования", мы 3 раза за 1 главу можем отключить остальным игрокам управление, это очень полезно на "развилках" - ключевых решениях, для которых нужно согласие большинства игроков. Такой геймплей может представлять для вас интерес, но опять же, либо если вы стример, либо если с вами играет очень много народу, что может быть проблематично, так как либо вам нужно несколько человек с геймпадами, чтобы играть по "remote play" в Стиме, либо вам нужно находится со всеми людьми в 1 Wi-fi сети, чтобы они смогли скачать companion приложение и использовать свои телефоны. Ну либо у всех должен быть работающий Microsoft Store и подписка Game Pass, да, вот в таком случае проблем не будет, подключиться к вашей игре по онлайну можно будет, вроде бы, в любой момент вашей игровой сессии. Ещё, конечно же, есть QTE, к ним единственная претензия, что они слишком простые, никакого челленджа не представляют, в совместной игре они работают либо по очереди, либо все игроки должны успеть прожать нужную кнопку.
Никакой особой вариативности, если что, в игре тоже нет, да, можно много на что повлиять, но в итоге всё приходит примерно к одним и тем же итогам, не считая "неудачные концы" для персонажа, когда вы сделали что-то совсем противоречащее дальнейшей хорошей судьбе персонажа.

🏆Ну что, мы имеем очередной никем не замеченный эксклюзив Мокрого софта с достаточно специфичным геймплеем и пустой клишированной историей, и где-то, наверное, радуется один создатель таких замечательных книг, экранизацию которых удалось протолкнуть хотя-бы в таком формате. (Классную песню подобрали в менюшке)

Подписывайтесь на Кураторство: https://store.steampowered.com/curator/37365104/

Aventura gráfica casi point and click que se cocina muy a fuego lento durante el 90% de la trama pero que inconsistentemente termina llegando a un desenlace demasiado abrupto, quizá para asegurar una segunda parte si esta primera funciona bien. Seguramente es el "pero" más grande que le puedo poner.

El guión es muy bueno, digno de una serie top del catálogo de un HBO o Prime Video, artísticamente es único y prácticamente una obra de arte en cada escena, el doblaje al español es buenísimo pese a algunos fallos con los volúmenes y frases que se cortan y el modelo "efecto mariposa" que propone recuerda más a las obras de Supermassive Games que a las de Quantic Dream. pese a que los desarrolladores de este juego salieron del segundo estudio, porque aquí las consecuencias de tus decisiones son mucho más palpables.

En definitiva, es muy recomendable si te gustan los juegos de este corte. Sin duda, uno de los mejores títulos del género.

Finalmente um jogo com escolhas que pesam mesmo

This review contains spoilers

I really don't understand the praise of this game's writing. The performances I think are mostly fine, but the actual plot is all over the place. Character decision-making is often laughably bad, some character arcs are unfulfilling, and the game reaches its climax halfway through the game, and then kind of sputters out before having a decent conclusion. Only to then turn around and add a literal cliffhanger to the end to slap you in the face. It feels like they had bold ideas for this huge connected narrative with these multi-faceted characters but most of them just end up being under-used, boring, or so unbelievably over-the-top bad decision makers that it just feels sloppy. Stuff like the Ash chapter that has the potential to add basically zero to the story or the fact that the older Holt brother will chase his own brother up a tree instead of shooting him to keep him quiet about an escape plan when he's been mourning his other brother nonstop for hours is just ridiculous.

I've never understood the praise for Quantic Dreams games, and there were moments where the writing felt VERY in line with the kind of nonsense, poorly-paced stuff you'd see in one of those.

As Dusk Falls ist ein mitreißendes interaktives Drama, dass mit einem individuellen Stil begeistert und vor allem im Koop-Modus richtig glänzt.

The co-op narrative mechanics where players vote on narrative decisions as a team was pretty fun; unfortunately, the writing and voice acting quality did not back up the idea. Would love to see more games like this with more compelling characters and fewer extremely fake southern accents.

Liked:
- This was pretty much a standard crime drama about a family on the run, but I think the execution was done well enough to be engaging and have tension with all its choices. Most of the characters are decently fleshed out with their flashback scenes and the voice acting was solid overall (some weaker than others though)
- It actually has a pretty good amount of story branching. There’s a flowchart to follow the pathing for every decision, and while most were just minor changes some can make a bigger impact than they seemed

Mixed:
- The art style. This was what turned me off from the trailers, the use of realistic stills in motion was jarring and initially gave the impression that this was some low budget FMV game. But having played it, I guess it wasn’t as bothering as it looked once I got used to it. It does make the presentation more distinct than it might have been otherwise, though I wouldn’t be surprised if it’s the most divisive thing about it
- While decisions do seem to carry a lot of weight across the story, it’s still more or less the illusion of choice as these games tend to be. All paths will end up at the same story beats, just with a lot of variations for the chapter leading up to them

Disliked:
- The QTEs were basic to the point where they didn’t need to be in this at all
- Another game where you have to drag a cursor around instead of using the menu. Was made worse by how sluggish it felt to move cause of input lag
- There’s no way to skip or fast-forward through scenes, which made going back to see other choices a bit annoying
- The last scene leaving on a cliffhanger was kinda weak, seemed like it was just there to abruptly set up a sequel

A grande surpresa desse ano. Uma ótima história que prende e envolve apesar da limitação gráfica.


Pretty neat concept of a game. The story didn’t necessarily blow me away but it was good. I do think most of the decisions weren’t as meaningful as say choosing someone to be killed or something to that effect

I did not expect to absolutely love this! 🌞 Excellent, super captivating

This review contains spoilers

As Dusk Falls é um jogo de narrativa interativa, mas diferente de jogos como The Walking Dead ou Detroid: Become Human, você apenas escolhe as decisões e no maximo interage com alguns cenarios com uma seta, nada de mexer o personagem.

E falando nisso, os personagens se "movem" de uma forma diferente. Aqui as imagens estáticas se movem na opacidade, dando uma impressão de graphic novel em movimento.

Sobre a historia, acompanhamos duas famílias aqui. Cada uma delas com seus problemas para lidar, mas logo as historias dessas famílias vão se cruzar.

A primeira metade desse jogo é a parte mais interessante dele, ou onde mais situações desesperadoras acontecem. Já a segunda metade é bem mais morna, mas não a ponto de ser ruim.

Como é um jogo interativo, vc vai ter varias escolhas. Algumas delas vão determinar se um personagem vai viver ou não. Ao final de cada capitulo você vê a linha do tempo com as escolhas feitas e o que você perdeu.

Um ponto a destacar: o jogo lida com alguns temas sensíveis, mas em um ponto especifico da historia, o jogo vai te avisar que vai ter uma cena mais pesada e pergunta se vc quer jogar ou não (se não quiser jogar, o jogo vai considerar um sucesso automático nessa cena). Ponto positivo aqui.

Com o pouco de jogabilidade que tem aqui, só posso reclamar mesmo da seta que é meio lerda pra mexer. Algo que eu notei é nas ações rápidas em que vc tem que apertar um botão rapidamente, o jogo da um segundo a mais do tempo limite pra vc ter sucesso. Belo truque.

Joguei o jogo dublado e no geral achei boa a dublagem (apenas um personagem em especifico eu achei estranho, a voz não batia).

Alias, rolou alguns problemas na parte de áudio. Algumas vezes as vozes não estavam no volume adequado e outras vezes simplesmente não saia a voz.

E o que raios foi esse final com gancho pra um próximo jogo?

No geral, a experiência foi bacana. A história não é complexa (tem seus momentos e suas derrapadas), da pra jogar em grupo (o que eu imagino que deva ser bem mais divertido) e da pra terminar em umas 8 horas. Aproveitem que está no game pass.

Me lo he pasado en cooperativo, lo cual creo que mejora bastante la experiencia de juego y aun así no
me ha gustado en exceso e incluso se me ha hecho algo pesado en las 6-7 horas que me habrá podido durar.

El juego es un telefilm de manual donde los escenarios y movimientos son la mar de raros por el hecho que se mueven a fotograma sin animación o qué se yo, no sabría explicarlo. La cosa está en que aunque sea raro, te acostumbras y obviamente está buscado de manera intencionada, pero a estas alturas, no comprendo porqué no dejarlo todo animado como tal.

Las decisiones no siempre se adecúan a lo que has elegido. Esto suele pasar en este tipo de juegos, pero en este sentido me refiero a que, en algunas opciones, eliges una cosa y no es que ocurra lo contrario porque el guion ha dado en esa dirección, si no que directamente es como si el propio diálogo siguiera como si hubieras elegido la opción contraria. Esto no es lo predominante, de hecho diría que nos ha ocurrido en dos ocasiones, pero ya te quedas mosca.

Siguiendo con el tema de las decisiones, las hay de dos tipos muy diferenciadas, las que suda completamente qué elijas, dando lugar a una estúpida variación que no cambia nada, y ya las que sí tienen peso argumental, que sin ser muy impactantes, al menos dan algo de chicha. Dije que la gracia está probablemente en jugarlas en coop porque al elegir opciones distintas, podéis vetaros y da lugar un poco al cambio de opinión o debate breve de porqué tú prefieres una opción y tu acompañante otra, pero tampoco es algo excesivamente llamativo. Lo chulo es al finalizar los capítulos (6, a hora aprox cada uno) ver las opciones y el árbol de decisiones de los demás jugadores mediante %.

La trama en sí tiene sus cosas. Hay veces que te intriga mientras que hay momentos soporíferos que solo estás deseando que pasen porque están para rellenar buscando dar un poco más de importancia a algunos matices de los personajes.

La cuestión es que estás muy de pasmarote y tu acción solo se reduce a elegir opciones de diálogo y a realizar QTE, lo que es aún más aburrido. Al final te quedas por ver cómo se resuelve todo, no obstante, el final (intuyo que habrá varios, por lo que hablo del mío) se queda muy abierto y no invita ni a querer saber más de él.

Uno de los puntos más negativos es lo mal optimizado que está. Lo he completado en una Xbox One y la de veces que me ha "desconectado" el mando (pero sí funcionaba para navegar por la propia xbox), las veces que me ha sacado de la partida (y he tenido que volver a ver escenas ya vistas que no puedo saltar), malas traducciones, cambios en el volumen de los sonidos, frases inacabadas o mal entonadas... Era constante, un no parar que me sacaba por completo del juego y que da la imagen de juego que ni se han molestado en revisar que estuviera apunto para sacar al mercado.

En conclusión, del género "novela gráfica", por ubicarlo en algún lado, me parece el peor que he jugado con creces. Si vienes buscando una historia con intriga, ni entres. Hay muchas mejores opciones y no podría recomendarlo. Suerte que está en Game Pass, porque dudo que valga la pena gastar dinero en un producto tan mal hecho. Le daría cerca del 3 por algún que otro momento y la decencia de estar doblado (aunque mal) al español.