Reviews from

in the past


I’ve not played a game so childish (in the best way possible) as Concrete Genie in a long while. The game seems to be built both in gameplay and narrative to serve as an early video game for children—the bullying message is appropriate if a bit shallow, and the gameplay direction is clearly marked at all times on the in-game mini-map, leaving very little puzzle-solving. This amounted to the game being a bit more mindless of an exercise than I would like from a video game. Even so, the game presented a charming 3-4 hour story, and I intend to return for the Platinum trophy. Edit Platinum Trophy took an additional hour and 15 minutes.

While much has been made of the game’s bullying message, the most impactful message it holds for its older audience actually regards the artist at the game’s center, Ash, as he discovers the vocation of an artist. His kind heart, meek demeanor, and social isolation clearly play into Western stereotypes of the “artist type,” yet the game has a much more nuanced take on the craft itself, especially on the cycle of art influencing people and people influencing art.

Beyond the narrative, the game is just a freaking delight to play—light and darkness are not conversational metaphors, but lived realities in this game’s beautiful world.

The only things that holds Concrete Genie back from brilliance are a few annoying design issues: too-close button prompt distances, jumbled artwork, and unclear hit-boxes all hampered my play through. Unfortunately, these issues are persistent through much of the game and interrupted my enjoyment often, even if only in small ways.

If you are looking for a short, heart-warming, and beautiful game for a rainy afternoon, I heartily recommend Concrete Genie.

It's charming and unique but weighed down by a bad final act.

The concrete friends are friends and yet they're fuckin horrifying god DAMN

the characters and painting looks great, but the rest of the world looks gross. Sometimes controlling the genies felt like I was playing The Last Guardian, because they didn't do or go where they were supposed to. More frustrating than fun.

I do not have a single artistic bone in my body, and I say forthright that I would probably not have picked up this quaint indie game were it not for the fact it is free this month for PSN users. This circumvention of the rather steep £30 tag coupled with the fact I went in with no expectations likely makes me more lenient on reviewing this.

Nevertheless I enjoyed this for what it was, a heavily stylised and cartoonish little drawing game where you use your controller to draw (preset) neon monsters on walls and decorate them with (preset) tails, ears, hats and various other little bits to try to breathe life into these otherwise characterless creatures. But there lies perhaps the biggest problem (and surely the most grating for the artists), the fact there are many restrictions to what you can paint. Yes you can draw cute landscapes on just about every wall and theres a good amount of natural objects to choose from, but even if you manage to wrangle your controller into the shape you want these objects to take on the wall, by the time you’re done it still looks more like a great neon mess than anything resembling the natural world. The same is true for the aforementioned genies, as although there are numerous customisation options for you to drunkenly play ‘pin-the-tail-on the-genie’, the difficulty in making it look the way you want combined with the brief time you most likely will spend with these individuals before they become lumped together in your genie puzzle-solving army makes most efforts to make them standout futile (the most artistic genie I made was one with 8 gargantuan spider legs jutting out of its body, something I quickly altered after the first time I saw him bounding towards me at record speeds), in this sense they are much akin to the messy environmental drawings, just with a friendlier face. As mentioned, there are puzzles in this game that have to be solved to progress, although these puzzles amount to little more than ‘call the genie over and draw stuff for it’. The combat system they introduce is similarly simple and limiting, equating to little more than periodic button-pressing.

I had no qualms about the overarching story, yes it was simple and cliche, but it was done in a well enough way that I didn’t really mind. And how it incorporates a great change up in gameplay during the last chapter is quite well done too, making it feel truly like a final push against the ‘Darkness’. The world that this story takes place in is also an intriguing one, a forgotten fishing village enveloped by an unknown evil sets an effectively eerie atmosphere from the start, making all the more incentive to ‘paint the town back to life’ as standing back and witnessing some of the light you have brought back to Denska really helps to carry motivation for seeing out the story. Although the short completion time of this, even if you go for Platinum, stops most of the gameplay and story aspects from really shining.

All-in-all a unique little indie title doesn’t quite justify its £30 price tag due to all the limits it imposes on the players creativity. Still for the price of free you could do a lot worse and you’re bound to get some forgettable fun out of this.


As a hardcore gamer I related very heavily to the main character

Levei mais tempo do que eu deveria para terminar esse jogo, apesar dele ser bem curto. No fim, fiquei feliz por isso; pude apreciar cada detalhe e cada ato com calma, jogando pouco a pouco e curtindo um pouquinho a cada dia. Com uma linda história que é acompanhada por uma trilha sonora marcante, Concrete Genie é aquele indie que todo dono de PS4 deveria jogar!

So this game got drip. Story is nice, gameplay is good and the world looks fire. Also very easy trophies. Platinum in the bag.

This game started off as an okay puzzle stealth game. The puzzles and stealth were terrible, but I stuck ith it because the story was half decent. however, I stopped playing due to the game introducing combat halfway through. I played this game as a break from the combat-heavy games I was playing because it was relaxing. For it to then turn into a game with combat, and janky combat at that, I was not ready for.

La verdad que no esperaba mucho del juego y me sorprendio gratamente, visual y artisticamente es un espectaculo, es imposible no "liarse" dando unas pinceladas de mas aunque no tengas ninguna necesidad para continuar con el juego, ademas lo acompaña una historia con un mensaje bastante interesante, jugablemente es bastante original, pero se hace repetitivo rapido, y eso en un juego que dura 4h no es muy bueno, pero igualmente mas que recomendado.

Good game! I got it from PS+ and I was pleasantly surprised by the quality of graphics and level design. It also has something really cool happen for its final act that I did not expect at all

Bacana e divertido com uma premissa bem diferente, o problema é que enjoa bem rapido, além de não ter conseguido terminar o jogo, pois meu save corrompeu...

A short narrative driven game that focused on a child that's being bullied.

This was right up my alley. I loved how creative you could get with the different painting mechanics and it was just short enough that it never outstayed it's welcome.

Oh and don't sleep on the VR mode. It's surprising cool.

This game is straight out of the PS2 era, in all the best and worst ways. The art style is unique and the story is charmingly earnest. For the first 4 or so hours of gameplay, I found myself in a very relaxed flow state. Even though I abandoned making my paintings sensible early on, I still found the act of painting soothing. The final couple hours of the game, however, completely changes the formula and takes a hard turn into a poorly executed action game. Nevertheless, I appreciate indie developers bringing some variety and trying something new. I'm looking forward to what Pixelopus does next.

The first half of the game tells a short story about bullying and how it translates into the bully's past, while you as the protagonist tries to bring light to a city that was made dark by some incidents.
The gameplay of this part is very unique and has a pretty atmosphere to it, it's simple but well done.
The second half is kinda dissapointing when this mechanics are changed into a more action-like game, but the end of the story is good enough

I was enjoying this enough until the game decided to introduce like 12 new gameplay mechanics in the last 30 minutes.

Art can give people life but few games take that as literally as Concrete Genie. Pixelopus is stepping far away from its underwhelming debut, Entwined, to create a game all about, well, creating. From creating lively murals to creating adorable monstrosities with seven horns and four tails, Concrete Genie is a relaxing experience that won’t quite test your puzzle solving skills or patience but it will give you an urban canvas and a decent amount of creative control over it.

Read the full review here:
https://www.gamerevolution.com/review/605017-concrete-genie-review

Protagonist returns to Silent Hill only for his demons to convince him he'd make it a better place by adding fairy lights ♡

It's so cute and pleasant to play and the design mechanism moving the controller gave me nintendo wii vibes so I really liked it

Charming and fun to explore, with what is at first an engaging (if simple) story about memory and the decay of a community. The genies are a great spin on the partner mechanic and sweet enough that you do get attached to your creations.

That said, I have no idea why they decided adding so-so combat to the final act was a good idea (though the paint skating was well-implemented and felt like it actually fit with the map design). I also found the quick resolution and turnaround with the bullies pretty naive to the point of being insulting - we got more personal backstory about their families than Ash's, all in aid of us forgiving them for some genuinely terrible behaviour that endangers others. No more toxic positivity. Society has moved beyond the need for becoming friends with the people who terrorised you.

It's a really nice relaxing game to play. Controls are a bit wonky at time and the character isn't the smoothest to control and the camera gets a but wild. The art direction and style of the game is really amazing. Got it on ps plus but would happily pay to support the Devs.

This is a simple and sweet little indie-like platformer with hack and slash elements. It reminded me of Infamous First Light meets Splatoon. It's creative and inventive and I had a blast getting lost in this world. Great game for kids and adults alike. It's different enough to be a breath of fresh air, but familiar enough for players of every kind to jump into.

Jogo mt bom e diferente, com um gameplay divertido e história interessante, quando muda o gameplay fica um pouco estranho mas ainda sim é bom, e pqp q jogo bonito kk

I thought the art style was unique, and I will always find something to like about a collectathon, but the game is boring and the story is that of a Saturday morning cartoon. Also, I had a lot of framerate issues that interrupted the gameplay. There are just better ways to spend six hours.


Certainly not a complete waste of time but nonetheless a chore to get through. Can’t call this outright bad because the chief concept is novel enough and it’s executed with sufficient earnest panache that I found myself pleasantly amused by it at times. The art direction is pretty and the characters and “genies” charming enough to at least get through the story but the second I saw this relied on motion controls I switched that shit to manual and prayed the choppiness of the gameplay let up (which it didn’t lol). This might just be a case of me not being the intended player base however for this being a free PS+ title, I can’t complain too much.

É um bom jogo com uma gameplay bem gostosa (menos o combate) e daorinha um jogo lindo pra um caralho, personagens ok e uma historia boa.
um bom jogo.
Mas eu achei meio desnecessário as boss batle.

A charming game about overcoming your problems and bullying; the game is not without it's issues, but the flaws are forgiven when the game has such a soul and passion that you can feel.

Some technical issues, confusing puzzles and some finicky controllers really dampen the overall experience.

Por ser um jogo mais "infantil", a historia não é muito aprofundada, mas nem por isso é um enredo ruim. Na verdade a historia de Concrete Genie é muito boa e envolvente, além de tratar de assuntos importantes para os jovens. A gameplay é ok, mas pode ficar repetitiva depois de algum tempo, porém melhora muito no final do jogo. Em geral é um jogo divertido com uma historia e mensagem importante. Numa promoção vale a pena.👍